Showing posts with label Call of Cthulhu. Show all posts
Showing posts with label Call of Cthulhu. Show all posts

Friday, February 10, 2023

Arkham Horror: The Labryunths of Lunacy - The Return of the Faceless Abductor

I recently noticed that an old piece I created for the Call of Cthulhu card game expansion, Silver Twilight Lodge, had made a return appearance. And when I say old, I mean over a decade. This piece was originally released in 2011, so I likely painted it in 2010. For a painting this old I still like it a great deal, and I know I was figuring out a lot with this piece. I produced this piece at a formative time when my skill set was advancing rapidly. While it might not look like it now, this was a piece at the cusp of my abilities. It was not met with much enthusiasm either. I believe this image received two 'likes' on Facebook at the time, and one of those was me. For many reasons, it is nice to see this piece pop back up. Maybe, just maybe, this time around, it will get some love. For its return, the card was included in a new Arkham Horror card game expansion, The Labyrinth of Lunacy. To start things off, here is a look at the front of the box for this new expansion.

The Labyrinth of Lunacy, an Arkham Horror card game expansion

This piece was called initially Nightgaunt, as that is the type of monster it is. When it was released, it was given the title Faceless Abductor which I am sure made more sense in gaming terms and added more spice to the game. No matter; it is nice to see this one come back around for a second look at the world. Here is the final art for the Faceless Abductor, as it was in 2011 and in 2022.

Faceless Abductor
Silver Twilight Lodge - Call of Cthulhu Card Game
(and now The Labyrinth of Lunacy - Arkham Horror Card Game)
9.3 x 6.9 - Digital
© 2011 Fantasy Flight Games

Lastly, here is the new card for the Faceless Abductor. As I never played either the Call of Cthulhu or Arkham Horror card games, I do not know if the monster stats are different or how different the game mechanics are for their monsters. Either way, here is the new card in all its glory. RAWR!

Faceless Abductor in new handy dandy card form

That is all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, March 28, 2018

Great Old One - Miniature Now Available! (FINALLY)

This is a long time in coming. Way back in 2010/2011 I created a painting of my take on a Great Old One... for a personal project that is recently getting some traction. That said, I was approached in 2013 to license the image for an upcoming RAFM Kickstarter. That Kickstarter came and went with it being funded and many stretch goals were also funded. One of the funded stretch goals was to have a miniature of my painting created! While there were teaser images and miniatures available for the Kickstarter backers the miniature based on my painting has yet to be available to the general population... until NOW!

Great Old One Miniature

Great Old One Miniature
Image courtesy the RAFM Website

Those interested in the Great Old One miniature can now head over the RAFM Website and get one for themselves. Mine showed up this week and I did not know what to expect. It sure is neat and I will need to put it together at some point and paint it up. There is something about it still all in it pieces that I find interesting too... the potential of being a monster. It is interesting to see where they strayed from my painting and where they stayed completely true. Here is a look at the miniature as it arrives...

Great Old One miniature by RAFM based on my painting

If you are interested in getting one of these for your very own just head over to the RAFM Website. I have had to wait 8 years to get my hands on one of these, you will only have to wait a week or less! Here again is the original painting that was the inspiration for the miniature. I have always really like this piece and I look forward to it eventually being put into context with what I am working on.

Great Old One
12.8 x 12.5 - Digital
© 2010 Christopher Burdett
That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, November 30, 2015

NEW original paintings and drawing now on my store!

Over the weekend, I added over 35 new original paintings and drawings to my online store! There are pieces at many different price points to fit any budget. If you have wanted to get a piece of my work, NOW is the time!

Don't forget that until December 4th, you can use discount code RAWR! on my store to receive FREE US shipping on all orders. While you are looking at new art, don't forget that my NEW 2015 holiday cards are also available!

Here is all the new work that is now available with convenient links to their corresponding store page. As always, if you have any questions about any of these pieces, just contact me...

