Showing posts with label Star Wars: The Card Game. Show all posts
Showing posts with label Star Wars: The Card Game. Show all posts

Monday, August 9, 2021

Designing the Fashion Forward Trandoshan

If you know me or my work at all, you will know of my love for Star Wars and, in particular, the alien reptilian species, the Trandoshans. For decades, the bounty hunter Bossk from the Empire Strikes Back was the beginning and end of what Trandoshans were. Over the years, the species was fleshed out, and more examples of these space lizards can be seen in various comics, toys, and cartoons. When I began working on the Fantasy Flight Star Wars games, I made it clear I wanted to paint as many Trandoshans as they would give me. What I didn't tell them is that I had a plan to establish a look at feel for the armor and attire for the Trandoshans I would illustrate. I am not sure if anyone noticed or cared, but I went about coming up with my take on a Trandoshan esthetic, and I wanted to use today's post to share what I had been working on and how the designs varied and what they meant. 

Everything began with a quarter-page illustration that focused on the AT-PT walker, but since it was described as having two Trandoshans in it, I quickly made them the piece's focus. Here is that piece.

AT-PT 
Edge of the Empire
7 x 10 - Digital
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

I do not recall how the Trandoshans were described, but I envisioned them as a scout group for a military-level operation. I don't think the Trandoshans had a standing military during the Empire, but if they did, I saw them wearing heavy armor, camouflage, and long, scaled armored coats. There is still some mix and match going on, but they are moving light in hostile territory with a walker for support. While I still like how this piece turned out, I knew my look for the Trandoshans was still not realized.

Trandoshan Hunter
Imperial Assault Summer Organized Play Kit
11 x 14 - Acrylic and pencil on board
Original - SOLD
© 2015 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

This piece, the Trandoshan Hunter, was where the look for the Trandoshans finally took shape. This was the second of my Trandoshan pieces for FFG and was the first to allow me the room and freedom to focus on the figures and attire and to explore their clothing and equipment. These pair of space lizards are very much in the vein of Boosk. They are hunters and prepared for anything. They are armored, have plenty of bags, pouches, and bandoliers, and have an array of weapons and devices on their gauntlets. I am pulling from established Star Wars motifs and styles as well as throwing on a lot of my design choices. I still look to this piece as a prime example of 'my' Trandoshans.

DXR-6 Disruptor Rifle
Imperial Assault - Core set
10.1 x 9 - Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Continuing what I had established, this piece, which highlights a rifle and not the figure, shows off some of the same design choices. Wires, cables, and lights adorn the powered gauntlets that likely bristle with hidden weapons. The layered shoulder and arm armor make a return and there are plenty of straps, bandoleers, and pouches for all your space lizard needs.

Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
14 x 11 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
Original - NFS
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While this Mercenary painting was my final contribution to the Star Wars games, it holds true to what I established. The armor and equipment should look familiar at this point. The focus of this piece, the knife, was something I wanted to work into most of the other paintings, but the knife was always lost due to which thumbnails were chosen or that, in the end the knife didn't work in the composition. Here it finally is out and upfront. I felt like Trandoshans would always have blades on them, especially the more villainous of their population.


While I was establishing a dominant look for the Trandoshans, I didn't want that to become the only look. Depending on the portrayal in the assignment, I wanted to give them each their own look and purpose.

Exploring Froz
Edge of the Empire - Suns of Fortune
12 x 14 - Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

For the Exploring Froz piece, I wanted to have a Trandoshan more in line with a scientist or first responder. The planet of Froz was completely decimated and these individuals are evaluating the destruction and looking for survivors. I imagined this Trandoshan to be wearing something lighter but still armored. They likely need to cover a lot of ground and will have to overcome many types of rugged terrain. The arms are exposed for easy climbing, but the body is still protected. Less about weapons and more about survival.

Fool Me Once
Star Wars Imperial Assault - Ahsoka Tano Ally Pack
14 x 11 - Acrylic and pencil on board
Art Director - Deb Freytag
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

In Fool Me Once, I wanted to depict two Trandoshans on the job. These two are working the starport and more for show than action. They have little to no armor, but they have their blasters, some straps and belts, and some gauntlets. They have a waist sash that has the colors of which Hutt employees them and to show off who controls the starport. If you will be paying bribes to get that illegal shipment in, you need to know who the credits need to go to.

Rival Explorer 
Digital
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While the piece was titled Rival Explorer, I wanted to depict a Trandoshan that was neither obviously good nor evil in their dress and depiction. They are merely a rival to the players in the game. This is a neutral depiction of a Trandoshan and should be an example of the non-warrior members of their species. Likely they are pulling influences from many other planets and species and whatever is better for function in the field.

