Showing posts with label Wizards of the Coast. Show all posts
Showing posts with label Wizards of the Coast. Show all posts

Monday, February 9, 2026

A Second Look at Older Work - Zungar Priest

If you ever asked what I was drawing twenty years ago, this post is for you!

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Zungar Priest" design for an unproduced set of the game.

Unreleased Zungar Priest - © 2006 Wizards of the Coast


Zungar Priest turnaround - © 2006 Wizards of the Coast 

The Zungar are specifically important to me in the game. I was tasked to design the Zungar for the very first set of the game. They had a description, but I was the one who brought them to life, and then I created a ton of head canon for them that I put into each piece. While I didn't design them all, in some later sets, others were brought into design some minis, but they were all based on my work. I did a lot of personal world-building for these weirdos, and loved every minute of it. I was practicing even then on building worlds and monsters.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 16, 2026

A Second Look at Older Work - Two-Faced Freaks

If you ever asked what I was drawing twenty years ago, this post is for you!

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Two-Faced Freaks" design for an unproduced set of the game.

Unreleased Two-Faced Freaks - © 2006 Wizards of the Coast

Two-Faced Freaks turnaround - © 2006 Wizards of the Coast 

This one was turned into a custom one-of-a-kind miniature many moons ago. I shared images and a link to see more cool custom Dreambalde miniatures from the sets that were never produced. You should check it out if you have a chance!

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, January 5, 2026

A Second Look at Older Work - The Termite Head

And then it was 2026. This is going to be a very busy year for me, and because of this fact, I will likely be pulling back a bit from the blog. I will be sharing things from the past, keeping you updated as I can on what is keeping me so busy (more on that REALLY soon), and still doing my best to share my journey as an artist. But know that if things go quiet here, it is because a LOT of exciting things are happening behind the scenes.

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Termite Head" design for an unproduced set of the game.

Unreleased Termite Head - © 2006 Wizards of the Coast

Termite Head turnaround - © 2006 Wizards of the Coast 

This was a one and done design for this particular assignment. I did one drawing, they loved it, and did the turnaround, and it was done. Always nice when that happens. But again, the feet, why are they so small? Why did I draw such small feet on things twenty years ago?

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, December 19, 2025

A Second Look at Older Work - The Dreamblade Executioner

I have been sharing these posts, looking back at older work, for a while now, and they will become a more common occurrence on the blog in the new year as I transition away from art creation to writing on my next book.

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Executioner" design for an unproduced set of the game.

Unreleased Executioner - © 2006 Wizards of the Coast

Executioner turnaround - © 2006 Wizards of the Coast 

For the original design, I held back a little bit, and I was asked for more detail, and more of everything. Save one thing. In my original design, the Executioner's head was in a half hood, so you could see an open mouth yelling and eyes in the eye holes of the hood. I was asked to remove all of that and give him a full-faced hood. I was told that one of the reasons for more detail was that this was a common mini and would have few paint passes, and his clothes would likely be just black, or black with a little wash or dry brushing. Not sure why I gave him such little feet. A mystery for the ages. 

That's all for another exciting Friday on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, December 12, 2025

A Second Look at Older Work - The Dreamblade Damsel in Distress

I have been sharing these posts, looking back at older work, for a while now, and they will become a more common occurrence on the blog in the new year as I transition away from art creation to writing on my next book.

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Damsel in Distress" design for an unproduced set of the game.

Unreleased Damsel in Distress - © 2006 Wizards of the Coast
 
Damsel in Distress turnaround - © 2006 Wizards of the Coast 

This was one that was outside my wheelhouse, but I ended up still liking it in the long run. It did go through some revisions early on, but in the end, it came together quickly. I always enjoyed the details and design of the garment. Not a fan of the trope of the distressed damsel, but the game mechanics would have likely flipped those expectations on their ear.

That's all for another exciting Friday on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, October 8, 2025

A Second Look at Older Work - Never Released Part 3

I am still SUPER swamped, so I have for you another unreleased piece from many moons ago.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Next up is this beefy stampy hooved burny skull dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 or early 2012, and they have been filed away ever since. This is still one of my favorites from the project. This one would have been so neat. Oh well.

Unreleased stampy hooved burny skull dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, September 17, 2025

A Second Look at Older Work - Never Released Part 2

I am still SUPER swamped, so I have for you another unreleased piece from many moons ago.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Next up is this little horned doggo dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 or early 2012, and they have been filed away ever since. Not bad for being seventeen years old. It has its issues, but it is not bad.

