Showing posts with label Dreamblade. Show all posts
Showing posts with label Dreamblade. Show all posts

Wednesday, June 25, 2025

A Second Look at Older Work - Back to the Very Beginning With the Blight Rat

On Monday, I shared with you that I have been working with Wizards of the Coast for twenty years as of this past Sunday. Today, I wanted to look back at the very first work that I did for them. As mentioned, I was first hired to design miniatures for WotC's new game, Dreamblade. It was the perfect job for me and one I still greatly miss. While I was initially hired to design three pieces for the game, by the time the game was cancelled, I had designed over seventy-five miniatures, with the majority seeing production. 

Of the three original pieces, one of them was approved before the rest. It was a little touch-and-go, at least for me, in those early days. I was fresh back from LA, and I had never worked in games, for WotC, or on miniatures. I had a lot of skills, and I knew what they needed and wanted, but to get all of the moving pieces to line up and for me to make an approved design took a bit of time, a ton of work, and even more stress. But when the first one was finally approved, the rest fell into place and were also approved, leading to more and more assignments.

But I want to be clear, I was in WAY over my head and doing my best to fake it until I made it. I can draw monsters all day long. But drawing them all day long for a client, giving me a lot of freedom while putting a lot of guardrails up, was an interesting situation to find myself in. I learned so much in an extremely short period when I started working on Dreamblade, and my artistic skill set, especially drawing, made vast leaps. I could talk at great length about the mistakes I made at this time, the things I learned, and the nature of the business, communication, etc., but I think I will now show off some art. It all began with the Blight Rat.  

Blight Rat - © 2006 Wizards of the Coast

You might look at this and think, yes, that is totally one of your monsters. It has many of my go-to elements: asymmetrical, deformed or mutated, spikes and points, and a natural sense of "RAWR". But I had to get here kicking and screaming and freaking out. What is so obvious now had to come from a massive amount of work and rejection. I was under the false assumption that I could be fired at any moment if I submitted a 'bad' drawing. So it wasn't until that first approval that I was actually able to breathe and start making monsters and having fun. 

Blight Rat turnaround - © 2006 Wizards of the Coast

There were multiple phases of approval on these. You were given the art order and had to design a front or 3/4 front view. Once that was approved, you then made the side and back view, or more if the design required it. So when I said this one was the first approved, it was the first front view approved, and then I had to get the front views for the other two I was working on approved before moving onto the rest of the views. Speaking of the other two, I shared the Pick-Pick and the Genteel Husk nine years ago. The Pick-Pick was a fun challenge, and I think the end result is very cool and unexpected, while the Genteel Husk was a pain from start to finish.

Blight Rat concepts - © 2006 Wizards of the Coast

Looking at these early concepts for the Blight Rat (or Pigsticker as it was originally named), you might be confused by its final form. These concepts faithfully follow what I was asked to create. There is some of me in there, but these are in line with what production wanted to see. I had some really good chats with my AD while working on these, and she really pushed me to go nuts and 'have fun and do something cool,' which have been the words I mostly worked by on all future WotC projects. So I went back to the drawing table and took up where I had stopped with the third concept and made the leap to the approved Blight Rat design. There were no middle steps and no other versions. I had three rejected concepts and then hit a home run. I learned so much in that leap.  

Blight Rat miniature - © 2006 Wizards of the Coast

And at the very end of the project, I would get a little figure of my monster to hold in my hand. It has never gotten better than this. I wish every assignment ended with a little toy of your work. That would be really amazing. If you want to see more of my Dreamblade work, you can see everything I have shared here on the blog.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, June 23, 2025

Twenty Years Later - Two Decades of Making Monsters for Wizards of the Coast

Twenty years ago yesterday, I received my first assignment to work with Wizards of the Coast (WotC) to design monsters for a new miniature game they were developing. I had met the art director a year earlier at San Diego Comic Con and had a great portfolio review. I kept in touch over that year as my life completely changed. We would leave LA for a fresh start back in Florida with a better job and 99% less abuse and harassment in the workplace. In June of 2005, when the email arrived inquiring about my availability I jumped at it and tried not to look back.

While the miniature game, Dreamblade, only lasted a few years, twenty years later, I am still making monsters for WotC. Not as many as I once did, but WotC is now my only client in the gaming industry that I still take work from. I never expected this to last twenty years, and I certainly didn't expect the journey that I have had with them. But I guess I am still doing something right if they want me to make monsters for them. 

Various Dungeons & Dragons monsters produced for interior book art
© Wizards of the Coast 

Over the years, there have been some really amazing highs and some lows (in some ways, I likely learned a heck of a lot more from the lows than the highs). I have always focused on monsters, but I have designed monsters, armor, miniatures, and more. I have illustrated cards, magazines, books, and covers. Most of my work has been on Dungeons & Dragons, but my work can be seen in Dreamblade, Kaijudo, several projects I can't talk about, and, of course, Magic the Gathering. Overall, they have been the best client to work with, and I have met a lot of really amazing people because of our working relationship. 

