Showing posts with label Cynthia Sheppard. Show all posts
Showing posts with label Cynthia Sheppard. Show all posts

Wednesday, March 14, 2018

Lathnu Sailback - Aether Revolt - PROCESS

Today I have for you an overdue post about the process and steps that went into a Magic the Gathering piece of mine that I first shared with you way back in January of 2017, the Lathnu Sailback. I fought this particular painting tooth and nail through the entire process. To start things off, here is how the final art for Lathnu Sailback out...

Lathnu Sailback
Magic the Gathering - Aether Revolt
14 x 10.2- Digital
© 2017 Wizards of the Coast

Unlike a lot of my work, I had a real struggle on my hands with this one... which is funny since it is a giant lizard monster painting. The thumbnails and drawing were pretty straightforward, but after that, it was a lot of work, revisions, and frustration to get this one over the finish line. The focus of this piece was a large lizard monster with a sailback. The sail needed to be red and the body dark gray. That was about it. I just had to make it cool and get it done, which turned out to be a bit harder than expected. I got to work on the thumbnails, and I was happy with how they tuned out...2

Lathnu Sailback - Thumbnails
© 2017 Wizards of the Coast

While "C" was the winning thumbnails, I am still drawn to options "B" and "D." I wonder how one of these versions would have turned out. It was important to draw attention to the sail, and in a lot of these, I was trying to backlight it, so there were a glow and cast color. As with all my work, I have planned out the lighting from the beginning. With a selected thumbnail, it was time to get started on the drawing...

Lathnu Sailback - Drawing
Magic the Gathering - Aether Revolt
17 x 14 - Pencil on paper
© 2017 Wizards of the Coast

The drawing was approved without comment, and I was all set to move forward with my process. I was still feeling really good about the assignment, and everything seemed to be in order. I was looking at a lot of references, making sure all my ducks were in a row. Progressing as planned. Here is a look at a time-lapse I filmed of me working on the drawing. You can view it here or follow the link along to YouTube...



With the drawing approved, I worked up a tonal study to get my value down... or at least what I think they will be at this point. Things can change, but I do the best I can at the moment. Still, everything is moving along as it should.

Lathnu Sailback - Toned Drawing
Magic the Gathering - Aether Revolt
14 x 11 -Pencil on paper
© 2017 Wizards of the Coast

Okay, here we come to the actual painting process when things go a little funny, and I have to fight with the painting through most of the process. If you follow my blog and my process post, you should immediately see the there are a lot more steps depicted here than normal. At some point in the process of painting, it became clear to me the anatomy of the lizard was just not working for me. It seemed fine through the drawing stages, but now it just was not clicking. Also, the lighting set up that I was envisioning was not working well either. While I had a direct light source on the creature, it was a dark gray creature, and a lot of it was in shadow. Getting the sail glow and cast light was also proving to be a bit more tricky. ...even with reference. Here is a look at the process progression for this piece...

Lathnu Sailback - Process progression
© 2017 Wizards of the Coast

It might be a little hard to tell from these step by step images, but the leg and head anatomy change a lot, and there is a lot of push and pull with the lighting. A lot more of all of these things compared to my usual painting. Things always change, that is a given, but they typically don't go through this much editing throughout this much of the painting. In a normal painting of mine, the major changes either come at the beginning when I realize there is an error I show how missed in the drawing, or at the very end when I am making the last edits to make sure everything is looking its best.

Quickly made maquette for lighting reference

The above image is a quickly made maquette that I bashed together one evening while painting to make sure I was on the right track. I dropped everything while working and ran to the store to get some clay and some transparent plastic sheeting. I put it all together and worked out the lighting ... and I was happy to see that i was on the right track. It did allow me to update the lighting in the painting to get it to look a bit more believable. Here is the animated process for this painting that better illustrates all the steps and changes this piece went through. You should all be able to see at which point I made the maquette and updated the lighting.

Lathnu Sailback - Animated process progression
© 2017 Wizards of the Coast

I know many artists who constantly change and update their paintings while working on them, especially those that paint digitally. That has never been my style. So the amount of editing in this one really threw me off and had me reeling through most of the painting. With so many changes, it shook my resolve and made me question my abilities on this one. Not the best place to be when working on client work. In fact, I turned in an initial final for this piece that was not accepted, and I had to make additional edits too. Here is a look at the original version of the Lathnu Sailback...

