Wednesday, April 23, 2025

A Second Look at Older Work - Nexus Ops

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to have fallen through the cracks and went unnoticed.

Today, I have a big one from thirteen to fourteen years ago. It is not often that you are asked to redesign all the components of a board game, and when it does happen, you jump at it. I was already familiar with the game, Nexus Ops. I hadn't played it, and I still have never played it, but it looked like a fun game with a lot of cool monsters that get to be miniatures. I gave everything in this project 100% of my design sense and tastes and would like to think anyone familiar with my work would instantly see it in this game. In addition to designing all of the miniatures in the game, my hero illustrations of the pieces were used on printed game pieces, packaging, and advertising. For one shining minute, my art was everywhere. The turnaround was TIGHT and the payment was LOW, but I really wanted to work on this project and had a lot of fun working on it. Here is a look at all the pieces together and scaled accordingly, as well as a closeup of each.

The Nexus Ops Lineup of man and monsters
Digital
Nexus Ops
© 2012 Fantasy Flight Games

If you know me, I looked at a lot of real-world animals to base the color schemes for these monsters. One of the main inspirations was using the Eastern Box Turtle as the starting point of the Rockstrider. I wanted to give it a hint of 'angry turtle' in the face, and overall, the color palette and markings.

Crystalline
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Fungoid
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Human
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Lava Leaper
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Rockstrider
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Rubium Dragon
Digital
Nexus Ops
© 2012 Fantasy Flight Games

As a side note, you can see and read a TON more about Nexus Ops here on the blog. I have previously shared drawings, miniatures, packaging, and more related to the game and my work on it.

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, April 21, 2025

A Second Look at Older Work - Shadow Opener

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have ANOTHER piece for Pathfinder released for Paizo fourteen (but painted fifteen) years ago. This was a transformative piece for me. I brought in a lot of reference for this one to get the lighting and figure correct. It also has more of an environment compared to a lot of what I was doing around this time. It is by no means perfect, but it was a big leap for me. This was the piece where I learned that reference can be misleading and that you can not be beholden to it. If it doesn't look right in the reference, it will look even worse in the reference, and you need to be able to correct what you are making so that it is informed, but also correct in its appearance.

Shadow Opener
Digital
Undead Revisited
© 2011 Paizo Publishing, LLC
 
As a side note, if you want to look back at what I said about this piece when it was newly released and when I shared the process, they are all available here on the blog. Also, this is the only Iconic Pathfinder character I was asked to depict dead. Over the years, I depicted many of the Iconic characters in peril, but none after their hit points had reached zero.

That's all for another exciting Monday on the blog. See you back here Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, April 18, 2025

Thoughts Regarding Sketching and Generating Ideas

I do not do enough (or any really) sketching. At one time, I would doodle and scribble away for hours, filling paper with monsters, but now, nearly all of my time making art is spent completing work planned out for my books or assignments for clients. Sadly, having time to draw for only the sake of drawing no longer fits into my schedule. Most of the time, if I have time to draw, I need to be working on the next piece for the next book. But when the planets align and I find myself with an opportunity to draw far from my studio, I try to make the most of it.

This past weekend, I found myself in line at my favorite local record store, Retrofit, for Record Store Day. I knew that I would be in line for some time, so I packed up my sketching tools and my sketching chair before walking down to get in line. Because I rarely have time to sketch, and suddenly had several hours to do nothing but sketch, I spent a bit of the time thinking about sketching, what I sketch, the thought processes behind my mark making, and I thought I would share some of it all with you. For all of these, I used a very faint grey marker to work up general forms. This is followed by using two black ink pens to complete the drawings. At the end, I often use the faint grey marker to blend and add form.

This was my first sketch of the morning.
 
My only motivation was to make marks on the paper. I let my hand go where it wanted to, and this usually means I will circle around familiar shapes and forms that I like to make and see. This meant that I ended up with a pretty standard monster that leans more towards a bird. I am ALWAYS attempting to push myself and to explore, but sometimes I do not try too hard, and I just want to have fun making marks on the paper. My only thought on this one is if the bird is wearing a hat, or if that's the bird's head. We may never know. It was a fun sketch, and I'm glad I did it.

