Wednesday, January 15, 2014

Star Wars: Balance of the Force

For the last couple years I have been doing my best to make every assignment "mine" and today I have for you the first of my Star Wars pieces really that fits the bill. I have been looking forward to sharing this since last March and it should be a representation of things to come. The most recent expansion to the Star Wars card game, Balance of the Force, is now out and I have one new card, the Arcona Rumor Monger, in this expansion...

Arcona Rumor Monger
© 2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

I mentioned on Monday in my look back at 2013 about how I have been working to carve out a section of the Star Wars and D&D universe and tell that part in my voice... well, this is one of those Star Wars pieces.  The assignment was to depict a seedy bar where an Aronan rumor monger leans forward to tell the viewer some juice gossip. That is a fairly open assignment and this piece could have gone in any direction. I could have easily put the Arcona up against a wall or other generic backdrop... but that was not the piece I wanted to create. I wanted to start building my Star Wars world. Since an Arcona appears in the cantina in Star Wars: A New Hope, I wanted to include a bunch of other cantina aliens in this piece. Before I get too far ahead of myself, let's have a look at the final production card so you can better see what and why I did what I did...

Arcona Rumor Monger in handy card form and a lot less background

Yup... the chrome of the card template covers up EVERYTHING that I put in there that was mine. I knew this going into the assignment and it in a way made me more determined to do it. I put all that back there for my needs as an artist and as a fan of Star Wars... not for the client or the people that play the game. I know it is back there, that part in mine. It might seem a little weird to do this, or perhaps a waste of my time and energy... but I know I made the right decision and it has lead to me doing more of this. I have been pushing pieces further then expected and doing more with them. It has gotten me reinvigorated about creating more complex visual worlds and pieces.

If you were wondering what was written in Aurebesh in the background and on the datapad, it is the name of bar, "Ric's". Worked with the folks over at FFG to get a suitable name for this bar that would be approved and add some flavor. Also, if you think this Arcona looks a little familiar... well, his face did sneak into another recently Star Wars piece that I shared back in October.

I did specify above that I have one NEW card in this expansion, but it turns out that there are two card in the expansion with my art on it. Apparently a pair of wily Trandoshans that I first painted for the SW RPG core book have surfaced again, they do get around...

Oh hai, Trandoshans... glad to see you guys made it...

If you had forgotten or missed it before, here is how the original piece of those two Trandoshans turned out...

AT-PT ...and apparently Trandoshan Security Team
© 2013/2014 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, January 13, 2014

2013 - It is okay to be "OKAY"

2013 feels like a distant memory already. My days currently are very full with life events and monsters and I could have easily overlooked doing this post as I look ahead at 2014. It is not like I haven't other more time sensitive things to do right now, but I feel somewhat amiss in not document and share what I have learned from the ups and downs of 2013. Where to begin? I feel there is so much to share about 2013… but it really can be summed up in six words: It is okay to be "OKAY"… and the credit for this goes to Ralph Horsley. Before I look at these six little words, let's have a look at some other take aways from 2013…

It builds and builds AND builds on itself.


More so in 2013 then previous years I have observed just how much everything I have already shared from my journey has continued to be relevant, useful, and topical to my current life as a monster artist. If you missed my previous posts you can see them here: 2009 Part 1 & Part 2, 2010, 2011, and 2012. I am not aware of anything from my earlier posts that is not currently affecting my choices and the way I look at my life as an artist. Over the years I am peeling back the layers to realize the complexity of all this… gaining experience… leveling up… as it were. The direction of my journey might meet a dead end, a goal might be achieved, a clients might drift away, but I find a new path, another goal takes its place, a new client it discovered. The skills and understanding to see how this all works and to take an active roll in these events has been building over the years and continues to build. It is layered… like an onion, but all the layers work together to create a whole and all the layers continue to be important and relevant. 

Like the mighty stock photo of a block tower the knowledge gained over the years apparently has been building and building into a mighty experience tower... or something like that.

The strength of saying "NO".

