Showing posts with label Unreleased Work. Show all posts
Showing posts with label Unreleased Work. Show all posts

Monday, February 9, 2026

A Second Look at Older Work - Zungar Priest

If you ever asked what I was drawing twenty years ago, this post is for you!

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Zungar Priest" design for an unproduced set of the game.

Unreleased Zungar Priest - © 2006 Wizards of the Coast


Zungar Priest turnaround - © 2006 Wizards of the Coast 

The Zungar are specifically important to me in the game. I was tasked to design the Zungar for the very first set of the game. They had a description, but I was the one who brought them to life, and then I created a ton of head canon for them that I put into each piece. While I didn't design them all, in some later sets, others were brought into design some minis, but they were all based on my work. I did a lot of personal world-building for these weirdos, and loved every minute of it. I was practicing even then on building worlds and monsters.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 16, 2026

A Second Look at Older Work - Two-Faced Freaks

If you ever asked what I was drawing twenty years ago, this post is for you!

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Two-Faced Freaks" design for an unproduced set of the game.

Unreleased Two-Faced Freaks - © 2006 Wizards of the Coast

Two-Faced Freaks turnaround - © 2006 Wizards of the Coast 

This one was turned into a custom one-of-a-kind miniature many moons ago. I shared images and a link to see more cool custom Dreambalde miniatures from the sets that were never produced. You should check it out if you have a chance!

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, January 5, 2026

A Second Look at Older Work - The Termite Head

And then it was 2026. This is going to be a very busy year for me, and because of this fact, I will likely be pulling back a bit from the blog. I will be sharing things from the past, keeping you updated as I can on what is keeping me so busy (more on that REALLY soon), and still doing my best to share my journey as an artist. But know that if things go quiet here, it is because a LOT of exciting things are happening behind the scenes.

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Termite Head" design for an unproduced set of the game.

Unreleased Termite Head - © 2006 Wizards of the Coast

Termite Head turnaround - © 2006 Wizards of the Coast 

This was a one and done design for this particular assignment. I did one drawing, they loved it, and did the turnaround, and it was done. Always nice when that happens. But again, the feet, why are they so small? Why did I draw such small feet on things twenty years ago?

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, December 19, 2025

A Second Look at Older Work - The Dreamblade Executioner

I have been sharing these posts, looking back at older work, for a while now, and they will become a more common occurrence on the blog in the new year as I transition away from art creation to writing on my next book.

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Executioner" design for an unproduced set of the game.

Unreleased Executioner - © 2006 Wizards of the Coast

Executioner turnaround - © 2006 Wizards of the Coast 

For the original design, I held back a little bit, and I was asked for more detail, and more of everything. Save one thing. In my original design, the Executioner's head was in a half hood, so you could see an open mouth yelling and eyes in the eye holes of the hood. I was asked to remove all of that and give him a full-faced hood. I was told that one of the reasons for more detail was that this was a common mini and would have few paint passes, and his clothes would likely be just black, or black with a little wash or dry brushing. Not sure why I gave him such little feet. A mystery for the ages. 

That's all for another exciting Friday on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, December 12, 2025

A Second Look at Older Work - The Dreamblade Damsel in Distress

I have been sharing these posts, looking back at older work, for a while now, and they will become a more common occurrence on the blog in the new year as I transition away from art creation to writing on my next book.

Today, I am sharing a miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me, as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Damsel in Distress" design for an unproduced set of the game.

Unreleased Damsel in Distress - © 2006 Wizards of the Coast
 
Damsel in Distress turnaround - © 2006 Wizards of the Coast 

This was one that was outside my wheelhouse, but I ended up still liking it in the long run. It did go through some revisions early on, but in the end, it came together quickly. I always enjoyed the details and design of the garment. Not a fan of the trope of the distressed damsel, but the game mechanics would have likely flipped those expectations on their ear.

That's all for another exciting Friday on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, November 10, 2025

A Second Look at Older Work - Never Released Part 5

I am still SUPER swamped, so I have for you another unreleased piece from many moons ago.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Continuing from the last post in the series back in October, I am sharing some design work that never went anywhere. As mentioned before, this was a project that I was really excited about, but the pay was criminally low, I did a ton of work on it, and it never went anywhere. Not sure I can saw much more about it, other than I still have all the art I made for it and likely will forever. I would have been cool.