Chewbacca
Imperial Assault Winter Organized Play Kit
14 x 11 - Acrylic and pencil on board 
Original - SOLD

Chewbacca - Drawing
Imperial Assault Winter Organized Play Kit
17 x 14 - Acrylic and pencil on board 
Original - SOLD

Trandoshan Hunter
Imperial Assault Summer Organized Play Kit
14 x 11 - Acrylic and pencil on board 
Original - SOLD

Trandoshan Hunter - Drawing
Imperial Assault Summer Organized Play Kit
17 x 14 - Acrylic and pencil on board 
Original - SOLD

Viper Probe Droid
Force and Destiny Game Master's Kit
9 x 12 - Acrylic and pencil on board 
Original - SOLD

Krash
Star Wars - Edge of the Empire: Mask of the Pirate Queen
9 x 12 - Acrylic and pencil on board 
Original - SOLD

Admiral Ackbar
8 x 10 - Pencil on paper 
Original - SOLD

Bossk
8 x 10 - Pencil on paper 
Original - SOLD
 
Frenzied Ghoul
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board 
Original - SOLD

Frenzied Ghoul - Drawing
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board 
Original - SOLD

Emberhorn Minotaur
Dungeons & Dragons - Princes of the Apocalypse
12 x 9 - Acrylic, pencil, and gouache on board 
Original - SOLD

Emberhorn Minotaur
Dungeons & Dragons - Princes of the Apocalypse
12 x 9 - Acrylic, pencil, and gouache on board
Original - SOLD
 
Rythcallocer
Numenera: Into the Deep
12 x 9 - Acrylic and pencil on board 
Original - SOLD
Jybril
Numenera: Into the Deep
12 x 9 - Acrylic and pencil on board 
Original - SOLD

Spiny Scishan
Numenera: Into the Deep
12 x 9 - Acrylic and pencil on board 
Original - SOLD

Into the Deep Monster #4
Numenera: Into the Deep
12 x 9 - Acrylic and pencil on board 
Original - SOLD
 
Green Dragon
Game Mash Monster Token
8 x 8 - Acrylic and pencil on board 
Original - SOLD

Green Dragon - Drawing
Game Mash Monster Token
9 x 12 - Pencil on paper 
Original - SOLD
 
Gorgon
Game Mash Monster Token
8 x 8 - Acrylic and pencil on board 
Original - SOLD
Peryton
Game Mash Monster Token
8 x 8 - Acrylic and pencil on board 
Original - SOLD
 
That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, August 26, 2015

Frenzied Ghoul - Process - Call of Cthulhu: The Thousand Young

Today I have for you a process post for a recent Call of Cthulhu piece. This time around is the Frenzied Ghoul from The Thousand Young! I first shared this piece to you in February when it was first spoiled. The set has come out and now I am overdue in sharing the process. Here is how the final Frenzied Ghoul turned out...

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board
© 2015 Fantasy Flight Games

The Frenzied Ghoul was one of the first pieces that I completed last year after deciding to switch from digital to traditional paint. While this offered certain challenges with handling the paint and completing the assignment, the steps I took to reach the final painting remained consistent. I started off everything with a reference photo shoot and a series of thumbnails. This assignment called for a snarling blood coated Lovecraftian Ghoul (which meant it appeared as a hairless canine biped) running around in a cave, and I was ready to make that happen. Here are how the thumbnails turned out...

Frenzied Ghoul - Thumbnails
© 2015 Fantasy Flight Games

I liked all of these directions, but I liked some more then others. They would all offer a lot of fun with lighting and shadow and loads of blood. Option "A" was the winner with a couple of notes. While production liked the the in your face grabbing nature of the Ghoul there was some concern that the Ghoul read "recoiling in fear" rather than "about to eat your face". They also wanted a little more spin on the POV. All of these things were easy to address and I sent off a new thumbnail that Incorporated the revision notes...

Frenzied Ghoul - Revised thumbnail
© 2015 Fantasy Flight Games

This new thumbnail hit the mark and I was given the go ahead to move along. This of course meant it was time for me to work up a finalized drawing. Now that I am working traditionally I wanted to create my final drawings at 100% the intended size. This allowed me to become comfortable with the image at the size I would be painting it as well to insure that I was including enough detail in the drawing. In the past I have drawn larger then the final painting size and shrunk the drawing down to paint on. This allows for a nice dense drawing to work from. In contrast, I am not a fan of enlarging my drawings to then paint on. I don't like what happens with the line weight of the drawing and the density of the detail is never to my liking. This all meant I needed to start drawing larger then I typically did when working digital. Since the painting is 11x14 I am now drawing on 14x17 paper. Here is how the final drawing turned out...

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
14 x 17 - Pencil on paper
© 2015 Fantasy Flight Games

The drawing was approved without comment and it was time to paint! I think this was my fourth or fifth painting last year after switching media. Not that I am still figuring some things out even today, a year ago I was very much exploring new and frightening territory. Each painting felt my my first. Here is a look at the painting coming together in all its glory...

