Showing posts with label Imperial Assault. Show all posts
Showing posts with label Imperial Assault. Show all posts

Monday, August 9, 2021

Designing the Fashion Forward Trandoshan

If you know me or my work at all, you will know of my love for Star Wars and, in particular, the alien reptilian species, the Trandoshans. For decades, the bounty hunter Bossk from the Empire Strikes Back was the beginning and end of what Trandoshans were. Over the years, the species was fleshed out, and more examples of these space lizards can be seen in various comics, toys, and cartoons. When I began working on the Fantasy Flight Star Wars games, I made it clear I wanted to paint as many Trandoshans as they would give me. What I didn't tell them is that I had a plan to establish a look at feel for the armor and attire for the Trandoshans I would illustrate. I am not sure if anyone noticed or cared, but I went about coming up with my take on a Trandoshan esthetic, and I wanted to use today's post to share what I had been working on and how the designs varied and what they meant. 

Everything began with a quarter-page illustration that focused on the AT-PT walker, but since it was described as having two Trandoshans in it, I quickly made them the piece's focus. Here is that piece.

AT-PT 
Edge of the Empire
7 x 10 - Digital
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

I do not recall how the Trandoshans were described, but I envisioned them as a scout group for a military-level operation. I don't think the Trandoshans had a standing military during the Empire, but if they did, I saw them wearing heavy armor, camouflage, and long, scaled armored coats. There is still some mix and match going on, but they are moving light in hostile territory with a walker for support. While I still like how this piece turned out, I knew my look for the Trandoshans was still not realized.

Trandoshan Hunter
Imperial Assault Summer Organized Play Kit
11 x 14 - Acrylic and pencil on board
Original - SOLD
© 2015 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

This piece, the Trandoshan Hunter, was where the look for the Trandoshans finally took shape. This was the second of my Trandoshan pieces for FFG and was the first to allow me the room and freedom to focus on the figures and attire and to explore their clothing and equipment. These pair of space lizards are very much in the vein of Boosk. They are hunters and prepared for anything. They are armored, have plenty of bags, pouches, and bandoliers, and have an array of weapons and devices on their gauntlets. I am pulling from established Star Wars motifs and styles as well as throwing on a lot of my design choices. I still look to this piece as a prime example of 'my' Trandoshans.

DXR-6 Disruptor Rifle
Imperial Assault - Core set
10.1 x 9 - Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Continuing what I had established, this piece, which highlights a rifle and not the figure, shows off some of the same design choices. Wires, cables, and lights adorn the powered gauntlets that likely bristle with hidden weapons. The layered shoulder and arm armor make a return and there are plenty of straps, bandoleers, and pouches for all your space lizard needs.

Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
14 x 11 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
Original - NFS
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While this Mercenary painting was my final contribution to the Star Wars games, it holds true to what I established. The armor and equipment should look familiar at this point. The focus of this piece, the knife, was something I wanted to work into most of the other paintings, but the knife was always lost due to which thumbnails were chosen or that, in the end the knife didn't work in the composition. Here it finally is out and upfront. I felt like Trandoshans would always have blades on them, especially the more villainous of their population.


While I was establishing a dominant look for the Trandoshans, I didn't want that to become the only look. Depending on the portrayal in the assignment, I wanted to give them each their own look and purpose.

Exploring Froz
Edge of the Empire - Suns of Fortune
12 x 14 - Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

For the Exploring Froz piece, I wanted to have a Trandoshan more in line with a scientist or first responder. The planet of Froz was completely decimated and these individuals are evaluating the destruction and looking for survivors. I imagined this Trandoshan to be wearing something lighter but still armored. They likely need to cover a lot of ground and will have to overcome many types of rugged terrain. The arms are exposed for easy climbing, but the body is still protected. Less about weapons and more about survival.

Fool Me Once
Star Wars Imperial Assault - Ahsoka Tano Ally Pack
14 x 11 - Acrylic and pencil on board
Art Director - Deb Freytag
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

In Fool Me Once, I wanted to depict two Trandoshans on the job. These two are working the starport and more for show than action. They have little to no armor, but they have their blasters, some straps and belts, and some gauntlets. They have a waist sash that has the colors of which Hutt employees them and to show off who controls the starport. If you will be paying bribes to get that illegal shipment in, you need to know who the credits need to go to.

