Monday, August 26, 2024

Faithful Snoop - The Grand Bazaar of Ethra VanDalia

I am thrilled to share another new piece from The Grand Bazaar of Ethra VanDalia! This illustration is for Book Two: The Completed Circle. This is the next character piece in the book and the only contribution of Shaper - and Shaper is not happy about it at all. But I am sure Shaper has plans to be more present in the next book. Depicted here is the Shaper Made Investigator, but everyone simply calls it the Snoop. The Snoop will follow, investigate, infiltrate, and decern for its owners any and all secrets or illusive individuals or details. If you look closely, you will see the main characters of this story. I wonder why they are being tracked through the Grand Bazaar?! If you are familiar with the first book, you know that Shaper's creations are not what they appear, and this one is no different. I present to you the Faithful Snoop.

Faithful Snoop
The Grand Bazaar of Ethra Dalia - The Completed Circle
11 x 14 - Pencil, ink, and acrylic paint on paper
Original - SOLD
© 2024 Christopher Burdett

Faithful Snoop - Drawing 
11 x 14 - Pencil on paper
© 2024 Christopher Burdett
 
I have been looking forward to this one. Working on Shaper's creations is always fun and an enjoyable break from the rest of the work I am doing for my stories. There are times when it is just fun to draw messed up creations of flesh and metal. While I have been looking forward to this one, I didn't really know how I wanted to depict it. It was a moment of pure joy when I finally worked out the composition and lighting for it. This has been one of my favorite pieces that I have done for this book so far. Maybe Shaper needs their own book...
 
This is one of the many pieces I completed so far this year. It has been a blur of pencil and paint. Nice to finally be sharing them. Here is a look at the sketch and tonal study for the Faithful Snoop to show where it began.

Faithful Snoop - Sketch 
 Digital 
 © 2024 Christopher Burdett

Faithful Snoop - Tonal Study
 Digital 
 © 2024 Christopher Burdett

As a bonus, I have some images of the rendering process of this piece so that you can get a better idea of it taking shape. I typically try to work back to front and top to bottom, but as this piece's foreground was so important and needed to be very dark, I locked all of the foreground in first before moving to the lighter background. 

 
Faithful Snoop - Process 
© 2024 Christopher Burdett

That is all for another exciting Monday on the blog. See you back here NEXT WEEK - I have things to do next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, August 23, 2024

Talisman: The Lost Realms - The Return of the Dragons and Serpents

In a continuation of last week's post on my Talisman work resurfacing, I have more Talisman art that has resurfaced. This time around, it is The Lost Realms expansion that features the return of four of my monsters and was released in 2018. The pieces of mine included were created in 2009 and 2010 - give or take. The dates below will show 2010 or 2011, but it gets a little fuzzy on when I made the work versus when it was released, meant to be released, or the eventual delayed release. It's all unnecessarily complicated, but those were the times we lived through in the early 2010s. Let's start things off with a look at the packaging so that if you want to complete your collection of my art, you know what to get.

The Lost Realms expansion of Talisman

The four pieces of my art included in this expansion are the Arcane Dragon (originally the Seas Dragon), the Storm Dragon (one of my favorite pieces that I did for Talisman), Basilisk (the very first card that I did for the game, and the Dracolich (that you were reintroduced to last week). It is interesting to see the Storm Dragon and Basilisk juxtaposed because there was a TON of growth and work between the two of them in an incredibly short period. As mentioned last week, I used Talisman to experiment and try new techniques. For the most part, it gave me a place with a lot of freedom to push my boundaries and rise to the challenge. In the end, the work was fun, the pay was absolutely abysmal, and I have some cards in a popular game to show for it. Here is a look at the final art for the four pieces that have returned in this expansion.

Arcane Dragon
(originally the Sea Dragon)
Originally from Talisman: The Dragons
7 x 6 - Digital
© 2011 Fantasy Flight Games

Storm Dragon
Originally from Talisman: The Dragons
7 x 6 - Digital
© 2011 Fantasy Flight Games

Basilisk
5 x 4.5 -Digital
Originally from Talisman: Frostmarch
© 2010 Fantasy Flight Games

Dracolich
Originally from Talisman: The Dragons
7 x 6 - Digital
© 2011 Fantasy Flight Games

Finally, here is a look at the final production cards. As far as I know, these are unchanged from the other times these cards have been released. At last count, the Basilisk alone has been released two to three times before this release. I guess it is good that more of them are out in the world to be enjoyed.  

