Monday, August 9, 2021

Designing the Fashion Forward Trandoshan

If you know me or my work at all, you will know of my love for Star Wars and, in particular, the alien reptilian species, the Trandoshans. For decades, the bounty hunter Bossk from the Empire Strikes Back was the beginning and end of what Trandoshans were. Over the years, the species was fleshed out, and more examples of these space lizards can be seen in various comics, toys, and cartoons. When I began working on the Fantasy Flight Star Wars games, I made it clear I wanted to paint as many Trandoshans as they would give me. What I didn't tell them is that I had a plan to establish a look at feel for the armor and attire for the Trandoshans I would illustrate. I am not sure if anyone noticed or cared, but I went about coming up with my take on a Trandoshan esthetic, and I wanted to use today's post to share what I had been working on and how the designs varied and what they meant. 

Everything began with a quarter-page illustration that focused on the AT-PT walker, but since it was described as having two Trandoshans in it, I quickly made them the piece's focus. Here is that piece.

AT-PT 
Edge of the Empire
7 x 10 - Digital
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

I do not recall how the Trandoshans were described, but I envisioned them as a scout group for a military-level operation. I don't think the Trandoshans had a standing military during the Empire, but if they did, I saw them wearing heavy armor, camouflage, and long, scaled armored coats. There is still some mix and match going on, but they are moving light in hostile territory with a walker for support. While I still like how this piece turned out, I knew my look for the Trandoshans was still not realized.

Trandoshan Hunter
Imperial Assault Summer Organized Play Kit
11 x 14 - Acrylic and pencil on board
Original - SOLD
© 2015 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

This piece, the Trandoshan Hunter, was where the look for the Trandoshans finally took shape. This was the second of my Trandoshan pieces for FFG and was the first to allow me the room and freedom to focus on the figures and attire and to explore their clothing and equipment. These pair of space lizards are very much in the vein of Boosk. They are hunters and prepared for anything. They are armored, have plenty of bags, pouches, and bandoliers, and have an array of weapons and devices on their gauntlets. I am pulling from established Star Wars motifs and styles as well as throwing on a lot of my design choices. I still look to this piece as a prime example of 'my' Trandoshans.

DXR-6 Disruptor Rifle
Imperial Assault - Core set
10.1 x 9 - Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Continuing what I had established, this piece, which highlights a rifle and not the figure, shows off some of the same design choices. Wires, cables, and lights adorn the powered gauntlets that likely bristle with hidden weapons. The layered shoulder and arm armor make a return and there are plenty of straps, bandoleers, and pouches for all your space lizard needs.

Trandoshan Mercenary
Star Wars LCG - Aggressive Negotiation
14 x 11 - Acrylic and pencil on board
Art Director - Taylor Ingvarsson
Original - NFS
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While this Mercenary painting was my final contribution to the Star Wars games, it holds true to what I established. The armor and equipment should look familiar at this point. The focus of this piece, the knife, was something I wanted to work into most of the other paintings, but the knife was always lost due to which thumbnails were chosen or that, in the end the knife didn't work in the composition. Here it finally is out and upfront. I felt like Trandoshans would always have blades on them, especially the more villainous of their population.


While I was establishing a dominant look for the Trandoshans, I didn't want that to become the only look. Depending on the portrayal in the assignment, I wanted to give them each their own look and purpose.

Exploring Froz
Edge of the Empire - Suns of Fortune
12 x 14 - Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

For the Exploring Froz piece, I wanted to have a Trandoshan more in line with a scientist or first responder. The planet of Froz was completely decimated and these individuals are evaluating the destruction and looking for survivors. I imagined this Trandoshan to be wearing something lighter but still armored. They likely need to cover a lot of ground and will have to overcome many types of rugged terrain. The arms are exposed for easy climbing, but the body is still protected. Less about weapons and more about survival.

Fool Me Once
Star Wars Imperial Assault - Ahsoka Tano Ally Pack
14 x 11 - Acrylic and pencil on board
Art Director - Deb Freytag
© 2017 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

In Fool Me Once, I wanted to depict two Trandoshans on the job. These two are working the starport and more for show than action. They have little to no armor, but they have their blasters, some straps and belts, and some gauntlets. They have a waist sash that has the colors of which Hutt employees them and to show off who controls the starport. If you will be paying bribes to get that illegal shipment in, you need to know who the credits need to go to.