Rival Explorer 
Digital
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While the piece was titled Rival Explorer, I wanted to depict a Trandoshan that was neither obviously good nor evil in their dress and depiction. They are merely a rival to the players in the game. This is a neutral depiction of a Trandoshan and should be an example of the non-warrior members of their species. Likely they are pulling influences from many other planets and species and whatever is better for function in the field.

Passk the Trandoshan
Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Lastly, we have Passk. He needed to be over the top and fancy. He needed to be very much not like the other Trandoshans that I have painted. I shared some of the design choices for this piece before, but the primary influence for it was the wild red outfit I had my Trandoshan wear in Star Wars Galaxies. The attire in the game was but a starting point, and I pushed it as far as I was allowed to get this look. It was a fun exercise. 

As an added bonus, here are a few images of me posing for Trandoshan reference. You might notice some similar elements in each image and how they translated into the final paintings.

Trandoshan Reference
Photos by Achsa Nute

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, January 13, 2021

Rancor - Star Wars - Process

Five years ago to the day, I worked on a Rancor painting for the Jabba' Realm expansion to Imperial Assault. Today, I am sharing with you the process and steps that went into making that painting. It is a little hard to believe that I made this painting five years ago, that it has sat in my blog queue folder all this time and all that I have done in these past five years. It feels like yesterday, and it feels like twenty years ago. To start things off, here is the final painting for the Rancor.

 
Rancor
Imperial Assault - Jabba's Realm Expansion
11 x 14 - Acrylic and pencil on board
Art Director - Deb Freytag
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

This was the second time I was asked to paint a Rancor for the Fantasy Flight Star Wars games. This time the Rancor needed to be depicted living its best life on its homeworld of Dathomir. That meant lots of red and lots of RAWRs. I have been more than acquainted with the Rancor since the summer of 1983, and it is a real treat to paint this particular Star Wars monster.
 
While I talk a lot about my process, always beginning reference, I am not able to share that reference. Much of it is pictures of me in my underwear, and no one needs to see that. When it comes to my work on Star Wars, I can employ my extensive collection of Star Wars toys to carry the bulk of the heavy lifting. It is not every project that you can open a box and have instant perfect reference for an assignment. While I have an idea for compositions and images in my head, when I use the toys as reference I can build little dioramas to better work things out, or I can position the figures into dozens of poses and arrangement as quickly as needed. Here is a look at some of the many photos that I used for reference for this painting.

 
Rancor Reference
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

With the reference collected, I can begin on thumbnails. I look at all my options, see what which are speaking to me, determine which work best for the assignment, and decide which I would like to actually paint. Typically, there are three to four winners, and they move onto becoming thumbnails. While some of the references is used nearly as is, some will be combined with other elements, edited, or in some way changed to make it work better. You must be aware that the reference is not perfect. While something looks correct in the real world, once it becomes a drawing or painting, it can begin to look awkward or wrong. Here are the four thumbnails that I submitted for this assignment.

Rancor Thumbnails
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

Option 'D' was selected, but I was asked to make some changes. For one, the planets/moons in the sky were too large and too dominant and they needed to be made smaller. The other issue was that the figure was crowding the chrome of the card that it was eventually going to be on. One of the problems with most of my work on the Star Wars properties was that I wanted all of my paintings to be up close and in the art's action. Most of the Star Wars games had many borders, numbers, information, and elements that cut into the art or overlapped it. This meant that there needed to be a lot of padding, especially at the top of the image, for the card's chrome to overlay. This meant that many of my thumbnails were updated to pull back from the subject matter and add a lot of padding around the figures. Here is my updated thumbnail, and you can see how much more room there is now around the Rancor.

Revised Rancor Thumbnail
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

This updated thumbnail was approved without further With an approved thumbnail, it was time to work on the final drawing that would be the blueprint for my painting. As mentioned many many times before, this is my favorite part of the process, and it often feels like the part I have the least time for. I have done things differently in my process over the past year to change that a little. But that is for another day and another assignment.

 
Rancor
Imperial Assault - Jabba's Realm Expansion
17 x 14 - Pencil on paper
Art Director - Deb Freytag
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

The drawing was approved without comment, and that meant it was time to start my painting. By this point, I had produced several traditional paintings for Star Wars, and some of the fear had begun to ease when beginning one of these pieces. I was still somewhat worried that I would ruin it all, but I was experienced enough to know what to do if I did ruin it. Here is a look at the process of the Rancor painting coming together from thumbnail to final approved painting.

Rancor Process
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

I got the painting to the point that I thought was done. It felt like it hit all the marks and with knowing how the painting would be used and printed, I figured I had all my bases covered. Here is the first version of the Rancor painting that I turned in.