Unreleased spheres of madness
 Each drawing is 9x12 - pencil on paper
© 2010 *redacted*

Unreleased spheres of madness (cutaway)
 Each drawing is 9x12 - pencil on paper
© 2010 *redacted*

Unreleased spheres of madness base
 Each drawing is 9x12 - pencil on paper
© 2010 *redacted*

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, October 17, 2025

A Second Look at Older Work - Never Released Part 4

I am still SUPER swamped, so I have for you another unreleased piece from many moons ago.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

This time, we are switching projects, companies, and end products. This work was initially done in 2010, and the project was never released. The entire line that this and another piece were created for was killed before it went anywhere. Twelve years ago, I was able to share these for the first and only time, so it seemed like this piece should get in the spotlight again. This one hurt a bit. Not only was I hoping to see this as a finished product, but I did all of the work for the project TWICE before it was eventually killed. The first set of drawings below is the second set that I created for the project. The set at the bottom was an entire set made from an approved front design... and was later not approved. And I got paid around a dollar, and all this work took easily 40+ hours when it was all said and done. But I still have all the drawings in a binder.

Unreleased tentacle dude
 Each drawing is 9x12 - pencil on paper
© 2010 *redacted*

Unreleased tentacle dude base
 Each drawing is 9x12 - pencil on paper
© 2010 *redacted*

Original drawings for unreleased tentacle dude
 Each drawing is 9x12 - pencil on paper
© 2010 *redacted*

That is all for another exciting week on the blog. See you back here after IX! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, October 8, 2025

A Second Look at Older Work - Never Released Part 3

I am still SUPER swamped, so I have for you another unreleased piece from many moons ago.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Next up is this beefy stampy hooved burny skull dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 or early 2012, and they have been filed away ever since. This is still one of my favorites from the project. This one would have been so neat. Oh well.

Unreleased stampy hooved burny skull dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, September 17, 2025

A Second Look at Older Work - Never Released Part 2

I am still SUPER swamped, so I have for you another unreleased piece from many moons ago.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Next up is this little horned doggo dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 or early 2012, and they have been filed away ever since. Not bad for being seventeen years old. It has its issues, but it is not bad.

Unreleased horned doggo dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, September 12, 2025

A Second Look at Older Work - Never Released Part 1

I was having too much fun sharing old work, and I am swamped currently and do not have the time to write the posts I really want to share, so we are going to look back at some more old work. This time around, I will be sharing work that was completed but never used or released. I have been given permission to share all of this work many years ago, but it is likely work you may have not seen before.

First and foremost, I can not tell you anything about this work or the project it was created for. I would love to, but I can't, so please do not ask or try to guess.

Starting things off is this little bat dude. This turnaround would have been for something really cool, but it is now a stack of drawings in a binder. This was done back in 2008, and I was given permission to share them in late 2011 and early 2012, and have been filed away ever since. It is crazy to realize that this is seventeen years old now, and that was done only three years into my career in games. Not bad. It has its issues, but it is not bad.

Unreleased bat dude
 Each drawing is 9x12 - pencil on paper
© 2008 Wizards of the Coast 

That is all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, June 25, 2025

A Second Look at Older Work - Back to the Very Beginning With the Blight Rat

On Monday, I shared with you that I have been working with Wizards of the Coast for twenty years as of this past Sunday. Today, I wanted to look back at the very first work that I did for them. As mentioned, I was first hired to design miniatures for WotC's new game, Dreamblade. It was the perfect job for me and one I still greatly miss. While I was initially hired to design three pieces for the game, by the time the game was cancelled, I had designed over seventy-five miniatures, with the majority seeing production. 

Of the three original pieces, one of them was approved before the rest. It was a little touch-and-go, at least for me, in those early days. I was fresh back from LA, and I had never worked in games, for WotC, or on miniatures. I had a lot of skills, and I knew what they needed and wanted, but to get all of the moving pieces to line up and for me to make an approved design took a bit of time, a ton of work, and even more stress. But when the first one was finally approved, the rest fell into place and were also approved, leading to more and more assignments.

