Wednesday, June 15, 2016

Experimenting with Tilt Brush

Over the past two weeks I have had the opportunity to experiment and play around with Tilt Brush at the office. Tilt Brush is a VR painting program put out by Google for use on a HTC Vive. The office had invested in the Vive set up as we explore options using VR and what the near future will hold for this technology. I have invested about two hours of time with the Vive and Tilt Brush and found it all very interesting. Here are some thoughts and what I have created in those two hours, which were spread across three different sessions...

Fire Giant head
45 minutes working time

The Good - I found Tilt Brush, and the Vive for that matter very intuitive. I put it on and it all made sense and I was working immediately. I felt really no learning curve and everything felt more or less natural. Tilt Brush is a good proof of concept application. It has enough to get you going and just enough to keep it interesting for an extended amount of time. It is still very much a toy version of a painting / art interface but it is robust enough to have fun with and to get a taste of what could be just around the corner as far as VR technology for artists is involved. I was able to quickly and easily (after looking it up on... Google) export stills and gifs from what I was working on. There are two options for exported gifs, a five second free form capture and a auto generated rocking motion. There is also the option to export the file as a 3D model of some sort, but I have not looked into this.

The Bad - The more I experimented with Tilt Brush the more I realized how much was lacking and how little control you have over your environment. Once you start working you can not move your creation in space. You can move where you are standing in comparison, but you have no control over movement on the y axis. Likewise, you can not manipulate, sculpt, or warp your creation. If the eyes are too close together... they are just too close together, unless you want to erase them and start over. I would also like to see 3D brushes. There is no way to create any real volumes currently. I mostly used the oil brush and it was GREAT, but you, for a better analogy, are dragging paint over the surface of an invisible surface when working. There is also no way to move the light source. BUT, this is a test of concept application and it is a really slick piece of programming. There are just a bunch of features I have grown accustomed to in this type of application and I am sure they will be added in time.

The Ugly - This might have to do more with our current set up and the limited area we can currently devote to the Vive, but there were one or two dead spots and warp spot in the room that made working with Tilt Brush rather challenging. If I stood in just the wrong spot my view would dance around and my control would appear to fly away from me. Like I said, this is most likely more of a setup / Vive issue, but it was a hiccup during usage. The interface tools were sometimes not the easiest to read. I sometimes did not realize I had the mirror tool on or off until it was a little too late. Another pass on UI design will most likely smooth out any issues.

Overall I am really impressed with the Vive and Tilt Brush, but I am just not sure what to do with it yet. It just still feels like a really expensive toy. Many things we use everyday start this way, so it will be interesting to see where the new wave of VR technology takes us.

Monster #1 - 15 minutes

We had to sign up for blocks of 15 minutes when the Vive was first set up so that everybody had a chance to use it. For my first 15 minutes I got situated using the equipment and quickly knocked out a large nose horn dragon thing...

Dragon thing head
15 minutes working time

When I started working I was very much relying on lines. I more or less drew a dark lined wire frame in space and then filled it in with some color. It was quick and dirty and I got a feel for the equipment and program. Afterwards I thought a lot about how best to approach the program on a second attempt.

Dragon thing head
15 minutes working time

Monster #2 - 45 minutes

On my second time with Tilt Brush I did not have any real time restraints and I had something in mind going in. I wanted to paint a large giant face and to try to create better forms and stay away from lines. This time around I also experiments more with all the different brush options. Many of the brushes are just a little to gimmicky to be practical or are very specialized particle effects, but there are plenty of brush options that are good to work with.

Fire Giant head
45 minutes working time

I may not have created with one with as much dimensionality as I had hoped, but the final piece did feel more painted or sculpted and less like a bunch of lines in space. The fact that I can not raise or lower the piece in space along the y axis is evident here. I was reaching up as far as I could to paint the brow and I was on my knees to paint in the mouth. This is over 7 feet tall in VR / Real space.

Fire Giant head
45 minutes working time

Monster #3 - 60 minutes

Going into my most recent session with Tilt Brush I wanted to reprise my first creation and approach it fresh and with more time. With what I learned on the Fire Giant I figured I could pull off a better dragon this time around...

Blue Dragon head
60 minutes working time

With the exception of the top of the nose horn I am happy with how this turned out. I had a lot of fun with the particle and effects brushes to make the fire and it seemed actually relevant to use them in this situation. I used the wire brush on this piece which seems to be the closest thing to a 3D brush as you can get currently in Tilt Brush. It does not get very large but you can made a mark that had some volume to it.