This was my second sketch of the morning.
 
While there is nothing wrong with the first drawing, I wanted to push myself and really start to see what I could come up with. I wanted some external stimulus to base this drawing on. I was facing a street and a construction site, and neither offered up much in the way of interesting visuals. Looking at the palm trees that line the street, I had my imagination sparked by shapes on the trunks. These are shapes I have seen countless times before, but I never used them to directly influence a drawing. I was mindful not to focus on too many shapes and forms that I am drawn to. While some of the forms of the spikes may be seen in my work, I used them here in a way I do not normally. I made it a point to keep the entire figure on the paper as well. This established limitations on my design - WHICH IS ALWAYS A GOOD THING. I wanted to make this one approachable (it having eyes and therefore maybe a face) as well as alien (the rest). This one came together, and it is the one I am the most pleased with. This is the sort of design that I have put aside to include in the Grand Bazaar at a later date. 

Let me take a moment to add that sketching and exploring are CRUCIAL to an artist. The fact that I do not do it more is an issue for me and my art. But I have been doing this for a long time and have a massive backlog of ideas and concepts. But that backlog came from spending all those hours sketching and drawing earlier in my life. Having the time to sketch now allows my years of experience to flow out of me into new ideas - stronger, more fleshed-out ideas. So, having time to do this really makes my art better. So I need to remind myself constantly and make the time to do MORE of it.

This was my final sketch of the morning.

I allowed the marker to move on the paper and go where it wanted to go. I purposefully didn't want to go into this one with an idea or plan. My goal was to respond to each mark I made or simply let the marks exist as they are. I scribbled a lot and then went back in with the black pens to pull the forms out of the scribble. I also wanted to push things in this one beyond what I usually would do. That is why there is a balloon head and a long, bent neck. I wouldn't normally do these things and that is exactly why I did them. If a sketch 'fails', there is no cost except the short time you worked on it - BUT even then, you haven't failed. You have learned. You have tried. And you have a drawing. Take the time, make the time, and DRAW!

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 16, 2025

A Second Look at Older Work - The Dreamblade Gear Man

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Gear Man" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Gear Man - © 2006 Wizards of the Coast

Gear Man turnaround - © 2006 Wizards of the Coast

I always liked this design of the asymmetrical body form and offset head, as well as the big hands for smashing. I can imagine that the mini would have been one color with a nice wash or dry brush over it. The mini would end up being used in kit-bashed custom creations by gamers and would have lived on and on. Or not. We shall never know since this one never saw the production finish line.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, April 14, 2025

A Second Look at Older Work - Mimic and Reward

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have ANOTHER piece for Pathfinder done for Paizo sixteen or so years ago. There are only a few, but there are some classic D&D monsters that I have never illustrated for Dungeons & Dragons. And of those few, there are even fewer that I HAVE illustrated for other companies. One in particular is the Mimic. For some reason, I have never had to illustrate a Mimic for a D&D product, but sixteen years ago, I painted a Mimic for the new (at the time) Pathfinder GameMastery Guide. It was on a section about risk and reward... or shall we say Mimic and Reward.

Mimic and Reward
Digital
 GameMastery Guide
© 2009 Paizo Publishing, LLC
 
As a side note, the ghosts are still in the machine, and after all these years, the Patherfinder blog post that spoiled this piece is still live. On top of that, there are actually a few posts still over there in the warner of links with more of my work from around that time. I will likely be sharing some of that other work at some point soon.

That's all for another exciting Monday on the blog. See you back here Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, April 11, 2025

A NEWER Aarakocra Miniature

I have another recently released miniature based on my designs and illustrations that has also already been turned into multiple miniatures. If you had guessed it would be an Aarakocra, then you are most definitely correct! And yes, this is ANOTHER totally new and different Aarakocra mini. They can't seem to stop making them and I have zero issue with this. Here is the final illustration for the Aarakocra that I painted over a decade ago.

