Showing posts with label getting serious. Show all posts
Showing posts with label getting serious. Show all posts

Monday, April 19, 2021

When Your Art is Never Used... AND Then Replaced

I have wanted to talk about a topic for some time here on the blog. I am sure it has happened to many working artists, but it doesn't make it any easier. This particular event took place in the middle of 2009 and includes work I did in 2008. Even though it happened over a decade ago, it is still a little sensitive to talk about, and I find it an important teachable moment. Today, I will be talking about what happens when your art is not used on a project and is replaced by another artist's work. To start things off, here is a selection of work that I have done for Dungeons & Dragons over the past eleven years.

Assorted illustrations for various Dungeons & Dragons Projects
Assorted sizes - Digital
© 2010-2021 Wizards of the Coast LLC

I have been working in the tabletop gaming industry since 2005. You may have discovered my work in the various Star Wars projects I have worked on or through my Magic the Gathering cards. Those projects aside, you likely found my work in the many Dungeon & Dragons book, magazines, miniature games, and concept work that I produced. I have worked more on D&D than any other license in my career. I first began designing D&D miniatures in 2006, and that led to armor concepts, magazine illustrations, and eventually book interiors and concept pushes. I am really proud of my work on D&D, but it was not always a guarantee that I would be working on their projects or that I would even be working in gaming. Here is another selection of my favorite type of D&D work, isolated monster design and illustration.

Assorted illustrations for various Dungeons & Dragons Projects
Assorted sizes - Digital
© 2010-2021 Wizards of the Coast LLC

In late 2008 there was a big shake-up at Wizards of the Coast, and many of the art directors that I had been working with left WotC, and ADs that I had never worked with, or even knew of, were filling the vacancies. The new art directors introduced themselves to the current stable of artists. I reached out and introduced myself as well and that I was eager to work with them on anything to do with the recently launched 4th Edition of D&D. Up until that time, I had only been doing miniature and concept design, save for one magazine illustration, and I was hoping that I could work on some book or even a Monster Manual. It so happened that they were gearing up on the Monster Manual 2, and I was included in the project. I was over the moon. I was finally working on THE project that got me excited about D&D and one of my many early monster inspirations. The Monster Manual was the beginning and end for me as far as gaming publications go, and it was finally becoming a reality. Here are the four illustrations that I had in the 4th Edition Monster Manual 2.

Ankheg, Gray Render, Ambush Vine, and Will-o-Wisp
4th Edition Monster Manual 2
Digital
© 2008 Wizards of the Coast LLC

I will be frank, these aren't great. I see many issues with them, but they were the best I could do in 2008. This is why I started with other examples of my work to better show my artistic journey. But for all the flaws, I got paid, the work got printed, and one of my dreams was fulfilled. But that is by far not the whole story, and this dream assignment becoming a reality also almost ended my career in gaming. While there were four pieces printed, I actually made SIX paintings for this book. Not only did two of my pieces not get used in the book, but they were redone by other artists, and my two pieces have since been erased from the D&D archives. While I will never know what exactly happened with the two unused pieces, I have been able to piece together some information over the years. Here is the first of the two missing pieces, the Yochlol.

Yochlol
4th Edition Monster Manual 2
Digital
© 2008 Wizards of the Coast LLC
 
These pieces have never been shown until now, and for many years, I could not even look at them. At one time, WotC would spoil all of the art in a new book at midnight the day of the book's release. The MM2 was one of these books. I eagerly awaited midnight in May of 2009, excited to finally see my monster illustrations alongside so many other artists that I looked up to. While I quickly found some of my work, I soon realized it was not all there, and in fact, two of them had been clearly replaced with new and better illustrations. I was beyond devastated. I was shaken to my core, and I instantly felt like I had irreparably destroyed my career. I thought I had failed WotC, D&D, my art director, and myself. I was not good enough even though I was in the book. I did not sleep that night. I had no idea how to move forward from this, and I felt like a complete failure. At that moment, I was ready to walk away from the industry because my skillset was obviously not where it needed to be, and I had no idea what to do. Giving up felt like the best and easiest option. Here is the second of the two missing pieces, the Chain and Bone Golems.
 
Chain and Bone Golems 
4th Edition Monster Manual 2
Digital
© 2008 Wizards of the Coast LLC

As it should be evident to everyone, I did not give up, and I am still a working artist in the tabletop gaming industry. It took everything I had to pull myself through the coming days, weeks, and months after learning that my work was replaced. My confidence was destroyed, and I second-guessed myself on every project that I took on. I had to do a lot of soul searching, and I had to work with a lot of small companies as I worked things out. 2009 was the 'year I go serious' and, as I have mentioned here plenty of times, was the year that saved my career. In some ways, if I had not fallen as far and as hard as I did with the Monster Manual 2, I may not be where I am today. It took so many hours of hard work of making art and thinking and processing to get out of the funk I was in.

It would not be until mid-2010 until I received another D&D assignment. At that time, I was still rattled and nervous about working on a Dungeons & Dragons project again. I was also excited but terrified. I overthought the project too much, and it didn't go well. To be honest, I should have passed on the job since it focused on humans and not monsters. That is another lesson I learned that day. Finally, in 2011 I was in a good place with my work and with myself, and I began taking on many D&D projects, and I never looked back. It was easily two years before I could really work confidently again. I put the two missing paintings out of my head and I moved on. 

It has been nearly a decade since I have looked at them, and to my eyes now, I am surprised how not horrible they are. Mind you, I see many issues and errors in them, and they are far from where they needed to be. The nice thing is that I now know what I need to do to rework them to make them much better. I know how to do better work and now understand what it takes to be better. Much of this comes from making mistakes. These are two mistakes. But I can do better now. 

Over the years, I did try to find out what happened. I wanted to learn just how badly I messed up and what that meant for my career moving forward. When I approached the art director about these pieces several years later, she had no memory of them or any issues. At the time, I assumed she was being nice and didn't want to talk about it. Others at WotC that I spoke to had about the same to say. When I recently got permission to share these two unused pieces I had a nice chat about the industry's complexities with my current art director. She said there are many reasons why work does not get used or why things may get replaced. One reason is that a project changes scoop or direction, and work is no longer needed or something different is now required. The main reason for unused art, however, is that there is a quality or content issue. The artist doesn't hit the mark, or the piece ends up not being what is required. This is sometimes the artist's fault and sometimes is the production's responsibility. These changes also can come late in the creation of a project, and an art director may not know about them or have no idea why they are happening. In the end, it is often a mystery. While that gives some closure to all of this, there will never be a solid answer. Because they have been erased from the archives, I assume it was a quality issue, but I knew that from the beginning, and looking at them now confirms that. My takeaway is that I messed up, it was not permanent, and it required me to be better if I wanted to do this work again. We all have to work very hard to improve and be a better artist, and it sometimes hurts and can be a crushing experience. Have faith and never stop pushing forward. 