Passk the Trandoshan
Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Lastly, we have Passk. He needed to be over the top and fancy. He needed to be very much not like the other Trandoshans that I have painted. I shared some of the design choices for this piece before, but the primary influence for it was the wild red outfit I had my Trandoshan wear in Star Wars Galaxies. The attire in the game was but a starting point, and I pushed it as far as I was allowed to get this look. It was a fun exercise. 

As an added bonus, here are a few images of me posing for Trandoshan reference. You might notice some similar elements in each image and how they translated into the final paintings.

Trandoshan Reference
Photos by Achsa Nute

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 21, 2021

Trandoshan Mercenary - Star Wars - Process

Today I have you the process and steps that went into my Trandoshan Mercenary painting for the Star Wars LCG set, Aggressive Negotiation. Before we get to that, I wanted to share some thoughts about the significance of this piece. This painting was the very last Star Wars illustration that I produced for Fantasy Flight Games. In fact, this was the final painting of any kind that I created for that company. At the time, I am not sure if I knew it would be, but deep down, I think I might have. I was not originally going to take this assignment. I had gotten into the habit of turning down anything that they offered, but Erik Dahlman specifically wrote this card for me and requested me by name. So I took the job. I had long remarked my wishes to paint a Trandoshan wielding a vibroblade, and there was finally an opportunity in the game for it, so Erik made sure I got that chance. You can't say no to that. 

I had been drifting away from FFG for a while at this point, and I knew it was only a matter of time that I would full severe ties. My opinion of freelance work, in general, was already changing and my attentions were beginning to be solely directed at The Grand Bazaar of Ethra VanDalia. When I started working with FFG in 2009, I never imagined the opportunities and projects I would work on, the fantastic art directors I would work with, and the exposure my work would receive. There were a lot of fun times, but in the end, there was only so long I could keep returning to them for work. If I was going to have a final painting with them, I am glad it was this one. If you are familiar with me, my work, or this blog you know my love for lizard monsters. The Trandoshan bounty hunter, Bossk, is my favorite Star Wars character and I have created many Trandoshans for the FFG games. So at the end, there was one last space lizard monster to paint.

In addition to this being my last painting for FFG, this was the last time I produced a traditionally painted image. I had been shifting back to digital work for my client work, and for my personal work, it has become exclusively a combination of colored pencil, white acrylic, and black ink on paper. If I was going to have a final traditionally painting, for the time being, I am also glad it was this one. I really felt like I was beginning to find a sweet spot with the materials. At the end of the day, I draw when I make art. It might be a pencil, digital stylus, or brush, but I am always drawing. With this painting, I finally felt like I was painting. There are marks that I was making with the brush, and I was laying paint down in new ways. I was really excited by what I did in this piece, which is why I am not parting with it. 

Time to talk about making this final Star Wars painting! To start things off, here is a look at the final version of the Trandoshan Mercenary.

Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
14 x 11 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
Original - NFS
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

With all of my creations, I started with reference. Since I am not in my underwear this time, I can actually share some of the images that my wife took of me acting out my best space lizard life. At some point, I will talk about and share with you the look and feel that I was creating my Trandoshans in the various Star Wars games. I really wanted them to have a related look and feel. I was doing my own Trandoshan world-building in the paintings I was doing for FFG. Here is a selection of reference photos for this painting.

Trandoshan Mercenary - Reference
Photos by Achsa Nute

Now that I had reference, it was time to work up some thumbnails. One of the significant challenges with designing card art for FFG was the large amount of chrome the cards have. There were card elements that could potential be encroaching on nearly every side of the card, but we always somehow made it work. It sometimes left you with a painting with a lot of dead space on parts of the composition, but in the end, the card looked good. I knew I was cutting it close with these, but I always tried to push my compositions to see what I could get away with. Here are the thumbnails that I submitted.

Trandoshan Mercenary - Thumbnails
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Option 'B' was approved without changes, and I was given the go-ahead to move forward. I was rather surprised I didn't need to adjust anything, but excited that I could produce an image that better fit the surface I was working on. I got to work on the drawing and submitted it soon after the thumbnails were approved.

Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
17 x 14 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

The drawing was approved as well, and I was ready to start on the final painting. Wait, no, stop everything. At the last second, I was asked to shrink the entire image and add a lot of bleed to the top and sides. This came late in my process, and so the edits were made digitally to the drawing as I prepped it for the painting process. In the following animated process, you can see the two stages of the drawing and how much it needs to be reduced. This resulted in a lot more empty space on the sides and top, but as I mentioned before, it allowed all the chrome of the card to sit nicely over the image.

