Showing posts with label WiP Podcast. Show all posts
Showing posts with label WiP Podcast. Show all posts

Wednesday, February 23, 2011

On Blogging and Traffic Patterns

If you follow my blog you might be aware that WIP Podcast episode 22 is out. You will also know that it has an interview featuring me talking about my blog, posting to the blog three times a week and the affects this routine has had on my career. Since the original recording of the interview in November I have had some time to reflect on what I shared. I have also had a chance to look at the traffic numbers and flow patterns for my blog and website. Today I would like to share some follow up thoughts and anecdotes as well as some pretty graphs!

Within an hour or two of taking part in the interview with WIP at Illuxcon I found myself talking about my blogging habits with Jon Schindehette. I was commenting to him about my uncertainty about making the decision to post three times a week and about the time and energy commitment that it requires. Jon is no stranger to blogging and having to find the right balance so that it does not become too overwhelming. Durning our discussion Jon told me about two bloggers that he was aware of that had recently reduced the amount that they posted. One had dropped the post rate to once a week, the other down to once a month. Both reported huge reductions in the amount of followers and traffic. Apparently the blogger that reduced it down to once a month saw their follower rate reduced to almost zero within two to three posts. Though I was initially surprised by this, in the end it made a lot of sense. People want "new" and "more", it is that consumer aspect of our nature.

Do these two anecdotes show that more activity means more traffic and higher numbers? I would have to say yes. I see spikes in my traffic each and every day I post to the blog. The thing that is the big mystery though, do higher numbers and more traffic equal more work and opportunities? From a straight forward numbers approach I would think yes. With more people looking at the blog, hopefully more people are talking about what they see, passing it to friends and coworkers and eventually this would mean more people with the need for an artist would see the blog. Of course it could mean that my networking with fellow artists is simply increasing the number of artist following my blog. I can say without a doubt that I have seen an increase in interest and offers for my service the longer I have had my blog. My website was around for many years before my blog, but it was not until I had my blog that contacts for work began to come in through the website. Yes, you can say that my abilities in the last two years have improved to a point that I am now being sought out. You could also say that is just takes time for my work to trickle out into the web for people to discover. In the end though, if not for the blog and website, would these perspective clients have found me? You need to have the web presence, posting more often just strengthens that presence, in my opinion. The blog has definitely begun to proceed me and people are aware of who I am and what I do before meeting them for the first time. I am still not use to this, but it is flattering to meet people familiar with my work. It is also a great ice breaker!

I have been talking a lot about traffic and numbers, lets start looking at some examples to see what we can make of it. This first chart shows a sample week from just after I started the blog, a sample week a year later and finally a sample week from this month.

March 13, 2009 - March 20, 2009 / March 13, 2010 - March 20, 2010 / February 11, 2011 - February 18, 2011

Though I started the blog in February 2009 I did not start using tracking software until the beginning of March. I use statcounter.com, they have not done me wrong and are easy to use, there are many others services available, find the one that fits you best. As expected, when I started my numbers were REALLY low, and I would not be surprised if some of this traffic reflected my presence on the blog. A year later my numbers had increased greatly with some really high spikes on page views. The graph from earlier this month shows more growth but not nearly as big of a leap as the previous year. You can see the Monday / Wednesday / Friday spikes from new posts going up. Though there was not the amount of growth from 2010 to 2011 as was seen between 2009 to 2010 I think the usage of the blog is more consistent and increased overall.

February 14, 2009 - February 21, 2010 / February 21, 2010 - February 21, 2011 / February 14, 2009 - February 21, 2011