As an added bonus I wanted to include the drawings that I produced for these two pieces. I still like the drawing more than the paintings, but as always, I love to draw more than I like to paint. These are currently still not available for sale, maybe one day.

Yochlol Drawings
4th Edition Monster Manual 2
Pencil on Paper
© 2008 Wizards of the Coast LLC
 
Chain and Bone Golems  
4th Edition Monster Manual 2
Pencil on Paper
© 2008 Wizards of the Coast LLC

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, January 2, 2013

2012 - Practicing what I Preach

Another year has come and gone and hopefully we are all better for it. It has been an interesting year for me to say the least and it has not been all good, nor has it been all bad. It has been life. I hope I learned as much as I could from the crazy ups and downs. I now have to get all my thoughts together and find the nuggets of wisdom that have been sifted from the comings and goings of my day to day life. Not always an easy job, but it does help me put into perspective for myself the year that was and figure out what I want to do with the year ahead. This is my fourth time doing this on the blog and it has not gotten any easier, but I feel it is an impotent part of this journey I am taking with the blog. If you missed any of my previous posts you can read them here: 2009 Part 1 & Part 2, 2010, and 2011.

Do as I say, not as I do.

I tired really hard this year to follow my own advice from previous years and to practice what I preach. This has not been easy, but I think it has allowed me to move in the right direction in regards to my career. Maintaining the philosophy of making the work for myself and not just for the client has been a big part of this years efforts. While fulfilling the needs of the project I try to make each piece into something I REALLY want to work on and not simply a job. I think my work for Fantasy Flight this year best sums up these efforts. While I can't share all that I have done yet, I can talk about the Smaug pieces I did for the LoTR card game…

The Burning of Lake-Town #1 (Smaug the Terrible)
© 2012 Fantasy Flight Games

As you can clearly see the image used on the cards is just part of the image that I created. Given the option, I don't like composing to a square, and these cards are pretty much square compositions. A nice long rectangle on the other hand is an area I really like to compose in. Once I have the rectangular composition locked down I can easily (most of the time) pull a square selection out that will provide a serviceable piece for the client. The client is completely aware of this from the beginning and I provide them with the entire piece, not just the cropped down section intended for use. This has led to the work being used in promotional materials and in one occasion a piece of the larger paining was used to make an additional card.

The Burning of Lake-Town #2 (Smaug the Magnificent)
© 2012 Fantasy Flight Games

Why do this? Why make the additional work and effort for myself? I do this because the piece becomes mine, I am invested and take personal ownership of it. As a professional artist I already maintain a level of quality for ALL my assignments, but by making it MINE, I find myself going that extra mile, putting that extra amount of time and effort into it. I am happy, the client is happy, and now I have something more in the end then just an image I made for a card. Instead of just an assignment I now have a potential print for conventions, a more interesting piece for the blog and online galleries, or even a possible portfolio piece. But most of all, I have something I believe in and stand behind and hopefully will be a representation of my current level of craft and skill. 

The Burning of Lake-Town #3 (Smaug the Mighty)
© 2012 Fantasy Flight Games

Not every assignment is suitable for these extra efforts. If a license on a project bans prints, well, no need to make the image bigger and extended, but I still put all the effort and time into the piece. I just make sure I ask for Trandosians, and that is reason enough to put the extra amount of time and love into a piece. …but I digress. There are a dozen reasons to not go that extra mile, buy there are twice as many reasons to go that extra mile. You have to figure out what those reasons are for yourself and decide if it is worth it. It has taken me a long time to realize that I needed to do this and to figure out what my reasons to do it are.


Managing the roller coaster of ups and downs.

First and foremost, I have nothing to complain about. Some of the events of my life and career have come to me easily and others have taken a lot of time and effort. This is the way of things. I count my blessings and know that there will always be others that are not as fortunate as I am or others who have a boon of fortune a hundred times more then mine. All I can do is work as hard as hard I can and hope I make the right decisions. All this aside, it does not make the sting of perceived or actual failure any less painful or temper the peaks of joy when things work out. We are all human and experience the world in our own personally singular way. I just want to be able to hold tight to a stabilizing amount of objectivity and humbleness. Hopefully this will soften the pains of the lows and make the highs that much more sweet and special. 

The always helpful Yoda...

I wrote at length earlier in the year about feeling like a failure. No need to cover old ground, but I had a series of bumps that all came close together from all different directions. Some have played out to be as I expected and others I have since been able to rectify and redeem. As the rest of the year played out I have had some really exciting things happen (sadly none of which I can talk about yet) and I have had some additional hard stumbles. It has yet to be seen if these are actual stumbles, but they hurt like they are and I just have to learn to roll with it. I guess that gets to the point… I need to learn to roll with it better… I am not sure this is something anyone ever learns, but as long I am trying to do it better and trying to stay objective I can count myself lucky.

Be it human nature, the fact we are our own worse critic, or just crumby biochemistry I find it hard not to dwell on the failure (perceived or actual) even while awesome things are happening all around. When I find a way of packaging and selling a foolproof solution to this I will retire and draw my own monsters to my hearts content. Until then, I will put one foot in front of the other and try to stay as positive as I can about all this. Then again, this might be the very thing that makes us push ourselves to the next level and the thing that results in some of us being artists while others not. If it was easy they would not call it work! I just wish the bumps, dips, and low spots didn't hurt so much and that I didn't take it so personally. It is my own fault I see making monsters as a real and tangible extension of who I am and what I do… I started this whole post out on ways that I make it more of an extension.

Okay, this seems to have gotten more complex the more I think and write about it. In the end my words of advice are… There will always be people better and worse off then you and in turn, there will always be artists "better" and "worse" then you AND this does change depending on your time and effort. Yes, the failures hurt, I know this all too well, but it is how we deal with the failures of life that best define our character and who we are. No matter what, this too will pass, it might take a lot of time and effort, but it will pass and the dark cloud can not stay forever… unless we allow them to. Lastly, hold onto your successes! They are not the sum of who you are but they should be a rock of stability in the dark times.

…now I just have to remember these words and remind myself of them.


Getting serious never stops.

The term "getting serious" comes from a life drawing/painting group I was part of. When the host would announce that there was ten minutes left to the long poses someone would respond with, "time to get serious". Eventually, there was an additional response of, "you should ALWAYS be serious". This has stuck with me and has been the reason I have continued this theme on the blog. I have had some very poignant and distinct moments in my art career where I have had to "get serious". When the dust clears on these moments I have been left with the feeling of "why was I not doing these things already?" "why was I not already taking my career this seriously?". The reasons why are less of the issue, the fact that I could now see a better path is the issue. "Getting serious" is not one single thing and it takes a lot of time and effort. Hopefully by reading my year end post and following the blog you will see my journey in "seriousness", because I am not sure if it can be simply and quickly summed up… but I will try.