Rancor Version 1
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

I don't remember any comments about the Rancor itself, and I don't see any difference in the painting - though I likely touched it all again, production wanted more done to the foreground and background. They wanted more pop, more detail, and they wanted it all to have more more more. I did as they asked because I am a professional, and you meet the requests of the client. I went back to the painting and pushed and pulled the background more. I added a lot more to the foreground and middle ground. For the most part, I just touched everything in the painting one more time to give it all a little more attention. As mentioned, I am not sure I did much or anything to the Rancor, after all, it is the star of the piece and got a ton of love and attention already. Here again, is the final painting of the Rancor that I submitted and was approved.

 
Rancor
11 x 14 - Acrylic and pencil on board
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 
 
Now, let us have a look at the final production card that my art appears on. It is a good thing that all that additional work that I did on the card really got to shine in the card and really made a difference to how the art looked. Oh well. It is out of my hands, and I did what I was asked to do.

Rancor card in a handy dandy form

The art was reused in another of FFG's Star Wars games a year or so ago. You see a bit more of the art, but it was printed so very, very small on the card. The extra work goes pretty much unseen here as well.

 
Rancor reprinted as part of the Out Rim game, making it even smaller.

Do not get me wrong. I did as I was asked, without complaint or concern, and it did result in a visually more complex painting that could be considered better. I only wish that the extra work was visible to those playing the game. Oh well, it is all a little late now!

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, August 10, 2020

Star Wars Outer Rim - The Return of the Rancor

I have for you today another instance of my Star Wars work showing up on another Star Wars product. This time around, I have for you Star Wars Outer Rim from 2019. I was alerted to it at Gen Con 2019 when people were remarking that my Rancor was in it. The Racor in question was initially painted in 2016 and saw use in the 2017 release in the Jabba's Realm expansion for Imperial Assault. Let's dive in and have a look at Outer Rim.

That's a nice big box with some lovely space battle action.

Ah! Now we are getting somewhere. There is a card with a tiny little image on it. Let's get closer!

There we are! That little red bit on the card is my Rancor painting. Oh well, My work has been printed smaller.

Lastly, here is the original Rancor illustration. Look how happy she is stomping around on Dathomir playing with the Sith Witches and having a grand time. Not all cooped up in the corner. Nobody puts Rancor in the corner.

Rancor
Imperial Assault - Jabba's Realm Expansion
11 x 14 - Acrylic and pencil on board
Art Director - Deb Freytag
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

That's all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

 
For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, May 27, 2020

Fool Me Once - Imperial Assault - Process

Way back in 2017, there was an Ahsoka Tano Ally Pack released for Imperial Assault, and in it was one of my paintings, Fool Me Once. Fool Me Once was painted in 2015 for an Imperial Assault miniature expansion that was eventually canceled. Hard to believe that it has been five years since I painted this, and it took two years for the art to be used. As with most of the art I have done for FFG and Star Wars, it always gets used and often reused, used again, and then repurposed for good measure. When this project came my way, I was so excited. Not only was I finally getting to do the main art for an expansion, but I was also creating the packing art and designing a Star Wars miniature. One of the few things that I have never been able to achieve in my career as an artist has been to design a Star Wars action figure. I got close a couple of times, but it never worked out. With this assignment, I thought I had finally done it. In the end, it didn't happen, but I designed it, so that kind of counts. Maybe a little. This would have been a fantastic Outer Rim Smuggler, but at the end of the day, it became Fool Me Once. Here is how the final painting for Fool Me Once turned out.

Fool Me Once
Star Wars Imperial Assault - Ahsoka Tano Ally Pack
14 x 11 - Acrylic and pencil on board
Art Director - Deb Freytag
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

As with nearly all of my paintings, I began the process with a photo shoot. I dressed up and posed for the Trandoshan guards and the Shistavanen (wolfman) smuggler hero. The painting needed to depict the hero sneaking through starport customs with illicit goods. In this case, it is the packaging for the Slave One X-Wing miniature that contained my Wookiee Gunner card. I also set up my Star Wars action figures in a little diorama to work out composition lighting. With all the reference collected, I began working on thumbnails. In the end, I submitted three options for this piece.

