Monday, January 31, 2011

New blog header art (FINALLY!)

Today I am pleased to finally be updating the header art here on the blog! Say 'goodbye' to the faces, and 'hello' to the crazy tentacle monster with a snappy claw. This is a long time in coming and needed to be done a year ago but I kept dragging my feet finding other things to occupy my time and attention.

Credit for finally getting my butt in gear goes completely to Aaron Miller. Late last year he called me out for having old old art as my blog header and I had to concur that it was VERY overdue. So, I got to work on something more fitting with the current direction and themes of my work...

A much needed faces lift - RAWR!
© 2011 Christopher Burdett

Header art drawing - Black and white RAWR!
© 2011 Christopher Burdett

If you saw me scribbling away at Illuxcon in November you may have seen me working on the above drawing. It still took me a couple of months to finally get enough time cobbled together to finish this piece up. ...but that is what counts, right?

That is all for today, see you back here on Wednesday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 28, 2011

Spectrum... an attempt to up my seriouness

There was one final action I took in 2010 to get More Serious that I have not yet mentioned... I submitted to Spectrum for the first time. Those not familiar with Spectrum should head over to their website. Basically, they are the go to annual review publication that features "the best in contemporary fantastic art". Or simply put, the BEST of the BEST!

I generally don't like to talk about things that are not finalized or that will result in a blow to my ego when I am not selected. All that aside, I felt it is important to mention that I have stepped up and have thrown my name into the Spectrum hat. Another reason I am mentioning it now, is that today happens to be the deadline for submissions for Spectrum 18 and it reminded me I hadn't talked about it yet.

Spectrum 18 submission poster by Bill Carman

I am not kidding myself with the chances of making it into Spectrum 18 but I needed to start trying. Every year they get the best of the best from artist all over the world... and I am an artist... from this world... so I sent them my best. Like I said, I am trying to get more serious about my work and that means taking my work seriously and submitting to the most important annual publications for fantastic art. My peers and friends have begun submitting and are getting published so I figured I need to step up as well. I won't say how many or which pieces I submitted, I have to have my secrets. So here I sit with my fingers crossed waiting for word that probably won't come... but there will always be next year!

Spectrum (and more) cover gallery from the Spectrum website.

On a side note... back in 1994 I worked at a comics and games store and one week we got in this thick book filled with page after page of amazing artwork. It was a new annual called Spectrum. Since it was the first one and no one knew if there were going to be any more I bought it and was mesmerized. I clearly remember thinking to myself that I will never be as good or as creative as anyone in that book, never in a million years. So it is not lost on me that 17 years later I have submitted my own work to Spectrum. I most likely will not make it in, but I have finally submitted my work... and there is that off chance I will get one piece in!

Good luck to all who have submitted! May our talents be recognized and out flaws ignored!

That is all for another exciting week on the blog! See you on Monday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 26, 2011

Using Reference

Earlier this month I had a post looking back at 2010 and how I got More Serious with my illustration work. In that post I talked a little about how I have tried to use more reference and to go about using the reference in a better fashion. This look at reference generated several questions and requests for me to share more of my thoughts on reference. I thought I would address one set of questions left by an anonymous poster. I am going to tackle Anonymous' question in two parts, first looking at how I was and how I am now using reference, then I will share some thoughts on reference as a whole.

Using Reference
Anonymous asked: "I would love to understand better how you mean you were using reference wrong. Is the difference: BEFORE you would look at it once then put it away, and AFTER you would draw directly from it like life drawing (look draw look draw)?"
How was I using reference wrong? I WAS NOT USING IT! It is that simple. When I made the effort to get it I would take the photos or have them taken of me, I would pick the single image I thought best, print it out, look at it once and start drawing. I would maybe revisit it once while painting… sometimes. This is a huge waste of time for me, the model and my art director. What is the point of reference if I am not going to make it an important and early part of EVERY project I begin.

Warlock Apprentice - before and after using reference
I posted a similar comparison in my Getting More Serious post showing the night and day differences in regards to having reference and actually using the reference.
© 2010 Fantasy Flight Games

The one thing that I will pat myself on the back when it comes to my art is my skill with a pencil. I love to draw and I have devoted many many years of my life to it. Unfortunately a lot of that time was spent drawing just from my head. My one saving grace is my veracious appetite for books with neat pictures and my love of going to zoos, aquariums and enjoying the outdoors. After years of looking at all of these things I have created a toolbox of resources in my head to pull from, but this resource is lacking in areas (just look art the Warlocks head). This is why using reference while working is so important. The world is just to complex to pull just from your head.

