Showing posts with label Unreleased Work. Show all posts
Showing posts with label Unreleased Work. Show all posts

Friday, September 12, 2025

A Second Look at Older Work - Never Released Part 1

I was having too much fun sharing old work, and I am swamped currently and do not have the time to write the posts I really want to share, so we are going to look back at some more old work. This time around, I will be sharing work that was completed but never used or released. I have been given permission to share all of this work many years ago, but it is likely work you may have not seen before.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Starting things off is this little bat dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 and early 2012, and have been filed away ever since. It is crazy to realize that this is seventeen years old now, and that was done only three years into my career in games. Not bad. It has its issues, but it is not bad.

Unreleased bat dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, June 25, 2025

A Second Look at Older Work - Back to the Very Beginning With the Blight Rat

On Monday, I shared with you that I have been working with Wizards of the Coast for twenty years as of this past Sunday. Today, I wanted to look back at the very first work that I did for them. As mentioned, I was first hired to design miniatures for WotC's new game, Dreamblade. It was the perfect job for me and one I still greatly miss. While I was initially hired to design three pieces for the game, by the time the game was cancelled, I had designed over seventy-five miniatures, with the majority seeing production. 

Of the three original pieces, one of them was approved before the rest. It was a little touch-and-go, at least for me, in those early days. I was fresh back from LA, and I had never worked in games, for WotC, or on miniatures. I had a lot of skills, and I knew what they needed and wanted, but to get all of the moving pieces to line up and for me to make an approved design took a bit of time, a ton of work, and even more stress. But when the first one was finally approved, the rest fell into place and were also approved, leading to more and more assignments.

But I want to be clear, I was in WAY over my head and doing my best to fake it until I made it. I can draw monsters all day long. But drawing them all day long for a client, giving me a lot of freedom while putting a lot of guardrails up, was an interesting situation to find myself in. I learned so much in an extremely short period when I started working on Dreamblade, and my artistic skill set, especially drawing, made vast leaps. I could talk at great length about the mistakes I made at this time, the things I learned, and the nature of the business, communication, etc., but I think I will now show off some art. It all began with the Blight Rat.  

Blight Rat - © 2006 Wizards of the Coast

You might look at this and think, yes, that is totally one of your monsters. It has many of my go-to elements: asymmetrical, deformed or mutated, spikes and points, and a natural sense of "RAWR". But I had to get here kicking and screaming and freaking out. What is so obvious now had to come from a massive amount of work and rejection. I was under the false assumption that I could be fired at any moment if I submitted a 'bad' drawing. So it wasn't until that first approval that I was actually able to breathe and start making monsters and having fun. 

Blight Rat turnaround - © 2006 Wizards of the Coast

There were multiple phases of approval on these. You were given the art order and had to design a front or 3/4 front view. Once that was approved, you then made the side and back view, or more if the design required it. So when I said this one was the first approved, it was the first front view approved, and then I had to get the front views for the other two I was working on approved before moving onto the rest of the views. Speaking of the other two, I shared the Pick-Pick and the Genteel Husk nine years ago. The Pick-Pick was a fun challenge, and I think the end result is very cool and unexpected, while the Genteel Husk was a pain from start to finish.

Blight Rat concepts - © 2006 Wizards of the Coast

Looking at these early concepts for the Blight Rat (or Pigsticker as it was originally named), you might be confused by its final form. These concepts faithfully follow what I was asked to create. There is some of me in there, but these are in line with what production wanted to see. I had some really good chats with my AD while working on these, and she really pushed me to go nuts and 'have fun and do something cool,' which have been the words I mostly worked by on all future WotC projects. So I went back to the drawing table and took up where I had stopped with the third concept and made the leap to the approved Blight Rat design. There were no middle steps and no other versions. I had three rejected concepts and then hit a home run. I learned so much in that leap.  