But I want to be clear, I was in WAY over my head and doing my best to fake it until I made it. I can draw monsters all day long. But drawing them all day long for a client, giving me a lot of freedom while putting a lot of guardrails up, was an interesting situation to find myself in. I learned so much in an extremely short period when I started working on Dreamblade, and my artistic skill set, especially drawing, made vast leaps. I could talk at great length about the mistakes I made at this time, the things I learned, and the nature of the business, communication, etc., but I think I will now show off some art. It all began with the Blight Rat.  

Blight Rat - © 2006 Wizards of the Coast

You might look at this and think, yes, that is totally one of your monsters. It has many of my go-to elements: asymmetrical, deformed or mutated, spikes and points, and a natural sense of "RAWR". But I had to get here kicking and screaming and freaking out. What is so obvious now had to come from a massive amount of work and rejection. I was under the false assumption that I could be fired at any moment if I submitted a 'bad' drawing. So it wasn't until that first approval that I was actually able to breathe and start making monsters and having fun. 

Blight Rat turnaround - © 2006 Wizards of the Coast

There were multiple phases of approval on these. You were given the art order and had to design a front or 3/4 front view. Once that was approved, you then made the side and back view, or more if the design required it. So when I said this one was the first approved, it was the first front view approved, and then I had to get the front views for the other two I was working on approved before moving onto the rest of the views. Speaking of the other two, I shared the Pick-Pick and the Genteel Husk nine years ago. The Pick-Pick was a fun challenge, and I think the end result is very cool and unexpected, while the Genteel Husk was a pain from start to finish.

Blight Rat concepts - © 2006 Wizards of the Coast

Looking at these early concepts for the Blight Rat (or Pigsticker as it was originally named), you might be confused by its final form. These concepts faithfully follow what I was asked to create. There is some of me in there, but these are in line with what production wanted to see. I had some really good chats with my AD while working on these, and she really pushed me to go nuts and 'have fun and do something cool,' which have been the words I mostly worked by on all future WotC projects. So I went back to the drawing table and took up where I had stopped with the third concept and made the leap to the approved Blight Rat design. There were no middle steps and no other versions. I had three rejected concepts and then hit a home run. I learned so much in that leap.  

Blight Rat miniature - © 2006 Wizards of the Coast

And at the very end of the project, I would get a little figure of my monster to hold in my hand. It has never gotten better than this. I wish every assignment ended with a little toy of your work. That would be really amazing. If you want to see more of my Dreamblade work, you can see everything I have shared here on the blog.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, May 21, 2025

A Second Look at Older Work - The Dreamblade Knight with Bell

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, (I was really trying to have a new post about some more recent work, but things are kind of crazy, so here we are) I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Knight with Bell" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Knight with Bell - © 2006 Wizards of the Coast

Knight with Bell turnaround - © 2006 Wizards of the Coast

I always liked the dragon motiff I worked into the armor design. The armor has flaws and issues, but the mini would have been small and I am sure would have look just fine. Not sure why as it is sort of cartoony, but the dragon sword with the blade a jet of flame still pleases me And let us not acknoweldge the dragon loaf as the helmet's crest. I should have worked a dragon onto the bell.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, April 16, 2025

A Second Look at Older Work - The Dreamblade Gear Man

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Gear Man" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Gear Man - © 2006 Wizards of the Coast

Gear Man turnaround - © 2006 Wizards of the Coast

I always liked this design of the asymmetrical body form and offset head, as well as the big hands for smashing. I can imagine that the mini would have been one color with a nice wash or dry brush over it. The mini would end up being used in kit-bashed custom creations by gamers and would have lived on and on. Or not. We shall never know since this one never saw the production finish line.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, February 24, 2025

A Second Look at Older Work - The Dragon Ambassador

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, I have for you another miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Dragon Ambassador" design that was created for the fifth set of the game but was unfortunately moved to the never-produced sixth set. It would have been big and awesome. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Dragon Ambassador - © 2006 Wizards of the Coast

