Wednesday, January 5, 2011

2010 - The year I got MORE serious

A year ago I wrote a pair of posts about how I 'got serious' in 2009: Part 1 & Part 2. 2010 has come and gone and I have some thoughts to share about the past 365 days.

Getting MORE Serious, or: How I Learned to Stop Worrying and Love REFERENCE.

In retrospect I feel I spent most of 2009 just getting my ducks in a row and getting my name out there in attempts to drum up work. Coming off of Illuxcon 2 in November of 2009 I had a lot to think about and some helpful but rather bruising critiques to process and absorb. All of my efforts in 2009 lead to me beginning 2010 with a group of clients I felt comfortable working with that were sending me work on a regular enough basis. All that aside 2010 started rather slow work wise, but at the time I didn't realize how advantageous that was. It left me with a lot of time to think and work on my own personal projects as I filtered through all that 2009 had taught me. Concentrating on Jon Schindehette's advice to figure out the types of monsters I really wanted to make and make them I did a lot of thinking and sketching. Surprisingly, in the end, Jon made it even easier for me by having a Mutation Nation challenge on Art Order. I kind of got carried away and before I knew it I had finished three paintings of crazy mixed up animal monsters.

Scuttling Grizzly
© 2010 Christopher Burdett

Rhinosterich
© 2010 Christopher Burdett

Anglerphant
© 2010 Christopher Burdett

While working on the sketches and paintings I looked at a lot animal reference. Mother Nature has spent a lot of time making some astounding critters that offer so much to work off of. I found color palettes and body forms that never occurred to me and something finally was clicking after I don't know how many years…

Reference + thumbnails + reference + sketching + MORE reference + planning + painting = a much stronger final piece.

Who knew? Well, apparently a whole lot of people that had been trying to tell me that for years, but I was too clueless or stubborn to listen. If I am going to make a crab bear monster it really helps to look at lots of images of crabs and bears. Sitting there trying to pull what a crab and bear look like out of my head is a huge waste of time and will result in some less then inspired results. Sure, I have used reference, loads of reference over the years, taken photos, used props, searched the web and I have a very large library to pull from, but I don't think I was using it correctly. When I talk about reference I also group into that being aware of the world around you. This includes how light and color works to make and describe the world around us. Understanding light and color better has been a real challenge for me. For me it was one of those 'Ah-ha!' moments. Having reference and USING reference to it's full extent are very different things. In some ways I feel I had to also learn how to look and see better and that I need to look and see in a very particular way to get the most out of my reference. For me at least it was as this change occurred overnight, one day it was not there, the next I was looking at everything differently.

REFERENCE! MORE! MORE! MAWR!

This is a good time to say I am still learning and making mistakes, still struggling with old habits and really making an effort to make sure I give it my all and not just enough. You want an example? Lets look at an assignment that came in just a short time after I finished working on the Mutation Nation monsters. The project was to work on a new expansion for the Talisman board game. I had worked on two previous expansions so I was eager to work on another. To my surprise I was assigned two horse pieces and three pieces centering around humans. Having never even drawn a horse before I leaned heavily on reference to get me through, as a side note, my home library now has several new horse books. The three human pieces on the other hand almost proved my undoing. With the help of my wife I had a lot of photo reference of myself in costumes, with props and with appropriate lighting which I 'used' for my sketches and final paintings. Please note I will not be posting silly pictures of myself here posing for reference, use your imagination. Looking back now I can't even see the hint of my reference being used in my sketches‚ they may as well be out of my head. I was drawing and eventually painting what I thought was there rather then what was actually there. Not using the reference correctly or at all.

Warlock Apprentice sketch and early painting
(Still SO much work to do - I bet some good reference would really help out!)
© 2010 Fantasy Flight Games

I was falling back on old bad habits. Habits and practices that have proved detrimental to my work. I kept staring at the paintings and working and reworking the pieces, but ultimately it was a bad foundation to the entire piece that lead me to a bad painting. I finally had to just stop what I was doing, realize that I needed to get serious about what I was doing, get better reference and actually look at it and use it to make a better painting. Reference is not cheating. All the top artist use reference. I wish I knew where I got this notion in my head that to be a good artist it meant getting everything out of my head.

So I took a deep breath, got serious, and got some reference. You can say this is not my best painting, but it is a much better painting then I was at first allowing myself to make.

Warlock Apprentice
Original Sketch / Under Painting / Early Painting / REFERENCE! / Final Painting
© 2010 Fantasy Flight Games

At the time this was a huge moment for me as an artist. I am sure for some it seems like a no brainer… but it was definitely a hurdle I had to overcome and one that had been dogging me for years. It is up to me to make the best product I can and that means planning ahead on all my projects and using reference effectively. No one else is going to hold my hand and walk me through this. The only reward for not doing this is to stay at the level you are currently working or loosing clients when someone else is willing to push to that next level with their work. In 2009 I produced far too much work with not enough or no reference at all. Looking back it definitely shows in those pieces. This leaves me with substandard work and it made it very hard to get more work with some clients I really want to work with. A little extra time and effort in the beginning really pays off in the end. Case in point, I posted the processes of a piece I did for Dungeon Magazine late last year that went through all the steps that lead to a finished piece I am really pleased with: Part 1 & Part 2.

