Showing posts with label Diablodon. Show all posts
Showing posts with label Diablodon. Show all posts

Monday, October 5, 2026

Revisiting Deathwatch: Mark of the Xenos - Diablodon

Either in late 2010 or very early 2011, I worked on one of several Warhammer 40K assignments. At the time, I was doing a lot of them for very, very low pay, as was common at the time. Learning a lot and making monsters for pennies on the dollar. One of the assignments was for a trio of monsters from the RPG supplement Deathwatch: Mark of the Xenos. I was doing so many of these at the same time that many blur together. This is a big dinosaur thing that was fun to make, but I just wish I did some things differently. But for the amount I was paid and the timeline I was working under, this is amazing.

Diablodon
Deathwatch: Mark of the Xenos
7 x 10 - Digital
© 2011 Fantasy Flight Games

Diablodon
Deathwatch: Mark of the Xenos
9 x 12 - Pencil on paper

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, August 15, 2011

Deathwatch: Mark of the Xenos

Starting off a week of new work I have two pieces that I produced for the Fantasy Flight Games release of Deathwatch: Mark of the Xenos, RPG supplement. While at Gen Con I had the opportunity to see a ton of newly released products that I worked on. This of course means I can now share them here on the blog!

Diablodon
© 2011 Fantasy Flight Games

Great Knarloc
© 2011 Fantasy Flight Games

I contributed one color and one black and white piece to Mark of Xenos and they were pretty fun to work on! They were both pretty much dinosaurs and you know those are always fun to work on. The Diablodon was described as living near volcanic areas and I had this image of a glowing hot lava tube in my reference folder I had been itching to use. It was a piece of cake from there! The Great Knarloc on the other hand went through several iterations before the final pose was locked down. I may share some of those drawings with you in a future post. It is always a little intimating to work on something like Deathwatch and Warhammer 40K that has such a huge back story, vast IP and incredibly devoted fans who can spot if it is wrong instantly. It is also really rewarding to be able to add my voice to such a large and huge property for all the same reasons.

See you back here on Wednesday when I begin to release my inner demons upon the blog with more brand new Warhammer 40K work! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com