Showing posts with label zombie. Show all posts
Showing posts with label zombie. Show all posts

Wednesday, May 27, 2026

Revisiting the Monsters - Zombie

In 2010, sixteen years ago now, I began a personal project to redesign most, if not all, of the monsters in the original Dungeons & Dragons Monster Manual. That original MM had a profound effect on me and led me to eventually work on the game. While I was already working on the game when I began this project, it did prove useful as I have redesigned many D&D monsters in my career on the game. In the end, I completed over 100 drawings for the project and even had a gallery show featuring the work. 

I thought it would be nice to look back at some of my favorites. Today brings us to the Zombie. Enjoy!

Zombie redesign (2010)
© 2010/2026 Christopher Burdett 

That's another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, February 12, 2024

Looking Back: Working on the The Chicks video for Goodbye Earl

It is funny how I can be reminded of something I did over two decades ago. Last week, I was reminded of my work on The Chicks' video of Goodbye Earl. This was early 2000 when I was still fresh out in Los Angles making monsters - so nearly 24 years ago to the day. As all this happened 24 years ago, I do not have much to show for my work during this period. While I tried to keep a camera with me and get some photos when I could, there just wasn't the speed and ease we have now to take dozens of pictures and videos without care. So, I will be sharing a total of two pictures and hopefully the stories will make up for the rest. 

It was a Friday morning when the shop got the call. They needed a zombie/dead makeup for the actor Dennis Franz on set and ready to go by 6 am Saturday morning. This is a good time to mention that at this time in the industry, it was not uncommon to have EXTREMELY short turnarounds for video and commercial projects. I have no idea if it is still like this today, but twenty years ago, it was typical for us to have various commonly needed items ready to go so we didn't have to pull all-nighters. But when you get a call for a custom makeup that has to be on set in less than 24 hours, well, you know you are going to have a long day, and night, ahead of you. Needless to say the boss took the job and the two of us made a zombie makeup overnight. I was still just a pup of 25 years old, so an all-nighter was not the issue it would be today. I have never been a fan of them, but I could do them when needed, and this was definitely one of those times.

Dennis Franz in our "Dead" Earl makeup.

They couldn't get Dennis Franz to us in time to make a life case so that the makeup would perfectly fit his face. To be honest, I am not sure we would have had time to fit a life cast into the day if we wanted to. We selected a face cast that we hoped would be close to Dennis' face and went from there. The boss was focused on sculpting the makeup. It was a strightforward makeup: one piece that included the forehead, nose, checks, and chin - basically all of his face. While the boss was sculpting I was busy getting the set kit together and orginaized. We had one chance to do this right, and as we would be on set far from the shop, I needed to ensure that the set kit had 150% of what we needed. Paints, glues, makeup of all kinds, various extra application pieces to hide edges, and all the other gear and equipment required on set to solve any and all emergancies. The sculpting took hours, as they usually do. Under ideal, or even average, conditions the sculpting could have easily taken days to get all the subtle forms figured out and to add the level of detail needed for up close inspection. But we didn't have the time for all that, and the boss did his thing and sculpted the makeup at lightning speed. If I recall correctly, I was also running errands to get things we might need or were running low on, as well as picking up meals for the two of us. 

Finally, when the sculplure was completed it was time to mold it. Molding a sculpt was always... ALWAYS the most stressful part of the process for me. This was the time you could really mess it all up. To this day, I do not miss making molds. I prepped for the mold process, and the two of us knocked it out as quickly as possible. That said, the process does take a certain amount of time, no matter how fast you would like it to go. At the end of the day, you still have to wait for the plaster to set up so that you can move to the next part of the process. We were slinging plaster in the wee hours of the night, but we finished it, and the mold was sound.  

One of the things that really saved us was that we were already commonly using gelatin for makeup. We would have never had the time if we needed to use foam latex and bake the makeup for hours. With gelatin, you only needed to microwave it till it was liquid, pour it into the mold, and VERY quickly close it and clamp it shut. You had to be careful to watch out of the molten gelatin ozzing out of the seams when the mold clamped shut. The gelatin would be set and ready in minutes if you were in a huge hurry to get it open. We gave it time to cool and de-molded the makeup. It looked good and had good edged. To safegaurd the day we removed the first makeup and poured a second that we kept in the sealed mold that we brought with us, just in case something went wrong. You ALWAYS had to cover your butt in situations like this, you only got one chance, and if things went wrong, it was horrible for you.

Again, Dennis Franz doing his best to be a good "Dead" Earl.

We had two makeups and a complete set kit, so the only thing left to do was head to set. We ended up there around 5 am, if I remember correctly, which meant we were there early and had time for breakfast. One of my consistent memories of LA was how good the food was on set - no matter how big or small the project was, there was great food to be had. After breakfast, Dennis arrived to the makeup trailer and it was time to start our day... that had already been going for nearly 24 hours. 