Dragon Ambassador turnaround - © 2006 Wizards of the Coast

This was slated to be one of the 'hero' pieces of the sixth set. It was selected to be on some of the packaging for that ill-fated set. The late William O'Connor even completed his painting of the packaging art. I am still incredibly proud of this design. I feel the pose still has a lot of movement and feels like it is just about to take flight. I am still amazed I went here with the wing design and that WotC approved it. I am not sure I would do something like this arrangement today. I really had hoped that this ended up getting made. I bet it would have been a fantastic miniature.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, January 17, 2025

A Second Look at Older Work - The Dreamblade Trojan Horse

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

To start things off, here is the miniature design that I did for the now long dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Trojan Horse" design for the never-produced seventh set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Trojan Horse - © 2006 Wizards of the Coast

Trojan Horse turnaround - © 2006 Wizards of the Coast

This design was likely way too detailed for the miniature it was to become, but I didn't care. I had a ton of fun designing and drawing this one. Sure, it would have been fun to hold a little plastic version of this, but that was never meant to be. Maybe this time around, it will get a little more appreciation from folks. 

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, March 31, 2017

Looking Back: Steelfast Barag - Dreamblade

Today on the blog I am looking back at another Dreamblade miniature design that I have never shared before. This particular design never made it into production and was never a miniature, but the design was approved. Here is the design for the "Steelfast Barag" which was slated to be a part of the first expansion (Baxar's War) to Dreamblade released back in 2006...

Unproduced "Steelfast Barag"
9 x 12 - Pencil on paper
© 2005 Wizards of the Coast LLC

This was a weird one for sure. The art order called for a four legged dragon / dinosaur / lizard like creature that was made of swords, clubs, maces, and other similar weapons. Seriously. I had a million questions for my art director at the time and was really nervous about this one. This was one of the first of many "big thing made of lots of little things" assignments that I received for Dreamblade and I was still figuring out how best to tackle the design and visuals for them. If I remember correctly I asked my AD a lot of A or B questions and her response was yes or just silence. Reflecting on it now, it was a "get in there, figure it out, and draw me a monster design" response. Somehow, I managed to get an approved drawing on my one and only attempt. The above drawing was the first and last design that I did for the Steelfast Barag. Shocking, I know... just look at that refined and nuanced design. With an approved design it was time for the turnaround...

Unproduced "Steelfast Barag" Turnaround
9 x 12 - Pencil on paper (multiple sheets)
© 2005 Wizards of the Coast LLC

To be blunt, I do not like this one at all. The profile has its charms, but the front and back are super derpy at best and the whole thing leaves me wanting. Not surprised it was never produced. I would do about this SO differently now. Not in the least I would work up more than one concept and try to work some things out which would hopefully lead to a more interesting pose and design. There was a produced Barag design by another artist that turned out great. It was a big bird creature made of swords and was super cool. Live and learn. You can't love them all and they can never all be winners. Another design lost to the ages, at least it can live on here on the blog...

That's all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, December 2, 2016

Looking Back: Unproduced "The Gambler" - Dreamblade

Today on the blog I am looking back at another Dreamblade miniature design that I have never shared before. This particular design never made it into production and was never a miniature, but the design was approved (somehow). Here is the design for the "The Gambler" which was slated to be a part of the first expansion (Baxar's War) to Dreamblade released back in 2006...

Unproduced "The Gambler"
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

Unlike the Genteel Husk and the "Janus Scout" by the time this piece was approved I was not unhappy with the work that I had done. While there were some rocky spots while designing it, in the end I thought it was a descent enough design. Not one of my best at the time, but descent enough. I of course could do better now and there are plenty of things I would have liked to have done differently, but that is to be expected with anything you look back on. Here is a look at how the full turnaround turned out...

Unproduced "The Gambler" Turnaround
12 x 9 - Pencil on paper (multiple sheets)
© 2005 Wizards of the Coast LLC

While I was not unhappy with the final design, the work I did leading up to it did leave some to be desired. So that I am not beating a dead horse, you can review my post on the Genteel Husk and the "Janus Scout" to get all the details. This was kind of a weird mini. The art called for a guy with a gun and a hand full of dice who needed to have 20 sided dice for eyes and clothes featuring a motif based on the playing card suites. My first design was really flat and stiff...