For me, a lot of "getting serious" has to do with getting smarter, seeing better, taking chances, and embracing new opportunities. I talked about a lot of this during my lecture that I hosted with Jon Schindehette at Illuxcon in November. Not only did I (and we) talk about these topics but hosting the panel is actually a part of "getting serious". I was taking chances and embracing something new. I put a lot out there and shared a lot of my ups and downs from my early days of making art during the panel and it could have all gone wrong, but I feel it turned out amazingly and I am still so incredibly grateful to have had Jon's input and presence there during the panel.

Panel buddies. One of highlights of 2012!

Getting smarter: Use your brain, stupid. Need I say more? Yes, yes I should… In every since of the phrase I had to start being smarter about making my art. I needed to look at what others were doing that was successful and learn how to implement it into my own work flow. I have said it over and over and over and over and over and over again, one of the most important things I did was START USING REFERENCE. This and this alone was a key point of getting smarter. Getting past all the baggage and garbage I believed and was fed that to be a real artist it had to all come from your head and that using reference was cheating. I got smart and started looking beyond myself. I also started looking for help from other artist on how to make my work better. Imagine that, ask someone who has already traveled the path you want to take and see what they have done that made the journey easier or harder. I also started attending, and will continue to attend, educational events like the Illustration Master Class and Illuxcon to look, listen, and learn.

Seeing better: Seeing better and getting smarter really go hand in hand and play off each other. During the Illuxcon panel I was asked what I felt was the most important skill to learn as an artist and I answered, "the ability to see". When you learn to really see what you are looking at the door to advancement and learning fly open. You can look at something all day long, but until you actually SEE it you are wasting your time. This might all sound weird and ethereal, but it all became clear to me after some rather harsh critiques and the repeated advice for me to start using reference… and the first thought after each critique was that I HAD been using reference. I was using it, but I was not SEEING it. I was not actually seeing the forms, shapes, details, and all the yummy information just waiting to be used in the reference… I was… I was… I have no idea what I WAS doing, because now I am smarter and can better see what I am looking at. Now that I have a better understanding it is hard to remember what I was doing before. I find that something I will still be lazy about something early on in a piece and catch myself later and curse the fact I had not been paying enough attention. The ability to see better has taken me a long time to hone and build upon, but it has been THE MOST important skill I have added to my skill set.

Taking chances and embracing new opportunities: These two are very much linked and tied into everything else I have talked about in this post. We are not going to succeed or fail without taking chances. You want to make something your own, well, you will need to embrace the opportunities provided and take a chance to make something better. We each have our own areas where we can take chances. New opportunities are presented to us all the time, we just need to be able to see them. Getting smarter and seeing better helped me begin to improve my skill set to "get serious", but it is taking chances and embracing new opportunities that has allowed me to actively engage the concept and reality of "getting serious". I have been a working artist for awhile now, but 2012 was a year of many 'firsts' for me. I had to take some chances and I had to grab the opportunities when they were presented themselves. While I was extremely pleases with my efforts, they were not all successes and they didn't all work out just the way I had imagined... but if I didn't try I would have nothing but failure. A year ago I made my first traditional painting and in the last few days I have completed my first traditional paining for a client. This was something I insisted to myself and others was something that was a long ways off, something that was not going to happen anytime soon… well, the opportunity came up and I took a chance. This could be a huge failure or it may be the first small success in what will hopefully be a series of successes, only time will tell. But the one thing I know for sure it that I am SERIOUS about what I am doing and I am giving it my all.

 Bugbear / Chimera / Deep One
9 x 12 - Acrylic on board
© 2012 Christopher Burdett

Wrapping it all up…

More and more I keep coming back to the same questions when I think about making art and my career as an artist… Why am I doing this? Would I have begun this journey if I knew then what I know now? These questions and their answers define current actions and help shape my future actions. Their answers are not something I can share because the answers are constantly changing. BUT, I can say they are shaped and affected by everything I have talked about thus far. More and more I have come to the realization that making art… even just making monsters is a lot more then just making drawing and painting monsters. It is a personal and unique journey that can be as simple or as complex as the creator wants to make it. The path you take in your own journey is dependent on your choices and your efforts along the way. You can decide to ignore all opportunities and forgo the difficult work of self improvement and your path will lead you in one direction or you can sacrifice almost everything and spend years and years of toil and effort to improve and your path will take you somewhere else. None of this is easy and it all takes hard work and effort. All this becomes clearer to me each year as I get a little further along my path. You just need to make sure you are on the right path for you and that you have the ability to change your path to make sure you are heading in the right direction on your journey.

If you have any questions or would like me to clarify anything, let me know. I hope my ramblings have been helpful, useful or at least mildly amusing. I hope 2012 was a good year for you and here's to 2013 being even better! Now, let's get to work!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 28, 2011

Spectrum... an attempt to up my seriouness

There was one final action I took in 2010 to get More Serious that I have not yet mentioned... I submitted to Spectrum for the first time. Those not familiar with Spectrum should head over to their website. Basically, they are the go to annual review publication that features "the best in contemporary fantastic art". Or simply put, the BEST of the BEST!

I generally don't like to talk about things that are not finalized or that will result in a blow to my ego when I am not selected. All that aside, I felt it is important to mention that I have stepped up and have thrown my name into the Spectrum hat. Another reason I am mentioning it now, is that today happens to be the deadline for submissions for Spectrum 18 and it reminded me I hadn't talked about it yet.

Spectrum 18 submission poster by Bill Carman

I am not kidding myself with the chances of making it into Spectrum 18 but I needed to start trying. Every year they get the best of the best from artist all over the world... and I am an artist... from this world... so I sent them my best. Like I said, I am trying to get more serious about my work and that means taking my work seriously and submitting to the most important annual publications for fantastic art. My peers and friends have begun submitting and are getting published so I figured I need to step up as well. I won't say how many or which pieces I submitted, I have to have my secrets. So here I sit with my fingers crossed waiting for word that probably won't come... but there will always be next year!

Spectrum (and more) cover gallery from the Spectrum website.

On a side note... back in 1994 I worked at a comics and games store and one week we got in this thick book filled with page after page of amazing artwork. It was a new annual called Spectrum. Since it was the first one and no one knew if there were going to be any more I bought it and was mesmerized. I clearly remember thinking to myself that I will never be as good or as creative as anyone in that book, never in a million years. So it is not lost on me that 17 years later I have submitted my own work to Spectrum. I most likely will not make it in, but I have finally submitted my work... and there is that off chance I will get one piece in!