Aarakocra
 Dungeons & Dragons - 5th Edition Monster Manual
8x11 - Digital
© 2014 Wizards of the Coast

The Aarakocra is one of those monsters that means a great deal to me for a number of reasons. This is one of the many monsters I designed for 5th Edition, the species appeared in the movie, they have made a ton of miniatures of them, and they have reprinted the art many, many times. It means a great deal that this monster and the art I did for it are still kicking around after over a decade. Here are some images of the new mini.

The NEWEST Aarakocra miniature for all your newest Aarakocra miniature needs.

Lastly, here is an image of the original Aarakocra mini so you can see how it has evlved for the past eleven years.

 
The original Aarakocra miniature was made for the Icons of the Realms line of minis from 2014. 

That's all for another exciting week on the blog. See you back here on Monday! Until then... 

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 9, 2025

Toxie and Me

In March, I shared with you why I had to leave LA twenty years ago. I didn't want to leave the conversation about my time in LA on such a negative note. Even though MANY bad things happened, there were some really good times. Becuase, at the end of the day, while SO many were taking advantage of me, there was one group of folks that did the exact opposite, and that was TROMA. 

Troma Entertainment and Llyod Kaufman brought us the likes of the Toxic Avenger, The Class of Nukem High, Sgt. Kabukiman, and many, many more. While based in New York, during my early days in LA, they had offices next door to us (which, thinking back, is crazy cool). I was hanging out with the Troma folks as much as those working at the shop. I worked on several Torma features, including The Toxic Avenger 4, and performed as the Toxic Avenger at events, conventions, and appearances. I worked on the 'official' appearances suit, which just so happened to have been made to my measurements and used my head cast. But it goes further.

When Toxie met Darth Vader!

Troma could have used and abused me all they wanted because I was apparently an easy mark when I was younger. My former employer was not the only one in my life to treat me so poorly; he was just one of the best at it. But Troma, they could have done nearly anything to me, but they didn't. They took the bold approach to be nice to me, to be my friends, and to include me in all of their fun. Sure, getting paid was a rarity, but that was a known reality. But they did all they could to compensate me for my time and energy. I was paid as a makeup effects artist on their projects, but when I was working as Toxie, I would receive lodging, food, transportation, all the DVDs I could carry, and more. At the end of the day, I have amazing photos and even better memories. They looked out for me. They included me. I felt seen, and I felt needed. These are all massive things for me and my happiness.

When Toxie met R2D2!
And that is Doug Sakmann as Sgt. Kabukiman - we lost you far too soon.

Every day I was hanging out with Troma was a day with a smile on my face. And I am serious. Sure, getting into the cold wet suit on the third day of the San Diego Comic Con wasn't the most pleasant moment, but I was the Toxic Avenger at the San Diego Comic Con. I had no reason to complain. Those days as Toxie are some of my most treasured memories of LA. Working E3, SDCC, Mega Con, Comic Shop appearance, and more were pure joy. I got to ride in limos, meet celebrities, eat at Llyod's brother's bakery in San Diego, go to release parties at strange and terrifying (in a good way) places, and BE the Toxic Avenger. Everyone knew me when I was Toxie. Men reverred me, and women adored me. It was a good time. And these are the times that I actually look back on and miss. These were the times I was happy.

When Toxie met Uncle Owen!

This is just my personal experience with a small number of humans that at one time worked for Troma, and this should not be taken as a blanket endorsement of everyone. I am sure they have jerks, too. But yeah, Troma was really good to me when I was out there, and for that, I will be forever grateful. And it is funny how much more I have been thinking about those times and those friends now that I have shared the bad time. The good times have flooded back in.

Remember, Toxie loves you!

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, April 7, 2025

Ancient Carp Playmat are BACK IN STOCK!

I am thrilled to announce that Anceint Carp playmats are back in stock over at Original Magic Art! They have been sold out for a little while now, but that has been addressed. All mats come with my signature in gold. I no longer carry these on my store or at my booths at conventions. The only way to get one is from Original Magic Art. Get yours today before they sell out again!

Get your very own Anceint Carp playmat exclusively from Original Magic Art!

Each mat comes with my signature in gold!

