Friday, January 29, 2021

Infected By Art 8 - The Grand Map of the Bazaar of Ethra VanDalia

This week I received my copies of Infected By Art 8. It is a gorgeous publication filled with fantastic art. It is an honor to be included in it. IBA8 is special for me because as I was finishing up working on The Grand Bazaar of Ethra VanDalia, I only had a single new piece of art that I felt was deserving to be submitted. Since I had nearly completely stepped away from freelance work in the last push to finish the writing for the book, I simply didn't have any new art. No new art save for the map of the Grand Bazaar that I completed in 2019. Instead of waiting a year, I decided to go ahead and submit the single piece, and to my surprise and excitement, it made it in. A huge thanks go out to William Cox, Jon Schindehette, Art Order, and the jury of IBA8 for their work on this stellar tome of art. Here are some images of the book at my selected work.

 
Infected By Art 8 - IX variant cover and standard cover

The Grand Map of the Bazaar of Ethra VanDalia on the page in all its glory

The beautiful work that I get to share the page and spread with

 
The Grand Map of the Bazaar of Ethra VanDalia 
30 x 20 - Pencil, acrylic paint, and ink on paper
 © 2019 Christopher Burdett

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, January 27, 2021

Shifting Shadow - Magic: the Gathering - Process

Today I have for you the process and steps that went into making my Shifting Shadow painting from the Magic the Gathering Commander 2017 set. It has been a while since it was released, and it has finally risen to the top of the queued blog posts. This was an enjoyable piece to work on, and I was asked to raise my game on this one, which I am happy to say I was told I did. It also marked the last card I did for a few years, which is the way of things sometimes. I have since painted more cards, but this has remained a fan favorite. To start things off, here is the final painting for Shifting Shadow.

 
Shifting Shadow
Magic the Gathering - Commander 2017
14 x 10.2- Digital
PRINTS available at OMA!
ARTIST PROOFS available over on my web store! 
 © 2017 Wizards of the Coast
 
The assignment was straightforward enough. Tiny lizard casting the shadow of a giant scary dragon. Simple enough, right? As I came to find out, it was not as easy I thought it would be. Once I received the assignment, I got to work on some thumbnails of a tiny lizard casting a shadow of a giant dragon and sent them in. These are my thumbnails for Shifting Shadow.

Shifting Shadow - Thumbnails
 © 2017 Wizards of the Coast

You may have guessed it already, but all of these thumbnails were flatly rejected. This is a rare occurrence for me. Typically, a thumbnail(s) is approved as it, or one is selected, and some modifications are requested. These, on the other hand, were all turned down. Production felt they all appeared as if the tiny lizard was confronting a large dragon off-screen, and we see the shadow of that dragon. I was asked to explore different angles and focus on the shadow emanating from the tiny lizard. I got to work on more thumbnails. Since the first batch was wholly rejected, I made sure to explore as many options as possible and submitted double the original thumbnails. Here are my round two thumbnails.

Shifting Shadow - Thumbnails round two
 © 2017 Wizards of the Coast

Thankfully, this time around, one of them was selected. As you can see, option 'G' was the winner. I was given the go-ahead to move onto the next phase of my process. While it was great to have an approved thumbnail, this was not one of the ones I really wanted to take to final. First, never submit a thumbnail you are not willing to take to final because that will always be the one selected. I was more than prepared to take any of these to final. I was a lot more excited about options 'B' and 'F.' I made this known to production when I submitted them, but alas, 'G' was selected. I really felt that the other two really drove home how tiny the dragon one, and I felt seeing the shadow directly coming from the lizard took any confusion out of the image. This did mean that the cast shadow was not very large either, and in the end, it is likely why 'G' was selected. It not only had the tiny lizard, but it also had a much larger shadow. This is the way of things, and you go with what production requests.

Now that I had an approved thumbnail, it was time to create the finalized drawing. Here is the final drawing that I submitted.

 
Shifting Shadow - Drawing
Magic the Gathering - Commander 2017 
17 x 14 -Pencil on paper 
Original - SOLD
© 2017 Wizards of the Coast
 
The drawing was approved without comment, and I was set to begin the painting. Before that, I created a tonal study to make sure I had a better idea of the overall piece's value structure. Here is that tonal study.
 