Warlock Apprentice - drawing / reference / final
The reference I used for the drawing was very similar to the pictured reference, save several VERY important differences. The original reference was shot from much too far away, was blurry and I obviously NEVER looked at it. The drawing is what I thought the photo looked like versus what the photo actually looked like. The drawing and paining are both based on the same person in the same pose. If I hadn't done this myself I would not believe it. To me, the drawing looks like it was produced by a person with less ability then the person that created the painting.
© 2010 Fantasy Flight Games

You can really see the disconnect in the above image, the drawing looks nothing like the reference I thought I was using and resulted in a poor drawing that caused many problems and a lot of wasted time when it came to the painting. Another key thing I realized is I need to use and take multiple images for the work I am doing. Multiple closeup photos of hands in several different poses from several different angles are invaluable, this applies to the face and head as well. Make sure to get photos of your figures from different angles so you can really understand what you are looking at. You also never know when a happy accident will happen and you will discover a better solution while taking photos.

HANDS!
Very complex and very important, hands deserve time and attention. Make sure you get nice close ups and some variations because you never know when a particular images is just going to 'look off' in the final piece. A foreshortened thumb can look really weird and out of place and will need to be revisits.

Using and acquiring reference goes beyond the human body. Plants, rocks, animals, architecture, vehicles, costuming and weapons all need to be studied and referenced. Even if you are creating things that are completely unworldly there is something on this planet that will function as an analog to help you understand the form and texture and will help with how light affects it and is affected by it. Even if you have to arrange balls of colored clay in a space and shine a light on it you will get a guide to how the light and color is working on the forms. This is invaluable and will make all the difference between a mediocre and an exceptional illustration.

WEAPONS!
A sample of plastic, metal and wood prop weapons I use in photo shoots. Simply holding them helps understand the perspective and relationship in space of hard objects like weapons. Not to mention is if fun to pretend to be Ogre with a club and having a club in the hand helps you get more into the physical depiction of the creature.

Thoughts on Reference
Anonymous asked: "The thing that has made me reluctant about reference is the idea of being limited by it. Your warlock with reference looks more believable, but it also looks like the person in the photo, so to have a variety of bodies and faces you have to pull in lots of people into your studio for shots? So if I want a skinny tall guy and a short fat guy I have to go find some people like that? If you're warlock was angular emaciated undead, wouldn't you have had to change the surface/light so much from your reference (for sunken cheeks and angular nose) that it would be more out of your head then the photo anyway?"
Reference is never a limitation… NEVER. I have been given so many new ideas and unexpected information when looking at reference, be it books, the world around me or photos I take myself. You only limit yourself by not using reference. By not looking at new and different things how do you ever hope to come up with new and different ideas? If you only use what you currently have in your head that is all you will ever create, the same unchanging arrangement of parts from your mental toolbox. And more over, what if those parts in your mental toolbox are wrong, inaccurate or based on years of bad habits? Well, you get drawings like my Warlock Apprentice rather then paintings like my Warlock Apprentice.

Goblin and Reference
I am no goblin but I make useful and much needed reference for the piece all the same. By holding objects and wearing accessories I was able to get into the feel of the creature and have some fun. The pose, hand positions and all around physicality of the piece are all GREATLY improved by having this photo to work from. If I drew the goblin straight from my head it would have been much flatter much more static with less personality. Many choices within the piece were spurred by the reference and make it better and more believable as a whole. Getting help with foreshortening of limbs is so helpful!
© 2010 Christopher Burdett

Yes, the Warlock does look like the photo reference, but if you look more carefully I did change it from the reference to have some the qualities I wanted and needed for the piece. We can't always have or may never have the reference we need for a piece and that is when you as an artist must make the leap using your abilities while still using the available reference. Yes, it would be great to have on hand loads of people that fit every body shape and form and any number of props, objects and accessories to assist us with reference, but that is not possible and we make the best with what we have.