I have seen a lot of people taking about this and a lot of discussion about its importance. Just for the sake of my own sanity and happiness I have had to get firmer with my usage of saying "NO". There is a finite about of time that I can devote to my wife, my day job, my friends, various other interests and hobbies, sleep, and making monsters. More then not, these last eight or nine years, making monsters has come quickly after the day job and has not allowed much if any time for anything else. Just like there being a finite about of time in the day there is a finite duration of time that someone, namely me, can live their life this way. I have had to say "no" because I just need more time to live my life, see my wife, and heaven forbid, make art for myself. I am still really busy, sometimes feeling extremely overloaded, but it is on the projects and assignments I want, not on just what comes along. With saying "no" more I have not been filling my schedule with a lot of low pay assignments and have been able to take on fewer higher paid assignment that are more rewarding on every level. At some point you just have to make the decision that your time is worth more then an assignment, especially a low budget uninteresting assignment. My time relaxing, playing a video game, drawing something for myself, or spending an evening with my wife has become more precious to me then a lot of assignments. This can still be hard to practice, but I am working on it and I am changing the way my time is used.


Back to the beginning.

With my time becoming more important and more precious to me I have had to evaluate what I want to create with the time I give to making monsters. This year especially, I have been looking back at the things that led me to this life of making monster. There are four things that take all the credit, Star Wars, Dungeons & Dragons, Godzilla, and Ultraman. While I have yet to find my personal voice regarding Godzilla and Ultraman, I have been able to find an outlet both professionally and personally for my love of Star Wars and Dungeons & Dragons. 2013 brought me a lot of professional satisfaction for both of these but it was not enough and I have been devoting a lot of personal time to them, especially Star Wars. I have been exploring just what Star Wars means to me and taking a fresh look at the elements that really stimulate my creative drive. I have only done a handful or pieces so far, and I have only shared one or two, I am really looking forward to further exploration. I have had a long and complex history with my fandom of Star Wars and this is not the place to delve into it, but let's just say that after taking a break from that universe I have been able to return to it with fresh eyes and a better understanding of my feelings about it. Is this "ART"? Probably not, but it is "art". It is also MY art and I am finding a renewed happiness and excitement being able to play in the Star Wars and Dungeons & Dragon universe and carve out a piece of it that is told with my voice.

"Jabba's Gang"
11 x 14
colored pencil on toned paper
© 2013 Christopher Burdett

It is okay to be "OKAY"

This more then anything is what I take away from 2013.

After a lot of earlier conversations about art and being a working artist, Ralph Horsley came up to me during some evening festivities during Gen Con and said to me, "It is okay to be "OKAY"." I did not get it immediately, but I have been thinking a lot about it ever since. It has made the ups and downs so much easier to weather this year and has giving me a better perspective on myself and my career. Basically, my take away from these six words is that if you are getting work, making a living, doing everything you need and want to do… then you are doing "OKAY". Not everybody can be Brom, not everybody can be Greg Manchess, not everybody can be Frank Frazetta, not everybody can be Julie Bell… we are ourselves and that is "OKAY". We can not all be "FAMOUS", but we can do a great job at making our art, pleasing our clients, and living our lives the way we want to live them.

Gen Con 2013 fun... enlightenment comes in unusual places and unexpected times...

I am not saying to forgo dreams, goals, hopes, or wishes… but I am saying that we can be happy and proud of what we have and what we do and the fact that being "FAMOUS" (whatever that really means) doesn't have anything to do with feeling good and happy about our abilities and accomplishments. I don't think that being "FAMOUS" has ever been necessarily a goal for myself, but there is a certain level of inclusion and recognition that comes with being "FAMOUS" that would be nice. I have been coming to terms and to celebrate that in many ways I am a really "OKAY" artist. I have plenty of work, I have clients that want to give me work, I put all of myself into each piece, and I have done more and reached higher then I ever thought possible for myself. By celebrating being "OKAY" I am focusing on what I have and not at what I do not have.

"Loathsome Catoblepas" - Magic the Gathering - Theros
© 2013 Wizards of the Coast

I have wasted a lot of time fixating on not being included on specific projects, not being the darling of a particular art director, not having an army of ravenous devoted fans… and what has that gotten me? It has not found me a place on a coveted assignments, caught the attention of a reluctant art director, or widened my fan base… it has gotten me a HUGE amount of stress and unhappiness. By coming to terms with being "OKAY" it has really freed up so much brain space and I think it has allowed me to do more and reach farther. I have worked with several new art directors on some really exciting projects in 2013 and I can't wait to share them with you… and all this has happened since Gen Con.