Looking at the number tread over the two years of the blog's life I am happy to see continued growth and active use. The one thing I attribute this growth (beside the fact that my work is so super awesome everyone just comes a runnin' - JOKE) is that I tell EVERYBODY that a new post has been made, what the post contains and that people NEED to go see the post NOW. Thanks to the internet and connectivity of many of the websites and services I use this has been made really easy. My Twitter account is linked to my personal Facebook account and Facebook Fan Page account, my Linkedin account and even my Myspace account. I tweet twice a day about the new blog post and that radiates out to all these other sites letting people know there is an update while providing a link. Also, my blog is connected through NetworkedBlogs which is linked to both of my Facebook accounts, when a new blog post goes up in automatically posts a link to my Facebook walls. If it is a particularly big post, for example a look at my process or when a big project launches, I will also go to Deviantart and post a journal entry directing traffic to the blog. Finally, on my own website I direct people to the blog to see what is fresh and recent with my work since my plans for updating the site have stretched out a little longer than expected. More eyes looking at my blog more often. As for hard number that I can track, I have 318 followers of my blog through NetworkedBlogs, 487 fans of my Facebook Fan Page, 751 Facebook friends, 144 Followers through Blogger and 349 followers on Twitter… as I write this. Yes, there are probably numerous people that are counted among more then one of these lists, but this is still a lot of people and the numbers keep slowly ticking up. For every person I do know on these lists there are two that I don't. Again, how does this affect getting work, hard to quantify, but more eyes can't be a bad thing. I have joked with friends, "It is all about the numbers!" All of this has taken two years of promotion, time and effort on my end. It also meant putting myself out there, trying to find new opportunities to talk to people and say my URLs over and over again. It also has taken posting to my blog three times a week, hoping that at least a majority of the post are interesting or entertaining.

The one thing I am sure I can attribute to my blog habits is that I am a faster artist and I am producing more work then I did two years ago. Yes, this can also be attributed to my skills improving and the natural speeding up of the process over time, but I do think the blog has had it's part in this. Having to fill three posts a week has left my needing to create content for those long spells between projects getting released. It might mean taking part in a ceiling tile painting contest at a local restaurant or taking time to attend a local mini con or just spending my lunch working a new monster drawing. I am making time and putting forth the effort to continue to create. If I had not made the commitment to myself and to the blog's followers to keep updating three times a week there are many many drawings and projects that I just would not have gotten around to or made the time to finish. It has been a burden from time to time but it has also been a great motivator! Maintaining the blog has also improved my organization and planning skills. Since I know I have three days to fill each week I have my posting schedule planned out several weeks in advance with back up ideas if something falls through. In a pinch I now know I can just draw something new! I actively search for opportunities that will lend themselves to a blog post or preferably, POSTS. The blog has also been a great opportunity to share work that has never been seen from earlier in my career as well as work that would not lend itself well to a official promotional website gallery. I got a lot of blog milage AND traffic from all those suits of armor I designed for 4th Edition Dungeons & Dragons. A fellow artist commented to me last year that when she went to my blog all she sees is armor. I may have go a little overboard with my posts, but I had created a lot of armor and the blog was the perfect venue for it.

Now that I have mentioned armor and the traffic it has generated let me impress upon you the importance of tagging or otherwise labeling your blog posts. Posting often is all well and good but making the most of labels makes a world of difference. Blogger is a google subsidiary which has it's benefits when it comes to people searching. Words like "Armor" and "Tiefling" have brought a great deal of traffic to my blog (*NOTE: The day after I wrote this sentence I received an email about using some of my Tielfing armor in a tattoo). My labeled blog posts have led perspective clients to me. If you Google search "Dreamblade" there are two links to my blog in the top 10 links, not bad in my opinion. Another useful tool is Google Alerts. Google Alerts allows you to set up searches for keywords or phrases and will send you email reports at a variety of intervals. I have searches set up for my name, web address, and blog address and you would be amazed at the things I have found. I would really recommend you setting yourself up an account if you do not already have one. It is nice to see so many people that use my work without permission at least credit me.

Now lets look at some long term numbers. I have been tracking my website a lot longer then my blog so I can take a broader look at my presence on the web. This graph show unique visits to my blog during the month of January since 2007, five Januarys in total.

Unique visits to www.christopherburdett.com during the month of January 2007 - 2011

Save between 2007 and 2008 the total numbers are all steadily going up. What does this tell us? No idea, except there are more eyes looking at the work I am creating… "It is all about the numbers!" What this does tell me is that I better have the BEST of the BEST work on my website and that I need to get in gear and get those updates to my site finished. These numbers also encourage me that maybe what I have been working on and working towards with my blog and other promotional activities might be turning into something tangible. Ask yourself, did you have any clue I even existed five years ago? Four years? Two? One year ago was I even on your radar? If I had been complacent, not made the effort and not taken the chances I would probably still be off the radar of a LOT of people. There would have been a huge number of friendships and business connections that I would have never made if I had not put forth the effort. If you made a time investment versus profit generated analysis I am not sure you will find that my efforts on my blog have generated a financial profit. BUT, If you add in the amount of friendships I have made and the amount of opportunities I have had because of my efforts on the blog I do think I have gotten way more out of blog then I have put in. The fact I was on the WIP podcast last year for the first time was because of my blog, the reason I went to Gen Con last year for the first time was because I was on the WIP podcast. It is also a two way street, you need to go to other peoples sites and blogs and see what they are saying and talking about. This is a community after all!