Good luck to all who have submitted! May our talents be recognized and out flaws ignored!

That is all for another exciting week on the blog! See you on Monday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 7, 2011

Books of resourse and reference

First, I want to thank everyone that took the time to read and comment on my blog post on Wednesday about getting MORE serious. Thanks so much for the kind words and I am just glad to hear that it is relevant to so many! There was a question asked about some more information about reference and how I use it. I will be addressing this very soon on the blog, I just will need a little time to get my thoughts together.

A short time ago I was asked here on the blog what books I use for reference in my work. I thought to do one better, I have for you today the books I use for reference, as a learning resource and for enjoyment / encouragement.

Natural History (Smithsonian)
This is one of my newest additions and it is AMAZING! Loads of great photos of rock, plants, insects, fish, birds and mammals - as well as everything in between. There are many double spreads were a single animal will have closeups and detail photos from all over it's body.

An Atlas of Animal Anatomy for Artists
A must have for anyone doing creature work. Very informative with a really good selection of animals. I you need to see how an animal is put together this is the book for you. A great resource for bones and muscles.

Animal Anatomy for Artists: The Elements of Form
On par with the above book. A bigger selection of animals at a bigger price. I have both because that is the kind of consumer I am...

Imaginative Realism: How to Paint What Doesn't Exist by James Gurney
If you don't know who James Gurney is, stop right now and go look him up. He is a font of knowledge and this book should be mandatory for anyone working in the illustration industry. If you don't have it go ahead and just go buy it, you will thank me later.

Color and Light: A Guide for the Realist Painter by James Gurney
I am currently reading this one. Very informative to say the least. If you want to understand color and light better this is a good place to start. I will say again, this book should be mandatory for anyone working in the illustration industry. If you don't have it go ahead and just go buy it, you will thank me later.

Encyclopedia of Reptiles and Amphibians
Encyclopedia of Fishes
Encyclopedia of Mammals
Oldies but goodies, these three have seen me through a lot and I still look through them. They are filled with many great photos of animals that are a good starting point for any creature project. My new Smithsonian Natural History book might eventually push these off my go to stack, but for now they are still very useful.

And now for fun and encouragement...
OMK and From Pencils to Inks by Mark A Nelson
The Marquis by Guy Davis
Mas Creaturas: Monstruo Addendum by Carlos Huante
Aggregate: The Art of Steve Prescott
Monstruo: The Art of Carlos Huante
Planet to Planet: Creatures and Strange Worlds by Mike Corriero
Some of these are new and some of these I have had for a long time, but they are all artist and images that interest me. Looking at these artist's work can really get my own ideas flowing. If you are unfamiliar with any of these artists or their work I would suggest you taking the time to go and look them up!

That is all for today and the week... the first week of the new year is down, 51 more to go. See you back here next week and until then, happy reading!

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 5, 2011

2010 - The year I got MORE serious

A year ago I wrote a pair of posts about how I 'got serious' in 2009: Part 1 & Part 2. 2010 has come and gone and I have some thoughts to share about the past 365 days.

Getting MORE Serious, or: How I Learned to Stop Worrying and Love REFERENCE.

In retrospect I feel I spent most of 2009 just getting my ducks in a row and getting my name out there in attempts to drum up work. Coming off of Illuxcon 2 in November of 2009 I had a lot to think about and some helpful but rather bruising critiques to process and absorb. All of my efforts in 2009 lead to me beginning 2010 with a group of clients I felt comfortable working with that were sending me work on a regular enough basis. All that aside 2010 started rather slow work wise, but at the time I didn't realize how advantageous that was. It left me with a lot of time to think and work on my own personal projects as I filtered through all that 2009 had taught me. Concentrating on Jon Schindehette's advice to figure out the types of monsters I really wanted to make and make them I did a lot of thinking and sketching. Surprisingly, in the end, Jon made it even easier for me by having a Mutation Nation challenge on Art Order. I kind of got carried away and before I knew it I had finished three paintings of crazy mixed up animal monsters.

Scuttling Grizzly
© 2010 Christopher Burdett

Rhinosterich
© 2010 Christopher Burdett

Anglerphant
© 2010 Christopher Burdett

While working on the sketches and paintings I looked at a lot animal reference. Mother Nature has spent a lot of time making some astounding critters that offer so much to work off of. I found color palettes and body forms that never occurred to me and something finally was clicking after I don't know how many years…

Reference + thumbnails + reference + sketching + MORE reference + planning + painting = a much stronger final piece.

Who knew? Well, apparently a whole lot of people that had been trying to tell me that for years, but I was too clueless or stubborn to listen. If I am going to make a crab bear monster it really helps to look at lots of images of crabs and bears. Sitting there trying to pull what a crab and bear look like out of my head is a huge waste of time and will result in some less then inspired results. Sure, I have used reference, loads of reference over the years, taken photos, used props, searched the web and I have a very large library to pull from, but I don't think I was using it correctly. When I talk about reference I also group into that being aware of the world around you. This includes how light and color works to make and describe the world around us. Understanding light and color better has been a real challenge for me. For me it was one of those 'Ah-ha!' moments. Having reference and USING reference to it's full extent are very different things. In some ways I feel I had to also learn how to look and see better and that I need to look and see in a very particular way to get the most out of my reference. For me at least it was as this change occurred overnight, one day it was not there, the next I was looking at everything differently.

REFERENCE! MORE! MORE! MAWR!

This is a good time to say I am still learning and making mistakes, still struggling with old habits and really making an effort to make sure I give it my all and not just enough. You want an example? Lets look at an assignment that came in just a short time after I finished working on the Mutation Nation monsters. The project was to work on a new expansion for the Talisman board game. I had worked on two previous expansions so I was eager to work on another. To my surprise I was assigned two horse pieces and three pieces centering around humans. Having never even drawn a horse before I leaned heavily on reference to get me through, as a side note, my home library now has several new horse books. The three human pieces on the other hand almost proved my undoing. With the help of my wife I had a lot of photo reference of myself in costumes, with props and with appropriate lighting which I 'used' for my sketches and final paintings. Please note I will not be posting silly pictures of myself here posing for reference, use your imagination. Looking back now I can't even see the hint of my reference being used in my sketches‚ they may as well be out of my head. I was drawing and eventually painting what I thought was there rather then what was actually there. Not using the reference correctly or at all.

