Monday, September 22, 2025

Learning to FINALLY Use a Sketchbook

Over the past few months, I have shared several posts about sketching (or lack thereof), traveling while sketching, and the tools and setup I have been building to improve my sketching efforts. I have been a complete disaster at drawing in a sketchbook my entire life. Bear with me while I try to break this down, as this is likely for my benefit more than anyone else's, but hopefully some of this will ring true and give insight for others who struggle to 'get' sketching.

I will start by saying that after more than fifty years on this planet, spending most of that time making art in one fashion or another, with over twenty-six of those years spent as a professional artist, I have FINALLY figured out how to use a sketchbook and to sketch in it.

My sketchbook
I have done more in this one sketchbook this year than I have ever done in all the books I have had throughout my life. Likely not really, but it certainly feels that way.

I am very much aware that my greatest flaw when it comes to drawing is my quest for the perfect line and the completion of a beautiful finished drawing, every time I pick up a pencil. I have been this way since I was a small child. If the pads of paper I used to draw on still existed, it would be page after page of nearly empty pages with the small start of something that I quickly deemed flawed, and I would abandon the entire sheet of paper and move to the next. Page after page and sketch pad after sketch pad. So much waste and so much frustration for me. I would see others' sketchbooks and would be amazed and frustrated because I simply didn't understand how they made it work.

The left page was done last week, while the right page was done in May while visiting Avingon, France.
The left is from my head, and I had no plan, it just happened. The right is based on the outdoor light fixtures all over the town. I thought they were interesting and wanted to use that as a starting point.

In many ways, I have always felt like I was running out of time. I didn't, don't, and will never have the time I need to do all of the work I want to do. I wanted and needed to make a finished piece every time I picked up a pencil, and spending time not working towards that goal was time wasted. I realize the jumbled logic there - that I felt like I was wasting time that should be spent drawing ... by drawing. But at the end of the day, I needed to be making finished work all the time, or at least that is what it felt like in my soul. And in time, I figured out a method of working that allowed that. I mean, there were some pieces abandoned along the way, but for much of my professional career, when I was just making art for myself, nearly every time I would make something that was the first and only iteration of the idea and image. No thumbnails, no prelims, and certainly no sketching. I sat down and would make a finished drawing.

Again, the left is more recent and the right is from May.
While the image on the right was considered finished, I spent some additional time on it recently before working on the left page. I have been enjoying clustering forms so that I have to use the available space to influence the shapes and forms I might not naturally make.

I have found that I don't need to work things out on paper before I start working. While I do spend a lot of time doing that, it is actually taking place in my head. Nearly all of my concept work, thumbnailing, and planning happens in my head. I would work the piece out, move stuff around, and envision the final before making the first mark. I have the plan and the course, and then I make it. This method has its merits for me, and it has hurdles. But I have made it work for a long time. And because of this, I have had trouble validating the time to spend sketching when I could do it all in my head and then make the final piece. Client work was the place where I would do all the pre-production work. I would make the client's thumbnails and concept designs. I would do the work for them that I really should be doing for myself.

There was a drawing on the right that I was not happy with.
My solution was to ink it out entirely and go in with a white pencil for a different experience. It is my sketchbook and I can do what I want.

When I started on the Grand Bazaar, I did incorporate some of those steps that I provide to my clients in my own work, but again, it was to facilitate a complex end piece that had a purpose and place. I was, and am, always working toward a larger goal. Most of these days, it is bringing my next illustrated novel to life. But I knew I was missing out. I knew I was not taking the time to fully use my skill sets. Sure, I could artistically run that marathon each and every day, but I couldn't even stretch or practice. I simply expected myself to complete massive feats of artistic prowess without any of the play, exploration, and exercise.

In many ways, this is finally a place I feel comfortable playing.
While I am sharing these images with you now, the reality is that this is something I am doing and making for myself. A running visual journal of moments in my life. Some I add notes so that I know where I was when the drawing happened, but others stand alone without context.