Imp and Reference
Again, I am no imp but I can be enough to answer the questions I will have when I am drawing the pose. I do not have wings or a tail but I do have hands and a face that I can use to create a much more expressive creature. The other parts I can look to animals and Medieval imagery to fill in the rest… as well as my own voice and creativity.
© 2010 Christopher Burdett

Reference is not an end unto itself and can not be expected to be perfect. Forms might look perfectly fine in a photo and then totally wrong in a painting and vice versa. You need to know when and how to change things, and that will come in time with practice and trial and error. It took years for me to figure this out, it is not an over night decision or change. Having reference that is not 100% perfect for what you need is 100% better then not using any reference at all… in my opinion at least.

A little goes a long way…
Using the Warlock reference photo I did a couple quick sketches, all based on the photo as a reference. Having a face to look at when drawing these other faces is SO helpful. You see form and perspective as well as how the temperature and brightness of the light is affect color and is defining the form. Trying to pull all of the information out of your head that is photo illustrates is extremely hard and why waste all that time and effort when you can simple take the photo and concentrate on creating your illustration with it's help.
© 2010 Christopher Burdett

Keep in mind that all the top illustrators in the field today use reference. Artist for hundreds of years have been using reference. We are only deluding ourselves and wasting time by not making an effort to use reference with every project we work on.

I hope this answers and addresses all of Anonymous' questions and concerns as well as being helpful or useful to everyone else. If you have any further questions just let me know and I will try to answer them in a timely manor.

That is all for today, see you back here on Friday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Monday, January 24, 2011

Panda Book - NOW AVAILABLE!

I mentioned recently that I made a book of my panda drawings for my wife. That book is now available on Lulu.com! As per my wife's wishes, all proceeds from the sale of this book will be going toward organizations that help the giant panda. It is a win/win situation! Help pandas and get a panda book!

Pandas 1 - 36, 42 pages containing 36 pandas doing panda things... as long as panda things involve space travel and destroying cities.

Head over to Lulu.com and order yourself up a copy (or three), it is quick and easy! It would make a great gift for any age! Don't forget, Valentine's Day is just around the corner, and what better way to say, "I love you." then with the gift of pandas!

You know you are at the right place when you see the panda in the glasses!

While there if you wouldn't mind leaving a comment, a rating or even to share the like or 'like' on Facebook, it would be VERY appreciated! Spread the word for my panda book! If you missed all the previous links to the book's page, just click HERE!

That is all for today, a day full of pandas! See you back here on Wednesday. Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 21, 2011

Fresh from the drawing table... Owlbear!

I have for you today another drawing that is fresh from the drawing table. This time around it is a Owlbear! "O" had several really good choices and it was a little hard to finally narrow down my selection. In the end I went with my first instinct and picked the crazy mixed up monster. I present to you my version of an Owlbear...

Owlbear
© 2010 Christopher Burdett

A while back there was an ArtOrder challenge to reinvent the Owlbear. At the time I was just to busy to participate and I was kicking myself ever since. I hoped for the chance to create my own Owlbear and it looks like I finally got the opportunity! The Owlbear was always thought of a creature possibly made by some wizard's experiment and I thought that could be pushed even further. Why did the wizard have to do a good job at making a new creature? Why could it not have gone horribly wrong while at the same time have created a creature that functioned and survived... in it's own way. HOOT RAWR!

My first 100 original Dungeons & Dragons Monster Manual redesigns (A - Z): Aerial Servant, Ankheg, Ant (Giant), Ape (Carnivorous), Ape (Gorilla), Axe Beak, Axe Beak (version 2), Baboon, Badger, Barracuda, Basilisk, Baluchitherium, Bear (Black), Bear (Brown), Bear (Cave), Beaver (Giant), Beetle (Giant) - Bombardier, Beetle (Giant) - Boring, Beetle (Giant) - Fire, Beetle (Giant) - Rhinoceros, Beetle (Giant) - Stag, Beetle (Giant) - Water, Beholder, Black Pudding, Blink Dog, Boar (Giant), Boar (Warthog), Boar (Wild), Brain Mole, Brownie, Bugbear, Buffalo, Bulette, Carrion Crawler, Catoblepas, Cerebral Parasite, Chimera, Cockatrice, Coutal, Crab (Giant), Demon Type III (Glabrezu), Demon (Juiblex), Demon (Manes), Devil (Ice), Dragon (Red), Elemental (Earth), Ettin, Eye of the Deep, Flightless Bird, Frog (Giant), Fungi (Violet), Giant (Hill), Goblin, Golem (Flesh), Hobgoblin, Homunculus, Hydra, Imp, Intellect Devourer, Ixitxachitl, Jackal, Jacklewere, Jaguar, Ki-Rin, Kobold, Lich, Lizard (Giant), Lizardman, Manticore, Mind Flayer, Minotaur, Naga, Neo-Otygugh, Nixie, Ochre Jelly, Ogre, Owlbear, Peryton, Pixie, Purple Worm, Quasit, Ram (Giant), Roper, Rust Monster, Sahuagin, Salamander, Shambling Mound, Treant, Troglodyte, Troll, Umber Hulk, Unicorn, Vampire, Wasp (Giant), Wight, Wyvern, Xorn, Yeti, and Zombie.        