Warlock Apprentice sketch and early painting
(Still SO much work to do - I bet some good reference would really help out!)
© 2010 Fantasy Flight Games

I was falling back on old bad habits. Habits and practices that have proved detrimental to my work. I kept staring at the paintings and working and reworking the pieces, but ultimately it was a bad foundation to the entire piece that lead me to a bad painting. I finally had to just stop what I was doing, realize that I needed to get serious about what I was doing, get better reference and actually look at it and use it to make a better painting. Reference is not cheating. All the top artist use reference. I wish I knew where I got this notion in my head that to be a good artist it meant getting everything out of my head.

So I took a deep breath, got serious, and got some reference. You can say this is not my best painting, but it is a much better painting then I was at first allowing myself to make.

Warlock Apprentice
Original Sketch / Under Painting / Early Painting / REFERENCE! / Final Painting
© 2010 Fantasy Flight Games

At the time this was a huge moment for me as an artist. I am sure for some it seems like a no brainer… but it was definitely a hurdle I had to overcome and one that had been dogging me for years. It is up to me to make the best product I can and that means planning ahead on all my projects and using reference effectively. No one else is going to hold my hand and walk me through this. The only reward for not doing this is to stay at the level you are currently working or loosing clients when someone else is willing to push to that next level with their work. In 2009 I produced far too much work with not enough or no reference at all. Looking back it definitely shows in those pieces. This leaves me with substandard work and it made it very hard to get more work with some clients I really want to work with. A little extra time and effort in the beginning really pays off in the end. Case in point, I posted the processes of a piece I did for Dungeon Magazine late last year that went through all the steps that lead to a finished piece I am really pleased with: Part 1 & Part 2.

Sea Demon Shire
Some Reference / Thumbnails, Comps, Final Drawing / Painting Process / Final Painting
© 2010 Wizards of the Coast

To wrap things up, make sure you plan out what you are doing from the very beginning of an assignment and USE REFERENCE! Reference is not bad is it vital, it is necessary and I wish someone would have pounded it into my skull much sooner.

FOCUS!

It is VERY important to point out that I spent this entire year repeating one thing over and over to friends, fellow artists, art directors, clients, perspective clients, past clients, current clients, the cat, the wall and just about anything else I could tell‚ I MAKE MONSTERS. No elves, no pretty girlie things, no expansive battle scenes with hundreds of figures‚ just monsters. Monsters are what I am passionate about, what I love and what I will do the best damn job that I can on. Will this limit the amount of work I get? Maybe, but by looking at 2010 I am not so sure that focusing on just monster is having any sort of negative impart on my work load. I would like to think that my clients understand that I will be giving them a much better product if I get assigned the type of work that I can really get excited about.

The funny thing was is that I think I told everyone in 2009 that I just make monster too… but I don't think I was showing them that I just wanted to make monsters. I got a lot of assignments that were all over the place in 2009. I am learning that some of this comes from a better relationship with the clients and art directors and some of this comes from being able to communicate well. In the end though, I think a lot of this comes from being able to show everyone clearly the level of work to be expected if you are assigned the type of work you are best at. This may mean turning inappropriate assignments down and this may mean not making it onto an assignment because there is just not anything for you. If you are one of those folks that can do it all, I salute you and wish you the best, just leave me some monsters!

MONSTERS!!!!!!
© 2010 Christopher Burdett / © 2010 Wizards of the Coast / © 2010 Paizo Publishing

As well as focusing on the type of work I am creating I am also focusing on the amount of work I am taking on. I am trying‚ and sometimes succeeding in taking on fewer pieces when possible so that I can put more into each piece and raise the over all quality of my work. Not always possible, but it is a goal I am trying to aim for as I move forward with my work. I know that not everyone is able to do this, but right now, for me, I think it is a good decision to make.

Patience. For the artist it is time to eat as well.

Lastly, I would like to share the one constant throughout all my struggles, the one thing that seems to be a constant frustration… it just takes time. You can't rush growth and change and we can't rush the time it takes to make a finished piece. We are all going to have to put the time and effort into the process of getting better. There are no shortcuts and there are no tricks, just good old fashion hard work. As frustrating as this is and how much I curse it myself there is no way to get better then to work at it. I have begun to think of each painting as a road trip. It takes a certain amount of time to get from point A to point B. Sometimes they are closer, sometimes farther, but you are going to have to put in the time to get there. You just need to sit back and give the road trip - or painting the time it needs to be completed. Sure, you can try to speed, but you risk something bad happening that way - a ticket or accident or a less then polished paint that has careless errors in it. Yes, there will always be the folks that work much faster and advance much faster then everyone else but the rest of us have to put in the time.

Wrapping it all up…

The three things I can say I have taken away from 2010 is: REFERENCE, FOCUS and PATIENCE (in that order). I don't feel you can get by without addressing all of these, well at least I have not been able to. If you have any questions or would like me to clarify, let me know. I hope my ramblings have been helpful, useful or at least mildly amusing. I hope 2010 was a good year for you and here's to 2011 being even better! Now, let's get to work!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 20, 2010

W.I.P. Podcast Episode 10

I was recently contacted by the good folks of W.I.P. to be on their podcast to talk about my 'Getting Serious' blog posts (Part 1 & Part2). This past Friday I had the privilege to speak with them and the episode went live yesterday.

Don't walk, RUN! to listen to W.I.P. Podcast Episode 10. The episode covers the topics of Artrage, the Spectrum deadline, crowd-sourcing and looking back at 2009. There is also an interview with yours truly sounding only slightly like a robot. Do I really sound like that?? ;)

A special thanks to Jeff & Caroline Himmelman and Peter & Anna Mohrbacher for having me on and being so gracious. I guess this also means I will need to get my butt in gear for Gen Con in August!

2010 is already looking like it will be an exciting an full year. Let's hope so! See you all on Friday, until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 8, 2010

Many Thanks! and Ninja Mountain #46 - Critique That!

First off, I just want to thank everybody that stopped by this week and read my Getting Serious Posts. I am overwhelmed and humbled by the comments you left me on my blog, Facebook, Twitter and Deviantart. I never imagined that so many of you would respond in such a positive way. If I didn't respond you directly, I am sorry, I didn't expect so many and I tried to keep up with them all. Like I said, I was a bit worried that I was over sharing and putting myself out on the internet to become a target. One must only look to the comments on Youtube to know what I am taking about. Again, thank you very much, I am just happy I can give back to the community in this way after so many of you have helped me this past year. Let us hope for an amazing 2010 for all of us!