Lathnu Sailback - Version 1
Magic the Gathering - Aether Revolt
14 x 10.2- Digital
© 2017 Wizards of the Coast

The bones and saliva needed to go to make it more Kaladesh, but I was also asked to rework and better address the rim and edge lighting. I had been looking at references and was sure I had done a good job, but in the end, I needed to update it. Here again, is the approved version of the Lathnu Sailback and the final production card...

Lathnu Sailback
© 2017 Wizards of the Coast

Lathnu Sailback in handy dandy card form. 

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, November 22, 2017

Fretwork Colony - Kaladesh - PROCESS

Today I have for you an overdue post about the process and steps that went into a Magic the Gathering piece of mine that I first shared with you way back in September of 2016, the Fretwork Colony. This was a challenging one and took a bit of work to figure out and make work in the end. To start things off, here is how the final art for Fretwork Colony out...

Fretwork Colony
Magic the Gathering - Kaladesh
14 x 10.2- Digital
© 2016 Wizards of the Coast

Thumbnails of course start things off. This piece needed to show two very different things. One being a swarm of very small insect monsters that I got to design and the second being their effect on very large structures like buildings. For some this might be second nature, but for me, it takes some time and thought on how best to construct a scene that is both large and small. Much like when a monster is actually made up of lots of smaller elements to make a greater whole, I need to put my thinking cap on and plan it all out well ahead of time. Thankfully, the more you do the easier it gets. Funny how that is. After weighing my options I decided to go in the direction of having two element, a foreground closeup an a background effect, composition rather than trying to show all of the action on one continuous plane. Here are how the thumbnails turned out...

Fretwork Colony - Thumbnails
© 2016 Wizards of the Coast

Option "D" was the winner this time around and looking back at them now it seems to have the best balance of elements, some nice overlap, and reads the best left to right. Sometimes looking back at these thumbnails I am curious about what could have been with other options, but this time I think it was best that "D" was the winner. Now that I had an approved thumbnail it was time to get the finalized drawing worked up. Here is how the final drawing turned out...

Fretwork Colony - Drawing
Kaladesh
17 x 14 - Pencil on paper
© 2016 Wizards of the Coast

There is sometimes a weird limbo I find myself in when it comes to working on the drawing and thinking ahead to the painting. How much detail should I put in? What is too much? What is a waste of time and will be lost to the painting process? Do I REALLY need to draw every single little bug monsters or will it all come together when I am painting? In the end I draw it all and hope for the best. I want to have a nice drawing at the end of things and over the years I have learned that the drawing is as important to the painting as everything else, if not more. Also, here is the tonal study for this piece...

Fretwork Colony - Toned drawing
Kaladesh
14 x 11 - Pencil on paper
© 2016 Wizards of the Coast

The drawing was approved without comment and it was time to get started on the painting. Layer separation and easy readability was very important on this one and there was a lot of adjusting and futzing that went on while I worked on this one. In just 18 easy steps, you too can have a digital painting... or not...

Fretwork Colony - Process progression
© 2016 Wizards of the Coast

While the step by step might now show it, there was a lot of adjusting that went on during the creation of this piece. Making sure the background felt like it was in the distance AND still readable was very important. The viewer needed to see the bugs destroying the building, but it also need to be back other there and not pulling too much from the foreground and the details. I also needed to make sure the insects in the foreground were clear, interesting, and read well. You can see how their chroma and details changed as I worked on this piece. Making sure they popped off the metal roof they are on was important. Here is an animated progression of this piece coming together so that you can better see each step layering to create the final painting...

Fretwork Colony - Animated process progression
© 2016 Wizards of the Coast

Of the three pieces that I did for Kaladesh this was my least favorite. Don't get me wrong, I have nothing against this piece and I think it was successful. I prefer the other two pieces more when it comes down to it. The other two are more in my wheelhouse regarding subject matter and over all feel. This one challenged me, which is a good thing, and so the process was a little more involved and so skews my view of the piece. They all can't be your favorites and that does not make them bad or that there is anything wrong with them.

Again, here is the finished Fretwork Colony painting and the final production card...

Fretwork Colony
© 2016 Wizards of the Coast

Fretwork Colony in handy dandy card form.

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, November 15, 2017

Narnam Cobra - Kaladesh - PROCESS

Today I have for you an overdue post about the process and steps that went into a Magic the Gathering piece of mine that I first shared with you way back in September of 2016, the Narnam Cobra. This is by far my favorite piece from the Kaladesh block and I am still really happy with how it turned out. To start things off, here is how the final art for Narnam Cobra turned out...