For many years, I always had supplies on me - pencils, pens, paper, erasers, and sharpeners. But if I was sitting around drawing, it was for a finished drawing or a smaller part for a larger project (at one time, it might have even been client work). Never to simply sit and see where things take me. I love to draw. I can draw anytime and anywhere... but not without purpose. And after fifty years, it finally clicked. I finally just started playing in a sketchbook. In my previous posts, I talked about the steps I have taken this year to reach this point. I found the sketchbook that really suits me. And the toned paper, the size, and the binding that are perfect for me. I have finally figured out my preferred styluses and drawing aids. I figured out how to ensure I have it with me as much as possible. But most of all, I finally figured out how to make it feel like it was a part of me and an integral part of my day.

But I am still me, and the long-term goals and plans still exist in my life.
So there is a fair amount in the sketchbook that will likely find itself in the Grand Bazaar. And I am realizing that in the long run, this will really help me out. I will no longer need to design everything when I am working on the next piece. I have pages of monsters ready for a place to live.

Sure, some of this comes from feeling ashamed of my sketches while looking enviously at others' gorgeous sketchbooks. And that is sometimes a hard one to shake. It has affected me throughout my life, and I know many artists deal with it to some degree in their lives. But I finally figured out how I best work in the context of the sketchbook. I had to figure out the pens, markers, and pencils. I had to figure out the best workflow for myself. Basically, I had to teach myself and learn how to use a sketchbook. I had to stick to it, get through the ugly stages that once would stop me in my tracks, and I had to learn to not care and to give up my ego once I started to make marks. In the sketchbook, there is no right or wrong, and there certainly is no finished work. There are no rules in my sketchbook. I can go forward, I can go backwards, I can draw on the front and back of the paper. I can stick little reminders among the pages to remind myself of the time and place I made the sketch. My sketchbook is the place for my sketches, ideas, notes, and memories. I have used various digital and analog notepads for years to organize my books, but for the life of me, I have never used paper and pen to make art notes for a future me, until now.

A look through some of my sketchbook pages.

I am still learning and figuring this all out, but I can confidently say that I think I have cracked the nut. I have to be vigilant. I have to ensure I am using it often (but I will go into this more later) and that it is always near. At the end of the day, I had to change myself, and it was never an issue with the sketchbook or the pens, though having the ones that work best for you is ideal. I have realized I didn't feel comfortable spending the time on something that wouldn't result in a finished piece, a massive confidence issue, and feeling free to make mistakes and have fun with no goal or direction. 

UPDATE: I have one additional thought on all of this after I completed writing. One of my problems with working all the time on art for my books or clients is that the working and making art in general became locked to my house and eventually my studio. I have to be in a very specific place to make art, and that was starting to reduce the amount of time I was making art and my enjoyment of it. Once again, I can make art anywhere, and that has been very freeing and a boost to my drive to create. 

That's all for another exciting Monday on the blog. See you back next Monday. I will be away from the computer for much of this week. Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, September 19, 2025

Campaign Roundup - Dino Run 2 Early Access

Today on the blog, I wanted to point out a current friend's campaign that I think you all might be interested in. It is a follow-up campaign for the sequel to a super cool game, and if you have not already checked it out, you should do so NOW!

Today, I am sharing the Dino Run 2 Early Access Campaign from my friends at Pixeljam. They share:

"Dino Run 2 is a momentum platformer where you play as a lone dinosaur fleeing for your life across an ever-changing prehistoric landscape, an all-consuming apocalyptic wall of doom hot on your tail.
The long-awaited sequel to 2008’s Dino Run, the classic browser-based runner released during the glory days of web gaming, Dino Run 2 is a game millions of years in the making.
Play solo or with your friends as you dip, duck, and dive across procedurally-generated pixel worlds in a mad dash for survival.

Dino Run 2 is a massive endeavor and will be released in stages.  The first major milestone is already complete: a multiplayer sandbox featuring tools we'll be using to create the rest of the game.  Everyone that pledges $10 or more will get immediate access to this sandbox (regardless of the project meeting its funding goal), and can start building with your friends right away.