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, April 4, 2025

The Gathering is the Magic Clip: "Christopher Burdett - Gudul Lurker"

During Gen Con 2022, I had an excellent opportunity to speak with the folks behind the upcoming documentary about Magic the Gathering, The Gathering is the Magic. It was a lot of fun and always a good time to talk about art, monsters, and more. In July of last year, I did a follow-up interview where I spoke about my work on the game in greater detail, as well as other topics. Another clip from the recent interview has been shared, so I am now sharing it with you.

 
The Gathering is the Magic - A documentary about how Magic the Gathering brings people together, fosters friendship, and inspires with art and storytelling.

In the interview, I was asked to discuss the cards I created for Magic the Gathering. It was fun to reminisce about the art and monsters I made, the fan response to them, and the behind-the-scenes stories regarding the cards. This clip is about the Gudul Lurker. Enjoy the clip, and check out what else The Gathering is the Magic has been sharing! 

 
The story of the Gudul Lurker, finding reference all around you, and getting a second look at your art.

That's all for another exciting Friday on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 2, 2025

A Second Look at Older Work - Civilized Naga

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have ANOTHER piece for Pathfinder done for Paizo fifteen years ago. Things are SUPER busy, so we are looking back again. This was always a fun piece for me. As with the Troll Auger,  I was starting to figure out a lot about painting, using reference, and what it takes to get a good image. I make monsters, it should be obvious by now, and one of the things I really like about making monsters is presenting them in non traditional ways. Sure, big scary monster saying 'RAWR' is fun, but showing what they do when they have alone time is ever better. This Naga thinks they are very pretty, and I support that type of monster energy.

Civilized Naga
Digital
 Pathfinder Chronicles: City of Strangers
© 2010 Paizo Publishing, LLC
 
As a side note, when looking back at this piece, I realized I never shared a process post for it. Not sure that sharing it now would help anyone, but it's interesting that I never took the time to post more about this one.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, March 31, 2025

A Second Look at Older Work - Troll Auger

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have for you a piece for Pathfinder done for Paizo fifteen years ago. This was always a favorite of mine. I was starting to figure out a lot about painting, using reference, and what it takes to get a good image. This was also a fun assignment to depict a troll carving out its own guts to read the future - because the troll can just shove them back in and naturally heal from this severe self-inflicted wound. I painted this in my old style of layer arrangement and structure - which might be only interesting to me. Not matter what, I am still happy with this little painting, and I think it deserves a second look.

Troll Auger
Digital
 Pathfinder Chronicles: City of Strangers
© 2010 Paizo Publishing, LLC

As a side note, when looking back at this piece, I realized I never shared a process post for it. Not sure that sharing it now would help anyone, but it's interesting that I never took the time to post more about this one.

That's all for another exciting Monday on the blog. See you back here Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, March 28, 2025

Recent Magic the Gathering Artist Proof Art

Today, I have a collection of recent Magic the Gathering artist proofs which I added art to their backs. And when I say recent, I mean January 2025. All available artist proofs and art options can be found on my store. I present my art on the back of two Magic the Gathering cards.

The Egg Token is still a favorite and gets a lot of dino drawings.

It is always fun to get to do some Star Wars art!

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, March 26, 2025

And Still I Blog...

Things are certainly interesting these days. I am dealing with work fires on multiple fronts with so much to do. There is certainly not enough time right now for everything, and a lot of starting to slip through the cracks. No, that isn't correct. I have to be serious about how I prioritize things due to my schedule as of late, and I find myself making choices I would not have previously. Namely, my art and blog are not getting put on the back burner while I put out others' fires. I am tending those fires for sure, but through it all, the blog goes on, and I completed another piece for book two over the weekend.

Another pencil gave its all to the cause.
If you want to see this finished piece before anyone else, all you need to do is sign up to my mailing list!

Historically, my art is the first to go when life gets complicated. It is the easiest thing to do. I forgo the things I need and want to address others' needs. I am definitely not avoiding my duties and responsibilities to others, but I am making sure my time is as important. There are extenuating circumstances currently for sure, and I will go into that in time. But overall, this is a long time coming and something I have been working on for decades - better work/life balance.