I am trying to shift from worrying about what I don't have and what I am unable to achieve to being reassured by what I do have and what I have accomplished. My goals, my hopes, and my dreams have not changed. I am acutely aware that I have done things in my career that others will only ever dream of and I take great solace in this. I know it is easy to scoff at someone claiming that they are just "OKAY" after they have done some of the things I have done… I know a few years ago I would have certainly scoffed. SCOFF SCOFF! BUT… Perspectives change. Understandings of the ins and outs of the industry change. An assignment from a client does not make me any more or less of an artist. Fans buying my prints does not make me any more or less of an artist. Assignments from clients are great and people wanting to give me money for my art is great! …but this should not change how I see myself and the quality of my work or the drive to make work.

Bestiary: Lost World - Dragon Magazine Issue 427
© 2013 Wizards of the Coast

Being "OKAY" is a really good place to find myself and I am becoming more and more aware of this. It does not change anything about my work or my career, but it does improve my outlook and confidence in who and what I am. Many thanks goes to Ralph for this bit of wisdom, it certainly has left me with a lot to think about.

Wrapping it all up…

Usually at these point I sum everything up again and maybe have a few additional words of advice… instead I will say, ...it is okay to be "OKAY" and DRAW MORE.

If you have any questions or would like me to clarify anything, let me know. I hope my ramblings have been helpful, useful or at least mildly amusing. I hope 2013 was a good year for you and here's to 2014 being even better

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 10, 2014

One Fantastic Week

If you have not heard about it, Peter Mohrbacher and Sam Flegal are doing something pretty cool over on Google Hangout. They are doing a weekly live chat where they talk about the previous week working as fantasy artists. They talk about what they are working on, the ups, the downs, they answer questions, and for some reason on their December 23rd live cast... they had me on as a guest! RAWR!



If you would like check out more you can see them over on youtube or on Pete's Google+ page. They are up to 7 episodes and in the most recent episode they invite on Sean Andrew Murray as a special guest. I strongly encourage you to check it out! I have known Pete and Sam for a number of years now and can't speak highly enough of them as people, artists, and businessmen.

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 8, 2014

Nexu - Beyond the Rim Process

Today on the blog I have for you the process that went into the making of one bad space kitty, the Nexu, for the Star Wars RPG book, Beyond the Rim. I shared this with you originally in September... how time flies. To get us back up to speed, here is how the final Nexu turned out...

Nexu
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Since the Nexu is an established creature there is a lot of reference out there to make sure to looks accurate to what was on screen in Star Wars: Episode II. That said, it is amazing how much inaccurate reference out there. From my experience with film production and manufacturing constraints it looks like the Nexu went through a final set of revisions for the movie after "approved" designs were sent out to the toy and product companies. If you look hard enough you can final some very different looking Nexu. After negotiating the Nexu reference I was able to gather film accurate resources to work from and I got to work on some thumbnails...

Nexu - Thumbnails
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

As a rule I usually submit a minimum of three thumbnails for any project, but sometime for these isolated figures two thumbnails are enough (this is after years of working in general in addition to having lots of experience working on a specific license and with specific art directors). After thumbnail "A" I thought I nailed it and then I did thumbnail "B"... and then knew I was totally wrong about my initial thoughts on "A". Maybe if "A" had more of a curve to the body like a pouncing cat it would have worked batter... but it is very stiff. Oh well. Needless to say "B" was picked and I was given the blessing to move forward with the drawing...

Nexu - Drawing
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

The drawing came together quickly and was approved without incident. While rare, there are times when an issue comes up after the final drawing is completed. At this stage of the process I am really starting to gear up to start working, so any big revisions to the drawing can sometimes throw me off my game for the painting. Thankfully it is VERY rare.

With the final drawing approved it is now time to get started on some paint work! In just eight easy steps you too can have your very own Nexu! Or not...

Nexu - Process Steps
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Again, really straight forward piece that come together quickly. With no environment, being a single figure, and having rather generic lighting these isolated pieces can come together very quickly. There was one note at the end after it was submitted to tweak the lighting on the tail... but I can barely figure out now what I did or was asked to do.

Have you ever wondered what one of my paintings looked like at 100% at its original size? Well, here you go! The original is 9x11 and is 300 dpi. Here is a crop of the face, at 72 dpi this section now measures over 14x14. You can see just how loose and how tight I work these days. As tight as it might look to some of you it is VERY loose to where I once was and have to keep myself from returning to...

Nexu - Painting at 1000%
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

I think the intended size of this piece was to be 4.5x 5.5. FFG asks for the pieces at 600 dpi or to make them double size at 300 dpi. I prefer to work on them at 300 dpi and will gladly make them at double dimension size. Why? Because you never know how the piece will be used and when the piece is nice and big this can happen...

Living large on the page... RAWR!