Unreleased horned doggo dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, September 12, 2025

A Second Look at Older Work - Never Released Part 1

I was having too much fun sharing old work, and I am swamped currently and do not have the time to write the posts I really want to share, so we are going to look back at some more old work. This time around, I will be sharing work that was completed but never used or released. I have been given permission to share all of this work many years ago, but it is likely work you may have not seen before.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Starting things off is this little bat dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 and early 2012, and have been filed away ever since. It is crazy to realize that this is seventeen years old now, and that was done only three years into my career in games. Not bad. It has its issues, but it is not bad.

Unreleased bat dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, June 25, 2025

A Second Look at Older Work - Back to the Very Beginning With the Blight Rat

On Monday, I shared with you that I have been working with Wizards of the Coast for twenty years as of this past Sunday. Today, I wanted to look back at the very first work that I did for them. As mentioned, I was first hired to design miniatures for WotC's new game, Dreamblade. It was the perfect job for me and one I still greatly miss. While I was initially hired to design three pieces for the game, by the time the game was cancelled, I had designed over seventy-five miniatures, with the majority seeing production. 

Of the three original pieces, one of them was approved before the rest. It was a little touch-and-go, at least for me, in those early days. I was fresh back from LA, and I had never worked in games, for WotC, or on miniatures. I had a lot of skills, and I knew what they needed and wanted, but to get all of the moving pieces to line up and for me to make an approved design took a bit of time, a ton of work, and even more stress. But when the first one was finally approved, the rest fell into place and were also approved, leading to more and more assignments.

But I want to be clear, I was in WAY over my head and doing my best to fake it until I made it. I can draw monsters all day long. But drawing them all day long for a client, giving me a lot of freedom while putting a lot of guardrails up, was an interesting situation to find myself in. I learned so much in an extremely short period when I started working on Dreamblade, and my artistic skill set, especially drawing, made vast leaps. I could talk at great length about the mistakes I made at this time, the things I learned, and the nature of the business, communication, etc., but I think I will now show off some art. It all began with the Blight Rat.  

Blight Rat - © 2006 Wizards of the Coast

You might look at this and think, yes, that is totally one of your monsters. It has many of my go-to elements: asymmetrical, deformed or mutated, spikes and points, and a natural sense of "RAWR". But I had to get here kicking and screaming and freaking out. What is so obvious now had to come from a massive amount of work and rejection. I was under the false assumption that I could be fired at any moment if I submitted a 'bad' drawing. So it wasn't until that first approval that I was actually able to breathe and start making monsters and having fun. 

Blight Rat turnaround - © 2006 Wizards of the Coast

There were multiple phases of approval on these. You were given the art order and had to design a front or 3/4 front view. Once that was approved, you then made the side and back view, or more if the design required it. So when I said this one was the first approved, it was the first front view approved, and then I had to get the front views for the other two I was working on approved before moving onto the rest of the views. Speaking of the other two, I shared the Pick-Pick and the Genteel Husk nine years ago. The Pick-Pick was a fun challenge, and I think the end result is very cool and unexpected, while the Genteel Husk was a pain from start to finish.

Blight Rat concepts - © 2006 Wizards of the Coast

Looking at these early concepts for the Blight Rat (or Pigsticker as it was originally named), you might be confused by its final form. These concepts faithfully follow what I was asked to create. There is some of me in there, but these are in line with what production wanted to see. I had some really good chats with my AD while working on these, and she really pushed me to go nuts and 'have fun and do something cool,' which have been the words I mostly worked by on all future WotC projects. So I went back to the drawing table and took up where I had stopped with the third concept and made the leap to the approved Blight Rat design. There were no middle steps and no other versions. I had three rejected concepts and then hit a home run. I learned so much in that leap.  

Blight Rat miniature - © 2006 Wizards of the Coast

And at the very end of the project, I would get a little figure of my monster to hold in my hand. It has never gotten better than this. I wish every assignment ended with a little toy of your work. That would be really amazing. If you want to see more of my Dreamblade work, you can see everything I have shared here on the blog.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, June 23, 2025

Twenty Years Later - Two Decades of Making Monsters for Wizards of the Coast

Twenty years ago yesterday, I received my first assignment to work with Wizards of the Coast (WotC) to design monsters for a new miniature game they were developing. I had met the art director a year earlier at San Diego Comic Con and had a great portfolio review. I kept in touch over that year as my life completely changed. We would leave LA for a fresh start back in Florida with a better job and 99% less abuse and harassment in the workplace. In June of 2005, when the email arrived inquiring about my availability I jumped at it and tried not to look back.

While the miniature game, Dreamblade, only lasted a few years, twenty years later, I am still making monsters for WotC. Not as many as I once did, but WotC is now my only client in the gaming industry that I still take work from. I never expected this to last twenty years, and I certainly didn't expect the journey that I have had with them. But I guess I am still doing something right if they want me to make monsters for them. 