I will leave you with one last graph. The day I posted my thoughts on Using Reference on my blog the link was shared on a Fur Affinity forum…

January 21 - February 2 2011. Not even ArtOrder has been able to spike my numbers like this.

I am thrilled to know my post was so well received and that it has been seen by so many people. The idea that it will possibly be helpful to even more folks is really exciting. Never underestimate the power of the internet and be receptive to your audience, they may surprise you! Being able to monitor your traffic and who is linking to you is very important. I went for my evening bike ride on that Wednesday and by the time I got back less then two hours later my numbers on the blog had tripled. Thanks to my tracking software I was able to zero in on the source of the spike. It was exciting to see hit coming in from literally all over the world because of Fur Affinity.

I think that I have rambled enough for today. I hope that my thoughts have been useful or at least slightly entertaining. If you have any thoughts or questions regarding anything I had to say just let me know and I will try to address them in a timely manner!

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Monday, February 21, 2011

WIP Podcast Episode 22

WIP podcast episode #22 is now live, so head over and give it a listen! The entire episode is dedicated to marketing yourself as a freelance artist. If that is not enough of a draw, the episode also features an interview I recorded with the whole WIP gang at Illuxcon last year! I talk at length about my blog and the trials and tribulations of posting three times a week as well as my thoughts on marketing yourself and getting your name out there. Hopefully all my rambling and load breathing can be helpful!


So, just to clarify... RUN, don't walk on over and give a listen to WIP podcast episode 22. I am in the process of getting my thoughts together on what I have learned and discovered about my blog and website since the interview. Hopefully I will have that together later in the week. Many thanks to the Himmelman and Mohrbacher clans for letting me crash their party again and again!

For those not familiar with the WIP Podcast, head over to their website and check out everything that have going on!

See you back here on Wednesday for some more blog fun! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, February 11, 2011

WIP Podcast: THE BLOG

I am thrilled to announce that I was recently approached by the fine folks at the WIP Podcast to see if I was game for some blog collaboration. They are interesting in sharing the thoughts and ramblings of other artists in the field and they thought some of my blog ramblings would do nicely. I was more then happy to get this going! This past weekend marked the beginning of this blog cross contamination with my post about using reference showing up over on the WIP Blog.

BEHOLD, as I spread my bloggy tentacles out into the Interwebs!

A HUGE thanks goes out to all of the WIP folks, Jeff, Caroline, Anna and Pete, for thinking of me and getting me involved. For the last year they have been a great bad influence on me! Getting me to go to places like Gen Con for the first time and to be on their Podcast several times. I am looking forward to more collaborations and involvement with them!

If you are unfamiliar with the WIP Podcast I HIGHLY recommend you heading over there and check out everything they have going on over there. It is definitely worth your time!

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Thursday, December 2, 2010

WIP Podcast Episode 20

You should head on over and check out WIP Podcast #20, SUPER DELUXE Illuxcon round table extravaganza! Not only will you find the hosts of WIP: Jeff Himmelman, Caroline Himmelman, Pete Mohrbacher and Anna Mohrbacher, but there are special guests: Drew Baker, Jeremy Wilson, Marc Scheff, Aaron Miller and ME! This episode recaps everyone's highlights and experiences at Illuxcon as well as some great discussion about art and folks thoughts on the industry. What more could you ask for?

More? Did someone ask for more? Well, don't worry, a lot more was recorded at Illuxcon and will be coming your way very soon! Just to clarify, RUN, don't walk on over to the WIP website and give WIP Podcast #20 a listen!

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Thursday, August 26, 2010

WiP Podcast Episode 16

You should head on over and check out WiP Podcast #16. They have a great round table interview from Gen Con (that I was a part of!) as well as a great post Gen Con look at what the good folks at WiP came away with from this years premiere gaming convention. Some great thoughts on setting up for the con, what to bring and some great resources for prints. What more could you ask for?