That's all for another exciting week on the blog! See you back here on Monday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 19, 2011

Warriors of the Poison Dusk - PROCESS

On the blog today I feature the process and steps that went into a recent piece I created for Dungeon Magazine, Warriors of the Poison Dusk. The steps and precess for this piece are very similar to the steps for the Sea Demon Shrine (Part 1 & Part 2). Since there were so many more figures then I usually tackle at one time I had to spend more time working out the composition early on. Did I say early on? In many ways this piece got it's start about 15 years ago, back in my heady days of 2nd Edition AD&D with a Lizardman named, Targus...

Targus the Lizardman is VERY VERY GREEN, because he is a lizard.
It is nice to see that I have grown and developed over the last 15 years, but what kind of freaks me out is seeing things in this drawing that I still do. Still not sure what is going on with the anatomy from the shoulders up... all kinds of wrong.
© 1996 Christopher Burdett (not that anyone else would claim this epic piece)

I have been into monsters my whole life and the lizard verity of D&D have obviously had my attention for many years. It was a real blast to be able to create this piece and I made sure I gave it all the time and attention it needed. The art brief for Warriors of the Poison Dusk called for a Black Scale Lizardfolk and a Troglodyte surrounded by many Kobolds so the layout stage was key for this piece. This started with really loose small thumbnail sketches so that I could get my mind around a couple of compositions and so that I had a game plan going into taking photo reference.

Rough thumbnails
© 2010 Wizards of the Coast

I had my wife take photos of me posing as each and every monster, sometimes doing several variations of each pose so that I had some verity to work with. I held props so that the physicality was there with the weapons and so that I had something to interact with. I now have a ton of really silly, but very useful photo reference of me being lizard monsters. None of these will ever see the light of day... so don't even bother asking. After I had all the photos I began working out more developed compositions based on my thumbnails. I played around with each until I was happy and then created a more developed, but still loose layout comp that I would submit for feedback and review.

Rough comp 01
Very flat and straight on but shows off most if not all of the creature's bodies. A little on the nose for me but you sometimes don't know what the AD might respond to.
© 2010 Wizards of the Coast

Rough comp 02
Better. I liked the idea of the Lizardfolk shouting commands to attack and move forward while the Troglodyte and first line of Kobolds are poised to attack.
© 2010 Wizards of the Coast

Rough comp 03
By far my favorite. Really trying to work on a triangular composition with the figures and bow. I liked the idea of the strong size comparison with the small Kobold, medium Troglodyte and large Lizardfolk. Had my fingers crossed that this one would get picked and made sure to express my feelings about this to the AD as well.
© 2010 Wizards of the Coast

The third composition was selected and I was given some feedback and points to be aware of as I moved forward with a final drawing. One of the major issues I needed to be aware of was that fact I was creating several tangents with the creatures elbows breaking the edges of the image. I made sure to keep this in mind as I worked on the final drawing...

Final drawing
© 2010 Wizards of the Coast

With the drawing approved it was time for the painting. I spent some time once again looking at reference. I gathered images of black scaled and pale scaled reptiles to get a good feel for how light and color will affect these creature. I also looked at many cave interiors for possible color palettes and ideas. Once comfortable with my reference I got down to painting...

Layer Progression
© 2010 Wizards of the Coast

Layer breakdown
© 2010 Wizards of the Coast

When it came to the actual painting the steps and methods did not vary much from the process I shared with you on the Sea Demon Shrine (Part 1 & Part 2). I start with the drawing, followed by the under painting, then the painting and lastly rounds of revisions and corrections. This piece was a little dark early on and I had to lighten the whole thing up several times... the problem of black reptiles in a black cave. After much time and revisiting the piece I called in finished and turned it in for review, it was approved and appeared in Dungeon Magazine #185.