Secondly, (I am a week behind on this) the good folks at the Ninja Mountain put out a call for artist to submit pieces to be critiqued on their Podcast. A critique by your peers is always something to be sought out so I jumped at the opportunity. Last week they critiqued a piece I did for the Dragon Magazine article, Barbarian Essentials. It was a great critique, they pointed out some things I had already heard about the piece as well as some new areas I should address in future work. The newest Ninja to join their ranks, Drew Baker, went that extra mile and gave me some additional notes and did a paint over of the piece to show me what he meant. Now that is a critique! Many thanks to Drew, Patrick, Jeremy, and Socar for taking the time to help me with my work. I look forward to taking giving the piece a little more love and sharing it with everyone. You can hear my critique, as well as four others on Ninja Mountain #46.

Dragon Rage Barbarian
© 2009 Wizards of the Coast LLC

Lastly, I have been popping up elsewhere on the web this week and I wanted to show you how that relates to some of the things I talked about in my Getting Serious post. If you missed it, Jon Schindehette mentioned my Getting Serious posts on Wednesday's Artorder, Trying to get inspired. Again on Thursday, Jon mentioned me on a post about Standing out. This time around he was talking about this years holiday card that I sent out. Both times he was kind enough to link to my blog and or website.

I did send him an email letting him know that I had put up my posts that mentioned him and Artorder. The mention of the card was out of the blue and very appreciated. Please do not take this as an open endorsement to spam Jon with everything you do. That would fall under the areas of not acting professional around the client and being an asshole. I just want to show how these kind of additional promotions online can affect your traffic.

Blog traffic from 1/1/2010 through 1/8/2010 (as of 8:00 am EST)

(a) Friday through Sunday: I made no attempts to promote my blog. I was taking a break from my work and the internet as well as it was a holiday. The traffic I was receiving was from random searches and from people catching up on their blog. These days were below average for my blog.

(b) Monday: Getting serious part 1 posted. I promoted on Twitter and Facebook. I had several retweets and some additional promotion on the web by others. This day was above average for a day I post on my blog.

(c) Tuesday: No promotion. This is a completely average day. I did see some traffic coming in from others posts regarding Monday.

(d) Wednesday: Getting serious part 2 posted. Promoted on Twitter and Facebook. Was mentioned on Artorder. I was heavily retweeted and had much more additional promotion and posting on others blogs and Deviantart journal entries. I had a lot of correspondence with people, which was really cool. I even had some art directors that I work with drop me notes to tell me they enjoyed the posts. This was an exceptional day for traffic. I can't ask for a better day.

(e) Thursday: Promoted posts on my Deviantart page. Was mentioned again on Artorder. Saw a lot of residual traffic coming to the Getting Serious post from many other blogs, journals and twitter accounts. A really good day for traffic.

(f) Friday: Still early but already off to a good start. Will be prompting this post on Twitter and Facebook once it goes live.

What does all this equate to? Still learning. I hopefully helped some folks in my own way, which was the goal. I know a lot of people came to my blog and my website, which is usually good. I hope this at least shows how the pieces begin to work together. How the internet and lines of communications can benefit all of us.

I think that is enough for one week. I will be back next week with some art and images, until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 6, 2010

2009 - The year I got serious

Part Two - Getting serious  

Last time I shared with you the main events of my career that led to 2009. At the beginning of 2009, I was faced with either giving up freelance fantasy art or really knuckling down and getting my hands dirty, taking an active role in my career. It is hard to explain how lost and useless I felt a year ago. I had experience and skill but not the foggiest of ideas of how to even begin looking for work. To be honest, I didn't even know what my options were for other gaming companies. As I said last time, to me, the gaming industry was Wizards of the Coast. I wasn't completely clueless, but the rest of the sector was hidden in a thick fog. Beyond not knowing who to approach for work, I didn't really know how to approach them. I had a website, and I knew how to write a professional email, but self-promotion was never a strong point. I consider myself VERY lucky when it comes to job opportunities in my life. I am very aware of my skill at being at the right place at the right time... maybe that is my superpower. I will try to put all this in some sort of order, but it might not necessarily be chronological to what I did... but close to it. Starting small and worked out from there, even though I might not have realized some of the small stuff till recently.  

Full disclosure 

To be upfront, I am a part-time freelance artist. I have my day job that I am happy with and have no plans of leaving. I have worked as a full-time freelancer before, and it was not for me. I have nothing but the most profound respect and admiration for anyone that makes a living as a full-time freelancer. I understand I give up a great deal of my "free time" to pursue freelance work on top of my 40 hours day job, but it is something I do willingly. Having worked as both a salary and a freelance employee, I know that the uncertainty of being a full-time freelance causes a certain amount of additional stress and anxiety that threatens the quality of my work. The monsters help satisfy me creatively, so the day job can't, so I work two jobs, which is my decision. All this aside, I feel the steps I took should be helpful no matter where you see yourself in the industry.  

The basics

  • Know what you want to do and do it. If you wish to work on monsters... JUST WORK ON MONSTERS. I have gotten a lot of feedback from many different people on this topic. Some say that you need to have a diverse and varied portfolio showing that you can do anything. If you want to do anything and everything, then do it. On the other hand, if you HATE to paint elf chicks and just want to paint cool monsters, then you better not give ADs the impression you can and will paint the elf chick with the same skill and passion as you would the nine-faced tentacle beast. I have had artists and ADs on good authority tell me that artists MUST make the art they want to make and put that in their portfolio. There is lots of work out there, and if you can do one aspect better than the next artist, you will be the artist that gets the work.
Arise - I like monsters RAWR! © 2009 Christopher Burdett
 
I like monsters, and I try to make sure I get onto projects that involve making monsters. It was a hard decision to just work on monsters, and I have not always been able to stick to it. I received a lot of mixed advice about this, and in the end, more people that I trust said specialization was okay. I know I get better results when I am dealing with just monsters. I will gladly do more than just monsters, but monsters are my passion. This is something I will be trying to better address in 2010.
  • Know how long it takes and how much that time is worth to you. This is a big issue and needs to be addressed first. This is where I made some of my biggest mistakes this year. You NEED to know what your time is worth. I can not stress this enough. I got myself in way over my head trying to figure out this stuff on the fly and not having a game plan when clients started asking my rates. I under-sold myself on projects and took on work that, in the end, was a lot more headache than the payment compensated for. We are artists, and our skills and talents are worth something. Do not give your time and talents away. I will be upfront. I did, in fact, work on unpaid projects this past year. I did so willingly and enjoyed it, but I made a choice to do so as favors and for the chance to work with a particular person. Will I do so in 2010? Hard to say, but as of right now, no. To be honest, the jobs that paid very little were a lot more frustrating and, in the end, unrewarding. I learned a great deal from this. I knew my time is worth a certain amount (you need to find your amount), and if the project doesn't pay your rate, pass on it. It is tough for me to say no, but I am learning it is one of my choices. I am not saying to be inflexible when taking work, but know your worth and get a fair wage.
  • Managing your time. Yet another massive issue and something I am still addressing in my own career. We can't do every job, and all work and no play makes an artist GO CRAZY. I hit the wall myself a few weeks back. I did not manage my time well and designs. You and your work both suffer. You need to make sure you have time for yourself, your family, your other interests, and like me, your other job. This goes hand in hand with knowing what your time is worth. Is the toll on your body and mind worth taking on an extra two trading cards? Are the late nights worth what you are being paid? Can your time be spent better elsewhere? These are questions you can only answer yourself and need to be addressed before taking on that first job. I made the mistake of going into projects blind without taking these issues into concern. I survived, but I would have done much better, having given it all some forethought.
  • And lastly, if you will pardon my French, don't be an asshole. If you think you might be an asshole, you might want to reevaluate your life choices. I have heard on more than one occasion from art directors and artists that if you are a jerk, you will not make it. The AD will not contact you again, and another artist will not suggest your name to ADs. Sounds simple, right? You might be surprised. Does it really take any more energy to be nice?