Okay, I feel like this was all a lot to say, "Hey, things are super busy. BUT the blog and my art are just as valid and important, and even though things are crazy, I am still making art and talking about it." That and I also realized I needed a blog post today, and I didn't have one queued up yet. So, it's a win/win. I can't wait to share this new piece for book two with you all!

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, March 24, 2025

Stone Armor - The Grand Bazaar of Ethra VanDalia

I am thrilled to share another new piece from The Grand Bazaar of Ethra VanDalia! This illustration is for Book Two: The Completed Circle and is one of the supporting pieces for the Gallionic Gallowglass. I present to you some fragments of the supposed Stone Armor. It is said that the Gallionic Gallowglass wore armor hewn from solid rock. How this was done has been lost to time, if it ever was a real practice. That said, there are some artifacts in Ethra's collection that just very well be armor cut from stone. Maybe. I present to you with Stone Armor.

Stone Armor
The Grand Bazaar of Ethra Dalia - The Completed Circle
8 x 10 - Pencil, ink, and acrylic paint on paper
Original - Contact me if interested
© 2025 Christopher Burdett

Stone Armor - Drawing 
8 x 10 - Pencil on paper
© 2025 Christopher Burdett
 
I do not have any extra stories about this that I can share now. You will just have to read the book. Here is a look at the sketch for the Stone Armor to show where it began.

Stone Armor- Sketch 
 Digital 
 © 2025 Christopher Burdett

I have no bonus process photos because I forgot to take them, and this one came together quickly.

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then... 

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, March 21, 2025

A Second Look at Older Work - Rocky Horror Derby Show Derby Poster

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have for you one of the roller derby posters that I made fifteen years ago. This is my second favorite of the posters I made. Not as popular as the Rollbots, but it was well recieved. It is hard to imagine that fifteen years ago, I had enough time in my schedule to allow me the freedom to take on projects like this to help out the local team. The local team has changed a lot over the years, and they neither do posters like this nor play locally due to a lack of venues. That said, we love roller derby in our house, and it was great to support our friends and the team when we could. You can read all about the work that went into the poster, shirt, and the process of it here on the blog.

Rocky Horror Derby Show poster (11 x 17)
Art only
© 2010 Christopher Burdett
Rocky Horror Derby Show poster (11 x 17)
Final with text
© 2010 Christopher Burdett
Rocky Horror Derby Show handout (8.5 x 11)
Final with text
© 2010 Christopher Burdett
Rocky Horror Derby Show handout (8.5 x 11)
Final with text
© 2010 Christopher Burdett

It took a significant amount of reference, work, and more work to get this one across the finish line. Everything was in my wheelhouse save for Frankie and Rocky - which is the main focus of this piece. But thanks to some really good reference thanks to my wife, we have this image.  

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, March 19, 2025

The Gathering is the Magic Clip: "Christopher Burdett - Narnam Cobra"

During Gen Con 2022, I had an excellent opportunity to speak with the folks behind the upcoming documentary about Magic the Gathering, The Gathering is the Magic. It was a lot of fun and always a good time to talk about art, monsters, and more. In July of last year, I did a follow-up interview where I spoke about my work on the game in greater detail, as well as other topics. Another clip from the recent interview has been shared, so I am now sharing it with you.

 
The Gathering is the Magic - A documentary about how Magic the Gathering brings people together, fosters friendship, and inspires with art and storytelling.

In the interview, I was asked to discuss the cards I created for Magic the Gathering. It was fun to reminisce about the art and monsters I made, the fan response to them, and the behind-the-scenes stories regarding the cards. This clip is about the Narnam Cobra. Enjoy the clip, and check out what else The Gathering is the Magic has been sharing! 

The story of the Narnam Cobra and how not to use real-world reference in Magic.

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, March 17, 2025

Why I left Los Angeles Twenty Years Ago.

I have waited a long time to share this. I wondered at times if I would ever share it. But now, after twenty years, I feel that it is time. This is not about the abusers. This is about me. And it is about me moving on, growing, and becoming more than what they saw in me. But I still need to have the final word. I still need to have a voice in this matter. I need to share why I had to leave LA.

The Demon Skip and I on the set of Angel - likely around 2003.