Frenzied Ghoul - Process Progression
© 2015 Fantasy Flight Games

The photos might not give the best representation of what is actually happening on the image due to the lighting and glare, but hopefully it gives a good impression of how the image took shape.

A year ago one of the first things I would do is lay down some tonal values with marker on the mounted paper to start working up some major forms. I have since stopped doing this step. These days I just jump in with paint. You might notice a lot of pencil work once the detail begins to take shape. Up until recently I was still relying heavily on pencil in my paintings. Colored pencils are still a part of my work, there are marks I like in my work that only a pencil can provide. As my confidence with the paint has increased my reliance on the pencil to make the desired marked has lessened. The same goes with gouache, I was using a bit of gouache at the end of the paintings as a last level of detail. I no longer am using gouache in my work, I have found it an unnecessary step and can achieve the desired effects with acrylic paint and pencil.

Not sure if it is strange or expected, but I find myself working traditionally in most of the same ways I worked digitally. I lay down colors early on in a rather sloppy manor with a lot of splatter with the hopes for happy accidents. I build up the image back to front with washes getting more opaque as the details tighten. I generally work the whole image up to a certain point then focus on the background followed by the figures and foreground elements. There is of course a push and pull of the entire image as it progresses to make sure that everything is working as a whole.

Here is an animated process progression of the painting coming together to better show how the image came together. You might notice an major edit to the eye placement at the very end...

Frenzied Ghoul - Animated Process Progression
© 2015 Fantasy Flight Games

When I decided to rock a red/green palette I really didn't give it too much thought. These are the colors I would have chosen to use if I had painted this digitally, so why not make those same choices traditionally? It definitely makes the image pop! I was concerned about making the blood read as blood. Blood is a funny liquid, it rather dark and opaque and does not offer up a lot of spectacular highlight. I looked at a lot of blood to make sure I was aiming it in the right visual direction. In the end I was really happy with it.

The final painting was approved by production without comment, which was a huge relief. I am not a huge fan of revisions on a final image, but now that it is in paint I am a little more nervous about possible edits to the final image. As time has gone on, making edits to the final painting has become easier, and there is always the computer to do the heavy lifting if the changes are to major. Here again is how the final image for the Frenzied Ghoul turned out as well the final production card....

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board
© 2015 Fantasy Flight Games

Frenzied Ghoul in handy dandy card form - RAWR!

I have definitely learned about about painting in the last year. I look forward to sharing the pieces I am finishing now, but as always, by the time I get to share these newest pieces I will wish I could share a whole different assortment of paintings. I am sure I will have a look at more of my paint journey very soon here on the blog!

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, August 24, 2015

Great Old One - Miniature

A couple of years ago I was approached to license one of my monster images for a Kickstarter being run by the good folks over at RAFM for a new line of Cthulhu miniatures they were working on. My Great Old One painting became a featured piece for their Kickstarter and eventually became a stretch goal add on as an actual miniature. In the fullness of time an image has surfaced of that miniature...

Great Old One Miniature

RAWR! I love miniatures and I love miniatures of my monster even more. Here is the original Great Old One piece that this miniature is based on. Hard to believe it has been five years since I created this one, how time flies...

Great Old One
12.8 x 12.5 - Digital
© 2010 Christopher Burdett

Not a bad translation of my painting if I do say so myself. I look forward to getting my hands on one of my own. Be sure to check out the rest of the really cool miniatures that RAFM is working on.

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, February 23, 2015

Frenzied Ghoul - Call of Cthulhu: The Thousand Young

And so it begins! Late last week I had a new piece spoiled over on the Fantasy Flight Games website. Not just any piece, mind you, this is the first of my work to surface since I switched to working traditionally. It is a peek at things to come and the first of what I hope will be a new chapter in my career. I present to you the Frenzied Ghoul from the new Call of Cthulhu expansion, The Thousand Young...

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board
© 2015 Fantasy Flight Games

First, before you suggest otherwise, Ghouls in the Lovecraft universe are described as pale, mostly hairless, vaguely canine, bipeds. His universe, his rules. Second, this piece has ALL the RAWRs! Third, still trying to come to terms with just how much better they look in person compared to my digital version and what I can do about it.