And all the monsters on their monster cards so you can hold them in your hands

That is all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, August 21, 2024

Recent Magic the Gathering Artist Proof Art

Today, I have a pair of recent Magic the Gathering artist proofs that I added art to their backs. All available artist proofs and art options can be found on my store. One was created prior to Gen Con and the other afterward. I present my color art on the back of two Magic the Gathering cards.

Goblin token for all of your goblin token needs!

A yin-yang arrangement of the Ancient Carp

That's all for another exciting Friday on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, August 19, 2024

Boots on a Wire - The Grand Bazaar of Ethra VanDalia

I am thrilled to share another new piece from The Grand Bazaar of Ethra VanDalia! This illustration is for Book Two: The Completed Circle. This is one of the numerous pieces of spot art throughout the book. Depicted here are a pair of boots that have ended up wrapped around some wires. It is not so much the boots or the wire that is the story in this piece, but more of why when a species determines it collectively needs covering for its ambulatory appendages, within a short amount of time, they eventually end up tied together and placed somewhere far out of reach. This seems to be a universal manifestation, making it much more curious. I present Boots on a Wire.

Boots on a Wire
The Grand Bazaar of Ethra Dalia - The Completed Circle
8 x 10 - Pencil, ink, and acrylic paint on paper
Original - SOLD
© 2024 Christopher Burdett
 
Boots on a Wire - Drawing 
8 x 10 - Pencil on paper
© 2024 Christopher Burdett
 
Related to my post last week regarding reference and inspiration, I wanted to add a few thoughts about this piece. I mentioned that a lot, if not all, of my personal work is autobiographical. This piece is no different. The boots are referenced from a pair of shoes I looked at every morning at the southernmost point of my morning walk. It ends at a small park, and above the greenway entrance was a pair of shoes slowly rotting. I use the past tense because in May, when our neighborhood was hit by two tornadoes, the polls, wires, and shoes were all destroyed. When I could return to the area on my walks, there were new polls and powerlines in the areas, and the shoes were long gone. I am grateful for taking a moment months ago to take several photos. In addition, the background is based on a photo I took on our last night in Venice, Italy, on our trip in May when the tornadoes were hitting our neighborhood. So, this piece has a lot of personal layers as well as the importance and connection to the book I am making.
 
This is one of the many pieces I completed so far this year. It has been a blur of pencil and paint. Nice to finally be sharing them. Here is a look at the sketch for the Boots on a Wire to show where it began.
 
Boots on a Wire - Sketch 
 Digital 
 © 2024 Christopher Burdett

As a bonus, I have some images of the rendering process of this piece so that you can get a better idea of it taking shape. I made a small mistake that couldn't be addressed in the piece and was corrected digitally. I wasn't watching close enough, and the lower right corner flares out a bit more than it should. I fixed it digitally, but on the original, you can tell that it curves out a bit at the bottom. No biggie, but I try to be a bit more careful than that.

Boots on a Wire - Process 
© 2024 Christopher Burdett

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, August 16, 2024

Talisman: The Deep Realms - The Return of the Dracolich

Today, another episode of my work that was reprinted and released that I never knew about till now! This time around, it is the Dracolich that I originally created for Talisman: The Dragons way back in 2011. With a published year of 2011, it likely means I painted this in 2010, which means this little undead dragon is fourteen years old. I am only going through all the numbers because sometimes it is hard to get my head around how long I have been doing this. Jump ahead to 2015, and the Dracolich has popped up in the Talisman: The Deep Realms expansion. Always weird to stumble onto your work out in the wild that you never knew about. Though, I am not sure how many people knew about this piece to begin with. If this is your first encounter with this piece, I present to you the mighty Dracolich.