So, just to clarify... RUN, don't walk on over and give a listen to WiP Podcast #16! I would like to give a special shout out to Jeff & Caroline Himmelman and Peter & Anna Mohrbacher for egging me on to come to Gen Con this year. If not for their encouragement I most likely would have let another year slip by. It was super awesome to meet them and I can't wait to get back to Gen Con next year and to have a booth of my own!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Saturday, August 7, 2010

GEN CON - Day 2

Day two of Gen Con! After an exciting complimentary breakfast of egg like yellow lumps with chopped up bacon pieces we arrived bright and early for our second day at Gen Con. Apparently it took me a whole day to realize that the artist area was in fact right through the Exhibit Hall A entrance.

"A" is for ARTISTS

I spent most of the morning in the Artist area meeting folks and see how their first days went. I also made a lot of mistake introducing myself to people thinking they were someone else. Always fun… This may be the down side to the anonymity of the interweb. I know your avatar but I don't know your face. This must explain why people kept telling me they expected me to have a hairy reddish coat and a huge slobbering maw full of teeth.

Sith Lord Peter Mohrbacher in the booth he shares with his wife Anna Mohrbacher!

The world famous and highly skilled merchandiser Drew Baker!

Chris Seamen
graciously added to my Monster Manual 2! It was great to finally meet Chris in person and to see his AMAZING artwork in person. Do not pass up the chance to see it in person if you have the chance. I finally had the opportunity to meet with Jeremy Jarvis of Magic the Gathering fame to show him my portfolio and I had a really great experience. Jeremy shoots straight from the hip and tells you like it is and he is really knowledgeable about the craft. A really rewarding review!

Chris Seaman making my MM2 that much more pretty!

It has been brought to my attention that people are in fact reading this blog and following my work. Now as crazy as this sounds to me several people have confirmed that this is happening. I guess I better watch what I say! …or not.

Had the opportunity to get about the main exhibit hall a lot more today which included some demoed games, some unexpected finds and some interesting things to behold with the eyes!

Gen Con equivalent of the the road wig... so sad...

That is definately a lot of D&D... AWESOME!

A quick pic of the 13th largest city in American... Indianapolis!

So cool... so expensive...

ACK! ZOMBIES!!!!!!!!! There were more then 100 in the zombie parade!

As the exhibit halls closed the artist alley came to life in expectation of the art show and award ceremony. Great times! Some very deserving artist won tonight and I will try to follow up with the award winning pieces tomorrow. Everything wrapped up with taking part in the recording of the new WIP podcast. Good times and some fun recounting of the last two days adventures at Gen Con. Representatives from the Ninja Mountain Podcast and the Drawn Today podcast were there on hand to add to the discussion. Another long and very full day. Looking forward to tomorrow!

Day two, RAWR!

Onward to day three! Check back in tomorrow for all the details. Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 20, 2010

W.I.P. Podcast Episode 10

I was recently contacted by the good folks of W.I.P. to be on their podcast to talk about my 'Getting Serious' blog posts (Part 1 & Part2). This past Friday I had the privilege to speak with them and the episode went live yesterday.

Don't walk, RUN! to listen to W.I.P. Podcast Episode 10. The episode covers the topics of Artrage, the Spectrum deadline, crowd-sourcing and looking back at 2009. There is also an interview with yours truly sounding only slightly like a robot. Do I really sound like that?? ;)

A special thanks to Jeff & Caroline Himmelman and Peter & Anna Mohrbacher for having me on and being so gracious. I guess this also means I will need to get my butt in gear for Gen Con in August!

2010 is already looking like it will be an exciting an full year. Let's hope so! See you all on Friday, until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 6, 2010

2009 - The year I got serious

Part Two - Getting serious  

Last time I shared with you the main events of my career that led to 2009. At the beginning of 2009, I was faced with either giving up freelance fantasy art or really knuckling down and getting my hands dirty, taking an active role in my career. It is hard to explain how lost and useless I felt a year ago. I had experience and skill but not the foggiest of ideas of how to even begin looking for work. To be honest, I didn't even know what my options were for other gaming companies. As I said last time, to me, the gaming industry was Wizards of the Coast. I wasn't completely clueless, but the rest of the sector was hidden in a thick fog. Beyond not knowing who to approach for work, I didn't really know how to approach them. I had a website, and I knew how to write a professional email, but self-promotion was never a strong point. I consider myself VERY lucky when it comes to job opportunities in my life. I am very aware of my skill at being at the right place at the right time... maybe that is my superpower. I will try to put all this in some sort of order, but it might not necessarily be chronological to what I did... but close to it. Starting small and worked out from there, even though I might not have realized some of the small stuff till recently.  