Fool Me Once -Thumbnails
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Looking back at these now, I am a little shocked that they went with option 'C.' Options 'A' and 'B,' to my eyes now, are way more dynamic and exciting. Five years on, I would have really liked to have painted option 'A,' that one is really cool with the slight dutch angle. Oh well, what is in the past is out of reach. They chose 'C,' and I painted 'C.' Now that I had an approved thumbnail, it was time to get started on the final drawing.

Fool Me Once - Drawing
Star Wars Imperial Assault - Ahsoka Tano Ally Pack
17 x 14 - Pencil on paper
Art Director - Deb Freytag
Original - SOLD
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

There were a couple of small edits that were requested with the drawing that I addressed on the paper and not digitally. You can see those edits in the animated process below. At the same time, i was working on the final drawing for the painting, I was working on the miniature design for the Outer Rim Smuggler. They did not require a full turnaround of the design, but they needed me to extend the figure past the borders of the painting. This was all simple enough, and it gave me a chance to do another drawing and finally design a Star Wars figure. We can now see how well that turned out. Here is the final miniature design for what would have been the Outer Rim Smuggler.

Outer  Rim Smuggler - Miniature design
Star Wars Imperial Assault
11 x 14 - Pencil on paper
Art Director - Deb Freytag
Original - SOLD
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

With all the pieces in place, it was time to work on the final painting. This time, I have included everything that went into the painting, from the thumbnail to the final painting, so that you can see how vital my thumbnails are to my process and the final painting. I work it all out from the beginning, and each additional step adds detail and refines the overall image.

Now is an excellent time to talk about graffiti in the final painting. This painting made it in just before Lucas Films put its foot down about artists writing things in the Star Wars written language of Aurebesh. Apparently, some artists were sneaking words into their paintings that were irrelevant to the work or the world-building. With all of my Aurebesh in my work, I have been world-building and adding a little something extra to the piece. You cannot read any of it at the size the art is printed. In the end, I was asked to blur the text out just a little and not to obliterate it since it only reads, "Yavin 4 was an inside job", "Down with the Empire," and "Hunt or be hunted." I will talk more on another day regarding all the Aurebesh in my Star Wars paintings and the story I was telling with assignments. A story that FFG and Lucas Film were never aware of.

All that said, here is the animated process of the painting coming together from the thumbnails to the completed painting.

Fool Me Once - Process steps
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Once the painting was finalized and approved, I needed to make the art that would have been used as the packing art for the Outer Rim Smuggler. With all of the miniature packaging, there is a painted figure of what the miniature looks like. This hero shot usually comes from the main art for the miniature pack, which is also the art that the mini is based on. Everything is consistent, and things can be reused. I digitally cut out the smuggler and did some digital cleanup of the art. To match the other sets, I smoothed out the painted texture because nearly all the packing art is digital and very smooth and polished. It was all a quick turnaround for the cleanup and did not take away from the original image. Here is what would have been the packing art for the Outer Rim Smuggler. 

Outer  Rim Smuggler - Packaging figure
Star Wars Imperial Assault
6 x 9.3 - Digital finish over Acrylic and pencil on board
Art Director - Deb Freytag
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

So much work for what ended up being a tiny little card in another miniature's expansion pack. This is the way of things, and so much happens long after the art is done and has little to nothing to do with all the work and time put into the assignment. Things changed, and at the end of the day, it was decided that this miniature set was not getting a release. Thankfully the art was used eventually. Here again, is the final art for Fool Me Once.

Fool Me Once
14 x 11 - Acrylic and pencil on board
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Here is how the art was eventually used. Another heavy crop and tiny print size. Thankfully the art was reused for the Star Wars LCG expansion of Desperate Circumstances, where it was printed larger and more of it was used. It took a while, but most art saw the light of day. That is much more than I can say about some of my work. But that is a conversation for another day.

Fool Me Once in handy dandy card form

Clever Distraction in handy dandy card form
 
That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, July 18, 2018

Tools for the Job - Star Wars - Process

Today on the blog I have for you the process and steps that went into a not so recent Star Wars character illustration produced for the Imperial Assault expansion, Jabba's Realm. The assignment called for an Aqualish to be selecting the right weapons for a pending mission. This was my first chance to illustrate an Aqualish and I had a blast doing it. Before we have a look at the process, here is how the final illustration turned out...

Tools for the Job
Star Wars Imperial Assault - Jabba's Realm
14 x 11 - Acrylic and pencil on board
Art Director - Deb Freytag
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

As always I started with reference photos and thumbnails. I wanted to do the bird's eye view composition from the beginning, but decided to do some more straight forward compositions too. It does not hurt to cover your bases. The size and limitations of the final card did have an effect on what I was going to do. The Imperial Assault cards tend to be VERY tiny. Here is how the thumbnails turned out...