Blight Rat miniature - © 2006 Wizards of the Coast

And at the very end of the project, I would get a little figure of my monster to hold in my hand. It has never gotten better than this. I wish every assignment ended with a little toy of your work. That would be really amazing. If you want to see more of my Dreamblade work, you can see everything I have shared here on the blog.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, May 21, 2025

A Second Look at Older Work - The Dreamblade Knight with Bell

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, (I was really trying to have a new post about some more recent work, but things are kind of crazy, so here we are) I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Knight with Bell" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Knight with Bell - © 2006 Wizards of the Coast

Knight with Bell turnaround - © 2006 Wizards of the Coast

I always liked the dragon motiff I worked into the armor design. The armor has flaws and issues, but the mini would have been small and I am sure would have look just fine. Not sure why as it is sort of cartoony, but the dragon sword with the blade a jet of flame still pleases me And let us not acknoweldge the dragon loaf as the helmet's crest. I should have worked a dragon onto the bell.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 16, 2025

A Second Look at Older Work - The Dreamblade Gear Man

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Gear Man" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Gear Man - © 2006 Wizards of the Coast

Gear Man turnaround - © 2006 Wizards of the Coast

I always liked this design of the asymmetrical body form and offset head, as well as the big hands for smashing. I can imagine that the mini would have been one color with a nice wash or dry brush over it. The mini would end up being used in kit-bashed custom creations by gamers and would have lived on and on. Or not. We shall never know since this one never saw the production finish line.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, February 24, 2025

A Second Look at Older Work - The Dragon Ambassador

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have for you another miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Dragon Ambassador" design that was created for the fifth set of the game but was unfortunately moved to the never-produced sixth set. It would have been big and awesome. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Dragon Ambassador - © 2006 Wizards of the Coast

Dragon Ambassador turnaround - © 2006 Wizards of the Coast

This was slated to be one of the 'hero' pieces of the sixth set. It was selected to be on some of the packaging for that ill-fated set. The late William O'Connor even completed his painting of the packaging art. I am still incredibly proud of this design. I feel the pose still has a lot of movement and feels like it is just about to take flight. I am still amazed I went here with the wing design and that WotC approved it. I am not sure I would do something like this arrangement today. I really had hoped that this ended up getting made. I bet it would have been a fantastic miniature.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 17, 2025

A Second Look at Older Work - The Dreamblade Trojan Horse

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

To start things off, here is the miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Trojan Horse" design for the never-produced seventh set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Trojan Horse - © 2006 Wizards of the Coast

Trojan Horse turnaround - © 2006 Wizards of the Coast

This design was likely way too detailed for the miniature it was to become, but I didn't care. I had a ton of fun designing and drawing this one. Sure, it would have been fun to hold a little plastic version of this, but that was never meant to be. Maybe this time around, it will get a little more appreciation from folks. 

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, March 31, 2017

Looking Back: Steelfast Barag - Dreamblade

Today on the blog I am looking back at another Dreamblade miniature design that I have never shared before. This particular design never made it into production and was never a miniature, but the design was approved. Here is the design for the "Steelfast Barag" which was slated to be a part of the first expansion (Baxar's War) to Dreamblade released back in 2006...

Unproduced "Steelfast Barag"
9 x 12 - Pencil on paper
© 2005 Wizards of the Coast LLC

This was a weird one for sure. The art order called for a four legged dragon / dinosaur / lizard like creature that was made of swords, clubs, maces, and other similar weapons. Seriously. I had a million questions for my art director at the time and was really nervous about this one. This was one of the first of many "big thing made of lots of little things" assignments that I received for Dreamblade and I was still figuring out how best to tackle the design and visuals for them. If I remember correctly I asked my AD a lot of A or B questions and her response was yes or just silence. Reflecting on it now, it was a "get in there, figure it out, and draw me a monster design" response. Somehow, I managed to get an approved drawing on my one and only attempt. The above drawing was the first and last design that I did for the Steelfast Barag. Shocking, I know... just look at that refined and nuanced design. With an approved design it was time for the turnaround...

Unproduced "Steelfast Barag" Turnaround
9 x 12 - Pencil on paper (multiple sheets)
© 2005 Wizards of the Coast LLC

To be blunt, I do not like this one at all. The profile has its charms, but the front and back are super derpy at best and the whole thing leaves me wanting. Not surprised it was never produced. I would do about this SO differently now. Not in the least I would work up more than one concept and try to work some things out which would hopefully lead to a more interesting pose and design. There was a produced Barag design by another artist that turned out great. It was a big bird creature made of swords and was super cool. Live and learn. You can't love them all and they can never all be winners. Another design lost to the ages, at least it can live on here on the blog...