Blue Dragon head
60 minutes working time

As expected, the more I worked with Tilt Brush the I felt I was getting out of the program what I wanted to. I found ways to add in the details and visual clutter that I like and was able to make a more complex objects. This was the most robust use of VR that I have had the chance to use and I am very glad to have had the opportunity to get my hands on it. I will definitely need to spend more time with it. I look forward to see what Tilt Brush and Vive have to offer!

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, June 13, 2016

Name the Monster Contest Winner!

With the help of Jason Callahan I present to you the newly named Gorplesnatch. I want to thank EVERYBODY who took the time to submit entries. Many of you went above and beyond and gave me lots of additional details about this creature. You all are awesome and it was fun to read them all! If you have not taken the time to do so you should go read the various entries on last week's blog posts or this monster's photo over on my Facebook page. Here once again is the Gorplesnatch...

Gorplesnatch
(Winning name by Jason Callahan)
9 x 12 - Pencil on paper

© 2016 Christopher Burdett

Again, thanks to everyone who participated in the contest! Jason Callahan, I hope you enjoy the drawing! This was sure a lot of fun, I may have to do this again! One last bit of info, it is neither here nor there, I always have names for my monsters, even this one. I personally named this one the Plated Haphtrack. But officially it is now the Gorplesnatch.

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, June 10, 2016

Name the Monster Contest Ends Today! Tilt Brush Preview! Looking ahead to "D" Monsters!

Got a lot of different things for you today. A contest reminder, a peek at things to come next week, and look at the long terms as it pertains to the next waive of monster drawings. Let's start off with the Name the Monster Contest...

Who or what am I?
Leave your answer in the comments below to possibly win this drawing!
9 x 12
- Pencil on paper
© 2016 Christopher Burdett

Here again are some rules, or head over to Monday for the whole story...


  • Tell me who or what this monster is.
  • Submit your entries in the comment section of this blog post or in the comment section of this image when I post it on Facebook on either my account or fan page.
  • Everybody gets 3 chance to tell me who or what this is. Please number them so they are clearly separated.
  • You do not have to submit all your entries at the same time, just make sure you number them.
  • You can submit your entries through Midnight (EST) of Friday June 10th.
  • I will announce the winner and winning name on the blog on Monday June 13th. 
  • If you choose to incorporate the word "RAWR" into your submission it better be AMAZING because I am not looking for hundred variations of cramming "RAWR" into a name.

The office got in a VR set up and I have been playing around with Tilt Brush. Tilt Brush is a VR painting program from Google. I will be doing a full review next week on the blog with lots of images and gifs of what I have been doing. So far I have spent about 2 hours in the program and have three pieces to share. Here is a preview of things to come...

Tilt Brush Monsters! RAWR!

Last but not least, I have begun getting ready to start up on the remaining "D" monsters from the original Dungeons & Dragons Monster Manual. If you are not familiar with my Fresh From the Drawing Table series, here is the most recent post with ALL the links. I have already completed five of the "D" monsters, but that still leaves 68. That's right, 68 monsters that fall under the letter "D". Most are Dinosaurs, Demons, Devils, and Dragons. Still working on how best to tackle this mighty pile of monsters. I will need to get a game plan since I will be working on these for a while to come. Hopefully I will have new drawings from this series to you soon. Here is a look at the list...

Demons and Devils and Dinosaurs, OH MY!
68 "D" monsters ready to reimagined

That is all for another exciting Week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, June 8, 2016

Facebook Live Stream Recap

Last night I tried live streaming on Facebook for the first time. This was more of a test than anything else and it seemed to surpass any of my expectations. Between two streams (apparently there is an hour and a half limit) I drew monsters, talked about making monsters, and answered questions. I definitely will be doing this again!

Scribbling on monsters!

You can head over to my Facebook page to view the recorded streams, or you can watch them here!





I worked on a total of four monsters in the two hours I streamed. One of them, the third one, made to a finished state. I abandoned the other three because I just wasn't feeling where they were heading. I did not have anything planned for these drawings, so I was flying by the seat of my pants and seeing where the pencil took me. Here are some scans  of the drawings from the live stream...