The portfolio  

This is your first and last chance to prove how awesome you are. FACT: You will be judged by the worst piece in your portfolio. FACT: All your work will be viewed as if you had all the time in the world to refine, tweak, noodle, and otherwise make it perfect. Your portfolio needs to be clean, clear, and well organized. All your work should be aligned the same way, so there is no rotating back and forth from horizontal to vertical. One of my portfolios this year switched back and forth... a big mistake, which has now been resolved. And yes, I have had several portfolios this year. You should keep it up to date with the work that best illustrates your direction, focus, and skill level. The portfolio should say who you are as an artist and what you like and want to do. You tell the story of who you are as an artist, not just showing off your newest pieces. Again, this is something that I have spent the year working on. The number of pieces is one of the big debates. I have my portfolio separated into two unique portfolios. I consider them each to be stand-alone portfolios. Each is about 10-11 pieces plus a resume. One is my color illustration and the other consists of my black and white miniature and armor turnarounds.

Sample page from my current portfolio © 2008 Wizards of the Coast
 

All of this translates to an online portfolio. Ease of navigation is a must, and it is okay not to have a bunch of bells and whistles. You have the opportunity to show more work online, but remember, all the above criteria are still in effect.  

Website and blog 

One of the first things I did was utterly retool my website. I am actually in the early stages of retooling it entirely again. I immediately took a lot of work down. Less is more, especially a year ago. This made sure that the best of the best was up, and it gave me the incentive to work making newer, better work that would illustrate my direction, focus, and skill level. Your website is the manifestation of you as an artist online. The website might be all that a client looks at before deciding if you are suitable for a job. The website needs to convey who you are, what you do, and most of all, HAVE A WAY TO GET A HOLD OF YOU. Email, phone number, something, ANYTHING. If the AD can't quickly and easily navigate your website, look at your galleries, and then send you an email, you need to reevaluate your website. This website is not for your mother or friends; it is for the AD or other interested parties. If you want to cater to fans (if you are lucky enough to have some), that is fine too, but that should be secondary to the needs of the overworked, short of time, constantly bombarded art directors. The blog is a different creature altogether, for me at least. While my website is 100% professional and streamlined, my blog is more relaxed and looser in format. Starting my blog was step three or four in the scheme of things. I use the blog as a beachhead, if you will, for making contact. The blog allows me to take about and show off work that would not necessarily fit into my portfolio or would be redundant. I may have designed 74 miniatures for Dreamblade, but I don't need to show all 74 on my websites' portfolio, but my blog is the perfect place to do so. I can also talk about my work and have a conversation in a way that wouldn't be appropriate on my website (in my opinion, at least). A blog is also a great way to meet other artists and fans of your work.

Custom Derby Helmet Good for the blog, not so good for the website © 2009 Christopher Burdett
 

The key to all this is that you need to update regularly. I had an art director tell me that when looking at an artists' work, they make a point to look for a blog and see how often they update. It has been six months since an update tells the AD that the artist is not very busy with work. Needless to say, constant updating can be a tough one. Luckily I have been working for many years and never shared a lot of my work in a public manner, so I have work to pull from when I get into a pinch. I have been posting (most of the time) three times a week, Monday, Wednesday, and Friday. Will I be able to keep this up forever? No. But it motivates me to keep working and thinking about things I can share. I even share work from the day job, which is, in some ways, the antithesis of the monster work but still valid in the bigger picture of my life as an artist. Not relevant to the website, but relevant to the blog. One thing I can suggest, make sure to clearly name all image files and tag your blog posts. I am amazed at the amount of web traffic I get to my blog from people searching for things like "Dragonborn," "armor," or "Dreamblade art." More eyes looking at your work is never a bad thing. Don't forget those ownership and copyright notations.  

Friends, communities, and networking 

The big ones. Up until about 10 months ago, I didn't really know anyone else that worked in the fantasy genre. I felt like I lived in a cave all by myself, and there was no one out there that shared the same feelings, thoughts, ambitions, and fears. Boy, was I wrong. Getting out of my cave was one of the most important things I did this year. Knowing that there are other like-minded people in the world going through all the same trials and tribulations was so important to me. I was not alone after all, and in fact, I was in excellent company. 99.99999% of fantasy gaming artists are the nicest people you can meet. For me, it all started with a blog you may have heard of, called Artorder (Sadly, the site was hacked, destroyed, and lost forever). I had given Jon Schindehette and Artorder a lot of praise over the past year for being there when I needed some direction and guidance. Jon just happened to be talking all about self-promotion and getting your name out right when I needed advice. Artorder also provided me with some significant art challenges to take part in and some fantastic free exposure. The weekly Artorder challenges really offered me the chance to have some fun and stay focused on making art all the time. Artorder was where I first started meeting other artists and realizing it is a small world after all. I have met many great and creative people this year, and I don't think I would still be at this if I had not. So get out of your cave and send someone an email to say "Hi."