Dennis was super awesome and a real treat to meet. He was the biggest celebrity I had encountered at that point in my time in LA. I was a big fan of his protrayal of Spike in the live action Popeye movie, so meeting him was a great experience. He shared stories with us and in the middle of us putting his makeup on he let us know he was alergic to latex. An allergy to the most common material used in makeup effects should really have been one of the first things conveyed to us the previous day, but it wasn't. It was a good thing we used gelatin! One of the interesting things about being in the makeup trailer is that depending on the shoot you can hear everything happening on set. It was hard not to hear the music tracks contuiously being played as different secitons of the video were filmed. While the boss did the face makeup I was able to work on Dennis' hands to make sure they were appropriately dead looking.

By the time we got Dennis in his "Dead" Earl makeup to set, the boss and I were getting a little goofy from lack of sleep. The portion of the video with "Dead" Earl did not require a lot of filming as he just needed to shuffle a bit as the ensemble danced and made merry all around. We listened to one small section of the music over, and over, and over, and over, AND OVER until they got all the coverage for the sceen. And with that, it was a wrap for Dennis and Earl. Makeups generally come off quicker than they go on, and this was no exception. I think the three of us wanted to have it off ASAP. As we had been up for over a day and a half, things were getting a little blurry both in the moment and looking back at my memories. We got one last meal as we left set and returned to the shop. I actually do not remember where we filmed that video. We dumped the set kit and equipment at the shop to deal with on Tuesday (we worked Saturday, and the boss decided we should have a whole weekend), and we both headed out to find some sleep. I slept till Sunday afternoon, and it was glorious. 

In time, we got a copy of the video sent to the shop to see the fruits of our labor. It was a lot of work and two full days, but for a few moments, you can see our work in the video. The makeup was not bad, and in fact, we reused it for the zombie chef in the Bogus Witch Project, but we had to make it very quickly, and the boss had always wanted more from it. It was a fun time in the middle of a very crazy part of my life that I am happy to look back on and share with you. Let me know if you have any questions about this!

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Thursday, December 14, 2023

Remembering Camden Toy

Last week, I learned that a friend of mine in Los Angeles has been secretly battling cancer since 2020. While I completely support anyone's decision with what they share and do not share, especially about health matters, this came as a shock. He was no longer able to comminicate, so the annocument was made on his behalf and to let people know that he was near the end. A few days ago, he passed and is no longer in pain. 

I met Camden Toy while living and working in special makeup effects. The first monsters I design for Buffy the Vampire Slayer was the Gnarl demon for season 7. The actor to play the roll was Camden, and he soon became a frequnt visitor to the shop. He was kind, gernous, feriendly, funny, and an all around amazing human. This, this is all just so horribly sad. He was truly a good person. I had the pelasure to design several of the monsters he portrayed. Near the end of my time in LA, I was lucky enough to apply his makeup for a movie, while in my own makeup for the same movie, and then we got to run around and play zombies in the movie together. I have some really nice memories of Camden, but for now, I need to hold them close.

Makeup design by me/portrayed by Camden Toy

Makeup design by me/portrayed by Camden Toy

Makeup design for both by me/Camden's makeup application and paint work by me

That is all for today. See you back here tomorrow. Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Tuesday, October 10, 2023

The FINAL THREE Foil Festering Mummy Artist Proofs

*UPDATE* And they are all sold! Thanks, everyone!

I am down to my final three foil Festering Mummy artist proofs. The Festering Mummy was released in the Amonkhet wave of Magic the Gathering. As with other artist proof that I am close to selling out of, I have put drawings on their backs, and I am now offering them as two separate options. The first option is a pairing of two cards with a recreation of the card art across their backs. The second option is a single card depicting my favorite zombie from the movie All Souls Day: Dia De Los Muertos, which I happened to design and perform as. These are the last and final foil APs available for this card. I have no idea when or if it will ever be reprinted, so for the foreseeable future, this is your last opportunity to get one of these. Here is a look at the cards and the art.

2 up recreations of the card art (SOLD)

A very hungry zombie that went by the name of Bloated Choppers (SOLD)

If I still have either of these next week, I will be bringing them to IX with me. Here is a look at just the art on the backs of the artist proofs.

Marker, ink, and acrylic paint make up the above images

That's all for another exciting Tuesday on the blog. See you back here tomorrow. Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 24, 2019

Festering Mummy - Amonkhet - PROCESS

Today I have for you an overdue post about the process and steps that went into a Magic the Gathering piece of mine that I first shared with you way back in April of 2017, the Festering Mummy. This was the first opportunity to create a self-portrait on a Magic card, and I had a lot of fun working on it. To start things off, here is the final art for Festering Mummy.