That's all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, December 2, 2016

Looking Back: Unproduced "The Gambler" - Dreamblade

Today on the blog I am looking back at another Dreamblade miniature design that I have never shared before. This particular design never made it into production and was never a miniature, but the design was approved (somehow). Here is the design for the "The Gambler" which was slated to be a part of the first expansion (Baxar's War) to Dreamblade released back in 2006...

Unproduced "The Gambler"
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

Unlike the Genteel Husk and the "Janus Scout" by the time this piece was approved I was not unhappy with the work that I had done. While there were some rocky spots while designing it, in the end I thought it was a descent enough design. Not one of my best at the time, but descent enough. I of course could do better now and there are plenty of things I would have liked to have done differently, but that is to be expected with anything you look back on. Here is a look at how the full turnaround turned out...

Unproduced "The Gambler" Turnaround
12 x 9 - Pencil on paper (multiple sheets)
© 2005 Wizards of the Coast LLC

While I was not unhappy with the final design, the work I did leading up to it did leave some to be desired. So that I am not beating a dead horse, you can review my post on the Genteel Husk and the "Janus Scout" to get all the details. This was kind of a weird mini. The art called for a guy with a gun and a hand full of dice who needed to have 20 sided dice for eyes and clothes featuring a motif based on the playing card suites. My first design was really flat and stiff...

"The Gambler" Version 1
9 x 12 - Pencil on paper
© 2005 Wizards of the Coast LLC

Working with the art director I was able to take what I have done with the first version and rework the pose, some of the details, and breath a little more life into it. I had some things right in the first one, I just needed to be smarter about it. I think that is the lessen to be learned by all these old Dreamblade designs I am sharing - you learn and you get better over time. My second attempt at the deign was met with a lot more approval...

"The Gambler" Version 2
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

Unfortunately, like several of my designs that I did for Dreamblade, I had an approved design except for one element and then I would end up doing a bunch of variations and alternate versions to get that one aspect nailed down. For "The Gambler" it was the head/face. Just could not seem to get it right. It was as if I was not very good at drawing humans at the time and I was not using reference. Here are some of the alternate versions of the head that I did as I got closer and closer to the goal of an approved design...

"The Gambler" Version 3 - 8
12 x 9 - Pencil on paper with digital alterations
© 2005 Wizards of the Coast LLC

When I finally enlarged the head and made it more of a crazy monstery human guy thing we were in business. I made one last edit to get the approved design at the top of the post. This mini would not have won awards, but I think it is interesting enough and would have been neat if it had received a decent paint job. Who knows why it was never used, but I am sure there were good reason. Another gaming mystery for the ages...

That's all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, November 18, 2016

Looking Back: Unproduced "Janus Scout" - Dreamblade

Today on the blog I am looking back at another Dreamblade miniature design that I have never shared before. This particular design never made it into production and was never a miniature, but the design was approved (somehow). Here is the design for the "Janus Scout" which was slated to be a part of the original set of Dreamblade back in 2006...

Unproduced "Janus Scout"
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

Unfortunately, I was never happy with this one, not with where it started and not with where it ended. This one felt like a slow motion car crash the entire time I was working on it. Almost all of this had to do with my lack of experience, both with drawing and using reference. Again, like the Genteel Husk, if I had this assignment to do now, it would be a none issue. I would shoot some reference, work out poses, do thumbnails, get feedback/approvals, do the work, and see it done - straight forward and easy enough. Back in 2005 when I was originally working on this piece I was adrift on the seas of inexperience and my ship was taking on water. In the end I survived, I got the work done, and it was approved. It was all just a lot harder than it needed to be. Here is a view of the entire turnaround...

