You might notice there are a couple of things different about this sketch and the final. As I moved into the final I just wasn't feeling the top arms. I felt they were not commanding enough or allowed for the type of fine motor control a large devil bug would need to rule over his cotton harvesting minions. I changed them to be more arm and hand like and in the end was much happier with how they turned out.
For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com
Thanks a lot for posting your sketch, i find it very inspiring(as well as previous miniature concepts); in your art there's something "old school" that let your pieces stand out,for sure
ReplyDeleteSee you on Artorder and again thanksss:)
M
You are welcome. "Old School", huh? Never had that term applied to my work before :) Thanks! Just as long as it means my work doesn't look dated.
ReplyDeleteNo man i didn't mean dated at all:), maybe it's just a personal impression, but every time i look at your pieces they remind me something of the better Caldwell and a little of DiTerlizzi(both veteran D&D artists)for instance,either for painterly treatment you use and for design choice.
ReplyDeleteFor old school i mean opposite to the Ultrashiningverycooltoodigitalapparel that seems to work today on game design and publishing as well, and which i partially dislike
Hope it clarify my previous post;)
Cheers
M
Thank you for your kind words. To be listed in the same sentence with DiTerlizzi is pretty cool! Thanks for clarifying.
ReplyDelete