Warriors of the Poison Dusk
© 2010 Wizards of the Coast

If you have any further questions regarding any of this let me know and I will see if I clarify any of my ramblings. The main point of this process discussion is to show that about 40% of my time and effort on this piece went into it before I began painting. The remaining 60% of effort was made MUCH easier by working very hard on planning and preparation.

That is all for today! I will see you back here on Friday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 14, 2011

Panda Book

For Christmas I complied the first 36 panda drawings that I have done for my wife into a 42 page book simply titled, Pandas 1 - 36. The huge difference between panda bears and tentacled monsters is not lost on me. This was meant to be a one off personal gift but my wife thought that this could be a good way to help out real pandas if people were interested.

Pandas 1 - 36

She suggested that I could make the book available through Lulu and have the proceeds go to the Wolong Panda Reserve or other charity that helps the panda. I put to you then, is this something you might be interested in purchasing to help some real pandas? If I get enough of a response I will set the gears in motion to make this book available.

A peak inside Pandas 1 - 36 where we can see Space Panda and Halloween Panda!

Some more Pandas, a Crabby Panda and a Grumpy Panda that has to do it's homework on a really nice day.

I know there are a lot of panda fans out there so I hope to hear from you if this interests you at all. We thought it would be a good way to put something in peoples hands while putting some money towards helping out an animal that we both like a lot. I hope to hear from you if this sounds like a something you would be interested in.

Monday is a holiday here in the States. I will be in my art trench working on some monsters so I most likely will not post again until Wednesday. Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 12, 2011

Fresh from the drawing table... Naga!

I have for you today another drawing that is fresh from the drawing table. This time around it is a Naga! "N" was a little lean on choices. Not really sure what a Nixie is, but I was not having any of that. Once again there was a clear choice for my sensibilities and the Naga was selected above all others. I present to you my version of a Naga...

Naga
© 2010 Christopher Burdett

Earlier this year I did a Naga... or in this case a Wormfolk piece for Paizo and it had gotten my gears turning in regards to these snake monsters. The Paizo Naga has a very distinct look so I was not in danger of being too influenced by it, but I did know I wanted to go with a scaly plated monster look. A human head on a snake body is just too on the nose and hopefully I have succeeded in adding another layer to this classic monster.

My first 100 original Dungeons & Dragons Monster Manual redesigns (A - Z): Aerial Servant, Ankheg, Ant (Giant), Ape (Carnivorous), Ape (Gorilla), Axe Beak, Axe Beak (version 2), Baboon, Badger, Barracuda, Basilisk, Baluchitherium, Bear (Black), Bear (Brown), Bear (Cave), Beaver (Giant), Beetle (Giant) - Bombardier, Beetle (Giant) - Boring, Beetle (Giant) - Fire, Beetle (Giant) - Rhinoceros, Beetle (Giant) - Stag, Beetle (Giant) - Water, Beholder, Black Pudding, Blink Dog, Boar (Giant), Boar (Warthog), Boar (Wild), Brain Mole, Brownie, Bugbear, Buffalo, Bulette, Carrion Crawler, Catoblepas, Cerebral Parasite, Chimera, Cockatrice, Coutal, Crab (Giant), Demon Type III (Glabrezu), Demon (Juiblex), Demon (Manes), Devil (Ice), Dragon (Red), Elemental (Earth), Ettin, Eye of the Deep, Flightless Bird, Frog (Giant), Fungi (Violet), Giant (Hill), Goblin, Golem (Flesh), Hobgoblin, Homunculus, Hydra, Imp, Intellect Devourer, Ixitxachitl, Jackal, Jacklewere, Jaguar, Ki-Rin, Kobold, Lich, Lizard (Giant), Lizardman, Manticore, Mind Flayer, Minotaur, Naga, Neo-Otygugh, Nixie, Ochre Jelly, Ogre, Owlbear, Peryton, Pixie, Purple Worm, Quasit, Ram (Giant), Roper, Rust Monster, Sahuagin, Salamander, Shambling Mound, Treant, Troglodyte, Troll, Umber Hulk, Unicorn, Vampire, Wasp (Giant), Wight, Wyvern, Xorn, Yeti, and Zombie.        