Unproduced "Janus Scout" Turnaround
12 x 9 - Pencil on paper (multiple sheets)
© 2005 Wizards of the Coast LLC

If you are wondering why there are two faces it is because all of the pieces associated with the Janus Corporation in the game had two faces. Pretty neat detail in the game and an interesting aspect of all the Janus miniatures. As far as the miniature never getting made, who knows, these things happen. It could have been that production never liked the design, the miniature sculpt could have not made the cut, aspects of the game could have changed negating this piece, or any number of reasons. We will probably never know and at this point it kind of doesn't matter... except if it was because of my crappy design then I hope I never find out.

This piece went though many variations and had a lot of edits done to it before it was approved. I think these all speak for themselves and why there needed to be additional attempts at the design. Some didn't meet the requirements need to be a common miniature, some were because it was a crappy drawing, and some were because I had no idea what I was doing and was smashing my pencil to paper without any cohesive plan or direction. Enough self deprecating, here are various early versions of the "Janus Scout"...

"Janus Scout" Version 1
9 x 12 - Pencil on paper
© 2005 Wizards of the Coast LLC

"Janus Scout" Version 2
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

"Janus Scout" Back Version 1 - 5
12 x 9 - Pencil on paper with digital alterations
© 2005 Wizards of the Coast LLC

It might sound like I am being overly negative about some of these designs, please understand it is all directed at myself and the holes in my skill sets back in 2005. None of this should feel directed at WotC and the production staff. I have had permission to share this unproduced work since 2009 and I have never made an attempt to do so. I still cringe at the piece, but it is part of my story and part of the work that I did to eventually be the artist I am today. Everybody has these skeletons in their art closets, it is part of journey. Hopefully this is all taken with a light heart and feels like a good amount of self deprecation - which it is. I still have more art skeletons in my closet to share...

That is all for another exciting week on the blog, see you back here next week! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, July 27, 2016

Rock Bite - Kaijudo - Process

Today I have for you the process and steps that went into the last of my paintings that I created for the now cancelled game, Kaijudo. The painting I will be talking about today was to be a new version of an already existing card depicting what happens when the ground has had enough of your crap... it was also never released before the game was cancelled. Here is the final painting for Rock Bite...

"Rock Bite"
Kaijudo - Unreleased
11.3 x 9 - Digital
© 2014 Wizards of the Coast

This piece was extremely straight forward. It was a redesign of an existing card, so a look and feel was established and production was very clear on how they wanted to update and change it. They provided lots of reference and the art order spelled it out perfectly. I got to work on some thumbnails and hoped that I hit all the point as well as adding some of my own voice to the mix. Here are how the thumbnails for Rock Bite turned out...

Rock Bite - Thumbnails
© 2014 Wizards of the Coast

Thumbnail "B" was the winner. I could have sworn that the art order specified no Beast-Kin falling into the rock mouth, nevertheless I was asked to do so moving forward into the final drawing. Part of the art order requested that there not be a face in the ground, just a mouth, but I found myself slowly working one in anyway. Not sure if it obvious to anyone but me, but there is one in there, albeit subtle. Here is how the final drawing for Rock Bite turned out...

Rock Bite
12 x 9 - Pencil on paper
Original for sale over on my web store!
© 2014 Wizards of the Coast

The drawing was approved without comment and I was ready to move onto the final painting. This may have been my second painting for Kaijudo, but it was by far the easiest. This one, more then 99% of my other piece, felt like it painted itself. Not sure if it was the subject matter, the fact that piece was mostly rocks and lava, or something else entirely. It was just a really quick and easy paint. Which is nice to have happen! Here is a look at Rock Bite taking shape, I know that a lot of the last steps look alike, but there is stuff happening in there...

Rock Bite - Process Progression
© 2014 Wizards of the Coast

The only comment after the piece was turned in was that the Beast-Kin's uniforms needed to be another color. I forget the reasoning now, but it had something to do with team colors in the game I think. It was a little awkward since the color they needed to go to was a color similar to the overall palette of the piece. But you gotta make that change! While we are talking Beast-Kin, that one in the bottom corner with both arms up was a favorite of the art director and definitely made him laugh. Too bad it would be almost unreadable at final card size. Here is an animated process progression to better show you the steps and the more subtle changes at the end...