 
Shifting Shadow - Tonal Study
Magic the Gathering - Commander 2017 
17 x 14 -Pencil on paper
Original - SOLD 
© 2017 Wizards of the Coast
 
Approved drawing and tonal study in hand, it was time to paint. I researched some lighting and chroma options so that I could elevate my color selection for this painting. I was asked to do so, and that is what I aimed to do. I have mentioned time and time again here on the blog the importance of doing the work on the front end of a painting or drawing. Get your reference, work out the composition and image in thumbnails, make sure the drawing is strong, and then, and only then, will you start on the final piece. While I have color and lighting in mind going into a piece, I often work really sloppy at the underpainting stage to see what works and hope for happy accidents. With the Shifting Shadow, I had all of the lighting and color locked in before I began and it made for a much more straightforward and effortless painting. I had very few descions to make while working. I simply needed to spend the time required in my chair to make all the needed marks and refinements. Here is a look at the painting taking shape.
 
Shifting Shadow - Process
 © 2017 Wizards of the Coast

The painting was approved without edits and I even heard from my art director how pleased they were with it and how I checked off all the boxes and hit all of their expectations. That said, I would not have new cards released again until 2020. As I said before, that is just the way of things. Here again is the final for the Shifting Shadow and the card in all its glory.

 
Shifting Shadow
 
Shifting Shadow in handy dandy card form

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, January 25, 2021

More Selected Recent Artist Proof Drawings

Today I have for you a selection of recent artist proofs that I added drawings to their backs. If you are interested in getting any of these for yourself, just follow the links to my store. Enough promotion, here are some drawings! 

 
The Ancient Carp has finally gotten itself out of the water finally.

 
Continuing to try to make the Portent interesting for myself and the person who purchased it.

 
The Sailback out getting a look at its territory. 
 
 
Another cobra. This one has gotten surprisingly popular lately.

 
The mummy/zombie has always been popular.

 
The peacock is in flight for fun and adventure.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...   

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 22, 2021

Beasts of Flesh and Steel - The Return of Jybril and Rythcallocer

It is inevitable at some point in your career as a tabletop gaming artist that your work will be reprinted and reused by your clients. As evident on this blog, a good deal of my art sees second, third, and even a fourth or five printing on various cards, books, and more. While much of the time, I stumble over the reprints of my work. I am notified by fans, or I am credited on a project on BoardgameGeeks. Occasionally, much to my surprise and delight, the client sends me a copy of the reprinted work. Towards the end of 2020, the good folks at Monte Cook games did just that. While they are known for their sprawling futuristic world of Numenera, they recently created new 5th Edition (Dungeons & Dragons) stats for a book's worth of monsters and released them as Beasts of Flesh and Steel. I could not be more excited to see that two of my monsters, the Jybril and Rythcallocer, made it into the book.

 
Beasts of Flesh and Steel

 
The freaky shark monsters, the Jybril.
 
 
The scuttling favorite of mine, the Rythcallocer.
 
If I still played D&D, I would be instantly pulling from this book to include them in my game and keep my players guessing and afraid. While I support all gaming universes, I learned D&D first, and it will always be my home universe to go to when I think of gaming. So it is exciting to see other games acknowledging the presence that D&D has in the industry and allowing a wider range of players to use their creations in their games. It also means potential new players might now discover and try out Numenera. It was not a random decision to create a D&D stats guide for the Grand Bazaar of Ethra VanDalia. My gaming heart will likely always live in the Realms. Here again, are the final paintings for the Jybril and Rythcallocer.

 
Jybril
12 x 9 - Acrylic and pencil on board
 Original - SOLD
© 2015 Monte Cook
 
 
Rythcallocer
12 x 9 - Acrylic and pencil on board  
Original - SOLD  
© 2015 Monte Cook

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, January 20, 2021

Infected By Art Volume 9 Selected Work

I am happy to announce that I have had a piece selected for inclusion in Infected By Art Volume 9. I really love IBA, and it is a real honor to be included with so many other great artist and their work. You can see a full list of the art included in IBA 8 over on their website. As I said, lots of great work! As far as my work, Vexed Beanmonger, from the upcoming The Grand Bazaar of Ethra Dalia - In the Black, was selected.

 
Vexed Beanmonger
The Grand Bazaar of Ethra Dalia - In the Black
11 x 14 - Pencil, ink, and acrylic paint on paper
Original - Available
© 2020 Christopher Burdett

You can never know what will or will not make it into a juried event, and it is always interesting to see what does make it through the selection process. While I like this piece a lot, I was a little surprised that it beat out pieces such as the Articulate Polyplot or my Magic the Gathering work. I then remembered that this was the first piece that I could complete after the COVID19 pandemic began. I think it is only fitting that this particulate piece was selected. It is the work that got me back to the drawing table and able to make art again.