Notice anything about the tail in the final printed book? Hmmmm.... I wonder why that choice was made after I turned in the work? It is theirs now, they can do whatever they would like with it! Again, here is how the final Nexu turned out on my end of the process....

Nexu
© 2013 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, January 6, 2014

Talisman - The Nether Realm

Quick note before I get things going today... at the beginning of each January here on the blog I have done a previous year's highs and low and lessons learned. The look back at 2013 is coming, it has just been a little delayed due to events beyond my control.

With that out of the way... I have a interesting piece for you today. Not only is this piece very old, it is just now being released, and with its release it marks that last work done for a license that I am fond of. I am referring to the Sea Drago... er, I mean the ARCANE Dragon that has recently surfaced in the newest expansion for the Talisman board game, The Nether Realm...

Arcane Dragon
© 2014 Fantasy Flight Games

I created this piece in November / December  2010 for The Dragons expansion for Talisman. For whatever reason this particular dragon did not make the original cut, but finally... after three years... here it is. YAYS! It is finally out... too bad it is three years old and I would have done is all totally differently now. The Dragons expansion was also the last time I worked on the Talisman franchise... though I have had new cards in almost all the expansions since. I did so much work the The Dragons that is was not all used and kept appearing in various later sets. Also, if you didn't catch it earlier, this piece was originally called the "SEA" dragon... since its uncanny resemblance to the leafy and not so leafy sea dragon (look them up!). Here is how the final card turned out...

Arcane Dragon in handy card form

The Arcane dragon was not the only piece of mine that appears in The Nether Realm! A pair of other previously released piece show up as well. The much more successful and better looking Storm Dragon is always a welcomed sight... then there is the... uh, Basilisk...

Storm Dragon
© 2011/2014 Fantasy Flight Games

Basilisk
© 2010/2014 Fantasy Flight Games

The Basilisk is a number of things, it is not only the very first piece that I ever did for Fantasy Flight Games, it is my very first Talisman card, and it is very BAD. Dating back to 2009 it shows lots of potential... and lots of rookie mistakes and an expected level of inexperience. Which is all to be expected, this was from 2009 when I was getting my career and art rebuilt from the ground up. Maybe at a latter date when it is more relevant to current work I can go in and point out the issues with this piece (oh, the humanity... that anatomy!) and how it could be fixed.

Here are how the cards for this two repeat pieces turned out... for the basilisk, since it was printed so small it actually made it better...

Storm Dragon in handy card form

Basilisk in handy card form

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 3, 2014

And then there were 800!

How time flies when you are having fun and making monsters...

Another milestone on the blog today, this is my 800th post! I am a little dumbstruck by this number... but it had to happen eventually if I keep posting. It seems like I was just posting about it being 700 posts... where does the time go?

I am still getting my thoughts and words together for my 2013 year in review post. What did 2013 teach me? Find out soon here on the blog! For now, have a look at some of the sketches that have been going out in my sketchbooks recently...




Thanks again to all of you out there that frequent the blog. Sometime I wonder what the heck I am doing, but knowing you are all out there in the internets checking in on my ranting and ravings I am given the determination to keep this all going. RAWR!

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 1, 2014

Razor Boars - Hordes - Privateer Press


First post of 2014! Starting things off with something I managed to go pretty much all of 2013 without posting... partially because I never knew it had been released! I am usually more on top of when my work is released, but this one slipped by me. Here are my final designs for the Razor Boars for the Privateer miniatures games, Hordes...

Razor Boars
© 2013 Privateer Press

Now if you are thinking to yourself that you are very familiar with the Hordes miniatures, but you don't recognize these at all while you may be familiar with the name... There are reasons for this. Here is what the production Razor Boars look like...

Razor Boards final production miniatures
(Image courtesy of Privateer Press)

Looks like there were some additional edits, changes, and revisions after I turned in my designs! These things happen, while rare, it is inherit in the production of products like miniatures. Actually, most of the work for hire contracts that I sign state that the work I turn in is open to be revised, edited, or even changed out right by the client (read those contracts!). If this happened earlier in my career I would have been devastated and my ego crushed... thankfully my skin has gotten thinker and I have gotten a lot more caviler about the life span of my work once it leaves my hands. This only took five years and some really rough blows to my art self esteem.

As an added bonus, here are a bunch of my designs and concepts that went into the different parts and pieces of the Razor Boar...



Various Razor Boar roughs and concepts
ALL are © 2013 Privateer Press

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com