Twenty years ago, well, right about now, we left Los Angeles for Florida. We left friends, work, and more so that I could take a position at FSU, where I have worked ever since. Up until March 2005, I had been working in television, movies, music videos, and more. I designed and made monsters with a team of skilled artists and technicians, making amazing things with little to no time and a shoestring budget. You could say it was a dream job. A job that I dreamed about and one that I traveled across the county for and uprooted not only my life but the life of my wife. It was something extremely important to me.

For the last twenty years, when someone asked me about LA, expressed interest in LA, or wanted to know how they could see their dreams of living and working in LA a reality, I usually answered with, "Living in LA is hard." I still stand behind this answer, but it is so complicated. I am twenty years out of date, but for us, LA was expensive and crowded, traffic was a nightmare, and it took forever to do anything with anyone due to the size of the city and commute times. We were barely scraping by most of the time even though we had reduced (not free) rent for being the onsite managers for two apartment buildings. Being the apartment managers meant we had zero peace in our home life, and we were surrounded by 39 apartments worth of people who, at all times, hated us. At least I was living the dream and had an amazing job making monsters for movies!

Only I wasn't.

I will not mince words - I was the victim of verbal and physical abuse and sexual harassment for the last three years that I worked in LA in the industry. This abuse primarily came from my employer, but others in leadership positions participated and encouraged my mistreatment. I am not here to name names; some are now dead, and others I care not to engage with. My employer, who I had considered a good friend, took great delight in my abuse. The verbal assaults were constant and consistent - I was a bad artist, I was color blind and couldn't paint (even though I am not color blind), I was fat, I had X, Y, or Z physical defects that needed constant reminding, I wasn't smart, I wasn't good enough, etc., etc., etc. This continuous abuse, of course, emboldened others who would add their mix of insults for me. I would have cigarette smoke blown in my face whenever folks needed a laugh because, at the time, I still had extreme allergic reactions to smoke. My eyes would begin watering, my nose would run, and if there was enough smoke, my throat would constrict. All of this was daily or even hourly. I worked hour to hour in fear of being fired because I was told I was incompetent while being given extremely important duties to complete. Every level of my artistic expression was questioned, and most of the time, I had my work and ideas laughed at and ridiculed. I would have my work held up before me and told it was garbage and bad. I would be forced to listen to monologues about how I was not a skilled or talented creator. I was told that all my ideas were old and tired, and I simply lacked the ability to draw.

When the everyday antics were not enough, my employer, sometimes joined by other coworkers, would stand behind me as I was working at my computer. They would place their crotch on the back of the chair, directly behind my head, and unzip their pants while making suggestive comments and would ask me if I would sexually gratify them. This harassment was a weekly occurrence. My employer would announce that it would be happening and would come in alone or gather up someone else to join in, so I knew it was going to happen, and I was expected to keep working while they unzipped and zipped their pants behind my head. It was worse than you imagine, but not as bad as it could have been.

Then there was the original sin of the boss using his friendship with me to lowball my pay and then made sure I didn't know how badly he was paying me. He never gave me a single raise but got me to do FREE work at home with the potential 'if we get the work, you get more money' dangled in front of me. Strangely, the raises would never happen. I had a coworker who began to shake with anger when he learned how little I was being paid. My insulting low pay was one of the reasons we were just scraping by and were so dependent on working at the shop.

These are only the highlights, the stuff that was happening every day. These were the things I grew to accept as part of my workday. But there was one final event that marked the turning point. This final event took place in January of 2005. The shop was hard at work on some 'hero' dead bodies and parts. We were working on a new show and needed our work to be top-notch to impress production and ensure that we stayed on the show. So, with all this important work going on, it was, of course, the exact time my employer and shop manager went to a film festival in another state. It was the eleventh hour of the project, and the top people at the shop just packed up and left. The art director was left in charge, and I was told to send constant updates to those attending the film festival.