Festering Mummy
Magic the Gathering - Amonkhet 
PRINTS available at OMA!
ARTIST PROOFS available over on my web store!   
14 x 10.2- Digital 
© 2017 Wizards of the Coast

As with all of my pieces I began with a photo shoot of reference to get my head around the physicality of the piece, composition, and lighting. Dear Wife took many a silly photo of me being a mummy. Once the photo shoot was completed, I got to work on a series of thumbnails that distilled my ideas down to something usable. Many of these I was excited to work on.

Festering Mummy - Thumbnails
© 2017 Wizards of the Coast

As you can see option 'B' was the winner. I was putting my money on 'A,' 'D,' and 'E,' but it was not meant to be. There was concept work in the style guide for this set of Magic that depicted mummies without arms. I was fascinated by that and had wanted to do a mummy that was armless but still a danger with its mouth. Maybe another day. Now that I had an approved thumbnail it was time to work on the final drawing.

Festering Mummy
Magic the Gathering - Amonkhet
17 x 14 -Pencil on paper
 SOLD
© 2017 Wizards of the Coast

This drawing came together quickly and easily. You can even watch the drawing being created with this handy dandy time-lapse video I shot while working on this set. Now you can watch and learn all my drawing secrets.



With a finished drawing, it was time for the tonal study for the piece where I work out the lighting and values. Not much more to add. It is just the heavy lifting of figuring out the painting.

Festering Mummy - Tonal study
Magic the Gathering - Amonkhet
17 x 14 -Pencil on paper 
Original available NOW!
© 2017 Wizards of the Coast

Now that all the prep work was completed and I had a little bit of an idea of what  I was going to do with this piece it was time to paint. This piece came together quickly and was a straight forward painting. A relatively isolated figure on a low definition background. No horror stories to share on this one, it was only a matter of putting in the time working to get it completed.

Festering Mummy - Process progression 
© 2017 Wizards of the Coast

To better show, the painting taking shape here is an animated progression of the painting taking shape. Little by little it becomes a monster.

Festering Mummy - Animated process 
© 2017 Wizards of the Coast
 
And with that, the painting was completed. There were no edits or revisions with this piece, and it was approved after submission. Here again, is the final art of the Festering Mummy as well as the production card.

Festering Mummy
ARTIST PROOFS available over on my web store!   
© 2017 Wizards of the Coast

Festering Mummy in handy dandy card form

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, August 11, 2017

Slipping Through the Cracks - MtG Festering Mummy - Tonal study

With all the complexities of life sometime work slips through the cracks. Case in point, the tonal study that I did for the Festering Mummy from the Magic the Gathering expansion, Amonkhet. Somehow it never made it up here on the blog. Poor overlooked tonal study... Oversight corrected! 

This piece, and MANY others, will be with me at Gen Con 50 next week in Indianapolis! Come see me at Artist Alley table 27 on August 17-20. Be one of the first to the opportunity to give this piece a forever home!

Festering Mummy - Tonal study
Magic the Gathering - Amonkhet
17 x 14 -Pencil on paper 
SOLD
© 2017 Wizards of the Coast

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, May 24, 2017

Festering Mummy Drawing Time Lapse - Magic the Gathering

Today I have for you another time lapse video that I recorded about a year ago. This is the drawing for the Festering Mummy that I did for the Amonkhet expansion to Magic the Gathering. This expansion just came out so I am actually posting this when it is half way relevant. First things first, here is how the final drawing turned out...

Festering Mummy
Magic the Gathering - Amonkhet 
17 x 14 -Pencil on paper
 SOLD
 © 2017 Wizards of the Coast



The video should speak for itself. If you follow my blog at all you will be familiar with my thumbnails that I create as part of the process of creating an illustration. When I go about making the final drawing I use the approved thumbnail as a guide. I make changes and corrections along the way, which you can clearly see in the video when I erase and rework various parts as well as slim down the body and limbs. If all goes as planned, which it mostly did here, it comes together quickly so that I can move onto the next step in the process, the painting. Here is how the final painting turned out, you can compare the drawing with the painitng to see how they are interconnected...

Festering Mummy
Magic the Gathering - Amonkhet
14 x 10.2- Digital
© 2017 Wizards of the Coast

I will be sharing more about this piece when I finally get to the process post for it... which at I current pace will be sometime later in the year.

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, May 1, 2017

Zombic Spore - The Grand Bazaar of Ethra VanDalia

I have a new piece from my series of toned paper monsters! Today's monster is the Zombic Spore. The Elder Beast grows powerful and turns its eyes to the surface world. The Zombic Spores are the eyes and ears for the Elder Beast as it spreads its corruption up towards the Bazaar. If you have been in the sewers and dungeons below the Bazaar, you might want to have that rash looked at.