Monster #3 (finished)
9 x 12 - Pencil on paper

© 2016 Christopher Burdett

Monster #1 (abandoned)
9 x 12 - Pencil on paper

© 2016 Christopher Burdett

Monster #2 (abandoned)
9 x 12 - Pencil on paper

© 2016 Christopher Burdett

Monster #3 (abandoned)
9 x 12 - Pencil on paper

© 2016 Christopher Burdett

A HUGE thanks to everyone that joined in, asked questions, and commented on what I was doing. I will definitely be doing more of these live streams while I draw. Maybe next time I will have something planned out so I can try to focus on completing a specific drawing. We shall see. Keep an eye on my Facebook page or Twitter for an announcement of when I will be going on next. It sure was a lot of fun.

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, June 6, 2016

Who or What am I? Name the Monster Contest!

Who or what am I?
Leave your answer in the comments below to possibly win this drawing!
9 x 12
- Pencil on paper
© 2016 Christopher Burdett

Want to get one of my monster drawings for free? All you have to do it tell me who or what this monster is for your chance to win it! I will pick my favorite entry and send that winner this drawing. Here are some rules...

  • Tell me who or what this monster is.
  • Submit your entries in the comment section of this blog post or in the comment section of this image when I post it on Facebook on either my account or fan page.
  • Everybody gets 3 chance to tell me who or what this is. Please number them so they are clearly separated.
  • You do not have to submit all your entries at the same time, just make sure you number them.
  • You can submit your entries through Midnight (EST) of Friday June 10th.
  • I will announce the winner and winning name on the blog on Monday June 13th. 
  • If you choose to incorporate the word "RAWR" into your submission it better be AMAZING because I am not looking for hundred variations of cramming "RAWR" into a name.

Some words of advice, I am looking for originality and creativity and I am looking for your take on who or what this monster is so have fun with it.

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, June 3, 2016

Fresh from the drawing table... Crocodile (Giant)!

I have for you another drawing that is fresh from the drawing table. This time around it is a Crocodile (Giant)! We finally come to the end of the "C" monsters! "C" concludes the way it ought to with a giant reptile monster (RAWR!). I present to you my version of a Crocodile (Giant)… 

  Crocodile (Giant)
9 x 12
Pencil on paper
Original - Currently not available 
© 2016 Christopher Burdett

I wanted to see something more out of the Giant Crocodile then just a really big version of a normal crocodile. What if it had some dragon blood in it? What if it was smart and big and was aware of the workings of the world? How would the players react when they finally surface the dense swamp to a clearing to find a massive crocodile sitting on a tree stump? Imagine if the Giant Crocodile then spoke common and invited the players closer to explain why they have trespassed into its kingdom. I think it would become very clear, very quickly that they are either dealing with a benevolent swamp lord curious to their presence or a malevolent extremely powerful swamp lord that is about to dine of their wizard... or both. What if that giant talking crocodile swamp lord suddenly started using magic? The players will really wish they had taken a extended rest after slaughtering that Lizardman hunting party.

This ends the letter "C". "D" is HUGE... there are dragons, dinosaurs, demons, devils, and a whole lot of other things mixed in. I will need to get a game plan together before I jump into "D". Expect another pause in these posts while I work things out.

Current 100 original Dungeons & Dragons Monster Manual redesigns (C - ?): Camel (Wild), Cattle (Wild), Centaur, Centipede (Giant), Crayfish (Giant), and Crocodile (Normal).