There are several stages in the production of makeup effects that can't be rushed because there are setting, curring, or drying times that take as long as they need to take. So, if you are working with silicone, latex, or gelatin, you have to schedule for different setting and curing times. We were running up to one of those pinch points on the project. The sculpture needed to be molded (which takes time) so that it could be cleaned (also time) so that it could be cast in silicone (even more time). And even once you have the silicone cast, it needs to be cleaned, seamed, painted, hair applied, and so on and on. These things take time, and multiple people are involved at every stage. We had to move forward with molding the head so that it would be completed and on set when it was needed. That was our reality - we HAD to start molding so that every other event after molding could happen, and we could be on set with a dead body. If we waited any longer, there would be dire consequences, and we would likely not complete our work. I frantically texted, emailed, and called my employer and shop manager about the situation. We needed their blessing as they watched movies.

The shop was in a holding pattern for what felt like hours. We waited and waited for word. It got to the point that others were trying to get ahold of anyone so we could get permission to move forward. Finally, the shop's art director made the call. He said that he felt the sculpture was as good as possible and that we had to move forward. He told us it was his call and we would mold the head. I once again reached out to the bosses and updated them. The molding of the head began. Once the silicone was poured, the boss checked his phone and email. They were not happy. They were not happy with me. In fact, they were downright irate with me. They were screaming at me over the phone... at ... me. Twenty years later, I still don't really know why they were angry at me. Well, I do know, but there is still no actual reason for them to have been angry at me. And let me be clear: they were not mad at ANYONE else. It was me, and me alone that their wrath was targeted. It was me, and me alone, that had somehow DESTROYED and RUINED everything. Somehow, it was all my fault. Everything that was going badly and crashing and burning was my fault (but what exactly was going bad or crashing was unclear). I had advanced the project without their knowledge or approval, ruining everything and costing everyone their jobs. You get that, right? Things I didn't do, decisions I did not make, and things that hadn't happened were all my fault. And they kept calling me to yell at me while I was trying to work.

They rushed back to LA at the twelfth hour to 'save the day' and fix the horrible mess I made. They rolled into the shop all angry and puffed up. They looked at all the work and loved it all. They were thrilled with everything, except me. Oh, were they furious at me because I was still destroying everything... somehow. I was apparently actively making a mess of things right before them. The art director actually stepped up and got between the bosses and me and told them they were wrong that HE had made the call. That it was HIS fault if there was an issue. The bosses said no, that wasn't true, and that it was clearly my fault, and they proceeded to yell at me in front of the entire shop and all my coworkers. I was maddeningly torn between devastating confusion and gut-wrenching anger. Nothing made sense. I sucked it up. I took it. And I went back to work with my coworkers staring at me. I gave it a little time. I approached the bosses about it a day or two later, addressed the situation, and asked for something, maybe an apology or at least clarification of what transpired. They picked up where they had left off, that I was nothing more than scum that destroyed the project and cost everyone their jobs. The dead body went to set and was a massive hit. There was nothing but praise heaped upon us and the shop. The shop worked on that show until it was canceled. They needed to yell and scream because they felt powerless for a moment, and I was the one they knew they could unleash on. I was the one at the shop who was supposed to accept that treatment. Me and only me. They didn't treat anyone else in the shop like they treated me. And I had had enough. My eyes were finally opened.

Within a month, I interviewed for the position I now have. A month after that, we were back in Florida. That was twenty years ago. Thankfully, most of these things feel like they happened twenty years ago. I have worked on the parts that do not. Within three months of returning to Florida, I was working for Wizards of the Coast, designing miniatures. My artistic skillset exploded, and I made most of the advancements in my abilities in the following few years. Leaving LA saved me. Leaving LA allowed me to become the artist I am. But I had to go to LA for these things to happen. It is complicated.

I will add that before leaving LA, I had begun documenting everything that was done to me. The time, the event, those involved, the duration, and the outcome. I had a pretty involved and lengthy document. I had planned to move forward legally if things had not changed. One of the things that held me back from pursuing legal action was my concern for the livelihoods of my coworkers who were not involved with anything of this. I didn't want them to be without a job if things played out as I figured they would. Maybe I should have done more, but it was clear that I was the chosen recipient of the abuse.

But that is, thankfully, all behind me now. I know who I am. I am someone who no longer allows others to treat me like that. I am also a good artist who makes cool monsters.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com