Monday, April 28, 2025

Remebering Dr. Tara Orlowski

Tara and I didn't always see eye to eye when it came to how we wanted to get something completed, but we both wanted to make the best course that we could. At times, our working relationship could be contentious, but that was in the past. These past five years, we became very close, and our friendship meant a great deal to me. As my project manager, I worked with her nearly every day to get a great deal of work completed. I am the production lead and AD for the courses of two of our largest partners, and she made sure I had what the team and I needed to address our sizable workload. She was no slouch herself and kept a countless number of plates spinning at all times, even after her diagnosis.

Some would have given up, some would have retired, but not Tara. Throughout her battle with cancer, she was ever-present, ever active, and always here for the team. There were some scares and worrisome weeks, but she always bounced back. She always made it through. She joked that her times in the hospital were her involuntary vacations. We knew that she was on limited time. We knew she wouldn't be here forever. But now wasn't the time. Not yet.

While some of the team and I were at SXSW, Tara lost her battle with cancer. She leaves a massive gulf in all of our lives. One that will not be filled easily or soon. The ripples of her absence seem to extend out endlessly. I owe Tara a great deal. Her last gift to me was making sure I was part of the group going to SXSW. She knew, she knew it would likely have a profound effect on me, and it did. She would always want to hear all about my conventions and when we would travel. The cruel twist is that I have so much to tell here about SXSW, but I will never be able to. She supported my writing and my art and backed my first book. She even gave copies as gifts. She touched all of us at the center and nearly all of the child care educational networks of this state and beyond. Her life's work was to protect and educate children, and we will continue that work.

When word went out that there was an emergency meeting on a Saturday morning, I had first thought it was about funding cuts, partners leaving, or even all of us losing our jobs. But my thoughts were never on Tara. It wasn't her time. She was fighting back home. She prepared for it all. We are still receiving messages, emails, and alerts she had scheduled in advance. Our biweekly huddles are scheduled through the end of the year. She is a ghost in the machine now. A digital echo of a person who touched so many others.

I miss my friend.

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, April 25, 2025

May Blog Break (Starting NEXT Week)

Starting next Wednesday and continuing for the following several weeks, I will be taking a break from the blog. One must step away occasionally to try other things and experience new and different places. Fear naught, for I will return with plenty of images and stories. Until then, I will leave you with this monster that I have shared so many times before.

BUT, I will have one more post to share on Monday. And I hope you will be back for that one.

NOM NOM NOM NOM!
And yes, I have used this image on the blog for over ten years.
How time flies.
 
That is all for another exciting week on the blog. I will see you back here on Monday and then again in a few weeks. Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 23, 2025

A Second Look at Older Work - Nexus Ops

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to have fallen through the cracks and went unnoticed.

Today, I have a big one from thirteen to fourteen years ago. It is not often that you are asked to redesign all the components of a board game, and when it does happen, you jump at it. I was already familiar with the game, Nexus Ops. I hadn't played it, and I still have never played it, but it looked like a fun game with a lot of cool monsters that get to be miniatures. I gave everything in this project 100% of my design sense and tastes and would like to think anyone familiar with my work would instantly see it in this game. In addition to designing all of the miniatures in the game, my hero illustrations of the pieces were used on printed game pieces, packaging, and advertising. For one shining minute, my art was everywhere. The turnaround was TIGHT and the payment was LOW, but I really wanted to work on this project and had a lot of fun working on it. Here is a look at all the pieces together and scaled accordingly, as well as a closeup of each.

The Nexus Ops Lineup of man and monsters
Digital
Nexus Ops
© 2012 Fantasy Flight Games

If you know me, I looked at a lot of real-world animals to base the color schemes for these monsters. One of the main inspirations was using the Eastern Box Turtle as the starting point of the Rockstrider. I wanted to give it a hint of 'angry turtle' in the face, and overall, the color palette and markings.

Crystalline
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Fungoid
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Human
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Lava Leaper
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Rockstrider
Digital
Nexus Ops
© 2012 Fantasy Flight Games
 
Rubium Dragon
Digital
Nexus Ops
© 2012 Fantasy Flight Games

As a side note, you can see and read a TON more about Nexus Ops here on the blog. I have previously shared drawings, miniatures, packaging, and more related to the game and my work on it.

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, April 21, 2025

A Second Look at Older Work - Shadow Opener

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have ANOTHER piece for Pathfinder released for Paizo fourteen (but painted fifteen) years ago. This was a transformative piece for me. I brought in a lot of reference for this one to get the lighting and figure correct. It also has more of an environment compared to a lot of what I was doing around this time. It is by no means perfect, but it was a big leap for me. This was the piece where I learned that reference can be misleading and that you can not be beholden to it. If it doesn't look right in the reference, it will look even worse in the reference, and you need to be able to correct what you are making so that it is informed, but also correct in its appearance.

Shadow Opener
Digital
Undead Revisited
© 2011 Paizo Publishing, LLC
 
As a side note, if you want to look back at what I said about this piece when it was newly released and when I shared the process, they are all available here on the blog. Also, this is the only Iconic Pathfinder character I was asked to depict dead. Over the years, I depicted many of the Iconic characters in peril, but none after their hit points had reached zero.