Dracolich
Originally from Talisman: The Dragons
7 x 6 - Digital
© 2011 Fantasy Flight Games

At one time, I did a lot of work on the Talisman games. I cut my teeth on the game and made some pretty good pieces for the game and some, shall we say, less successful pieces. Working on the game, with its TINY card size, meant that I could experiment, play, and take some chances with the art because when it is printed, it will be condensed and lose a lot of the fine detail. Also, these sets had a ton of cards with art from a ton of different artists, so turning in a dud now and again wasn't the level of issue it would be on other projects. There are some things that are working on this one and some things that aren't, but for a piece that is nearly fifteen years old, I think it is still, mostly, holding up. If you are looking to complete your entire collection of things I have worked on, then all you need do is look for this expansion, and you will be one step closer to a complete collection!

The Deep Realms expansion of Talisman

Finally, here is a look at the final production card. As far as I know, it is the same card with the same stats and abilities as the card initially released in the Dragons expansion. 

The Dracolich in handy dandy card form!
LOOK OUT! Craft:10!

 That is all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, August 14, 2024

Some Thoughts on Reference and Getting Ideas

In this age of plagiarism algorithms, rampant theft of the arts, and nonartists speaking as if they know and understand the breadth and width of being an artist, I wanted to share some thoughts that have been rolling around in my head for a time. I have read and heard so much talk from people who haven't picked up a stylus to create since they were in kindergarten, expounding on how humans create and get ideas. Strangely, they claim that algorithms learn and create in the same exact way. As you know, historically, humans are not algorithms, nor are they machines. Any artist could tell you that all this talk, excuses, and claims that artists are somehow magic and we are keeping secrets is complete garbage.

Before we get too far, I would like to mention that if you have ten artists, you will have fifteen or more methods to do any one thing. We are all different, and our approaches are all completely different. Even if you have two artists making the exact same style of work, they will often have two completely disparate approaches to creating their work. I know this firsthand from learning from artists and working alongside artists at workshops. We all do this in our own unique way, with our own unique voice.

One thing that rubbed me the wrong way from the beginning was the narrative that the algorithms somehow create the way humans do. Somehow, humans can look at art, chop it up, and spit out something. Because that is what the algorithms are doing. The thing is, I have never looked at art to learn how to make art. I look at the world around me. My external inspiration comes from looking at the world around me. The plants, animals, buildings, objects, and everything else I come into contact with are my inspiration. Movies, shows, comics, games, and other artist's works have never been my source of ideas. Sure, I will look at how another artist solved a specific issue - such as how they handled the tensed muscles on a forelimb as a figure sliced with a sword or how dappled light was handled. If I have a problem to solve, I may look at the solutions of others to help them find my OWN solution, or I will simply spend the time and energy to work it out myself - looking at real-world reference

To put it bluntly, I have so many ideas inside me that I will never need to look at someone else's work to get ideas, even if I were to live five lifetimes. Every day, I come up with more ideas and more things that I would love to create. My observations of the world around me ground my ideas into a more believable reality, and they challenge me to push myself with each piece to be something entirely new for me. My feeling from the beginning with these algorithms is that there is a conceivably ZERO chance that it would generate anything for me that would be new, usable, or good enough to challenge my skill sets and imagination. My work is informed by my (soon to be 50) years on this planet as I live, dream, succeed, fail, laugh, cry, look, listen, and explore. That is a whole lot of variables that you will NOT find in a stolen slurry of art files made by the artists of the world. All that life and living goes into every new piece we make. There simply is no way to create my next work by only looking at everything I have already done. There are times I don't even know how I will meet the challenges I lay before myself. I have to spend a great deal of time thinking, doing thumbnails, and walking through the woods before I discover the solution that is needed.

That is a lot to chew on, so let's dive in and look at some specifics.

In 2013, I had an assignment to design and illustrate a mushroom monster. I looked at plenty of mushroom photos to help with the concepts, and I am familiar enough with mushrooms to draw them from my head. That said, I was not happy with what I was creating. I took a break and went for a ride on the trails with a friend. I came to an emergency stop and dismounted so that I could get a photo of these mushrooms. The moment I saw them, I knew I had my solution. I incorporated this idea of the clustered mushrooms into my designs and knew I had a winner. I submitted my more plain designs as well as the clustered design, and I do not think that there was ever a choice for the client. They wanted the more interesting, grounded, and realistic actually referenced design of the clustered mushrooms.
 