Trandoshan Mercenary - Process
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

I apologize for the darkness of some of the process shots. It was challenging to get good photos of my work as it is taking shape. The lighting is never perfect; the surface is often wet, which results in dark images with distracting glare. Hopefully, it gives you enough of an idea of how my paintings take shape.

My takeaway from this piece is to always paint as if it is your very last painting. Give the work your all. Commit yourself to the fullest and constantly push to do better. In the end, that painting very much may your last painting, and it better be a damn good one if there will be no more after it. 

Here again is the final painting for the Trandoshan Mercenary and the final card it appears on. Once it is cropped and placed with the chrome, it looks great, and this may be the best printed of my traditional pieces. At least, I think so. While the painting was made in 2016 and the work was released in 2017, now, in 2021, this marks an end of an era. I have no more Star Wars work, or FFG work in general, to share with you. Reprints of my work may surface at some point, but for now, we close the book on this period in my working career.

Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Trandoshan Mercenary in handy dandy card form

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, July 8, 2020

Hunter in the Night: Star Wars LCG - Process

Way back in 2016, a card that I painted in 2015 was released in the Star Wars LCG expansion, Meditation, and Mastery. Jump ahead to 2020, and I now have the time and energy to look back at this piece and talk about what went into making it. This assignment for Hunter in the Night was to depict a scared Chadra-Fan fleeing from a cloaked figure on the moonlit streets of Mos Eisley or some other city on Tatooine. Since this was an objective card, the final image would be a long narrow sliver of a scene. I have painted one of those before, and since that one was digital, it was not an issue. Since I was painting this one traditionally, I didn't want to paint a strangely sized painting that would be hard to frame and scan. I reached out to production to check that it would not be an issue if I painted the image to the dimensions I wanted, as long as everything they needed was within the cropping area that would be on the card. In the scheme of things, as long as the client is getting what they need and want, the actual size and area of the painting really does not matter, but it is good to have open communication so that they are not surprised at the end. First, here is the final full version of Hunter in the Night.

Hunter in the Night
Star Wars LCG - Meditation and Mastery
11 x 14 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

I, of course, started things off with a reference shoot and thumbnails. This was an enjoyable piece since I could dig deep into my collection of Episode One toys and use several Star Wars Micro Machines pieces as environmental references. Star Wars toys turned into a Star Wars painting for the Star Wars card game. Here are the thumbnails that I submitted for this assignment.

Hunter in the Night - Thumbnails
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While we are on the subject of reference and photoshoots, here are some of the images that I took and made to use in the creation of this painting. This first image is of the Star Wars playset I used as a reference for the nameless city on Tatooine depicted in the painting (it is TOTALLY not Mos Eisley, *wink wink*). These playsets were invaluable since they are based directly on the background seen in Episode One, and they help address perspective and lighting. I took many of these images with several playsets and merged them together for the final reference collages. 

Hunter in the Night - Reference image

Speaking of reference collages, here are the three final reference images used to create the thumbnails and eventually, the drawing and painting. These are a combination of still from Star Wars, playset images, photos of myself acting out the aliens, and action figure reference. I created something like this for nearly all of my Star Wars assignments, and to one degree or another, I use this technique for all of my work. At this point in my career, since I have done so much of this, I often work up the ideas and forms while I freehand the thumbnails from my head. The environmental pieces for The Grand Bazaar of Ethra VanDalia were all created from scribbling and sketching in my head. This is only possible after years of working with loads of reference and observing the world around us.

Hunter in the Night - Reference collage

After the thumbnails were completed and submitted, production selected option 'C' without any notes. This meant I was ready to flesh out the final drawing based on the selected thumbnail. I add details, make adjustments, and get the image to where it needs to be so that I can paint it. Here is the final drawing for Hunter in the Night.

Hunter in the Night
Star Wars LCG - Meditation and Mastery
17 x 14 - Pencil on paper
Art Director - Taylor Ingvarsson
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

The drawing was approved without notes, and it was time to start painting. Here is an animated process for this painting coming together. While it was a straightforward piece, some was pushing and pulling along the way to hit the right tone and to get the color where it needed to be for a night scene.

Hunter in the Night - Process

The painting was approved, and another one was wrapped up. I submitted two versions of the file to the client; one was the image at full size, and the second of the cropped version for the card. I believe that I could have simply submitted the cropped version, but I was being generous and allowed them access to the entire painting that I painted. Here again, is the whole painting for Hunter in the Night.