Sea Demon Shire
Some Reference / Thumbnails, Comps, Final Drawing / Painting Process / Final Painting
© 2010 Wizards of the Coast

To wrap things up, make sure you plan out what you are doing from the very beginning of an assignment and USE REFERENCE! Reference is not bad is it vital, it is necessary and I wish someone would have pounded it into my skull much sooner.

FOCUS!

It is VERY important to point out that I spent this entire year repeating one thing over and over to friends, fellow artists, art directors, clients, perspective clients, past clients, current clients, the cat, the wall and just about anything else I could tell‚ I MAKE MONSTERS. No elves, no pretty girlie things, no expansive battle scenes with hundreds of figures‚ just monsters. Monsters are what I am passionate about, what I love and what I will do the best damn job that I can on. Will this limit the amount of work I get? Maybe, but by looking at 2010 I am not so sure that focusing on just monster is having any sort of negative impart on my work load. I would like to think that my clients understand that I will be giving them a much better product if I get assigned the type of work that I can really get excited about.

The funny thing was is that I think I told everyone in 2009 that I just make monster too… but I don't think I was showing them that I just wanted to make monsters. I got a lot of assignments that were all over the place in 2009. I am learning that some of this comes from a better relationship with the clients and art directors and some of this comes from being able to communicate well. In the end though, I think a lot of this comes from being able to show everyone clearly the level of work to be expected if you are assigned the type of work you are best at. This may mean turning inappropriate assignments down and this may mean not making it onto an assignment because there is just not anything for you. If you are one of those folks that can do it all, I salute you and wish you the best, just leave me some monsters!

MONSTERS!!!!!!
© 2010 Christopher Burdett / © 2010 Wizards of the Coast / © 2010 Paizo Publishing

As well as focusing on the type of work I am creating I am also focusing on the amount of work I am taking on. I am trying‚ and sometimes succeeding in taking on fewer pieces when possible so that I can put more into each piece and raise the over all quality of my work. Not always possible, but it is a goal I am trying to aim for as I move forward with my work. I know that not everyone is able to do this, but right now, for me, I think it is a good decision to make.

Patience. For the artist it is time to eat as well.

Lastly, I would like to share the one constant throughout all my struggles, the one thing that seems to be a constant frustration… it just takes time. You can't rush growth and change and we can't rush the time it takes to make a finished piece. We are all going to have to put the time and effort into the process of getting better. There are no shortcuts and there are no tricks, just good old fashion hard work. As frustrating as this is and how much I curse it myself there is no way to get better then to work at it. I have begun to think of each painting as a road trip. It takes a certain amount of time to get from point A to point B. Sometimes they are closer, sometimes farther, but you are going to have to put in the time to get there. You just need to sit back and give the road trip - or painting the time it needs to be completed. Sure, you can try to speed, but you risk something bad happening that way - a ticket or accident or a less then polished paint that has careless errors in it. Yes, there will always be the folks that work much faster and advance much faster then everyone else but the rest of us have to put in the time.

Wrapping it all up…

The three things I can say I have taken away from 2010 is: REFERENCE, FOCUS and PATIENCE (in that order). I don't feel you can get by without addressing all of these, well at least I have not been able to. If you have any questions or would like me to clarify, let me know. I hope my ramblings have been helpful, useful or at least mildly amusing. I hope 2010 was a good year for you and here's to 2011 being even better! Now, let's get to work!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, January 3, 2011

Starting off with a stumble...

Is it 2011 already? When did that happen? ...Oh, probably sometime in the last ten day that I spent on my back sick. Blew right through my holiday vacation and all that time I was going to put toward getting caught up on deadlines and personal projects. Oh well... I am just ten days further behind, worse things have happened. I had a lot planned for the blog this week and was too sick to get any of it done. Bare with me as I try to get caught up and back on track. This week might be a little light as I get my ducks in a row. To not leave you empty handed, I have a panda for you... he is sad about discovering a tentacle in his soup...

© 2010 Christopher Burdett

Hopefully everything will be back on track very soon! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, December 31, 2010

More Sketchbook Sketches!

I would like to thank everyone that purchased my first run of sketchbooks, they were such a hit they are all sold out! Fear naught, I will be making them available through LuLu.com very soon so that anyone that still would like one can have one of their own. In the meantime I have some more of the sketches that went into the books to share with you...

Dangly dragon monster - RAWR!
© 2010 Christopher Burdett

Teeth beak monster - RAWR!
© 2010 Christopher Burdett

Peeved reptile monster - RAWR!
© 2010 Christopher Burdett

And so wraps up another year on the blog! Hope you all have enjoyed what I had to share. I have a lot of new work coming down the pipeline I look forward to sharing with you in 2011.