Rock Bite - Animated Process
© 2014 Wizards of the Coast

And that is that... I have now shared with you all the process and steps for my work on Kaijudo. Like many games it was cancelled far too soon. But that is the way of things. It was sure fun while it lasted! If you would like to see all my posts about Kaijudo, you can see them all HERE!

Once again here is the final painting for Rock Bite, my unreleased painting for Kaijudo...

"Rock Bite"
Kaijudo - Unreleased
11.3 x 9 - Digital
© 2014 Wizards of the Coast

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, February 13, 2013

The Dreamblade that never was - "Bound Cleaver"

I produced a lot of work for the Wizards of the Coast miniatures game Dreamblade and I have mentioned it MANY times here on the blog and elsewhere. It sometimes feels to me like this blog is just full of nothing but post about Dreamblade and yet there is work from the game I have never shared here. There are many reasons why my work from a now long gone miniatures game has never appeared here but more and more the main reason is that I am embarrassed by the quality of the remaining pieces (but not always). As the work on the game becomes 6 - 8 years old, it is hard to not see a widening gap in the quality level of the work compared to my current work... and maybe that is the perfect reason to share it.

Today I have for you a piece that was never actually released as a miniature. It was a design I came up with on my own that production purchased for me around the time I was working on the second expansion of the game in late 2005. I titled the piece "Bound Cleaver" and it was a appropriate name seeing how the figure was bound and had a big axe...

"Bound Cleaver"
© 2005 Wizards of the Coast LLC

I can spend a lot of time going over this old drawing tearing design, anatomy, and technique apart but that really won't accomplish anything. I drew this in late 2005 and it is what it is. I remember working on this drawing and the other from this expansion very clearly and I was trying to do the best I could as fast as I could.

Jump ahead to 2013. I revisited the "Bound Cleaver" design so that I could have content to post here on the blog - one of my personal assignment to work on my design skills, give me some perspective on my work and progress, and to make sure I allow myself time to draw on my own time. This new version came together rather quickly, probably quicker then it took me to create the original to tell you the truth. Here is my updated concept for the "Bound Cleaver"...

"Bound Cleaver" Redux
© 2013 Christopher Burdett

If you take anything away from this post, and it is the thing that I am trying to force myself to take notice of and remember... No matter what skill level you are at, if you want to improve, YOU CAN. It just takes time and hard work. There are no shortcuts. It takes everybody different amounts of time and different amounts of hard work, but it can be done. Here is the evidence...

"Bound Cleaver" comparison

I think I can now talk a little about some of the changes and some of my thoughts on this piece. The original idea behind this is sound and I am still excited by it, but I did not push it far enough in the original version...

First off, DESIGN... The straps in the original are all uniform and generic, and frankly look like rubber bands. This can be fixed by making the straps more diverse in size, direction, material, and detail. If this guy is bound up why does he not use that free hand holding the axe to unstrap himself? Good question! Strap his hand down to the axe. The locks are a great idea and detail, move them around the form for interest to make it look and feel more secure. That axe... add  a bit more style and look at some actual axe reference before just making marks on the paper. Also, make sure you are consistent with the perspective on the axe so that the axe head and handle are not at different angles. Lastly, You have a monstrous abomination that is strapped and bound tight hopping around on one leg with a huge axe in his massive arm... why not add to it by putting the salvation to his torture in sight with a ring around his arm containing all the keys needed to free himself... yet he has no way of doing anything about it... 

Second, ANATOMY... This is a lot more straight forward... look at and practice rendering more interesting and believable anatomical forms. Push the anatomy to give a much bigger threatening arm for the axe. Broaden the chest to show strength and make it a more threatening form. Better realize the face and provide more form and correct anatomy - look at reference. Why not show ears and hair from head as the skin is pulled back and strapped around the body. Give everything more of a bend and twist to make the entire form more interest and flow. Knees and elbows can bend, locked joints make things look stiff.

I know improving is hard work. It has taken me a lot of time and work to get to where I am and I know I have plenty of room to keep pushing and growing and it will take more hard work and time for me to get there. Keep up the fight and keep up the drawing!