Hunter in the Night
11 x 14 - Acrylic and pencil on board
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

As you can see, the final crop for the card omits much of the painting. While I could have painted what you see on the card, I didn't want to create an image with these dimensions, and some of my favorite aspects of the painting are not visible on the card.

Hunter in the Night with intense cropping action in handy dandy card form

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, February 4, 2019

Scum and Villainy Adversary Deck - The Return of the Mon Calamari

I keep stumbling across instances of my Star Wars illustrations being reused on various other Star Wars projects. This time around I have for you the Scum and Villainy Adversary Deck from 2014. It has been under my radar for nearly five years, so it is going to be the first I share. The adversary deck sees the return of the Mon Calamari arms smuggler that I originally painted in 2013 for the Hidden Cache card from the Edge of Darkness expansion for the Star Wars LCG. Here is a look at the new incarnation of the art as the Arms Dealer...

Arms Dealer
Scum and Villainy Adversary Deck
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

If for some reason you are hunting down Scum and Villainy Adversary Deck to complete your collection of my work, here is an image of the front of the packaging so that you can get the correct one...

 Scum and Villainy Adversary Deck - For all your scum and villainy needs

Lastly, here is the original illustration for Hidden Cache. When this piece is reused, it is usually heavily cropped. We will see the opposite of this cropping later this year when this piece is reused again. More on that when it finally happens.

Hidden Cache
 Edge of Darkness LCC Expansion
10 x 6.5 - Digital
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, October 4, 2017

Fortified Holding Cells - Star Wars: Ancient Rivals - Process

Today I have the steps and process that went into my Fortified Holding Cells card for the Ancient Rivals expansion of the Star Wars LCG. I first announced this piece about a year ago, and it is well past the appropriate time to share the process. Here is how the final Fortified Holding Cells painting turned out...

Fortified Holding Cells
Star Wars LCG - Ancient Rivals
11 x 14 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

This was my first opportunity to work on a Talz, so I was pretty excited about that. Anytime I get to work on an original Star Wars alien or sneak one into the background, I am happy. As with all my work, I started things off with some thumbnails...

Fortified Holding Cells - Thumbnails
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While option 'A' was the winner, I was asked to flip the piece horizontally. It apparently fit the card template with all its chrome better flipped. With a click of a button, the thumbnail was flipped and approved, and I would get started on the finalized drawing.

Fortified Holding Cells
Star Wars LCG - Ancient Rivals
17 x 14 - Pencil on paper
Art Director - Taylor Ingvarsson
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

This was a really straightforward piece. I had lots of reference, I knew what needed to be done, and there wasn't any huge unknowns or crazy aspects to this piece. It came together quickly, and it was just a matter of being in my chair working on getting it done. Here is a look at the painting coming together in 14 steps. As with all my paintings, I work back to front, touching the entire painting as I go.

Fortified Holding Cells - Process steps
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While I really like this piece, I am still concerned it looks too static and motionless. The other thumbnails always read better to me and conveyed more motion. For reference, I pounded on a wall while being photographed to get some good images of the desired action. I picked the ones that I felt worked best for action for the composition and worked in the limitations of the template. Looking back now, maybe the other two have more action? Or maybe not. Hindsight is not always 20/20. The splatter of blood adds a lot of movement, which is a plus.

Here is an animated process progression of the painting coming together so that you can better see the change from step to step. There is always a certain level of color and clarity issues when I take images of my paintings with my phone. But I don't think it distracts enough to get the point across.

Fortified Holding Cells - Animated progression
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

There were no notes of changes after the painting was turned in, which is always lovely. Here again, is the finished painting as well as how it looks on the production card it was made for...

Fortified Holding Cells
Star Wars LCG - Ancient Rivals
11 x 14 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Fortified Holding Cells in handy dandy card form

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, August 7, 2017

Trandoshan Mercenary - Aggressive Negotiation - Star Wars LCG

Just in time for Gen Con I am happy to share with you a newly released painting for the Star Wars card game. With the arrival of my contributors copy of Aggressive Negotiation, the newest expansion to the Star Wars LCG, I can now share my Trandoshan Mercenary with you...

Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
14 x 11 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
Original available at Gen Con 2017 - August 17-20
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 
 
Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
17 x 14 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
Original available at Gen Con 2017 - August 17-20
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games
 
This piece is special to me for a couple reasons. First, it my be my favorite traditionally painted piece that I have done for Star Wars on a craft level of putting paint on a surface. I am really really happy with how the paint went down and what I did with the paint to achieve the finished product. Second, this card was specifically designed and put into to the game for me by the designers of the Star Wars card game! I had mentioned here on the blog several times about my attempts to get a big knife in the hands of a Trandoshan in a painting have never worked out. Well, Erik Dahlman over at FFG took notice and made sure there was a Trandoshan with a knife card with my name on it in a set. Can't beat that! Thanks Erik!

Trandoshan Mercenary in handy dandy card form

If you are attending Gen Con 2017, August 17-20, be sure to swing by Artist Alley Table 27 to see this piece in person when it makes its debut! Look for the process and steps that went into making this painting here on the blog in the coming months.

That is all for another exiting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, April 12, 2017

Chewbacca - 2016 Store Championship Kit - Process

Today I have for you the process and steps that went into my Chewbacca painting that was created for the 2016 Store Championship Kit of the Star Wars LCG. I first shared this piece with you last November of 2016, and I painted it in August of 2015. Here is how the final painting turned out...

Chewbacca
Star Wars LCG - 2016 Store Championship Kit
11 x 14 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
Original - SOLD 
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

This was my second Chewbacca assignment in the same year, and I had learned a lot from the first one. Approaching this second painting, I wanted the likeness to be better, and I wanted the overall feel to be more Star Wars-y. The latter was definitely helped by the fact the piece needed to depict a moment from Return of the Jedi that happened just off-screen. The assignment called for the depiction of Chewbacca tossing the AT-ST driver out of the cockpit as Chewies Ewok friends prepare to go after the remaining driver inside the walker. Seems pretty straightforward and fun! As I did my research of this scene in the Return of the Jedi, I noticed several details I never really gave any attention to before. One, even though Chewbacca and the two Ewoks swing over to the AT-ST on a vine together you never see them on the top of the AT-ST while Chewbacca is opening the hatch and reaching in and two, the Ewoks weapons change from the moments before they swing over to the AT-ST and the scenes where they are attacking the driver inside the AT-ST. Funny what you notice once you watch a single scene over and over and over and...

Once I reviewed my film reference, I shot some photo reference using myself for all four characters and got to work on some thumbnails. Here's how those thumbnails turned out...

Chewbacca - Thumbnails
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Option "A" was the winner, and I was given the go-ahead to move forward on the final drawing, granted that I add little more bleed. No matter how much bleed I put on this piece I am always asked to add more. Here is how the final drawing turned out...

Chewbacca
Star Wars LCG - 2016 Store Championship Kit
14 x 17 - Pencil on paper
Art Director - Taylor Ingvarsson
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

The drawing was approved without comment, and it was now time to get to work on the final painting. This painting, except for one part, was straightforward and really fun to work one. The one part that was rather difficult and caused a lot of problems was Chewbacca. The background and the AT-ST were a lot of fun to work on, and the rest came together with little effort. Unfortunately, Chewbacca made up for all that easy painting with a lot of stress and hard work. Here is the painting taking shape, it should be obvious where things go wrong once I get to painting Chewie...

Chewbacca - Process progression
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

As you can clearly see, Chewbacca got really beefy and weird, and his face went into some really weird directions before I had to step back and paint it out and start over. Not sure how is body mass got all bulky and out of shape, but it happened gradually, and then it was just all wrong. His face may have been off since the beginning, but along the way, it got way worse. As I have said many times before here on the blog, you need to step back, look at your work objectively (which can be really really hard), and correct the things that need correcting. It should not be up to your art director to tell you to fix all the things that are not working or that are at 75%. You need to be able to look at your work and be able to go back in and address things if they have gone wrong or are not working. Part of the job. Here is an animated process of the painting coming together so that you can better see the edits to Chewie that I did...

Chewbacca - Animated process
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While I was working on fixing Chewbacca's face, I made an image file using all my reference to compare it to my painting to figure out what was not working and how to get it to be more of a likeness to Chewbacca. Always interesting how subtle moments and slight changes to proportions can make or break a likeness. This took a bit of work and a lot of studying to get it across the finish line. Even though the viewer might never know about the trails and tribulations that go into some of these paintings, hopefully, the hard work pays off in the end. Here is a real glimpse behind the curtain at what goes on to make my paintings...

Getting the face correct

I happened to take a photo of my work space as I was fixing Chewbacca. The controlled chaos that is where I paint...

Work space while working on Chewbacca circa August 2015

Once again, here is the final painting as well as the final production card...

Chewbacca 
11 x 14 - Acrylic and pencil on board
Original - SOLD 
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Chewbacca in handy dandy card form

That's all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com