Narnam Cobra
Magic the Gathering - Kaladesh
14 x 10.2- Digital
© 2016 Wizards of the Coast

As always, thumbnails got things started. For this piece I needed to design a mechanical cobra based on the art direction of other mechanical animals in the style guide. I really like the idea of this and got to work designing the cobra and working out an environment that best suited it. There was mention that this piece had a connection to green and I think there was some mention to it being deadly, so I wanted to try to touch on both those things in this piece. The green aspect would come later, but I was imagining the cobra entering a home or building ready to dispatch a target it was sent after. Coiled and ready to strike I was imaging the cobra back lit with some nice frontal glow. Here are how the thumbnails turned out...

Narnam Cobra - Thumbnails
© 2016 Wizards of the Coast

Option "D" was the winner, but there was concern that the columns were just too real world like and I was asked to rework them to make them more Kaladesh. This was an easy enough request and I was happy to make it. Here is how the updated thumbnail turned out...

Narnam Cobra - Revised thumbnail
© 2016 Wizards of the Coast

The updated thumbnail was approved and I was given the go ahead to work up a finalized drawing. This piece had a ton of pattern and detail in it and making sure it all worked, looked good, and obeyed perspective took some time. In the end I was really happy with how the drawing turned out. Here is how the final drawing turned out...

Narnam Cobra - Drawing
Kaladesh
17 x 14 - Pencil on paper
© 2016 Wizards of the Coast

For myself, I worked up a tonal study of the piece as well. Figuring out if the plan in my head is going to actually work out the way I want it to. Here is the tonal study for this piece...

Narnam Cobra - Toned drawing
Kaladesh
14 x 11 - Pencil on paper
Original - SOLD
© 2016 Wizards of the Coast

Now that I had an approved final drawing it was time to get started on the painting. There were no further comments or requests from production so it was just a matter of getting started. In just 18 easy steps, you too can have a digital painting... or not...

Narnam Cobra - Process progression
© 2016 Wizards of the Coast

This piece was a breeze to work on. It just took time and a bit of pushing and pulling to make sure all the different planes read and worked well. I wanted a really bright back light with a dark middle ground and an eerie glow lighting the foreground. I think I got it all to work. There was the shine and reflection of the gold and the glow of the aether in the cobra to worry about, but I think I controlled it all. There was a lot here to keep wrangled in, but at the end of the day it just takes time and a slow even pace to get it done. Maintaining the low contrast muted background and pushing the columns backwards ended up being some of the hardest aspects to this piece. Here is an animated progression of this piece coming together so that you can better see each step layering to create the final painting...

Narnam Cobra - Animated process progression
© 2016 Wizards of the Coast

As mentioned above, this is still my favorite of the Kaladesh block and still one of my favorite Magic pieces to date. I think it reads well on the card and in the art and creates a nice mood. For me it reminds me of the kind of things that drew me to Magic in the first place. It might seem like a regular card, but for me it was a big challenge to make it special for myself, and hopefully the players.

Again, here is the finished Narnam Cobra painting and the final production card...

Narnam Cobra
© 2016 Wizards of the Coast

Narnam Cobra in handy dandy card form.

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, April 17, 2017

Festering Mummy - MtG - Amonkhet

The entire set of Amonkhet, the newest expansion to Magic the Gathering, was spoiled last week. This means I can now share my card coming out as part of Amonkhet. I present you with the Festering Mummy...

Festering Mummy
Magic the Gathering - Amonkhet
14 x 10.2- Digital
© 2017 Wizards of the Coast


Nothing like getting to paint yourself as a rotting mummy lurching its way across the cursed sands of a distant world of magic and monsters. This was my first opportunity to directly use myself as reference in a Magic card and I believe I got in there the appropriate about of RAWR! A HUGE thanks goes out to Cynthia Sheppard for the Festering Mummy assignment!

While the final for this piece was digital, the original drawings associated with this piece will be available soon. Prints will be also be available soon. Finally, artist proofs will be available once the set is released and I have received them. Here is a look at the final card version of the Festering Mummy... 

Festering Mummy in handy dandy card form

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, January 9, 2017

Lathnu Sailback - MtG - Aether Revolt

The entire set of Aether Revolt, the newest expansion to Magic the Gathering, was spoiled last week. This means I can now share my card coming out as part of Aether Revolt. I present you with the Lathnu Sailback...

Lathnu Sailback
Magic the Gathering - Aether Revolt
14 x 10.2- Digital
© 2017 Wizards of the Coast

Nothing like a big scary lizard monster to make me happy. This piece offered up some interesting challenges with lighting that I solved with a maquette, but that discussion will have to wait for another day. I will share more about this piece in the fullness of time when I break down the process and steps. A HUGE thanks goes out to Cynthia Sheppard for the Lathnu Sailback assignment!