 The Carrion King
© 2013 Wizards of the Coast
This is the result of using those real mushrooms in a fantasy creature. Are they 1:1 the same? Of course not. The photo of the mushroom that I took of real mushrooms was a launching pad for more interesting and complex designs that were within me. I needed that real world push to get there. 

I had shared this one before, in 2016, long before the algorithms began stealing from us. I shared some of the thoughts I have shared with you today. My thoughts and feelings on this have not changed. I know the artist I am and how I create art. And some of that comes from seeing something, like the top of this figure's helmet, and instantly seeing an entire creation in my head that takes that one little detail and explodes it into something completely different and new. 

And to give credit where credit is due:
Image from of the Razmafzar: Historical Persian Martial Arts Facebook Page.
This image was found in a photo gallery containing this image and many others.
These are screenshots from a video.
 
Smokestack
9 x 12 - Pencil on paper
Original - SOLD
© 2014 Christopher Burdett
I am not sure anyone could possibly think these two images are related or inspired at all by each other. But this is how I think. This is how I create. I needed a monster for my book that filled a role and had a specific look, and when I saw the pointy-tipped helmet, I knew I had the start of my creature. Before, when I mentioned that you would get fifteen results from ten artists, this would be the perfect example. If you were to give the photo of the warrior to ten artists and ask them to create something from it, you would get a diverse and unique assortment of images. Some would be various recreations of the figure, but there would be plenty, like mine, that race off to left field and are their own creation.

This is a coat hook on the backs of the bathroom doors in the GoogleWorks building in Reading, PA., where the IX convention is held each year. I stared at these hooks enough to know I needed to do something with them. I took the above photo and set it aside until the right moment arrived.
 
Goarrinn
The Grand Bazaar of Ethra Dalia - The Completed Circle
5 x 5 - Pencil, ink, and acrylic paint on paper
Original - SOLD
© 2022 Christopher Burdett
Jump ahead to working on book two of the Grand Bazaar series, and I knew it was time to use the hook. IX means a great deal to me, and to have a part of the physical building as part of one of the monster designs means the world to me. The hook is now the Goarrinn race.
 
Again, this is something I spent a lot of time looking at before I ever photographed it. I have walked by this paint splatter every day on my morning walks for years. I loved its organic shape and form. I knew I needed to do something with it, but I needed the right story, the right creature. I knew it led me to a rather unorthodox design, so I needed the correct story for the book before I could design the creature's look. I took the photo and then spent time coming up with the backstory, and once that was done, the Ut-Louw'Vat was born.

Ut-Louw'Vat
The Grand Bazaar of Ethra Dalia - The Completed Circle
5 x 5 - Pencil, ink, and acrylic paint on paper
Original - AVAILABLE!
© 2023 Christopher Burdett
Treated as if they were mere animals as their language is unknown to most, this ambassador was stuck in a livestock pin awaiting sale. It realizes that another being can understand its speech and pleads for assistance. Could an algorithm do something of this level?
 
Lastly, (I say lastly, but I have so many of these, but I think I have proven my point with these examples) I have a piece that went the opposite direction. A direction I often work in. I have spoken at length about how I shot reference of myself for all my assignments and personal work at the beginning of the concept phase. I act out, often with props and lighting, the creature I want to design. I move, play, and act out the creature in my head as I figure out how this thing would move, stand, and exist in the real world. Sometimes, I will only have a pose in my head, and I will then work it out in front of the camera until I have something that works with what is in my head. From there, I let my brain do its thing as the monster takes form. 

Eau-de-nil Elder 
11 x 14 - Pencil on paper
© 2016 Christopher Burdett
Here is the end product of the above photo. I knew what I wanted, but I needed to ground it in something tangible to bring it together. I have many hundreds of images similar to the photo I used to make this creature. They all become things very much the opposite of what you see in the pictures.

I hope this sheds some light on how I work, what I look to for reference, and how I derive my ideas. At the end of the day, all of my creations are in response to the world around me. The good, the bad, and everything in between. My work is extremely autobiographical on so many levels, but the veneer of monstrous imagery gives it an abstraction that allows it to become fantastical. I would like to see an algorithm try that.

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com