Tools for the Job - Thumbnails
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Speaking of photo reference, here for your enjoyment are some of the images I was working with to create this illustration...

Tools for the Job - Reference photos
Photos by Achsa Nute

Thankfully thumbnail "C" was the winner since, as I said before, it was the one I wanted to do from the beginning. It was now time to get started on the final drawing. Not much to share about the drawing, I drew it, scanned it, and turned it in. If I remember correctly, there were no notes or changes needed. Here is how the final approved drawing turned out...

Tools for the Job - Drawing
Star Wars Imperial Assault - Jabba's Realm
17 x 14 - Pencil on paper
Art Director - Deb Freytag
Original - Available soon
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Time for painting! This one came together fairly quickly. Not drama or issues that I recall. The focus is all on the figure an the weapons, so the rest is kind of loose with all the detail on the subject. A quick and straight forward painting does not make for an exciting story on the blog. Hopefully the images can tell a better story of how this being created. Here are some images of the painting coming together in ten easy steps...

Tools for the Job - Process steps
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Please understand that the image looks more like the final image throughout the process, the photos I take during the process just do not do the painting any favors. Here is an animated progression of the painting so that you can better see the steps coming together...

Tools for the Job - Animated process
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

If you may or may not have noticed I made sure to put this Aqualish in some orange. Because Aqualish always look great in orange. Ponda Baba now and forever! Here again is how the final Tools for the Job illustration turned out as well as the final production card. If you missed it last year, the art was used on a different card which allowed it a bit more room to breath and show itself off. Always nice when that happens,

Tools for the Job
Star Wars Imperial Assault - Jabba's Realm
14 x 11 - Acrylic and pencil on board
Art Director - Deb Freytag
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Tools for the Job in handy dandy card form

That's all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, April 2, 2018

Shrapnel Rounds - The Return of Krash

Recently, one of my pieces from Star Wars Edge of the Empire has made an appearance over in Imperial Assault. While it has been severely cropped and adjusted a little I recognized it immediately. I present to you the newly named Shrapnel Rounds...

Shrapnel Rounds
Star Wars Imperial Assault - Heart of the Empire

Actually, this is the reverse of what usually happens. I will create a piece of work for an project and for whatever reason it ends up being weirdly cropped and you can hardly see the image and only later when it is reused do you get to see the whole thing. If you did not recognize the Shrapnel Rounds just have a close look at Krash's midsection...

Krash
Star Wars - Edge of the Empire: Mask of the Pirate Queen
9 x 12 - Acrylic and pencil on board
Original - SOLD
© 2015 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Krash is a little older piece of mine that kind of flew under the radar. You can read more about its announcement and process here on the blog. This was a fun one to work on and glad to see that it is getting a little more attention out there.

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, November 20, 2017

Clever Distraction - The Return of Fool Me Once

Last month I shared with you a newly released painting of mine for the Star Wars Imperial Assault Game, Fool Me Once. This painting was originally produced for a project that had been canceled, so it was in limbo waiting for the project. It found a home in the Ahsoka Tano Ally Pack, which is pretty cool. It also turned out, a month later, to have found a home in the newest expansion to the Star Wars LCG, Desperate Circumstances. This time around, it is called Clever Distraction, and you get to see a lot more of the art...

Clever Distraction
Star Wars LCG - Desperate Circumstances

It is nice to see so much more of the art this time around. The original usage of this art would have presented even more of it, but since that project is now gone, it is nice to see as much as we do now. Seeing any more of the art is an improvement of its usage in the Ahsoka Tano Ally Pack. Imperial Assault sometimes does not have a lot of room for the art, so when that happens, it is nice to see the art resurface where it can spread its elbows a bit. Here is the artwork on the Fool Me Once card...

Fool Me Once
Star Wars Imperial Assault - Ahsoka Tano Ally Pack

At the time this piece meant a lot to me and was going to be the realization of a life long dream, sadly the project was canceled. At least the art was eventually used, so it was not a total bust. Here again, is the final art that was used for Clever Distraction and Fool Me Once...

Fool Me Once / Clever Distraction
Star Wars Imperial Assault - Ahsoka Tano Ally Pack / Star Wars LCG - Desperate Circumstances
14 x 11 - Acrylic and pencil on board
Art Director - Deb Freytag
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com