I have worked with some of the best art directors in the business, and through them, I have learned a great deal about being objective with my work and understanding that revisions are all part of the process. I know I will forget some people, but working with Kate, Jon, Dawn, Emi, Stacy, Jeremy, Peter, Cynthia, Taylor, Forrest, Zack, and plenty more has been truly wonderful. I have seen people come, and I have had to see them leave. Every assignment has been an adventure, and you never know what is going to arrive in the assignment email. Sometimes it would be a little scary, but most of the time it was the start of an exciting project. 

Various Dungeons & Dragons illustrations produced for interior magazine art
© Wizards of the Coast

I have some really exciting work waiting to be released. Work I have waited twenty years to make. I can't say more, but hopefully later this year, or early next year, I will be sharing it with you here. This coming work is in many ways a full circle moment for me and a wonderful way to acknowledge two decades of making game art. i do hope to find a way to make more art like this in the future.

About ten years ago, I started hearing from people that they had enjoyed my work since childhood. It always made me feel weird, because that just didn't seem possible. But there is no escaping that reality now. I now have fans who are younger than my career. I do not know what is next with me and WotC, but I will keep making monsters for them as long as they will let me and as long as it fits into my schedule. The Grand Bazaar has priority now, but I always find it hard to tell WotC no. So, a MASSIVE thanks to all my art directors and fans for being a part of this adventure! It has been a crazy ride.

Various Magic the Gathering illustrations produced for card art
© Wizards of the Coast 

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, May 21, 2025

A Second Look at Older Work - The Dreamblade Knight with Bell

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, (I was really trying to have a new post about some more recent work, but things are kind of crazy, so here we are) I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Knight with Bell" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Knight with Bell - © 2006 Wizards of the Coast

Knight with Bell turnaround - © 2006 Wizards of the Coast

I always liked the dragon motiff I worked into the armor design. The armor has flaws and issues, but the mini would have been small and I am sure would have look just fine. Not sure why as it is sort of cartoony, but the dragon sword with the blade a jet of flame still pleases me And let us not acknoweldge the dragon loaf as the helmet's crest. I should have worked a dragon onto the bell.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 16, 2025

A Second Look at Older Work - The Dreamblade Gear Man

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Gear Man" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Gear Man - © 2006 Wizards of the Coast

Gear Man turnaround - © 2006 Wizards of the Coast

I always liked this design of the asymmetrical body form and offset head, as well as the big hands for smashing. I can imagine that the mini would have been one color with a nice wash or dry brush over it. The mini would end up being used in kit-bashed custom creations by gamers and would have lived on and on. Or not. We shall never know since this one never saw the production finish line.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, February 24, 2025

A Second Look at Older Work - The Dragon Ambassador

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have for you another miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Dragon Ambassador" design that was created for the fifth set of the game but was unfortunately moved to the never-produced sixth set. It would have been big and awesome. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Dragon Ambassador - © 2006 Wizards of the Coast

Dragon Ambassador turnaround - © 2006 Wizards of the Coast

This was slated to be one of the 'hero' pieces of the sixth set. It was selected to be on some of the packaging for that ill-fated set. The late William O'Connor even completed his painting of the packaging art. I am still incredibly proud of this design. I feel the pose still has a lot of movement and feels like it is just about to take flight. I am still amazed I went here with the wing design and that WotC approved it. I am not sure I would do something like this arrangement today. I really had hoped that this ended up getting made. I bet it would have been a fantastic miniature.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 17, 2025

A Second Look at Older Work - The Dreamblade Trojan Horse

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

To start things off, here is the miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Trojan Horse" design for the never-produced seventh set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Trojan Horse - © 2006 Wizards of the Coast

Trojan Horse turnaround - © 2006 Wizards of the Coast

This design was likely way too detailed for the miniature it was to become, but I didn't care. I had a ton of fun designing and drawing this one. Sure, it would have been fun to hold a little plastic version of this, but that was never meant to be. Maybe this time around, it will get a little more appreciation from folks. 

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, October 18, 2019

The Grand Bazaar Comes to Illuxcon NEXT WEEK!

Illuxcon 2019 is next week (October 23-27) in Reading, PA. It is one of our favorite events of the year, and as I have mentioned several times here on the blog, this year will be even more special for me. The work that I have been creating for the Grand Bazaar of Ethra VanDalia over the past five years will be on display and available for the first time. I will have a new selection of limited edition prints that are distressed, marked, stamped, and assembled by hand as a collaboration between myself and Achsa Nute. I will be hosting a monster making and drawing workshop. Here are more details on all of these things.