Full disclosure 

To be upfront, I am a part-time freelance artist. I have my day job that I am happy with and have no plans of leaving. I have worked as a full-time freelancer before, and it was not for me. I have nothing but the most profound respect and admiration for anyone that makes a living as a full-time freelancer. I understand I give up a great deal of my "free time" to pursue freelance work on top of my 40 hours day job, but it is something I do willingly. Having worked as both a salary and a freelance employee, I know that the uncertainty of being a full-time freelance causes a certain amount of additional stress and anxiety that threatens the quality of my work. The monsters help satisfy me creatively, so the day job can't, so I work two jobs, which is my decision. All this aside, I feel the steps I took should be helpful no matter where you see yourself in the industry.  

The basics

  • Know what you want to do and do it. If you wish to work on monsters... JUST WORK ON MONSTERS. I have gotten a lot of feedback from many different people on this topic. Some say that you need to have a diverse and varied portfolio showing that you can do anything. If you want to do anything and everything, then do it. On the other hand, if you HATE to paint elf chicks and just want to paint cool monsters, then you better not give ADs the impression you can and will paint the elf chick with the same skill and passion as you would the nine-faced tentacle beast. I have had artists and ADs on good authority tell me that artists MUST make the art they want to make and put that in their portfolio. There is lots of work out there, and if you can do one aspect better than the next artist, you will be the artist that gets the work.
Arise - I like monsters RAWR! © 2009 Christopher Burdett
 
I like monsters, and I try to make sure I get onto projects that involve making monsters. It was a hard decision to just work on monsters, and I have not always been able to stick to it. I received a lot of mixed advice about this, and in the end, more people that I trust said specialization was okay. I know I get better results when I am dealing with just monsters. I will gladly do more than just monsters, but monsters are my passion. This is something I will be trying to better address in 2010.
  • Know how long it takes and how much that time is worth to you. This is a big issue and needs to be addressed first. This is where I made some of my biggest mistakes this year. You NEED to know what your time is worth. I can not stress this enough. I got myself in way over my head trying to figure out this stuff on the fly and not having a game plan when clients started asking my rates. I under-sold myself on projects and took on work that, in the end, was a lot more headache than the payment compensated for. We are artists, and our skills and talents are worth something. Do not give your time and talents away. I will be upfront. I did, in fact, work on unpaid projects this past year. I did so willingly and enjoyed it, but I made a choice to do so as favors and for the chance to work with a particular person. Will I do so in 2010? Hard to say, but as of right now, no. To be honest, the jobs that paid very little were a lot more frustrating and, in the end, unrewarding. I learned a great deal from this. I knew my time is worth a certain amount (you need to find your amount), and if the project doesn't pay your rate, pass on it. It is tough for me to say no, but I am learning it is one of my choices. I am not saying to be inflexible when taking work, but know your worth and get a fair wage.
  • Managing your time. Yet another massive issue and something I am still addressing in my own career. We can't do every job, and all work and no play makes an artist GO CRAZY. I hit the wall myself a few weeks back. I did not manage my time well and designs. You and your work both suffer. You need to make sure you have time for yourself, your family, your other interests, and like me, your other job. This goes hand in hand with knowing what your time is worth. Is the toll on your body and mind worth taking on an extra two trading cards? Are the late nights worth what you are being paid? Can your time be spent better elsewhere? These are questions you can only answer yourself and need to be addressed before taking on that first job. I made the mistake of going into projects blind without taking these issues into concern. I survived, but I would have done much better, having given it all some forethought.
  • And lastly, if you will pardon my French, don't be an asshole. If you think you might be an asshole, you might want to reevaluate your life choices. I have heard on more than one occasion from art directors and artists that if you are a jerk, you will not make it. The AD will not contact you again, and another artist will not suggest your name to ADs. Sounds simple, right? You might be surprised. Does it really take any more energy to be nice?