If you are curious, here is everything that I submitted for consideration in IBA 9. Congrats to everyone that made it in, and a huge thanks to the jury and to Bill Cox for all his work in making IBA a reality. I can't wait to see the completed book first hand!

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 15, 2021

Lizardfolk Miniature - The End of a 25 Year Journey

I have something special for you today. It is not every post that I can share the end of a twenty-five-year journey. Before I get ahead of myself, the main reason this post exists is that a miniature has been made that is based on the Lizardfolk painting I produced for the Dungeons & Dragons supplement, Volo's Guide to Monsters. While you may be familiar with this piece, from the first time I posted it or the process of its creation that I posted, let's begin with looking at the final painting.

 
Lizardfolk
Dungeons & Dragons - Volo's Guide to Monsters
11 x 14 - Digital 
Art Director - Kate Irwin 
© 2016 Wizards of the Coast LLC
 
This is still one of my favorite pieces that I painted for this book, and upon its completion, I was told that it was highly likely that it would eventually become a miniature. I was told that production was excited about it becoming a miniature, which meant it was possibly going to happen. Over the past few years, I was patient. I continuously checked the galleries of every released set of miniatures, and finally, after five years of waiting, my Lizardfolk is now a miniature. Here is the miniature in all its plastic glory.

 
Lizardfolk Miniature

 
Lizardfolk Miniature Turnaround

Why is this so special, or should I say more special than any other time one of my pieces or designs becomes a miniature? Well, that is where twenty-five years comes in and my love for reptilian monsters. From the space lizard Bossk from Star Wars, the Lizardmen from Dungeons & Dragons, or the snakes I had as pets as a child, my formative years were filled with reptiles. To this day, I would rather paint and draw scaly creatures over all others, even insects, which is saying a lot. 

While I was aware of Dungeons & Dragons from its early days, I didn't start playing it until Second Edition. A group of people I had considered friends were playing, and I was eventually brought into the game. None of the payer races or types really struck a chord with me, but by chance, I was shown more options with the Complete Book of Humanoids, and that changed everything. I played frog creatures, dinosaur creatures, but first and foremost, I played a Lizardman by the name of Targus. 

Through Targus, I went on many adventures and annoyed my fellow players to no end. I played Targus as an innocent alien, a being ignorant to the world of man and elf. He didn't really understand shops, buying things, and money. He didn't understand cooking food and why everyone else didn't begin feasting once an animal or man was slain. I played Targus the way I thought a Lizardman would around a group of elves, dwarves, and men. I had fun, and eventually, I was pressured to roll up a dwarf. I made sure they wished for Targus's return. 

Naturally, I drew most of my characters back then. I depicted Targus twice on paper, once as a freshly found warrior of the swamp and later as a more mature team member. I always preferred my first version of Targus. In 1996 Targus was born, and in 2016 when I was asked to depict the new playable Lizardfolk, I was so excited. It meant I could now shape how people saw their liard character, and I could paint Targus as I thought he would be today. A span of twenty years separates them, but to me, they are one and the same. I simply did a lot of practicing in between.

 
There are back again - The first twenty years.

And now, another five years have passed, and my painting is now a miniature, completing the journey. It was the miniatures that were my gateway into the game. Now that Targus is a miniature my game, my character has become part of everyone else's game. I couldn't be happier with the miniature either. From the gourd bottle, hooks, and fish on his belt to the armor and weapons, this miniature is incredibly faithful. The open mouth is a nice change, and due to molding and assembly, I assumed the second sword would be removed.

 
The final five years of the journey.

The life of an artist is a funny thing and strange as well. You never know what the next assignment will be or where it will take you, or where you can take it. Twenty-five years ago, I would never imagine in my wildest dreams that a D&D character I rolled up would eventually be in a book or become a miniature. While it is in no way official, know that when you see the Lizardfolk miniature, that is it really Targus, and he is ready for adventure!

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, January 13, 2021

Rancor - Star Wars - Process

Five years ago to the day, I worked on a Rancor painting for the Jabba' Realm expansion to Imperial Assault. Today, I am sharing with you the process and steps that went into making that painting. It is a little hard to believe that I made this painting five years ago, that it has sat in my blog queue folder all this time and all that I have done in these past five years. It feels like yesterday, and it feels like twenty years ago. To start things off, here is the final painting for the Rancor.