My first 100 original Dungeons & Dragons Monster Manual redesigns (A - Z): Aerial Servant, Ankheg, Ant (Giant), Ape (Carnivorous), Ape (Gorilla), Axe Beak, Axe Beak (version 2), Baboon, Badger, Barracuda, Basilisk, Baluchitherium, Bear (Black), Bear (Brown), Bear (Cave), Beaver (Giant), Beetle (Giant) - Bombardier, Beetle (Giant) - Boring, Beetle (Giant) - Fire, Beetle (Giant) - Rhinoceros, Beetle (Giant) - Stag, Beetle (Giant) - Water, Beholder, Black Pudding, Blink Dog, Boar (Giant), Boar (Warthog), Boar (Wild), Brain Mole, Brownie, Bugbear, Buffalo, Bulette, Carrion Crawler, Catoblepas, Cerebral Parasite, Chimera, Cockatrice, Coutal, Crab (Giant), Demon Type III (Glabrezu), Demon (Juiblex), Demon (Manes), Devil (Ice), Dragon (Red), Elemental (Earth), Ettin, Eye of the Deep, Flightless Bird, Frog (Giant), Fungi (Violet), Giant (Hill), Goblin, Golem (Flesh), Hobgoblin, Homunculus, Hydra, Imp, Intellect Devourer, Ixitxachitl, Jackal, Jacklewere, Jaguar, Ki-Rin, Kobold, Lich, Lizard (Giant), Lizardman, Manticore, Mind Flayer, Minotaur, Naga, Neo-Otygugh, Nixie, Ochre Jelly, Ogre, Owlbear, Peryton, Pixie, Purple Worm, Quasit, Ram (Giant), Roper, Rust Monster, Sahuagin, Salamander, Shambling Mound, Treant, Troglodyte, Troll, Umber Hulk, Unicorn, Vampire, Wasp (Giant), Wight, Wyvern, Xorn, Yeti, and Zombie.      

That is all for another exciting week on the blog, see you back here on Monday! Until then... 


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, June 1, 2016

Scrag Attack - Princes of the Apocalypse Process

I have another VERY overdue process post for you. Today I am sharing the process and steps that went into the Scrag Attack piece that I did for the 5th Edition Dungeons & Dragon's release of Princes of the Apocalypse. I first shared this piece with you back in April of 2015 which means I painted it in 2014... so, yeah, this is a little overdue. So many other things going on. Anyway, here is how the final piece turned out...

Scrag Attack
Dungeons & Dragons - Princes of the Apocalypse
  6.5 x 16 - Acrylic, pencil, and gouache on board
Original - SOLD
© 2015 Wizards of the Coast

This was one of the very first pieces that I did after deciding to switch the majority of my client work from digital to traditional. This was also a piece I did a lot of freaking out about and over. It was a very nervous time in my monster making life. I was taking a lot of chances and I felt like I was risking it all. We are approaching the two year anniversary when I made the switch so I will be interesting to see where I am when that roles around.

I was relying heavily on all if my best practices that I learned in my digital process flow to make the switch to traditional that much easier. That meant starting off with reference gathering and thumbnails. Here is how the thumbnails turned out for this piece...

Scrag Attack - Thumbnails
© 2015 Wizards of the Coast 

Option "C" was the winner, production just wanted a little more bleed and to bet the Troll's elbow into the composition. There was a bit of a run around with this aquatic troll too. It was in the adventure, but an aquatic troll did not exist yet for 5th Edition. I was asked to that the Troll template and add gills and webbed figures. There was some back and forth and eventually it was approved and went through, though I was a little nervous for a moment or two. Here is how the final drawing turned out...

Scrag Attack - Drawing
  11 x 17 - Pencil on paper
Original - SOLD
© 2015 Wizards of the Coast

With an approved drawing I was physically ready to start the final painting, mentally ready... that is another situation altogether. I had no idea about how long this painting would take. I had no idea what obstacles I would face. I had no idea when I was even done with the painting... did I even ever actually finish it? Like I said, there were a lot of risks being taken and I was on the edge of my seat the entire time. Here is a look at the painting coming together...

Scrag Attack - Process progression
© 2015 Wizards of the Coast

I was pretty much in a state of wild panic through out this entire piece. If you look at the last image in the process above, this is where I first thought this piece was finished. Through a bit of a personal crisis and some advice from another artist I went back in and continued working on this piece to the point you see in the final state. I learned A LOT doing this piece and its companion piece (the fire breathing Minotaur that I will share the process with you soon). Sometimes you learn the most when you have the most to loose. You also learn a lot by doing the actual work and not by planning and practicing ahead of time. Here is an animated progression of this piece coming together so you can better see the steps...

Scrag Attack - Animated process
© 2015 Wizards of the Coast

To put it bluntly, there was a lot of blood split to finish this piece. It took its tool on me and my dear wife, but in the end it was finished, approved, published, and sold. The painting saw its entire lifespan so it was a victory. I just did not know at the time I started it that it would be so costly, emotionally speaking. Live and learn! Here again is the final painting for your viewing pleasure...

Scrag Attack
Dungeons & Dragons - Princes of the Apocalypse
  6.5 x 16 - Acrylic, pencil, and gouache on board
Original - SOLD
© 2015 Wizards of the Coast

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com