Some see me in Studio 411 bright and early at 10am till 1pm for a talk and demo of making monsters!

On the morning of Thursday, October 24th, from 10-1, I will be hosting a monster making workshop. I will talk about the methods and processes I use to create monsters that I have implemented for over twenty years when working on television, film, and games. I will discuss my approach to monster creation with examples of my work and then will do a live drawing demo as I design and render a monster, time permitting. More information about this can be found HERE.

Each edition is limited to 25 prints that are distressed, marked, stamped, and assembled by hand as a collaboration between myself and Achsa Nute.

I will once again be debuting a new series of limited edition hand altered prints at IX. As with last year, these are a collaboration between myself and Achsa Nute. Unlike last year when I only had one print, we created three for this year. All three appear in the book and relate to the character Shaper and their creations. They will be available individually or as a set at a discounted price. More information about this can be found HERE.

Ethra VanDalia 
11 x 14 - Pencil on paper
  Currently Available Grand Bazaar Originals
© 2017 Christopher Burdett

Last but certainly not least, I will exhibiting all but three illustrations that I created for The Grand Bazaar of Ethra VanDalia in the Main Show. All of the work that I have created for the book will be on display and available for purchase for the first time. These sales will be going toward the printing costs for the book that will be coming to crowdfunding early next year unless something unexpected happens.

If you cannot attend and had a particular piece from the book you were interested in, I will be opening up all art for sale to anyone interested on the morning of Friday, October 25. Please understand that people attending the event have first dibs and that with my workshop Thursday, it will not be possible to add one more thing to that day. For those interested, the best way to contact me will be through Facebook Messenger or the contact points on my website (please email or text; I will not be able to take calls). I have not shared all of the work that I have created, but you can see much of it here on the blog. Most posts have links to the main piece from the book. Once Illuxcon is over, all work will not be available again until the crowdfunding for the book begins. If you have any questions, please feel free to leave them here, and I will answer them ASAP. Here is a sample of some of what will be at Illuxcon next week.

Hollow Alley
16 x 20 - Pencil, ink, and acrylic paint on paper
Currently Available Grand Bazaar Originals
© 2018 Christopher Burdett

Keeper of the Clocks
16 x 20 - Pencil, ink, and acrylic paint on paper
Original -
SOLD
Currently Available Grand Bazaar Originals
© 2018 Christopher Burdett

The Seated Dead
16 x 20 - Pencil, ink, and acrylic paint on paper
Currently Available Grand Bazaar Originals
© 2018 Christopher Burdett

That's all for another exciting week on the blog. I will not be back here till after Illuxcon has concluded, and I have returned home. Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, October 16, 2019

Limited Edtion Shaper Advertising Prints from the Grand Bazaar of Ethra VanDalia @ IX!

I am thrilled to share with you the limited edition prints that I will have available at the Illuxcon Main Show next week! As with last year's print, this is a collaboration between myself and Dear Wife to make a very unique item. Each edition is limited to 25 prints that have been distressed, marked, stamped, and assembled by hand to make each individual print its own unique piece. These prints will also be part of the Grand Bazaar of Ethra VanDalia book. If you can not make it to IX this year, do not worry, I will be making any remaining prints available on my store after the event.

Each edition is limited to 25 prints that are distressed, marked, stamped, and assembled by hand as a collaboration between myself and Achsa Nute.

The Shaper Cleaner is often called a Gullet.

The Shaper Sentry is sometimes referred to as a Footman.

The Shaper Assistant has the nickname of Smokestack.

Limited to 25, once they are gone, they are gone.

 
All prints are signed by both Achsa Nute and myself.

While available individually, they will be available as a set for a discounted price.

Here is a closer look at the finished prints. The text below each print is from the book and is from the section corresponding to their entry. If you are attending IX, be sure to stop by to see these first hand, they are each unique with their own personalities and markings.


Here are some images from the distressing and marking process. Dear Wife did a fantastic job on these prints, and I could not be more excited about how they turned out.

All images © 2019 Christopher Burdett

That's all for another exciting Wednesday on the blog, see you back here on Friday!  Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, October 17, 2018

Limited Edtion Grand Bazaar Print & Dreamblade Art @ IX!

I am thrilled to share with you a limited edition print that I will have available at the Illuxcon Showcase this Friday and Saturday nights. Not only is this your first opportunity to get a piece from the Grand Bazaar of Ethra VanDalia, but this is a collaboration between myself and Dear Wife to make a very unique item. While it is a print limited to an edition of 25, each print is in fact a unique item. Each print has been distressed, marked, stamped, and assembled by hand to make each one its own unique piece. This print will also give you a glimpse at what it in store for the Grand Bazaar of Ethra VanDalia book...


