Over the Thanksgiving holiday, I stumbled upon some files I thought were lost to time. These files are all twenty-six to twenty-eight years old and are from my time in college in the late 1990s. I was working nearly constantly and making a ton of art across multiple disciplines and mediums. From printmaking, photography, drawing, painting, fabricating, sculpting, and making full monster suits and masks to computer graphics and animation, I was super busy experimenting and exploring avenues for my creativity. It was an amazing time, and I so wish I had the freedom and time to pursue art like that again.
Today, I want to share some of the 3D models and animations that I worked on. Most of the files I found are inert. The software to access them has been gone for over twenty years, and I do not think there is much hope for them. That said, there were some still images, renders, and a handful of (VERY DARK) video files. It is not much, but it is something to show for my work and time.
I was creating a small spaceport on a barren planet that involved a series of environments, clues, and puzzles that you had to overcome to move through the complex. The most fleshed-out area was the starting room, where you have just entered. You could look around the room and interact with some of the items, like a holo display and two doors. To start things off, here is a look at that first room.
I did mention that everything was very, very, very, very dark. At the time when these were made, they were not this dark. Well, likely they were, but all of our equipment at the time was extremely bright and thus gave a false impression of how these actually looked. To be honest, I was playing with light a lot with these, where the light, sound, and effects did a lot of the heavy lifting.
As I have said many times now, these are all very dark, but I hope you can look past that and see what I was working towards. I wish more of the files were recoverable; I did so much work on this. I was really happy with my cargo ship designs. It was like a massive frog and had a working cargo door, cargo bay with detail, working stabilizer legs, and more. It wasn't going to win any design awards, but it was the early stages of my design aesthetic taking form. And I think it looked cool. If I am ever able to access the inert files, I will be sure to share them here.
That's all for another exciting Wednesday on the blog. See you back here on Friday! Until then...
For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com
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