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, February 27, 2012

The Project That Never Was (Part 7)

With all things there is an end and today I complete my coverage of a big project that I worked on back in 2008. The project died before it ever saw completion and the work I produced for it has remained sealed away every since. ...until NOW. Please keep in mind while I can now share my work I can not divulge any other details regarding the project. If you missed any of this series of posts, you can see them here: PART 1, PART 2, PART 3, PART 4, PART 5, PART 6, and PART 7.

To conclude things I have for you one of the first and one of the last designs that I did for this mystery project, 'Fledermaus' and 'The Lady Monster'. The little fledermaus of a guy was fun and back in 2008 working on a lady monster almost killed me, but I made it through! I just wish I had gotten the fledermaus drawing a little more symmetrical... Before I say to much, bring on the monsters...

'Fledermaus' Turnaround
© 2008 Wizards of the Coast

'The Lady Monster' Turnaround
© 2008 Wizards of the Coast

These ended with with less of a band then I had anticipated, but due to the secrecy and that fact I have stretched them out over such a long period of time I should have expected as much. It is nice to finally have them out in the world to share, though it have been three to four years since I worked on these. Better late then never!

That wraps up Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 11, 2012

The Project That Never Was (Part 6)

Continuing my coverage today of a big project that I worked on back in 2008. The project died before it ever saw completion and the work I produced for it has remained sealed away every since. ...until NOW. Please keep in mind while I can now share my work I can not divulge any other details regarding the project. If you missed any of this series of posts, you can see them here: PART 1, PART 2, PART 3, PART 4, PART 5, PART 6, and PART 7.

Today for the sixth installment I have for you two of my favorite pieces from the project, 'Fire Head' and 'Super Fire Head'. I really liked how the armor turned of and there is just something about their legs that I really liked and had a lot of fun drawing... THEY HAVE HOOVES! The floating 'specter of death' skull head wreathed in fire is not to bad either! I wonder what got 'Super Fire Head' all riled up that he popped his seams? Before I say to much, bring on the monsters...

'Fire Head' Turnaround
© 2008 Wizards of the Coast

'Super Fire Head' Turnaround
© 2008 Wizards of the Coast

That's all for another installment of unreleased monsters that I can't really talk about! I have only one more pair of monsters left to share with you from this project. Stop back by in the near future to see the last of the monsters!

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, December 2, 2011

The Project That Never Was (Part 5)

Continuing my coverage today of a big project that I worked on back in 2008. The project died before it ever saw completion and the work I produced for it has remained sealed away every since. ...until NOW. Please keep in mind while I can now share my work I can not divulge any other details regarding the project. If you missed any of this series of posts, you can see them here: PART 1, PART 2, PART 3, PART 4, PART 5, PART 6, and PART 7.

In this fifth installment of turnarounds I have for you 'Hammer Bro' and 'Gun Bro'. These were big bruiser types and were really fun to work on. 'Hammer Bro' was based a lot on concept work done for the project while 'Gun Bro' was let to me to design and flesh out. Before I say to much, bring on the monsters...

'Hammer Bro' *SMASH* Turnaround
© 2008 Wizards of the Coast

'Gun Bro' *PEW PEW PEW* Turnaround
© 2008 Wizards of the Coast

That is all for another installment of a project I can't really talk about. Next time I bring you more from the project I will be bringing you two of my favorite designs from the project!

That is all for another exciting week on the blog, see you back here on Monday for something special and new! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, November 11, 2011

The Project That Never Was (Part 4)

Continuing my coverage today of a big project that I worked on back in 2008. The project died before it ever saw completion and the work I produced for it has remained sealed away every since. ...until NOW. Please keep in mind while I can now share my work I can not divulge any other details regarding the project. If you missed any of this series of posts, you can see them here: PART 1, PART 2, PART 3, PART 4, PART 5, PART 6, and PART 7.

In this fourth installment of turnarounds and I have for you the last variationsof the 'Devil Dude'. I produced the most variation and did the most work on 'Devil Dude', I guess he was a Jack of all trades and abilities. Before I say to much, bring on the monsters...