That's all for another exciting Monday on the blog. See you back here Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, April 18, 2025

Thoughts Regarding Sketching and Generating Ideas

I do not do enough (or any really) sketching. At one time, I would doodle and scribble away for hours, filling paper with monsters, but now, nearly all of my time making art is spent completing work planned out for my books or assignments for clients. Sadly, having time to draw for only the sake of drawing no longer fits into my schedule. Most of the time, if I have time to draw, I need to be working on the next piece for the next book. But when the planets align and I find myself with an opportunity to draw far from my studio, I try to make the most of it.

This past weekend, I found myself in line at my favorite local record store, Retrofit, for Record Store Day. I knew that I would be in line for some time, so I packed up my sketching tools and my sketching chair before walking down to get in line. Because I rarely have time to sketch, and suddenly had several hours to do nothing but sketch, I spent a bit of the time thinking about sketching, what I sketch, the thought processes behind my mark making, and I thought I would share some of it all with you. For all of these, I used a very faint grey marker to work up general forms. This is followed by using two black ink pens to complete the drawings. At the end, I often use the faint grey marker to blend and add form.

This was my first sketch of the morning.
 
My only motivation was to make marks on the paper. I let my hand go where it wanted to, and this usually means I will circle around familiar shapes and forms that I like to make and see. This meant that I ended up with a pretty standard monster that leans more towards a bird. I am ALWAYS attempting to push myself and to explore, but sometimes I do not try too hard, and I just want to have fun making marks on the paper. My only thought on this one is if the bird is wearing a hat, or if that's the bird's head. We may never know. It was a fun sketch, and I'm glad I did it.

This was my second sketch of the morning.
 
While there is nothing wrong with the first drawing, I wanted to push myself and really start to see what I could come up with. I wanted some external stimulus to base this drawing on. I was facing a street and a construction site, and neither offered up much in the way of interesting visuals. Looking at the palm trees that line the street, I had my imagination sparked by shapes on the trunks. These are shapes I have seen countless times before, but I never used them to directly influence a drawing. I was mindful not to focus on too many shapes and forms that I am drawn to. While some of the forms of the spikes may be seen in my work, I used them here in a way I do not normally. I made it a point to keep the entire figure on the paper as well. This established limitations on my design - WHICH IS ALWAYS A GOOD THING. I wanted to make this one approachable (it having eyes and therefore maybe a face) as well as alien (the rest). This one came together, and it is the one I am the most pleased with. This is the sort of design that I have put aside to include in the Grand Bazaar at a later date. 

Let me take a moment to add that sketching and exploring are CRUCIAL to an artist. The fact that I do not do it more is an issue for me and my art. But I have been doing this for a long time and have a massive backlog of ideas and concepts. But that backlog came from spending all those hours sketching and drawing earlier in my life. Having the time to sketch now allows my years of experience to flow out of me into new ideas - stronger, more fleshed-out ideas. So, having time to do this really makes my art better. So I need to remind myself constantly and make the time to do MORE of it.

This was my final sketch of the morning.

I allowed the marker to move on the paper and go where it wanted to go. I purposefully didn't want to go into this one with an idea or plan. My goal was to respond to each mark I made or simply let the marks exist as they are. I scribbled a lot and then went back in with the black pens to pull the forms out of the scribble. I also wanted to push things in this one beyond what I usually would do. That is why there is a balloon head and a long, bent neck. I wouldn't normally do these things and that is exactly why I did them. If a sketch 'fails', there is no cost except the short time you worked on it - BUT even then, you haven't failed. You have learned. You have tried. And you have a drawing. Take the time, make the time, and DRAW!

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 16, 2025

A Second Look at Older Work - The Dreamblade Gear Man

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Gear Man" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Gear Man - © 2006 Wizards of the Coast

Gear Man turnaround - © 2006 Wizards of the Coast

I always liked this design of the asymmetrical body form and offset head, as well as the big hands for smashing. I can imagine that the mini would have been one color with a nice wash or dry brush over it. The mini would end up being used in kit-bashed custom creations by gamers and would have lived on and on. Or not. We shall never know since this one never saw the production finish line.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, April 14, 2025

A Second Look at Older Work - Mimic and Reward

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have ANOTHER piece for Pathfinder done for Paizo sixteen or so years ago. There are only a few, but there are some classic D&D monsters that I have never illustrated for Dungeons & Dragons. And of those few, there are even fewer that I HAVE illustrated for other companies. One in particular is the Mimic. For some reason, I have never had to illustrate a Mimic for a D&D product, but sixteen years ago, I painted a Mimic for the new (at the time) Pathfinder GameMastery Guide. It was on a section about risk and reward... or shall we say Mimic and Reward.

Mimic and Reward
Digital
 GameMastery Guide
© 2009 Paizo Publishing, LLC
 
As a side note, the ghosts are still in the machine, and after all these years, the Patherfinder blog post that spoiled this piece is still live. On top of that, there are actually a few posts still over there in the warner of links with more of my work from around that time. I will likely be sharing some of that other work at some point soon.

That's all for another exciting Monday on the blog. See you back here Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com