That is all for today. See you back here on Friday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Monday, January 10, 2011

Spring cleaning to start the new year

For the last several years January has been a big time for self reflection and planning... but I thank that is a fairly common reaction to the start of the year. I have already talked about the year in review now I am looking ahead. More importantly, I am looking ahead in how I and my work is represented online... I am looking at you, ONLINE GALLERIES. The purge is coming!

Well, it has already kind of begun... Starting last month I have begun cleaning things up online, making sure online are up to date and tidy. Even though I am still in the process of giving my entire web site a face lift I went through and really cleaned house last month. I was a little embarrassed to see some of the work I still had up there. I was slacking in the self promotions department big time by having really out dated work on my website while newer work was painfully absent. I made sure the work on my site represents the type and quality I want to produce. Since my galleries are still small on the site I made sure to have up a temporary 'best of' page while the site gets overhauled. Not a perfect solution, but it gives the viewer a chance to see the work larger.

Having taken care of the more important location last month, I am turning my attention to the web site with the largest online gallery of my work, Deviant Art. I created my DA account just under two years ago and I have been uploading work there often. There has been little to no editing all this time and it is very much overdue. I sent out a journal post over the weekend stating my intentions to purge my galleries in the coming week and to have last looks because work will be going away forever.

Deviant Art - the purge will begin this week!

Removing art will not be my only goal, I also want to better organize the work there so that people interest in a particular branch of my work can find it. Work for Pathfinder and Fantasy Flight Games with be getting their own galleries. This is something that I should have gotten around to sooner, part of self promotion is making sure your best foot is forward with your galleries. And remember, I have said this before, art directors judge you on the WORST piece in your portfolio and not your best. So now is a good time to get rid of all those weakest links!

That is all for today, see you back here on Wednesday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 7, 2011

Books of resourse and reference

First, I want to thank everyone that took the time to read and comment on my blog post on Wednesday about getting MORE serious. Thanks so much for the kind words and I am just glad to hear that it is relevant to so many! There was a question asked about some more information about reference and how I use it. I will be addressing this very soon on the blog, I just will need a little time to get my thoughts together.

A short time ago I was asked here on the blog what books I use for reference in my work. I thought to do one better, I have for you today the books I use for reference, as a learning resource and for enjoyment / encouragement.

Natural History (Smithsonian)
This is one of my newest additions and it is AMAZING! Loads of great photos of rock, plants, insects, fish, birds and mammals - as well as everything in between. There are many double spreads were a single animal will have closeups and detail photos from all over it's body.

An Atlas of Animal Anatomy for Artists
A must have for anyone doing creature work. Very informative with a really good selection of animals. I you need to see how an animal is put together this is the book for you. A great resource for bones and muscles.

Animal Anatomy for Artists: The Elements of Form
On par with the above book. A bigger selection of animals at a bigger price. I have both because that is the kind of consumer I am...

Imaginative Realism: How to Paint What Doesn't Exist by James Gurney
If you don't know who James Gurney is, stop right now and go look him up. He is a font of knowledge and this book should be mandatory for anyone working in the illustration industry. If you don't have it go ahead and just go buy it, you will thank me later.

Color and Light: A Guide for the Realist Painter by James Gurney
I am currently reading this one. Very informative to say the least. If you want to understand color and light better this is a good place to start. I will say again, this book should be mandatory for anyone working in the illustration industry. If you don't have it go ahead and just go buy it, you will thank me later.

Encyclopedia of Reptiles and Amphibians
Encyclopedia of Fishes
Encyclopedia of Mammals
Oldies but goodies, these three have seen me through a lot and I still look through them. They are filled with many great photos of animals that are a good starting point for any creature project. My new Smithsonian Natural History book might eventually push these off my go to stack, but for now they are still very useful.

And now for fun and encouragement...
OMK and From Pencils to Inks by Mark A Nelson
The Marquis by Guy Davis
Mas Creaturas: Monstruo Addendum by Carlos Huante
Aggregate: The Art of Steve Prescott
Monstruo: The Art of Carlos Huante
Planet to Planet: Creatures and Strange Worlds by Mike Corriero
Some of these are new and some of these I have had for a long time, but they are all artist and images that interest me. Looking at these artist's work can really get my own ideas flowing. If you are unfamiliar with any of these artists or their work I would suggest you taking the time to go and look them up!

That is all for today and the week... the first week of the new year is down, 51 more to go. See you back here next week and until then, happy reading!

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com