Various Dungeons & Dragons monsters produced for interior book art
© Wizards of the Coast 

Over the years, there have been some really amazing highs and some lows (in some ways, I likely learned a heck of a lot more from the lows than the highs). I have always focused on monsters, but I have designed monsters, armor, miniatures, and more. I have illustrated cards, magazines, books, and covers. Most of my work has been on Dungeons & Dragons, but my work can be seen in Dreamblade, Kaijudo, several projects I can't talk about, and, of course, Magic the Gathering. Overall, they have been the best client to work with, and I have met a lot of really amazing people because of our working relationship. 

I have worked with some of the best art directors in the business, and through them, I have learned a great deal about being objective with my work and understanding that revisions are all part of the process. I know I will forget some people, but working with Kate, Jon, Dawn, Emi, Stacy, Jeremy, Peter, Cynthia, Taylor, Forrest, Zack, and plenty more has been truly wonderful. I have seen people come, and I have had to see them leave. Every assignment has been an adventure, and you never know what is going to arrive in the assignment email. Sometimes it would be a little scary, but most of the time it was the start of an exciting project. 

Various Dungeons & Dragons illustrations produced for interior magazine art
© Wizards of the Coast

I have some really exciting work waiting to be released. Work I have waited twenty years to make. I can't say more, but hopefully later this year, or early next year, I will be sharing it with you here. This coming work is in many ways a full circle moment for me and a wonderful way to acknowledge two decades of making game art. i do hope to find a way to make more art like this in the future.

About ten years ago, I started hearing from people that they had enjoyed my work since childhood. It always made me feel weird, because that just didn't seem possible. But there is no escaping that reality now. I now have fans who are younger than my career. I do not know what is next with me and WotC, but I will keep making monsters for them as long as they will let me and as long as it fits into my schedule. The Grand Bazaar has priority now, but I always find it hard to tell WotC no. So, a MASSIVE thanks to all my art directors and fans for being a part of this adventure! It has been a crazy ride.

Various Magic the Gathering illustrations produced for card art
© Wizards of the Coast 

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, May 21, 2025

A Second Look at Older Work - The Dreamblade Knight with Bell

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, (I was really trying to have a new post about some more recent work, but things are kind of crazy, so here we are) I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Knight with Bell" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Knight with Bell - © 2006 Wizards of the Coast

Knight with Bell turnaround - © 2006 Wizards of the Coast

I always liked the dragon motiff I worked into the armor design. The armor has flaws and issues, but the mini would have been small and I am sure would have look just fine. Not sure why as it is sort of cartoony, but the dragon sword with the blade a jet of flame still pleases me And let us not acknoweldge the dragon loaf as the helmet's crest. I should have worked a dragon onto the bell.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 16, 2025

A Second Look at Older Work - The Dreamblade Gear Man

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Gear Man" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Gear Man - © 2006 Wizards of the Coast

Gear Man turnaround - © 2006 Wizards of the Coast

I always liked this design of the asymmetrical body form and offset head, as well as the big hands for smashing. I can imagine that the mini would have been one color with a nice wash or dry brush over it. The mini would end up being used in kit-bashed custom creations by gamers and would have lived on and on. Or not. We shall never know since this one never saw the production finish line.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, February 24, 2025

A Second Look at Older Work - The Dragon Ambassador

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have for you another miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Dragon Ambassador" design that was created for the fifth set of the game but was unfortunately moved to the never-produced sixth set. It would have been big and awesome. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Dragon Ambassador - © 2006 Wizards of the Coast

Dragon Ambassador turnaround - © 2006 Wizards of the Coast

This was slated to be one of the 'hero' pieces of the sixth set. It was selected to be on some of the packaging for that ill-fated set. The late William O'Connor even completed his painting of the packaging art. I am still incredibly proud of this design. I feel the pose still has a lot of movement and feels like it is just about to take flight. I am still amazed I went here with the wing design and that WotC approved it. I am not sure I would do something like this arrangement today. I really had hoped that this ended up getting made. I bet it would have been a fantastic miniature.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 17, 2025

A Second Look at Older Work - The Dreamblade Trojan Horse

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

To start things off, here is the miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Trojan Horse" design for the never-produced seventh set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Trojan Horse - © 2006 Wizards of the Coast

Trojan Horse turnaround - © 2006 Wizards of the Coast

This design was likely way too detailed for the miniature it was to become, but I didn't care. I had a ton of fun designing and drawing this one. Sure, it would have been fun to hold a little plastic version of this, but that was never meant to be. Maybe this time around, it will get a little more appreciation from folks. 

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, January 24, 2024

Magic the Gathering Art FOUND! Breaching Hippocamp Concept Sketches NOW AVAILABLE!