D&D Biker Gang One of the pieces I did this year for an Artorder Challenge © 2009 Christopher Burdett
 

Networking is a powerful tool, and with the products of the 21st century like Twitter and Facebook, it has gotten even more effortless. There are also scores of other websites, forums, online galleries, and podcasts that offer great environments to meet other artists, share helpful information and maybe even get a fresh pair of eyes to look at a new piece of work. This past year I shifted my usage of Myspace (Long gone now) to Facebook, started a Twitter account, a Deviantart account (This has since been deleted due to the RAMPANT art theft on the site), a Conceptart account (I have long since stopped using this), and started following the Ninja Mountain Podcast (has not been updated since 2015) and the WIP Podcast (Sadly, no longer around). I began finding many of the same people in these locals, and I realized I was joining an established artist community out on the web. How cool is that? Side note, I wish so much that I had discovered the WIP podcast sooner than I did, so helpful, and all those associated with the Ninja Mountain podcast have been a joy to meet and very helpful with their sage advice. These elements can then work together to help generate your presence online. You post something new to your blog, tweet about it, have the Twitter application on Facebook post your tweet, have the Blogger application on Facebook post a link to your blog, post the image to Deviantart and then blog there about it. Make sure you have some sort of stat tracker set up so you can watch the numbers. I am still amazed at how this all works. The power of the internet is impressive. Is all of this necessary? That is for you to decide. I have met so many incredible people through my postings and presence on the web. It has allowed me to be more in touch with the industry and be more a part of it. I have met people who are not artists but fans of the games I have worked on, and it has been a joy to share with them unreleased designs that never made it into the game. Does this get me jobs? Is all that we do just about getting work? Or is it about an expression of who we are as an artist? That is for you to decide for yourself. I enjoy blogging and meeting new artists and making new friendships. It can't hurt, and it has definitely given me the motivation to keep working and getting better. There wouldn't be the saying, "It is not what you know, but WHO you know," if it wasn't true.  

The client and you or: How I Learned to Stop Worrying and Love Self Promotion 

You might notice I have yet to really talk about actually getting work. Because I was starting fresh at the beginning of 2009, I built everything from the ground up. I did all (or I should have done all) of the above before really looking for work. However, I tested the waters in controlled situations to try out the wording of emails or the selected work I would send out as samples. A lot of these trials I did through leads I found on the Conceptart forums. I also made many mistakes and learned valuable lessons (review the stuff under The Basics). Here is a big secret of mine; I am sure I am not the first, but I figured this one out. There is a monthly publication called Game Trade Magazine, or GTM. Most gaming or comic book stores should carry it or have access to it. GTM advertises the gaming products coming out in a couple of months, like Previews for comics. It is a magazine that lists all the gaming companies currently producing products. Once I had a copy of the GTM, I went through it and marked off prospective companies and then looked at their websites to see if I was right for them and then got their contact information and submission guidelines. Most companies on the up and up should have easy-to-locate submission procedures and information. If they don't pass them by. I made a text document of all the companies I tracked down, including address, contact names, phone number, etc., for my records. I also used this document to record what date I submitted work to them (but that comes a little later). I generated a pretty solid list of companies that I thought I would be well suited for. Starting in January, I began working on new updated work. In February, I started a blog and made friends, and became more active in online communities. In March, I expanded to sites like Deviantart and continued networking and compiling potential contacts. When April came around, I made the "Big Push," April 1st, to be exact. I updated my blog and website with all the new work I had been doing and sent out emails to all the potential clients I had gathered. This emailing was staggered over a couple of days with the companies I was more confident with going out first. I set up a temporary page on my website that featured just the new work and directed prospective clients. I also included a link to my main website, my blog, and my gallery on Deviantart that featured my miniature turnarounds (I am always looking for more turnaround work *wink wink*). I tried to be professional with the emails by stating who I am, why I was contacting them, a brief history of my working experience, what I was interested in from them, links to my various galleries, and finally, an open-ended invitation for them to contact me when they can use me. This was then followed by the most critical part of the email, which is at the bottom of most of my emails:

Christopher Burdett 
chris@christopherburdett.com 
www.christopherburdett.com 
www.christopherburdett.blogspot.com 
555-555-5555

If they can't get ahold of you, then you have wasted everybody's time. I sent out all the emails and held my breath. I got some follow-ups right away thanking me for the submissions, some outright rejections, some inquires about my rates and a whole heaping bag of silence from most that I contacted. We all get rejected. It is a part of life. We must push through it and move past it. If we were not rejected, the jobs we land would not taste as sweet. I say that for me more than you. What did I do wrong? Did I do anything wrong? Was my work not up to their standards? Was my work not what they needed at the time? Did I email the wrong person? Did the email get lost in the tubes of the internet? Or maybe, get this, the art directors are busy and don't get around contacting you until they have work available... For me, that was May and June. I had to sit around and stew in my head, pondering what I had done wrong just long enough to wonder if I had wasted 5 months of work and struggle. Patience is easy to talk about and hard to learn. I debated sending follow-up emails, but I didn't feel enough time had passed to warrant it yet.

 

Basilisk - Card art from Talisman One of the first projects that rolled in from the "Big Push" © 2009 Fantasy Flight Games
 

Promoting yourself to others is a tough one. In many ways, I think I got a lot of practice by promoting myself to my friends. Learning what worked, what didn't. It is a lot of trial and error. Start small and work your way up. I had to go from 0 to 60 this year, and it all started with trying to get people to go to my blog.  

Where the cool kids are 

As part of my big push this year, I attended the San Diego Comic-Con in July and Illuxcon in November. Of these, I will be attending Illuxcon for sure this year. I found both very important to attend, and I had a great time. I might not have locked in work from going, but I met many great people. Having your portfolio critiqued by the leading names in the industry is priceless. That alone is worth the price of admission. If you have the chance to go to a convention that has a high volume of artists, art directors, or both, make sure you attend at least once. I posted at length my adventures at both Comic-Con and Illuxcon here on this blog if you were wondering about them.

Usagi Yojimbo I made this piece for the 2009 San Diego souvenir brochure. It was prominently featured in the brochure. © Stan Sakai / Dark Horse Comics
 

The convention scene is an excellent time to talk about business cards and leave-behinds. When I was making new cards this year, I looked back at what I had done previously and was HORRIFIED. We all learn and grow. This year I decided to forgo a fancy or bulky leave behind and go with a simple two-sided postcard. There was a lot of discussion about leave-behinds this year, and I decided less was more, and something smaller was less likely to end up in the garbage. There are many options and many companies to choose from. You just need to figure out what is best for you. 

Everything else

  • Do the best job you can every time.
  • Know your limits, and don't take too much work. Err on the side of less rather than more.
  • Maintain a certain level of professionalism until you have established a more friendly relationship with the client.
  • Make the changes you are asked to make (within reason).
  • We are all in this together.

Wrap up 

I hope this has all made sense in the end and that you see some of the interconnectedness that I saw developing as I wrote all this. Most of this I put together this year with the help of many, many people. Many of you are reading this right now, so I think you all for your time, critiques, help, and advice. I made many mistakes this year, but I also worked with more clients than I ever had to date. I won't work with some of them again, but I had to figure out that for myself. I even had a client bounce a payment check with me, but I am pretty sure it has been resolved. I had to find my limits and determine the conditions I considered workable. I have found some companies this year I really enjoy working for, and I hope that our relationship continues. If you have any questions or want me to clarify, let me know. I hope this has been useful to you.

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com