Zombic Spore
11 x 14 - Pencil on paper 
© 2017 Christopher Burdett

Zombic Spore - Drawing
11 x 14 - Pencil on paper
© 2017 Christopher Burdett
 
Here are all the other completed monsters for The Grand Bazaar of Ethra VanDalia: Aberrant Stilter, Belled Kreep, Corrupted Knight, Dight-Kin, Eau-de-nil Elder, Ethra VanDalia, Footman, Gray Wanderer, Gullet, Humgruffin Mother, Irritated Girasol, Judicator, Kiplorbic Animal Dealer, Lammergeier Transport, Myopic Riflemen, Nimsbane Curse Victim, Ophiomornous Bureaucrat, Petrous Blacksmith, Quincaillerie, Saint Marque, Smokestack, Thrice, Uncanny Scribe, Virulent Artificer, Xandrell Tree, Yote Arms Dealer, and Zombic Spore.
 
As an added bonus, I have some images of the line work and rendering process of this piece so that you can get a better idea of it taking shape.


Zombic Spore - Process © 2017 Christopher Burdett

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then...


For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 26, 2017

Festering Mummy - Amonkhet - Prints NOW AVAILABLE!

I have updated my store with Festering Mummy prints! Follow the link below to get your very own signed and numbered prints from Amonkhet, the newest expansion of Magic the Gathering. As always, these prints are limited to a print run of only 50 copies.

Festering Mummy
 
I could not be happier with prints and they are the first of my MtG prints to be produced from a new print shop I have been working with. Once I receive the my artist proofs for these I will be adding them to my store as well. Hopefully they will arrive in the coming weeks.

That's all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, April 17, 2017

Festering Mummy - MtG - Amonkhet

The entire set of Amonkhet, the newest expansion to Magic the Gathering, was spoiled last week. This means I can now share my card coming out as part of Amonkhet. I present you with the Festering Mummy...

Festering Mummy
Magic the Gathering - Amonkhet
14 x 10.2- Digital
© 2017 Wizards of the Coast


Nothing like getting to paint yourself as a rotting mummy lurching its way across the cursed sands of a distant world of magic and monsters. This was my first opportunity to directly use myself as reference in a Magic card and I believe I got in there the appropriate about of RAWR! A HUGE thanks goes out to Cynthia Sheppard for the Festering Mummy assignment!

While the final for this piece was digital, the original drawings associated with this piece will be available soon. Prints will be also be available soon. Finally, artist proofs will be available once the set is released and I have received them. Here is a look at the final card version of the Festering Mummy... 

Festering Mummy in handy dandy card form

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, November 1, 2013

Jasmine (Devourer) - Angel: Season 4

10 year ago (very strange typing that) when I was working on Angel and Buffy the Vampire Slayer I got to design the true form of the Devourer, or rather Jasmine, for Season 4 of Angel. At the time the character/monster was simply called "The Woman". Jasmine was played by the very talented and Joss Whedon favorite, Gina Torres. The idea was simple, MAGGOT ROT FACE... and I tried to do my best to make that happen. Here is how the final monster version of Jasmine looked on set as the puppet head I got to puppeteer on the show...

Devourer/Jasmine on set during filming Angel season 4
© 2003 - Somebody, but at this point I have no idea who...

The design was built off of photos we took when Gina Torres came for her life cast of her head. The design was very photoshopy but for what it was and the time I did it I do not find it now too cringe worthy. I did create a maggot brush while working on it to make the maggot layer a little easier. Here is how the final turned out...

Devourer/Jasmine final design
© 2003 Almost Human

There was another "less maggot" version of the design too. I am not sure anyone outside of production has ever here this second design...

Devourer/Jasmine "less maggot" design
© 2003 Almost Human

As an added bonus I have for you some shop photos of the head in progress. I was not responsible for  the sculpting and the majority of the painting on this particular piece.  I handled the design end and the care, maintenance, and puppeteering on set at the very end. Here is what the puppet head looked like before heading to set...

Devourer/Jasmine clay sculpture
© 2003 Almost Human

Devourer/Jasmine clay sculpture
© 2003 Almost Human

Devourer/Jasmine cast silicone puppet mid paint process
© 2003 Almost Human

Devourer/Jasmine cast silicone puppet mid paint process
© 2003 Almost Human
 
Devourer/Jasmine cast silicone puppet mid paint process now with hair work in place
© 2003 Almost Human

We used real maggots on set to add to the look and feel of the puppet head. For filming I was under the head in front of a green screen trying to mimic what Gina Torres previously filmed so they could comp the puppet features into the scene. Here are some more images from on set while filming and an idiot...

Devourer/Jasmine on set during filming Angel season 4
© 2003 - Somebody, but at this point I have no idea who...

Hey there 10 years ago me... you need to draw more. You have 10 years of hard work ahead of you so you been stop goofing around with a maggoty puppet and get to work...

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com