Recently, while doing a great deal of organizing and cleaning I discovered some concept sketches from the second Magic the Gathering card I ever worked on, the Breaching Hippocamp. I had thought these lost, destroyed, or in the ownership of another, but I had them this entire time, safely tucked away in the completely wrong place. Now that they have surfaced, they are now available! This set of four pages are 7 x 5 and are drawn in ink on lined yellow notepad paper. Here are all of the pages together.

Each 7 x 5 ink on paper

I shared the process for making the Breaching Hippocamp painting ten years ago on this very blog. You can see how some of these concepts were used to create the finalized concept drawings for this monster. There are so many concepts here that I still love and hopefully, one day I will be able to utilize them for the starting point of something new. Here are all of the pages presented separately so you can get a better look at them. As I have mentioned before, these are available as a set. 

 
A better look at all four sheets of concept sketches

There are production notes on the back of each page. At the time of working on the card, it was simply called the Hippocamp. I often wonder if my depiction in the art led to the name change. Here is a look at the back of each page.

They are all signed on their fronts and have production notes on their backs

Lastly, here is a look at the final painting and the card these concept sketches led to. If you missed the links to my store above, you can check out these concept sketches here!

Breaching Hippocamp
Magic the Gathering - Theros
12 x 8.7 - Digital 
© 2013 Wizards of the Coast
 
Breaching Hippocamp - in handy card form

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, November 13, 2020

Catoblepas Miniature

File this under things I would never have expected to see in a million years. Last month I shared with you that the Magic the Gathering plane of Theros has been added as a realm in Dungeons & Dragons. This new D&D supplement saw the inclusion of the Breaching Hippocamp painting that I created for Theros. Well, it seems that the Hippocamp was not my only monster coming to D&D. Much to my surprise, the Catoblepas that I painted for Theros has been turned into a miniature. To start things off, here is my Loathsome Catoblepas that I painted for the very first Theros set that came out in 2013.

 
Loathsome Catoblepas
Magic the Gathering - Theros
Digital
© 2013 Wizards of the Coast

For several years after the release of Theros, Magic players would happily tell me at conventions that Loathsome Catoblepas was the worst card in Magic (at that time). Not sure what they were trying to accomplish, and it is not like I had anything to do with the card stats or mechanics, but never the less, player after player would inform me of this fact. As it was the first Magic card I was ever commissioned with and completed, I never knew how to process these interactions. After seven years, it no longer matters because there is now a super cool miniature based on my painting. It is a big mini too. It is incredibly faithful to my painting, and it is a fitting end to the Loathsome Catoblepas journey. Not sure what the stats for this monster is. I feel like I didn't see it mentioned in the Theros D&D book, but I could have easily missed it. Here are some images of the Catoblepas miniature that now lives and frolics in the D&D universe.

Catoblepas Miniature

That's all for another exciting week on the blog. See you back here next week. Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, March 9, 2018

Looking Back: Orc Skirmisher - Dungeons & Dragons Miniatures

Today I am looking back at a miniature design produced for the Dungeons & Dragons miniature game over ten years ago that I have neither shared nor was it ever actually made. The assignment was to design an Orc Skirmisher for the miniatures game. Ten plus years on, of course, we can see that the miniature was never made. Here is a look at the never produced Orc Skirmisher...

Orc Skirmisher
9 x 12 - Pencil on paper (multiple sheets)
© 2007 Wizards of the Coast LLC

This is actually my final unproduced miniature design that I did for the Dungeons & Dragons miniature game. As with the previous Orc miniatures I have recently shared this design was created at the same time I created the unfortunate Orc Raider. While I enjoyed and liked all of these Orc designs, for whatever reason I liked the Orc Raider the least. So it would be natural that it would be the one produced. Of course to have any of my designs made into miniatures is amazing, I just wish it had been better received by the gamers. Here is a look at the full turnaround of the Orc Skirmisher...

Orc Skirmisher Turnaround
9 x 12 - Pencil on paper (multiple sheets)
© 2007 Wizards of the Coast LLC

As with all on my Orcs there were a lot of revisions as I did not get the Orcish look down the first time around. If I remember correctly, this was the final Orc that I worked on when I was working on all of these Orcs. This lead to the least amount of reworking and revisions to get it to an approved state. Here is a look at the various stages that the Orc Skirmisher went through before being approved...

Orc Skirmisher variants
9 x 12 - Pencil on paper (multiple sheets)
© 2007 Wizards of the Coast LLC

While I have a ton of amazing miniatures based on my designs and I understand how amazing that is and would never take any of it for granted... I really wished that at least one of the Orcs with a bow I had designed would have been made. I have always loved archer miniatures and I was incredibly excited to be designing not one, but TWO Orc archers. Sadly, in the end, neither were made. Such is life. I have the memories of working on this exciting project and I pile of drawings to mark the time and energy put into it. ...and with that, I have shared with you all of the work I have ever produced on the D&D miniatures.

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com