I worked on this in October of last year and marked a welcome return to the Call of Cthulhu game. I have not worked on Call of Cthulhu since June of 2010... which kind of surprised me to say the least. This was a super fun piece to work on and got a lot of good input from John Tallion, who was my art director on this piece. Super happy with how it looking on the card and can not wait to see one in person. Here is how that card is going to look...

Frenzied Ghoul in handy dandy card form - RAWR!

There will be lots more about this piece when it is finally released and I share with you the process that went into it. There should be lots more news in general as more of my new traditionally painted work begins to get spoiled and released!

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, May 4, 2011

Call of Cthulhu: Silver Twilight Lodge (part 2)

On Monday I shared the first of two cards I produced for the Call of Cthulhu: Silver Twilight Lodge expansion. Today, I have for you my second one, Unbound! (it has TENTACLES!). This was a great piece to work on, the art order allowed me to choose any Cthulhu mythos monster I wanted and depict it expectantly appearing in a ritual gone wrong. For reasons I can not yet share (save it being neat and having tentacles) I picked the Crawling One. So here is the Crawling One, UNBOUND...

Unbound!
(RAWR! Behold my glistening tentacles! THEY ARE MIGHTY!)
© 2011 Fantasy Flight Games

Again, thanks to the internet I have an image of what the final card turned out. The big bad Crawling One gets to strut his stuff... I wonder if he is going to eat that 2...

Unbound!
(now on a piece of card stock for your convenience)
© 2011 Fantasy Flight Games

Here is the drawing for Unbound!, unlike the Faceless Abductor there were not really any major changes to the overall piece as it went from drawing to painting. As I have mentioned previously I started with several loose thumbnails and then settled on this final composition after sharing them with the client. Originally I liked another composition much better, it had the Crawling One more in a profile, turning back to take notice of the fleeing cultists. Looking at them all agian now, I think the better decision was made...

Unbound!
(now on a piece of paper in pencil for your convenience)
© 2011 Fantasy Flight Games

This was a really fun one to work on and my favorite of the the two piece I contributed to this expansion. I did get to pose for photo reference for all the monsters and fleeing cultists, which is always fun. Running around in a cloak in the yard and imagining I have a torso of tentacles can really get you in the right frame of mind to work on a piece.

That is all for an exciting tentacled Wednesday, see you back here on Friday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Monday, May 2, 2011

Call of Cthulhu: Silver Twilight Lodge (part 1)

Late last week I received permission to start sharing recently released work, so expect lots of new work to be appearing on the blog in the coming weeks!

First up, I have a piece I did for the Call of Cthulhu: Silver Twilight Lodge expansion, the Faceless Abductor (imagine that, a monster!). This is one of two cards I created for this expansion and this is the first time I have worked on the Call of Cthulhu franchise. Hard to believe I did these practically a year ago now. The assignment was easy, depict a Nightgaunt with no face hanging out in the shadows of a cave, here is what I came up with...

Faceless Abductor
(How can he say 'RAWR' without a mouth??)
© 2011 Fantasy Flight Games

This expansion has been out for a little while and I have yet to see the cards in person. I was able to find a scan of the card on a fan site that gives me some idea of how it turned out. Looking forward to finally holding my contribution to the Cthulhu mythos in my hands.

Faceless Abductor
(now on a piece of card stock for your convenience)
© 2011 Fantasy Flight Games

Here is the drawing that went into the piece. As with other projects I have shared with you here on the blog, I started with several very loose thumbnails before moving onto a more finished drawing and eventually the final painting. You might notice a couple of things that ended up changing from the sketch to the final piece...

Faceless Abductor
(now on a piece of paper in pencil for your convenience)
© 2011 Fantasy Flight Games

First off, the final piece ended up flipped horizontally. When working on a piece I always flip it to get a fresh look at it, sometimes I realize it is just better off to stay flipped. The second change, and the one that means more to me, is that the rocks in the background went from looking like formless drippy blobs to looking more like actual underground rock formations. As I talked about at the beginning of the year I spent a lot of time last year trying to break old bad habits and use more reference. In the drawing I was making marks of what I thought rocks were like and when it came to the painting I was faced with big formless masses of drippy garbage. I stopped myself again from going down the bad habit highway, got a bunch of good rock reference and got back to work with a better understanding of what these forms needed to look like. They might be just rocks in the background, but they deserve the same attention that the monster gets or the whole thing will fall apart.

That is all for today, see you back here on Wednesday for something with TENTACLES! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com