Rival Explorer 
Digital
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

While the piece was titled Rival Explorer, I wanted to depict a Trandoshan that was neither obviously good nor evil in their dress and depiction. They are merely a rival to the players in the game. This is a neutral depiction of a Trandoshan and should be an example of the non-warrior members of their species. Likely they are pulling influences from many other planets and species and whatever is better for function in the field.

Passk the Trandoshan
Digital
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Lastly, we have Passk. He needed to be over the top and fancy. He needed to be very much not like the other Trandoshans that I have painted. I shared some of the design choices for this piece before, but the primary influence for it was the wild red outfit I had my Trandoshan wear in Star Wars Galaxies. The attire in the game was but a starting point, and I pushed it as far as I was allowed to get this look. It was a fun exercise. 

As an added bonus, here are a few images of me posing for Trandoshan reference. You might notice some similar elements in each image and how they translated into the final paintings.

Trandoshan Reference
Photos by Achsa Nute

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, August 6, 2021

Nolzur's Marvelous Miniatures - Ankheg

Today, I have for you another, and the last to my knowledge Nolzur's Marvelous Miniatures release of a D&D monster that I updated for 5th Edition. If you know me and this blog, you know my love of the Ankheg and that it was one of my favorite assignments when doing the design push for 5E D&D. Having always been a fan of it and then illustrating it for the second 4E Monster Manual, the Ankheg has always held a special place in my monster heart. My work with it for 5E only secured its place in my top D&D monsters. With the prepainted miniature coming out last year, it is nice to see an unpainted version showing the entire monster. To start things off, here is the illustration of my redesigned Ankheg.

Ankheg
5th Edition Monster Manual
11 x 14 - Digital
Art Director - Daniel Gelon
© 2014 Wizards of the Coast LLC

While I have designed many monsters for D&D, the Ankheg remains a favorite, and to see it made into another miniature fills me with a great deal of happiness. Designing miniatures was my first work in the tabletop gaming industry and remain a joy of mine. As mentioned above, while the first 5E miniature follows my illustration of the Ankheg, this new version shows the entire monster as it proudly stands entirely above ground. Just look at that abdomen! Here is Nolzur's Marvelous Miniatures version of the Ankheg in all its glory.

 
Nolzur's Marvelous Miniatures - Ankheg

As it is a favorite, I could not let them all live forever in a plastic bubble. I made sure to acquire two of these plastic beasties so that one could stay in the package and so that one could breathe free and be part of my miniature display. It also gives a better view of the entire monster.

Nolzur's Marvelous Miniatures - Ankheg
Out of the confines of its packaging

Lastly, here is a look again at the prepainted Ankheg miniature from last year. Still love the job they did on this one. RAWR!

Prepainted Ankheg Miniature

 That's all for another exciting week on the blog. See you back here next week. Until then...  

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, August 4, 2021

When Your Best Isn't Enough - Part 1

This is the first of two posts sharing work that has never seen the light of day. The work was for a video game I worked on in 2012 and involves extensive concept and design work for two creatures. For a long time, I wondered if I would ever share any of this work. One of the main reasons for not sharing the work being that this project didn't go well for me and ended up squarely in the fail column. Another reason I never shared the work was that I believed the work was never used, and I no longer knew who to reach out to to secure permission. The game sessed operations in 2017, and about that time, I received a somewhat cryptic email stating that all NDAs were lifted. That covers my secondary concerns. Getting over the fact that I feel like this was a failure was another thing entirely. Needless to say, I now look at this as a learning experience, and that is why I am here sharing the work finally. 

I think some backstory would be in order to put this work, and my performance on it, in context. While 2012 feels like a long time ago, it doesn't feel more than a year or two ago. Around 2011/2012, I was seriously considering going full-time freelance with my art. I was receiving more and more offers for work, and the work was increasing in notoriety and pay. In an attempt to see if I could successfully transition away from my day job, I was taking more and more work to see what it would take to make it work financially. For about a year, I worked day and night on various projects and my day job to make it work. If it was offered to me, I said yes. This was one of those projects. Designing monsters for a video game has been a dream of mine and one that, even to this day, has never fully worked out. I have made art for several video games, and every single project has either never made it release, or the work was never used. 