I hopefully will be back on track on Monday, I have been sick for over a week now and it has really interfered with EVERYTHING. SO if I am silent a lot of next week, no worries, just getting caught up. Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, December 29, 2010

Pathfinder: Bestiary 2

I received my copy of Pathfinder Roleplaying Game: Bestiary 2 in the mail last week and was happy to see some old friends. Though I didn't have the chane to produce any new pieces for the book, the Redcap, Gryph and Badger I had previously produced showed up in it...

Redcap, Gryph and Badger
©2010 Paizo Publishing

If you look closely you might notices a little typo on art credit, the Gryph is in fact and the Witchwyrd is not. The book is filed with a lot of awesome monsters! Hopefully when number three comes around I will get the chance to add some new monsters to it. As a fun side note Paizo has also released a poster of all the monsters from Bestiary 2... Gotta kill 'em all!

See you back here on Friday for the last post of the year. Nothing huge and monumental... yet. Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, December 24, 2010

POW! Happy Holidays and Season's Greetings!

Happiest of Holidays to one and all. Here's to hoping for an exciting and prosperous 2011!

POW! Happy Holidays!
© 2010 Christopher Burdett

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, December 22, 2010

Sketchbook sketches

Did somebody say 'sketchbooks'? A couple of weeks ago I made the remainder of the first print run of my sketch books, creatura libri, available. They have been going fast and I have been drawing lots and lots of original sketches in them. Here are some of those sketches...

Crow monster - RAWR!
© 2010 Christopher Burdett

Lizard monster - RAWR!
© 2010 Christopher Burdett

Spiny hairy lizard monster - RAWR!
© 2010 Christopher Burdett

Spiky amphibian monster - RAWR!
© 2010 Christopher Burdett

Raspy tongued bird monster - RAWR!
© 2010 Christopher Burdett

Mutant sad toad monster - RAWR!
© 2010 Christopher Burdett

Evolving spiny lizard monster - RAWR!
© 2010 Christopher Burdett

I have maybe one or two of my sketchbooks left. If you wanted to get one of the first print run with an original sketch in it, head on over to my first post to get all the details.

See you back here on Friday for some holiday cheer! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Monday, December 20, 2010

Fresh from the drawing table... Manticore!

I have for you today another drawing that is fresh from the drawing table. This time around it is a Manticore! "M" was a good letter for options. I was on the fence between Manticore and Minotaur for a while, the the big kitty man won this round. Having produced a Manticore for Talisman last year I was eager to revisit it. I present to you my version of a Manticore...

Manticore
© 2010 Christopher Burdett

I wanted to go with a more passive Manticore for this drawing. Granted, when the adventurers arrive it will be ready with a toothy maw and growls and roars, but in the down time I imagine just like any big kitty it would clean itself. Inspiration hit me on this one while I was drifting off to sleep... visions of a giant kitty man licking the back of it's hand paw ready to wash it's face. This may be one of the less flattering reference photos I had to have taken of myself. ...must delete those files...

My first 100 original Dungeons & Dragons Monster Manual redesigns (A - Z): Aerial Servant, Ankheg, Ant (Giant), Ape (Carnivorous), Ape (Gorilla), Axe Beak, Axe Beak (version 2), Baboon, Badger, Barracuda, Basilisk, Baluchitherium, Bear (Black), Bear (Brown), Bear (Cave), Beaver (Giant), Beetle (Giant) - Bombardier, Beetle (Giant) - Boring, Beetle (Giant) - Fire, Beetle (Giant) - Rhinoceros, Beetle (Giant) - Stag, Beetle (Giant) - Water, Beholder, Black Pudding, Blink Dog, Boar (Giant), Boar (Warthog), Boar (Wild), Brain Mole, Brownie, Bugbear, Buffalo, Bulette, Carrion Crawler, Catoblepas, Cerebral Parasite, Chimera, Cockatrice, Coutal, Crab (Giant), Demon Type III (Glabrezu), Demon (Juiblex), Demon (Manes), Devil (Ice), Dragon (Red), Elemental (Earth), Ettin, Eye of the Deep, Flightless Bird, Frog (Giant), Fungi (Violet), Giant (Hill), Goblin, Golem (Flesh), Hobgoblin, Homunculus, Hydra, Imp, Intellect Devourer, Ixitxachitl, Jackal, Jacklewere, Jaguar, Ki-Rin, Kobold, Lich, Lizard (Giant), Lizardman, Manticore, Mind Flayer, Minotaur, Naga, Neo-Otygugh, Nixie, Ochre Jelly, Ogre, Owlbear, Peryton, Pixie, Purple Worm, Quasit, Ram (Giant), Roper, Rust Monster, Sahuagin, Salamander, Shambling Mound, Treant, Troglodyte, Troll, Umber Hulk, Unicorn, Vampire, Wasp (Giant), Wight, Wyvern, Xorn, Yeti, and Zombie.      

That is all for today. See you back here on Wednesday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com