The portfolio  

This is your first and last chance to prove how awesome you are. FACT: You will be judged by the worst piece in your portfolio. FACT: All your work will be viewed as if you had all the time in the world to refine, tweak, noodle, and otherwise make it perfect. Your portfolio needs to be clean, clear, and well organized. All your work should be aligned the same way, so there is no rotating back and forth from horizontal to vertical. One of my portfolios this year switched back and forth... a big mistake, which has now been resolved. And yes, I have had several portfolios this year. You should keep it up to date with the work that best illustrates your direction, focus, and skill level. The portfolio should say who you are as an artist and what you like and want to do. You tell the story of who you are as an artist, not just showing off your newest pieces. Again, this is something that I have spent the year working on. The number of pieces is one of the big debates. I have my portfolio separated into two unique portfolios. I consider them each to be stand-alone portfolios. Each is about 10-11 pieces plus a resume. One is my color illustration and the other consists of my black and white miniature and armor turnarounds.

Sample page from my current portfolio © 2008 Wizards of the Coast
 

All of this translates to an online portfolio. Ease of navigation is a must, and it is okay not to have a bunch of bells and whistles. You have the opportunity to show more work online, but remember, all the above criteria are still in effect.  

Website and blog 

One of the first things I did was utterly retool my website. I am actually in the early stages of retooling it entirely again. I immediately took a lot of work down. Less is more, especially a year ago. This made sure that the best of the best was up, and it gave me the incentive to work making newer, better work that would illustrate my direction, focus, and skill level. Your website is the manifestation of you as an artist online. The website might be all that a client looks at before deciding if you are suitable for a job. The website needs to convey who you are, what you do, and most of all, HAVE A WAY TO GET A HOLD OF YOU. Email, phone number, something, ANYTHING. If the AD can't quickly and easily navigate your website, look at your galleries, and then send you an email, you need to reevaluate your website. This website is not for your mother or friends; it is for the AD or other interested parties. If you want to cater to fans (if you are lucky enough to have some), that is fine too, but that should be secondary to the needs of the overworked, short of time, constantly bombarded art directors. The blog is a different creature altogether, for me at least. While my website is 100% professional and streamlined, my blog is more relaxed and looser in format. Starting my blog was step three or four in the scheme of things. I use the blog as a beachhead, if you will, for making contact. The blog allows me to take about and show off work that would not necessarily fit into my portfolio or would be redundant. I may have designed 74 miniatures for Dreamblade, but I don't need to show all 74 on my websites' portfolio, but my blog is the perfect place to do so. I can also talk about my work and have a conversation in a way that wouldn't be appropriate on my website (in my opinion, at least). A blog is also a great way to meet other artists and fans of your work.

Custom Derby Helmet Good for the blog, not so good for the website © 2009 Christopher Burdett
 

The key to all this is that you need to update regularly. I had an art director tell me that when looking at an artists' work, they make a point to look for a blog and see how often they update. It has been six months since an update tells the AD that the artist is not very busy with work. Needless to say, constant updating can be a tough one. Luckily I have been working for many years and never shared a lot of my work in a public manner, so I have work to pull from when I get into a pinch. I have been posting (most of the time) three times a week, Monday, Wednesday, and Friday. Will I be able to keep this up forever? No. But it motivates me to keep working and thinking about things I can share. I even share work from the day job, which is, in some ways, the antithesis of the monster work but still valid in the bigger picture of my life as an artist. Not relevant to the website, but relevant to the blog. One thing I can suggest, make sure to clearly name all image files and tag your blog posts. I am amazed at the amount of web traffic I get to my blog from people searching for things like "Dragonborn," "armor," or "Dreamblade art." More eyes looking at your work is never a bad thing. Don't forget those ownership and copyright notations.  

Friends, communities, and networking 

The big ones. Up until about 10 months ago, I didn't really know anyone else that worked in the fantasy genre. I felt like I lived in a cave all by myself, and there was no one out there that shared the same feelings, thoughts, ambitions, and fears. Boy, was I wrong. Getting out of my cave was one of the most important things I did this year. Knowing that there are other like-minded people in the world going through all the same trials and tribulations was so important to me. I was not alone after all, and in fact, I was in excellent company. 99.99999% of fantasy gaming artists are the nicest people you can meet. For me, it all started with a blog you may have heard of, called Artorder (Sadly, the site was hacked, destroyed, and lost forever). I had given Jon Schindehette and Artorder a lot of praise over the past year for being there when I needed some direction and guidance. Jon just happened to be talking all about self-promotion and getting your name out right when I needed advice. Artorder also provided me with some significant art challenges to take part in and some fantastic free exposure. The weekly Artorder challenges really offered me the chance to have some fun and stay focused on making art all the time. Artorder was where I first started meeting other artists and realizing it is a small world after all. I have met many great and creative people this year, and I don't think I would still be at this if I had not. So get out of your cave and send someone an email to say "Hi."