'Similar to the rest but slightly different Devil Dude' Turnaround
© 2008 Wizards of the Coast

'Super Beefy Armor Devil Dude - Now with ring hook action' Turnaround
© 2008 Wizards of the Coast

That is all for the 'Devil Dude'. I for you nothing but new and crazy monsters that I worked on for this project. Be patient, they will be along in the fullness of time...

That is all for another exciting week on the blog! See you back here on Monday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Monday, October 17, 2011

The Project That Never Was (Part 3)

Continuing my coverage on the blog today of a big project that I worked on back in 2008. The project died before it ever saw completion and the work I produced for it has remained sealed away every since. ...until NOW. Please keep in mind while I can now share my work I can not divulge any other details regarding the project. If you missed any of this series of posts, you can see them here: PART 1, PART 2, PART 3, PART 4, PART 5, PART 6, and PART 7.

In this third installment of turnarounds I have for you more variations on the 'Devil Dude' theme. The 'Devil Dude' Continues to grow and evolve as he get more battle damage, bigger muscles and a bad attitude. Before I say to much, bring on the monsters...

'Broken Horn Devil Dude - with AXE POWER' Turnaround
© 2008 Wizards of the Coast

'Super Beefy Devil Dude' Turnaround
© 2008 Wizards of the Coast

I will bring you some more 'Devil Dudes' soon. There are other monsters in store for you as well, though I did a lot of 'Devil Dudes' I did a lot more other bigger, fun monsters. Those will be along in the fullness of time...

That is all for another Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, September 9, 2011

The Project That Never Was (Part 2)

Back in June I brought you the first post about a big project that I worked on back in 2008. The project died before it ever saw completion and the work I produced for it has remained sealed away every since. ...until NOW. Please keep in mind while I can now share my work I can not divulge any other details regarding the project. If you missed any of this series of posts, you can see them here: PART 1, PART 2, PART 3, PART 4, PART 5, PART 6, and PART 7.

In this second installment of turnarounds I have the first of several variations on a theme. The 'Devil Dude' was one of the pieces I was able to have complete control over in the concept phase. It came together really quickly and seemed to be well received. Once designed I had to create a lot of specialized variations based off the 'Devil Dude' template. Before I say to much, bring on the monsters...

'Devil Dude' Turnaround
© 2008 Wizards of the Coast

'Devil Dude - now with AXE POWER' Turnaround
© 2008 Wizards of the Coast

I will bring you more 'Devil Dudes' soon. Looking back I was a little surprised with just how many of these I created. They could have been awesome... oh well... Not every project can see the light of day and not everything that is begun can be completed.

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, June 3, 2011

The Project That Never Was (Part 1)

Way back in 2008 I worked on a really exciting project that promised a really cool finished product. Sadly, as is from time to time, things don't always make it all the way through production and this was one of those situations. Along with the project getting shelves, all my work went along with it... until NOW. The powers that be have allowed me general usages rights to show off my work, BUT I can not talk about the project or any details related to. This does allow me to finally post all the drawings and turnarounds though, and that makes me pretty happy! If you missed any of this series of posts, you can see them here: PART 1, PART 2, PART 3, PART 4, PART 5, PART 6, and PART 7.

Please keep in mind any names I use in referring to my work are of my own creation for clarity in discussion and do not relate in any way to the project.

Starting things off I have for you two turnarounds of a 'Wolf Demon'. This was one of the first pieces I worked on for the this project and it was a really fun critter. It really helped get the look and feel established that carried through out. Some of these creatures were based on the work of a concept artist, while others I got to create from the ground up. I got to give them all my own personal spin and feel, which was really nice. Enough talking, bring on the monsters...

'Wolf Demon' Turnaround
© 2008 Wizards of the Coast

'SUPER Wolf Demon' Turnaround
© 2008 Wizards of the Coast

Looking back at these it make me wonder again about what could have been... oh well. No use in looking backwards on this, plenty still ahead! These are just the tip of the iceberg, there are many more monsters to come from this project. So expect to see more of them in the coming weeks, they have waited in hiding long enough.

That is all for another exciting week on the blog. See you back here next week for more monster action and the great trek to the Illustration Master Class! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com