While the final for this piece was digital, the original drawings associated with this piece will be available soon. Prints will be also be available soon. Finally, artist proofs will be available once the set is released and I have received them. Here is a look at the final card version of the Lathnu Sailback... 

Lathnu Sailback in handy dandy card form

As an added bonus, I will go ahead and share with you how the first version of the final Lathnu Sailback turned out. a little different in some spots and a little more snarly bad monstery. The whys and hows of this will come later, but for now here is the art...

Lathnu Sailback - Version 1
Magic the Gathering - Aether Revolt
14 x 10.2- Digital
© 2017 Wizards of the Coast

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, October 21, 2016

Fretwork Colony - MtG - Drawings

I am at Illuxcon this week so I have left the monsters in charge of the blog. The monsters decided to share the drawings that I did for my work on Kaladesh, the most recent expansion to Magic the Gathering. All of these drawings will be available for the first time at IX9. Lastly we have the Fretwork Colony...

Fretwork Colony - Toned drawing
Kaladesh
14 x 11 - Pencil on paper
SOLD
© 2016 Wizards of the Coast

Fretwork Colony - Drawing
Kaladesh
17 x 14 - Pencil on paper
SOLD
© 2016 Wizards of the Coast
 
That is all for another exciting week on the blog, see you back here next week! Until then... 

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, October 17, 2016

Narnam Cobra - MtG - Drawings

I am at Illuxcon this week so I have left the monsters in charge of the blog. The monsters decided to share the drawings that I did for my work on Kaladesh, the most recent expansion to Magic the Gathering. All of these drawings will be available for the first time at IX9. Starting things off is the Narnam Cobra...

Narnam Cobra - Toned drawing
Kaladesh
14 x 11 - Pencil on paper
SOLD
© 2016 Wizards of the Coast
 
Narnam Cobra - Drawing
Kaladesh
17 x 14 - Pencil on paper
SOLD
© 2016 Wizards of the Coast

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, September 21, 2016

Fretwork Colony - MtG - Kaladesh

As mentioned on Monday, the entire set of Kaladesh, the newest expansion to Magic the Gathering, was spoiled last week which means I can now share all of my cards coming out in this set. I have previously shared the Salivating Gremlins and Narnam Cobra. Today I am sharing the last of the three cards featured in Kaladesh. I present you with the Fretwork Colony...

Fretwork Colony
Magic the Gathering - Kaladesh
14 x 10.2- Digital
© 2016 Wizards of the Coast

A swarm of insects, both neat and challenging to create all at the same time. I was tasked with designing and illustrating these weevil-like creatures as they devour and destroy some buildings. I was a little uncertain about this piece when it was all said and done, but looking back at it now, I think it definitely gets the job done. I will share more about this piece in the fullness of time when I break down the process and steps. A HUGE thanks goes out to Cynthia Sheppard for the Fretwork Colony assignment!

While the final for this piece was digital, the original drawings associated with this piece will debut at Illuxcon 2016 the week of Oct 19 - 23. Feel free to contact me if you are interested in making an offer ahead of time. Prints will be available soon and artist proofs will be available once the set is released and I receive them. Here is a look at the final card version of the Fretwork Colony...
Fretwork Colony in handy dandy card form

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, September 19, 2016

Narnam Cobra - MtG - Kaladesh

The entire set of Kaladesh, the newest expansion to Magic the Gathering, was spoiled last week which means I can now share the rest of my cards coming out in this set. I have a total of three cards in Kaladesh. I shared the first card, Salivating Gremlins, with you last week and I have one for you today and the last will be up on Wednesday. I present you with the Narnam Cobra...

Narnam Cobra
Magic the Gathering - Kaladesh
14 x 10.2- Digital
© 2016 Wizards of the Coast

The Narnam Cobra was a blast to work on. Not only did I get to design the cobra, but this is my first artifact card for Magic. Really wanted to try something a little different with this one... not sure how different it ended up being, but I am happy with the results. I will share more about this piece in the fullness of time when I break down the process and steps. A HUGE thanks goes out to Cynthia Sheppard for the Narnam Cobra assignment!

While the final for this piece was digital, the original drawings associated with this piece will debut at Illuxcon 2016 the week of Oct 19 - 23. Feel free to contact me if you are interested in making an offer ahead of time. Prints will be available soon and artist proofs will be available once the set is released and I receive them. Here is a look at the final card version of the Narnam Cobra...

Narnam Cobra in handy dandy card form

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com