I will not mention the game, the studio, or who I worked with on this project. At this point, it is not relevant. I am focusing on my work and how it didn't hit the mark.

I was brought on to design some support creatures. The style guide was thorough, and I had a lot to go through. If I remember correctly, we could pick the type of support creatures and the environment they go in. That said, they needed specific creatures as well. I wanted to do something for the swampy environment and got to work on some thumbnail silhouettes.

Phase 1 thumbnail silhouettes
 
More phase 1 thumbnail silhouettes

Right out of the gate, I apparently looked at the wrong stuff in the style guide and misunderstood what they wanted from me. I thought I was working on some of the crazy cool monsters in the style guide when I was supposed to be making more mundane but weird animals. I needed to reign things in a lot. I remember feeling so overwhelmed and out of my depth while working on these pieces. I had taken on too much work, and it left me with little time to devote to any given project. It also was effecting my creativity and motivation. I recall really stressing out about these concepts. I was not happy with any of them, and I didn't have any good ideas. Me, the guy that loves drawing monsters. Here was the second round of thumbnail silhouettes that I submitted.

Phase 2 thumbnail silhouettes

These were better received, but not by much. As I mentioned, I was having considerable trouble finding my way with these and coming up with ideas. When I looked at all this again to make these images for this post, my mind was full of ideas and options that never occurred to me at the time. I attribute this to two things, one - I have nine more years of experience under my belt, and two - I am not under pressure and deadlines as I was then, and I have space and mental room to concept and create. If I could redo this over now, it might have all turned out differently, maybe. The center thumbnail was picked, and I got to work on a weird possum creature.

Concept pass 1 and 2

While there are many images here, this was just the tip of the iceberg that went into this design. Copious notes were coming from the art director/lead designer that included draw overs, reference, and general suggestions. The game had a very distinct visual style, and at the time, it was a chore to stick to it. Especially when the style seemed to change from one iteration of my designs to the next.

Concept pass 3 and 4

I felt things getting out of control early on and was beginning to doubt myself. While this has happened previously in my career, there didn't seem to be a point where I felt like I was 'getting it.' That I was beginning to understand it all better. Every single drawing I did was not correct and needed revisions. I know that I am doing concept work and that there would be iterations and failed directions, but each pass was received as if I was getting very close to the end, and then I would be given notes and suggestions to take it in a new or different direction.

Concept pass 5

Some of these versions might seem very similar, but they were involved updates and changes trying to hit a target I could not see. At this point, I still liked what I was making, but I felt no closer to the unseen goal of a successful creature. I was implementing every bit of feedback that I was receiving, and with each pass, I felt more and more like a pair of hands doing someone else's work.

Concept pass 6

At this point, I feel like I lost any connection with the work. While I had been working on this cool possum monster with a club tail, the feedback and directions kept taking me further and further away until the creature became a giant fat rat monster.

Concept pass 7 and 8

Even at this phase, I was being corrected on nearly every mark I would make. Every angle, turn, curve, and line was not correct. It needed to be more dynamic, or angled, or convex, or concave. I was worried that I had made a terrible mistake in taking on the job. I was afraid that I was jeopardizing my career. I was concerned that I was not a good artist or designer. I was literally concerned while working on these designs that I was not a monster maker, and I was not cut out for this work. And yet, things continued.

Concept pass 9

More and more feedback came to me, and I implemented it all. Version after version. I have no memories of putting any of myself into these at this point. I was simply doing as I was asked. You might be wondering how things got so bad so quickly. The issue was that this didn't happen quickly and there was so much happening beyond these drawings. As I mentioned before, there were scores of emails, draw overs, notes, revisions, and work happening in between these official stages. And from thumbnails to final render, it was at or just over twenty days worth of work. I doesn't take me twenty days to complete a painting, but here I am, working on a single concept for that long. This was unheard of to me at the time, and it hasn't been repeated beyond this project. And yet, the work goes on.

Concept pass 10 and 11

Finally, things were getting to the point that the folks I was working with were happy with what I was doing. I finally had a creature profile that they were approving. Looking back now, I am not sure I should use the word happy or approved. They accepted it, and I could take it to the next stage.