The better this campaign does, the more features we can include in the initial Early Access launch.

After Early Access is out, we’ll keep adding to the game until it becomes the full Dino Run 2 experience.  This Kickstarter is our final push to the Early Access release, so have a look around and we’d love to have you join us!"

I have already been playing around with it, and it is SUPER cool! Head over to the campaign and check out the rest of the images, videos, and more. The more they can raise, the better it all will be! I hope you check it out and maybe help out. 

That's all for another exciting week on the blog. See you back here next week! Until then..

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, September 17, 2025

A Second Look at Older Work - Never Released Part 2

I am still SUPER swamped, so I have for you another unreleased piece from many moons ago.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Next up is this little horned doggo dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 or early 2012, and they have been filed away ever since. Not bad for being seventeen years old. It has its issues, but it is not bad.

Unreleased horned doggo dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, September 15, 2025

My Glorkian Warrior Quest Finally Ends

Today, we are both looking back and staying firmly in the present. This might get a little weird, but hopefully it will all make sense in the end. Or not. This story begins at San Diego Comic-Con (or it could be MegaCon... but I am pretty sure it was SDCC) MANY years ago. I was working with Troma Entertainment and performing as the Toxic Avenger, and making a lot of fun chaos. We were set up right across from the artist and musician James Kochalka. If my memories hold, he really didn't know what to make of us, especially the ever inquisitive and yet sometimes oblivious Toxic Avenger. At some point, merch was traded, and I came away with James' album, Don't Trust Whitey. I still have the album and enjoy it. James was super patient with us, and I have nothing but good memories.

Next, we jump forward to 2014, when my friends over at Pixeljam made a Glorkian Warrior mobile game and were doing an art contest. I always try to support Pixeljam, so I made a piece of Glorkian Warrior art and submitted it to the contest. To be completely honest, I loved the game and played it until it was no longer supported on the phone (but it is still on Steam!). In the end, I took third place in the art contest, which isn't so bad. It was enough to win me a prize! I received my prize, a copy of The Glorkian Warrior Delivers a Pizza, and proceeded to immediately lose it. It was really odd. In one moment, the book was on my stack of things to read, and the next, it was gone. *Poof* Never to be seen again. Below is my submission to the Glorkian Warrior art contest. 

Glorkian Warrior: The Trials of Glork
Art by Christopher Burdett
Glorkian Warrior © James Kochalka

Now, we jump ahead to about two years ago. I was in our favorite bookstore in St. Augustine, FL. I see where you think this might be going, and no, I did not find a copy of the Glorkian Warrior book by James Kochalka. I found the first volume of the American Elf omnibus by James Kochalka. American Elf was a daily autobiographical cartoon series about James, his wife, their awesome cat, and their lives and adventures. I devoured it. It was raw, funny, embarrassing, and a window into the thoughts and life of a stranger that unfolded over the years. Years that included when we first crossed paths at the convention. I half wondered if any of the Troma antics would make it into James' comics, and they didn't. Having finished American Elf, I was left with the memory of the magically disappearing Glorkian Warrior. 

Jump ahead to a week ago. Through a confusing set of events, I found myself under my nightstand getting something that fell under it. And guess what I found, perfectly hidden from view and wedged between two other books. You guessed it! My copy of The Glorkian Warrior Delivers a Pizza was right there for the past nine years, perfectly hidden from sight. Needless to say, I gave it a read and loved it. And so concludes my adventures with James Kochalka and his art and music... or is it? Maybe I will tag James on Bluesky and start another adventure! Only the future knows for sure. Anyway, here is my copy of the book that went missing for the past nine years.

The Glorkian Warrior Delivers a Pizza
Add it to your collection!

And finally, if you are still with us. Here is the original pencil art that I did for the Pixeljam art contest. I do not know where this drawing is, to be honest. It might be in a box, or maybe someone bought it. Another mystery that may never have an outcome.