 
Rancor
Imperial Assault - Jabba's Realm Expansion
11 x 14 - Acrylic and pencil on board
Art Director - Deb Freytag
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

This was the second time I was asked to paint a Rancor for the Fantasy Flight Star Wars games. This time the Rancor needed to be depicted living its best life on its homeworld of Dathomir. That meant lots of red and lots of RAWRs. I have been more than acquainted with the Rancor since the summer of 1983, and it is a real treat to paint this particular Star Wars monster.
 
While I talk a lot about my process, always beginning reference, I am not able to share that reference. Much of it is pictures of me in my underwear, and no one needs to see that. When it comes to my work on Star Wars, I can employ my extensive collection of Star Wars toys to carry the bulk of the heavy lifting. It is not every project that you can open a box and have instant perfect reference for an assignment. While I have an idea for compositions and images in my head, when I use the toys as reference I can build little dioramas to better work things out, or I can position the figures into dozens of poses and arrangement as quickly as needed. Here is a look at some of the many photos that I used for reference for this painting.

 
Rancor Reference
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

With the reference collected, I can begin on thumbnails. I look at all my options, see what which are speaking to me, determine which work best for the assignment, and decide which I would like to actually paint. Typically, there are three to four winners, and they move onto becoming thumbnails. While some of the references is used nearly as is, some will be combined with other elements, edited, or in some way changed to make it work better. You must be aware that the reference is not perfect. While something looks correct in the real world, once it becomes a drawing or painting, it can begin to look awkward or wrong. Here are the four thumbnails that I submitted for this assignment.

Rancor Thumbnails
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

Option 'D' was selected, but I was asked to make some changes. For one, the planets/moons in the sky were too large and too dominant and they needed to be made smaller. The other issue was that the figure was crowding the chrome of the card that it was eventually going to be on. One of the problems with most of my work on the Star Wars properties was that I wanted all of my paintings to be up close and in the art's action. Most of the Star Wars games had many borders, numbers, information, and elements that cut into the art or overlapped it. This meant that there needed to be a lot of padding, especially at the top of the image, for the card's chrome to overlay. This meant that many of my thumbnails were updated to pull back from the subject matter and add a lot of padding around the figures. Here is my updated thumbnail, and you can see how much more room there is now around the Rancor.

Revised Rancor Thumbnail
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

This updated thumbnail was approved without further With an approved thumbnail, it was time to work on the final drawing that would be the blueprint for my painting. As mentioned many many times before, this is my favorite part of the process, and it often feels like the part I have the least time for. I have done things differently in my process over the past year to change that a little. But that is for another day and another assignment.

 
Rancor
Imperial Assault - Jabba's Realm Expansion
17 x 14 - Pencil on paper
Art Director - Deb Freytag
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

The drawing was approved without comment, and that meant it was time to start my painting. By this point, I had produced several traditional paintings for Star Wars, and some of the fear had begun to ease when beginning one of these pieces. I was still somewhat worried that I would ruin it all, but I was experienced enough to know what to do if I did ruin it. Here is a look at the process of the Rancor painting coming together from thumbnail to final approved painting.

Rancor Process
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

I got the painting to the point that I thought was done. It felt like it hit all the marks and with knowing how the painting would be used and printed, I figured I had all my bases covered. Here is the first version of the Rancor painting that I turned in.

Rancor Version 1
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 

I don't remember any comments about the Rancor itself, and I don't see any difference in the painting - though I likely touched it all again, production wanted more done to the foreground and background. They wanted more pop, more detail, and they wanted it all to have more more more. I did as they asked because I am a professional, and you meet the requests of the client. I went back to the painting and pushed and pulled the background more. I added a lot more to the foreground and middle ground. For the most part, I just touched everything in the painting one more time to give it all a little more attention. As mentioned, I am not sure I did much or anything to the Rancor, after all, it is the star of the piece and got a ton of love and attention already. Here again, is the final painting of the Rancor that I submitted and was approved.

 
Rancor
11 x 14 - Acrylic and pencil on board
Original - SOLD
© 2016 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games 
 
Now, let us have a look at the final production card that my art appears on. It is a good thing that all that additional work that I did on the card really got to shine in the card and really made a difference to how the art looked. Oh well. It is out of my hands, and I did what I was asked to do.

Rancor card in a handy dandy form

The art was reused in another of FFG's Star Wars games a year or so ago. You see a bit more of the art, but it was printed so very, very small on the card. The extra work goes pretty much unseen here as well.

 
Rancor reprinted as part of the Out Rim game, making it even smaller.

Do not get me wrong. I did as I was asked, without complaint or concern, and it did result in a visually more complex painting that could be considered better. I only wish that the extra work was visible to those playing the game. Oh well, it is all a little late now!

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com