"The Gambler" Version 1
9 x 12 - Pencil on paper
© 2005 Wizards of the Coast LLC

Working with the art director I was able to take what I have done with the first version and rework the pose, some of the details, and breath a little more life into it. I had some things right in the first one, I just needed to be smarter about it. I think that is the lessen to be learned by all these old Dreamblade designs I am sharing - you learn and you get better over time. My second attempt at the deign was met with a lot more approval...

"The Gambler" Version 2
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

Unfortunately, like several of my designs that I did for Dreamblade, I had an approved design except for one element and then I would end up doing a bunch of variations and alternate versions to get that one aspect nailed down. For "The Gambler" it was the head/face. Just could not seem to get it right. It was as if I was not very good at drawing humans at the time and I was not using reference. Here are some of the alternate versions of the head that I did as I got closer and closer to the goal of an approved design...

"The Gambler" Version 3 - 8
12 x 9 - Pencil on paper with digital alterations
© 2005 Wizards of the Coast LLC

When I finally enlarged the head and made it more of a crazy monstery human guy thing we were in business. I made one last edit to get the approved design at the top of the post. This mini would not have won awards, but I think it is interesting enough and would have been neat if it had received a decent paint job. Who knows why it was never used, but I am sure there were good reason. Another gaming mystery for the ages...

That's all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, November 18, 2016

Looking Back: Unproduced "Janus Scout" - Dreamblade

Today on the blog I am looking back at another Dreamblade miniature design that I have never shared before. This particular design never made it into production and was never a miniature, but the design was approved (somehow). Here is the design for the "Janus Scout" which was slated to be a part of the original set of Dreamblade back in 2006...

Unproduced "Janus Scout"
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

Unfortunately, I was never happy with this one, not with where it started and not with where it ended. This one felt like a slow motion car crash the entire time I was working on it. Almost all of this had to do with my lack of experience, both with drawing and using reference. Again, like the Genteel Husk, if I had this assignment to do now, it would be a none issue. I would shoot some reference, work out poses, do thumbnails, get feedback/approvals, do the work, and see it done - straight forward and easy enough. Back in 2005 when I was originally working on this piece I was adrift on the seas of inexperience and my ship was taking on water. In the end I survived, I got the work done, and it was approved. It was all just a lot harder than it needed to be. Here is a view of the entire turnaround...

Unproduced "Janus Scout" Turnaround
12 x 9 - Pencil on paper (multiple sheets)
© 2005 Wizards of the Coast LLC

If you are wondering why there are two faces it is because all of the pieces associated with the Janus Corporation in the game had two faces. Pretty neat detail in the game and an interesting aspect of all the Janus miniatures. As far as the miniature never getting made, who knows, these things happen. It could have been that production never liked the design, the miniature sculpt could have not made the cut, aspects of the game could have changed negating this piece, or any number of reasons. We will probably never know and at this point it kind of doesn't matter... except if it was because of my crappy design then I hope I never find out.

This piece went though many variations and had a lot of edits done to it before it was approved. I think these all speak for themselves and why there needed to be additional attempts at the design. Some didn't meet the requirements need to be a common miniature, some were because it was a crappy drawing, and some were because I had no idea what I was doing and was smashing my pencil to paper without any cohesive plan or direction. Enough self deprecating, here are various early versions of the "Janus Scout"...

"Janus Scout" Version 1
9 x 12 - Pencil on paper
© 2005 Wizards of the Coast LLC

"Janus Scout" Version 2
12 x 9 - Pencil on paper
© 2005 Wizards of the Coast LLC

"Janus Scout" Back Version 1 - 5
12 x 9 - Pencil on paper with digital alterations
© 2005 Wizards of the Coast LLC

It might sound like I am being overly negative about some of these designs, please understand it is all directed at myself and the holes in my skill sets back in 2005. None of this should feel directed at WotC and the production staff. I have had permission to share this unproduced work since 2009 and I have never made an attempt to do so. I still cringe at the piece, but it is part of my story and part of the work that I did to eventually be the artist I am today. Everybody has these skeletons in their art closets, it is part of journey. Hopefully this is all taken with a light heart and feels like a good amount of self deprecation - which it is. I still have more art skeletons in my closet to share...

That is all for another exciting week on the blog, see you back here next week! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com