D&D Biker Gang One of the pieces I did this year for an Artorder Challenge © 2009 Christopher Burdett
 

Networking is a powerful tool, and with the products of the 21st century like Twitter and Facebook, it has gotten even more effortless. There are also scores of other websites, forums, online galleries, and podcasts that offer great environments to meet other artists, share helpful information and maybe even get a fresh pair of eyes to look at a new piece of work. This past year I shifted my usage of Myspace (Long gone now) to Facebook, started a Twitter account, a Deviantart account (This has since been deleted due to the RAMPANT art theft on the site), a Conceptart account (I have long since stopped using this), and started following the Ninja Mountain Podcast (has not been updated since 2015) and the WIP Podcast (Sadly, no longer around). I began finding many of the same people in these locals, and I realized I was joining an established artist community out on the web. How cool is that? Side note, I wish so much that I had discovered the WIP podcast sooner than I did, so helpful, and all those associated with the Ninja Mountain podcast have been a joy to meet and very helpful with their sage advice. These elements can then work together to help generate your presence online. You post something new to your blog, tweet about it, have the Twitter application on Facebook post your tweet, have the Blogger application on Facebook post a link to your blog, post the image to Deviantart and then blog there about it. Make sure you have some sort of stat tracker set up so you can watch the numbers. I am still amazed at how this all works. The power of the internet is impressive. Is all of this necessary? That is for you to decide. I have met so many incredible people through my postings and presence on the web. It has allowed me to be more in touch with the industry and be more a part of it. I have met people who are not artists but fans of the games I have worked on, and it has been a joy to share with them unreleased designs that never made it into the game. Does this get me jobs? Is all that we do just about getting work? Or is it about an expression of who we are as an artist? That is for you to decide for yourself. I enjoy blogging and meeting new artists and making new friendships. It can't hurt, and it has definitely given me the motivation to keep working and getting better. There wouldn't be the saying, "It is not what you know, but WHO you know," if it wasn't true.  

The client and you or: How I Learned to Stop Worrying and Love Self Promotion 

You might notice I have yet to really talk about actually getting work. Because I was starting fresh at the beginning of 2009, I built everything from the ground up. I did all (or I should have done all) of the above before really looking for work. However, I tested the waters in controlled situations to try out the wording of emails or the selected work I would send out as samples. A lot of these trials I did through leads I found on the Conceptart forums. I also made many mistakes and learned valuable lessons (review the stuff under The Basics). Here is a big secret of mine; I am sure I am not the first, but I figured this one out. There is a monthly publication called Game Trade Magazine, or GTM. Most gaming or comic book stores should carry it or have access to it. GTM advertises the gaming products coming out in a couple of months, like Previews for comics. It is a magazine that lists all the gaming companies currently producing products. Once I had a copy of the GTM, I went through it and marked off prospective companies and then looked at their websites to see if I was right for them and then got their contact information and submission guidelines. Most companies on the up and up should have easy-to-locate submission procedures and information. If they don't pass them by. I made a text document of all the companies I tracked down, including address, contact names, phone number, etc., for my records. I also used this document to record what date I submitted work to them (but that comes a little later). I generated a pretty solid list of companies that I thought I would be well suited for. Starting in January, I began working on new updated work. In February, I started a blog and made friends, and became more active in online communities. In March, I expanded to sites like Deviantart and continued networking and compiling potential contacts. When April came around, I made the "Big Push," April 1st, to be exact. I updated my blog and website with all the new work I had been doing and sent out emails to all the potential clients I had gathered. This emailing was staggered over a couple of days with the companies I was more confident with going out first. I set up a temporary page on my website that featured just the new work and directed prospective clients. I also included a link to my main website, my blog, and my gallery on Deviantart that featured my miniature turnarounds (I am always looking for more turnaround work *wink wink*). I tried to be professional with the emails by stating who I am, why I was contacting them, a brief history of my working experience, what I was interested in from them, links to my various galleries, and finally, an open-ended invitation for them to contact me when they can use me. This was then followed by the most critical part of the email, which is at the bottom of most of my emails:

Christopher Burdett 
chris@christopherburdett.com 
www.christopherburdett.com 
www.christopherburdett.blogspot.com 
555-555-5555