Limited to an edition of 25, these prints are distressed, marked, stamped, and assembled by hand and are a collaboration between myself and Achsa Nute.

Three of the prints side by side to show off how they are unique pieces.

Limited to 25, once they are gone, they are gone.

All prints are signed by both Achsa Nute and myself.

A closer look at the flyer component of the print. Be sure to come see me in the IX Showcase Friday and Saturday night from 8pm - Midnight to get your hands on a piece made Dear Wife and myself!

If that is not all, For the first time I will be selling my art and designs from my work on the miniatures game Dreamblade. I have never made this work available before and now seemed as good as time as any. I have so much work from the game that I decided to bring a sampling of the work that was created for the game... so if you want more, there will be more in the fullness of time. I packaged up all the work for a particular piece together into complete bundles, so some my have only three drawings and other may have five, six, or more drawings associated with it. Now is your chance to get you hands on one of the best assignments I ever had!

I had a lot of drawings to dig through and organize.

When you look at all the drawings you will be able to see designs evolve and take shape.

Though it might not look like much in this image, there are a TON of drawings and art in this stack!

Every piece lists how many drawings come with each design.

I selected work that was done at 9x12 and 11x14. My larger work on the game will have to wait will later when I can better package it and transport it.

That is all for another exciting Wednesday on the blog, see you on the other side of IX! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, July 21, 2017

Looking Back: Hiveling Overlord - Draemblade

All good things come to an end. Today I am looking back at the final Dreamblade miniature design that I have never shared before here on the blog. I worked on Dreamblade from June of 2005 till January of 2007 and it was an amazing crash course in designing, drawings, and working in the game industry. Ten years later I have finally shared all of the work that I created for the game. Not sure why it took so long, but it did and it is weird that it is now over. Here is the design for the Hiveling Overlord which was part of the second expansion set to Dreamblade, Chrysotic Plague, released back in 2007...

Hiveling Overlord
11 x 14 - Pencil on paper
© 2005 Wizards of the Coast LLC

The Hiveling Overlord, which was originally called the Spider King, was a really weird one to work on and definitely was a challenge for me at the time. Thankfully I was getting smarter about designing and evaluating my own work. Here is the description that I was given when designing the Hiveling Overlord...
"A burn victim "sits" with arms folded, looking forward, a slender sword clutched to his breast. His legs end at the thigh in ragged (but bloodless) stumps. However, growing from the king's shoulders are a set of spider-like legs, that provide all the support and mobility required. The king wears a crown that seem to be spider legs growing from his brow."
Like I said, this is a weird one. I got to work on the the design, but from the beginning I was just not feeling it. I felt restricted by the margins of my paper. I was not feeling the overall design and form. I was spinning my wheels even though I ended up with a finished drawing. I looked at it... looked some more... and came to realization that it was not working and that I needed to start over. I made a quick scan of the drawing for the achieves, but it went no further. Here is my abandoned first concept for the Hiveling Overlord...

Hiveling Overlord - Abandoned first design
9 x 12 - Pencil on paper
© 2006 Wizards of the Coast LLC

I immediately got out larger paper and began working up something that was bigger and had more space to live. I addressed everything that bothered me about my first design and pushed it all further. I was instantly happier with what I was creating and I knew that I made the right decision to start over. A lesson that is hard to learn and sometime harder to live by. Here is the version of the Hiveling Overlord that I turned in for review...

Hiveling Overlord - Original
11 x 14 - Pencil on paper
© 2006 Wizards of the Coast LLC

As you can see the version I turned in and the final version are a little different. I was asked to revisit the hilt of the sword to make molding and casting easier and some 'ground' needed to be added so the miniature would stand on the base better. Other that that the design was accepted as is and I was given the go ahead to move forward on the rest of the views. Here is the full turnaround for the Hiveling Overlord...

Hiveling Overlord Turnaround
11 x 14 - Pencil on paper (multiple sheets)
© 2005 Wizards of the Coast LLC

Not sure if this miniature ever made a big space on the game scene. For me it always felt it was under the radar both game wise and design wise. Never caught anyone's attention. I sometimes forget this one is mine. Not sure why, but that is how I have felt regarding this miniature. Who knows, maybe there are a ton of people there that totally loved this one. Here is how the production miniature turned out for the Hiveling Overlord...

Hiveling Overlord

And just like that, my posts regarding Dreamblade come to an end. Maybe sometime new will surface in the future, maybe a long lost secret will emerge, or maybe I will find myself revisiting one of the these old designs to see how I would design it years later. You never know... but for now, I say goodbye to Dreamblade, you were an amazing project to work on, if only you had survived a little longer...

That's all for another exciting week on the blog, see you back here on Monday!  Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com