Concept pass 12

While some of the final designs were in color, many were black and white renders to give the modelers an idea of what they needed to make. I was finally feeling a little better. I was at a point I could sit back and finalize the concept and put it to bed. I got to work on rendering, something I had plenty of experience with and it is straightforward for me.

Render pass 1

Even the rendering didn't pass without revisions. It was felt that the render was too dark, and I had to lighten the entire piece and make additional updates. Once that was accomplished, the piece was marked approved and accepted, and I turned it in. For some reason, I even accepted a second assignment, and that will be covered in part two next week. Here is the final render for the possum rat monster.

Render pass 2 and final?

There is no point trying to hunt this down in a game. Even though it was approved and I was paid, I know that another artist was brought in, and they completely redid this piece with my version as a starting point. It went in a totally different and cool direction. One that I would have gladly taken it if I hadn't had my drive and motivation crushed with nearly three weeks of revision grind. I am not blaming anyone but myself, but it all didn't go well, even from the beginning, and I had another creature to design after this.

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then... 

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, August 2, 2021

There and Back Again 2020 - 2021

For some, this day has already come to pass. For others, it has yet to come or might not even be on the table anymore. Today was the day I returned to the office after working from home since March 2020. While I am reluctant to return, especially since I was comfortable working from home and my productivity was way up, I am not happy with the surge of COVID cases as we are returning. Nothing can be done about it now, the decisions we made and the orders given. I think the loudest cries regarding this move have been from my assistant. He is very much not happy about my return to the office.

 
March 17th, 2020 - The first day I began working from home. 

My assistant was immediately on duty and never left my side.
He is not happy about the current state of things.

August 2nd, 2021 - Back in the office as the Delta variant spreads like wildfire.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, July 30, 2021

Nolzur's Marvelous Miniatures - Gorgon

Today, I have for you another Nolzur's Marvelous Miniatures release of a D&D monster that I updated for 5th Edition. I would not say I reinvented the wheel when I reworked it for 5E, but I did give it some updates and my own twist. I am not sure how closely this new miniature holds to my design, but there are plenty of similarities at a quick glance. To start things off, here is the final design for the Gorgon.

Gorgon - Dungeons & Dragons Monster Manual - Redesign
© 2014 Wizards of the Coast

Whether this was or wasn't entirely inspired by m design, it sure is an excellent miniature. At some point, you have to let things go and know that they will change and evolve without you. And as I have seen, things will get redesigned without you all the time. I have been on both sides of that. I have had to update designs presented to me, and I had seen plenty of times where the final product is a bit different than when it left my hands. That is the way of things and the way of this industry. Here is Nolzur's Marvelous Miniatures version of the Gorgon.



Nolzur's Marvelous Miniatures - Gorgon

 That's all for another exciting week on the blog. See you back here next week. Until then...  

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, July 28, 2021

Selected Recent Artist Proof Drawings

Today I have for you a pair of recent artist proofs that I added drawings to. If you are interested in getting any of these for yourself, just follow the links to my store. I have actually seen a spike in artist proofs sales on my store. In fact, I sold out of the Portent last week. I have many more artist proofs drawings to bring you in the coming weeks. For now, here are two recent, but not too recent, monster drawings.

 
I was asked to do a new design and different pose for the Breaching Hippocamp.

A mighty lizard for a fan.

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then... 

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, July 26, 2021

Discounted Unclaimed Magic the Gathering Artist Proofs AVAILABLE!

Early in my convention days, with my first Magic the Gathering artist proofs, I would have a person interested in a card with a drawing pay when they returned to pick up their finished card. From time to time, the person never returned, and I was left with an AP with a drawing on the back and no home to go to. Eventually, I started requesting payment upfront, and cards were no longer left unclaimed at the end of a convention. It has been a while since I did an in-person convention, and as I begin to prep for events to start happening again, I have started digging through and sorting my convention materials. I came across these unclaimed cards, and I am now offering them 50% off to find a forever home. I even went back and did a little more work on the drawings to be more consistent with the quality I offer currently. If you have been wanted an AP with a drawing, this is the perfect opportunity to get one at a discount!

 
SOLD OUT

 
SOLD OUT
 
 
SOLD OUT

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com