If they can't get ahold of you, then you have wasted everybody's time. I sent out all the emails and held my breath. I got some follow-ups right away thanking me for the submissions, some outright rejections, some inquires about my rates and a whole heaping bag of silence from most that I contacted. We all get rejected. It is a part of life. We must push through it and move past it. If we were not rejected, the jobs we land would not taste as sweet. I say that for me more than you. What did I do wrong? Did I do anything wrong? Was my work not up to their standards? Was my work not what they needed at the time? Did I email the wrong person? Did the email get lost in the tubes of the internet? Or maybe, get this, the art directors are busy and don't get around contacting you until they have work available... For me, that was May and June. I had to sit around and stew in my head, pondering what I had done wrong just long enough to wonder if I had wasted 5 months of work and struggle. Patience is easy to talk about and hard to learn. I debated sending follow-up emails, but I didn't feel enough time had passed to warrant it yet.

 

Basilisk - Card art from Talisman One of the first projects that rolled in from the "Big Push" © 2009 Fantasy Flight Games
 

Promoting yourself to others is a tough one. In many ways, I think I got a lot of practice by promoting myself to my friends. Learning what worked, what didn't. It is a lot of trial and error. Start small and work your way up. I had to go from 0 to 60 this year, and it all started with trying to get people to go to my blog.  

Where the cool kids are 

As part of my big push this year, I attended the San Diego Comic-Con in July and Illuxcon in November. Of these, I will be attending Illuxcon for sure this year. I found both very important to attend, and I had a great time. I might not have locked in work from going, but I met many great people. Having your portfolio critiqued by the leading names in the industry is priceless. That alone is worth the price of admission. If you have the chance to go to a convention that has a high volume of artists, art directors, or both, make sure you attend at least once. I posted at length my adventures at both Comic-Con and Illuxcon here on this blog if you were wondering about them.

Usagi Yojimbo I made this piece for the 2009 San Diego souvenir brochure. It was prominently featured in the brochure. © Stan Sakai / Dark Horse Comics
 

The convention scene is an excellent time to talk about business cards and leave-behinds. When I was making new cards this year, I looked back at what I had done previously and was HORRIFIED. We all learn and grow. This year I decided to forgo a fancy or bulky leave behind and go with a simple two-sided postcard. There was a lot of discussion about leave-behinds this year, and I decided less was more, and something smaller was less likely to end up in the garbage. There are many options and many companies to choose from. You just need to figure out what is best for you. 

Everything else

  • Do the best job you can every time.
  • Know your limits, and don't take too much work. Err on the side of less rather than more.
  • Maintain a certain level of professionalism until you have established a more friendly relationship with the client.
  • Make the changes you are asked to make (within reason).
  • We are all in this together.

Wrap up 

I hope this has all made sense in the end and that you see some of the interconnectedness that I saw developing as I wrote all this. Most of this I put together this year with the help of many, many people. Many of you are reading this right now, so I think you all for your time, critiques, help, and advice. I made many mistakes this year, but I also worked with more clients than I ever had to date. I won't work with some of them again, but I had to figure out that for myself. I even had a client bounce a payment check with me, but I am pretty sure it has been resolved. I had to find my limits and determine the conditions I considered workable. I have found some companies this year I really enjoy working for, and I hope that our relationship continues. If you have any questions or want me to clarify, let me know. I hope this has been useful to you.

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, November 23, 2009

WiP Podcast #9

Episode #9 of WiP Podcast is now live! This episode features a first hand account of Illuxcon 2009 and a round table dissuasion of a question I submitted to them. And what question is that? This one:

“When dealing with an open ended art order how much weight do you give to time / money when it comes to limiting the scope of the art. Doing something simple and “good enough” that take less time and energy versus doing something super awesome and amazing over the top that involves more time and energy. Were do you find a balance point.

Example, say the assignment is “Evil Tornado, Wind monster causing much havoc” that’s all. You could go with a tornado knocking some trees around and a person running from it… all the way to leveling most of a castle and keep with dozens of people fleeing in terror. As an artist, how do you go about making these choices and how does $$$ and final product ( trading card vs half page book art) affect these choices?”

You should really take the time and get caught up with all the episodes of WiP. The Gen Con episode is a must listen. I only wish I had discovered them much sooner.

Due to family arriving for the Thanksgiving holiday and the fact I have Jury duty a week from today I most likely will not have any new post until the middle of next week. If something major happens I will try to post, but count on my return the beginning of December. Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com