Glorkian scribblings
9 x 12
Pencil on paper

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, September 12, 2025

A Second Look at Older Work - Never Released Part 1

I was having too much fun sharing old work, and I am swamped currently and do not have the time to write the posts I really want to share, so we are going to look back at some more old work. This time around, I will be sharing work that was completed but never used or released. I have been given permission to share all of this work many years ago, but it is likely work you may have not seen before.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Starting things off is this little bat dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 and early 2012, and have been filed away ever since. It is crazy to realize that this is seventeen years old now, and that was done only three years into my career in games. Not bad. It has its issues, but it is not bad.

Unreleased bat dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, September 10, 2025

Recent Magic the Gathering Artist Proof Art

Today, I have a recent Magic the Gathering artist proof that I added art to its back. All available artist proofs and art options can be found on my store. This one went off to Italy, so I have been waiting for it to arrive at its destination before sharing it. I wonder if this is the last card I will send internationally for the foreseeable future, or if ever again. I present my art on the back of a Magic the Gathering card.

I was asked to put the Pokémon Haunter, so I, of course, threw Gengar in there too. RAWR!

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...  

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, September 8, 2025

The Gathering is the Magic Clip: "Christopher Burdett - Fretwork Colony"

During Gen Con 2022, I had an excellent opportunity to speak with the folks behind the upcoming documentary about Magic the Gathering, The Gathering is the Magic. It was a lot of fun and always a good time to talk about art, monsters, and more. I eventually was a part of a follow-up interview where I spoke about my work on the game in greater detail, as well as other topics. Another clip from the more recent interview has been shared, so I am now sharing it with you. 

The Gathering is the Magic - A documentary about how Magic the Gathering brings people together, fosters friendship, and inspires with art and storytelling.
 
In the interview, I was asked to discuss the cards I created for Magic the Gathering. It was fun to reminisce about the art and monsters I made, the fan response to them, and the behind-the-scenes stories regarding the cards. This clip is about the Fretwork Colony. Enjoy the clip, and check out what else The Gathering is the Magic has been sharing! 

The story of the Fretwork Colony and how a convention last year gave it some new attention.

That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then... 

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, September 5, 2025

Just Games Rochester's Commander Sealed 2025 Auction Ends This WEEKEND!

THE AUCTIONS END THIS WEEKEND! 

I am happy to once again be a part of Just Games Rochester's Commander Sealed 2025 auction! The auction is once again supporting Trans Lifeline and The Trevor Project, and I have several items in this year's auction. You can view all of my available items in the auction on their site. My items include four books which contain an original drawing, and one aritst proof with art on its back. The auction runs through the Commander event the weekend of September 5-7th. There are many other items available from other artists, so there should be something for everyone. Be sure to head over and take part in an amazing cause and get yourself, or someone else, a special item!

Up for action are two Grand Bazaar of Ethra VanDalia coloring books and two stat guides. All four books are signed and have an original drawing in them. Also available is a Salavating Gremlins artist proof with an original dragon art on its back.

A better image of the art on the back of the artist proof.

Each of the stat guides features a dragon friend.

Each of the stat guides features a dragon friend.

The coloring books feature a dragon and a goblin.

The coloring books feature a dragon and a goblin.

The auction concludes this weekend, so be sure to head on over and check out all of the available items and get yourself something special while helping a good cause!

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, September 3, 2025

The Color Wheel of Art

I am likely way late to the game now, but over on Bluesky, folks have been sharing color wheels with their art, taking the place of each color. For some reason, I thought I didn't have enough variation in my work to meet each color need. After very little work, I realized I was wrong and that I had more than enough art to fill the wheel. Speaking of the wheel, here it is.

My art as a color wheel!

While this is my client work and I usually only work in color for my clients, I still wanted to do one of these with my personal work. Obviously, there are some issues, but I think it is funny. Here is the color wheel of art using my personal work.

A color wheel of art with no color!

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com