Monday, June 30, 2025

Number 1/50 of Some Magic the Gathering Prints Now Available!

I am pleased to make available some of the NUMBER ONE from my edition of signed and numbered Magic the Gathering prints. The editions of 50 have sold out except for these remaining number one prints in the edition. These prints also feature an original drawing along the right border. Marker, ink, and acrylic paint were used to create the drawings. Each print is 12" x 18" and will ship rolled in a tube. In addition to the number ones, for the Portent, numbers two, three, and four are also available. If these are well received, I will make the rest of the number one prints available soon. 

These are the LAST of my original print edition for these cards. And this will be the final opportunity to likely ever get these images in print form from me. Open editions of unsigned prints can still be available from OMA.  

Coveted Peacock 1/50 signed and numbered print featuring an original drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

Fretwork Colony 1/50 signed and numbered print featuring an original drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

Narnam Cobra 1/50 signed and numbered print featuring an original drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

Portent 1/50 signed and numbered print featuring an original COLOR drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

Portent 2/50 signed and numbered print featuring an original drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

Portent 3/50 signed and numbered print featuring an original drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

Portent 4/50 signed and numbered print featuring an original drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

Salavating Gremlins 1/50 signed and numbered print featuring an original drawing along the border.

A better image of the drawing.
Each is created with marker, ink, and acrylic.

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, June 27, 2025

Summer Conventions Sneak Peek!

With my convention season jumping into high gear in July, I thought I would put a little sneak peek of things to come here on the blog today. That's it. No other details or info - for now. Stay tuned, and as we get closer to Infinity Con in a few weeks, I will share more!

Summer Conventions Sneak Peek!

That's all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, June 25, 2025

A Second Look at Older Work - Back to the Very Beginning With the Blight Rat

On Monday, I shared with you that I have been working with Wizards of the Coast for twenty years as of this past Sunday. Today, I wanted to look back at the very first work that I did for them. As mentioned, I was first hired to design miniatures for WotC's new game, Dreamblade. It was the perfect job for me and one I still greatly miss. While I was initially hired to design three pieces for the game, by the time the game was cancelled, I had designed over seventy-five miniatures, with the majority seeing production. 

Of the three original pieces, one of them was approved before the rest. It was a little touch-and-go, at least for me, in those early days. I was fresh back from LA, and I had never worked in games, for WotC, or on miniatures. I had a lot of skills, and I knew what they needed and wanted, but to get all of the moving pieces to line up and for me to make an approved design took a bit of time, a ton of work, and even more stress. But when the first one was finally approved, the rest fell into place and were also approved, leading to more and more assignments.

But I want to be clear, I was in WAY over my head and doing my best to fake it until I made it. I can draw monsters all day long. But drawing them all day long for a client, giving me a lot of freedom while putting a lot of guardrails up, was an interesting situation to find myself in. I learned so much in an extremely short period when I started working on Dreamblade, and my artistic skill set, especially drawing, made vast leaps. I could talk at great length about the mistakes I made at this time, the things I learned, and the nature of the business, communication, etc., but I think I will now show off some art. It all began with the Blight Rat.  

Blight Rat - © 2006 Wizards of the Coast

You might look at this and think, yes, that is totally one of your monsters. It has many of my go-to elements: asymmetrical, deformed or mutated, spikes and points, and a natural sense of "RAWR". But I had to get here kicking and screaming and freaking out. What is so obvious now had to come from a massive amount of work and rejection. I was under the false assumption that I could be fired at any moment if I submitted a 'bad' drawing. So it wasn't until that first approval that I was actually able to breathe and start making monsters and having fun. 

Blight Rat turnaround - © 2006 Wizards of the Coast

There were multiple phases of approval on these. You were given the art order and had to design a front or 3/4 front view. Once that was approved, you then made the side and back view, or more if the design required it. So when I said this one was the first approved, it was the first front view approved, and then I had to get the front views for the other two I was working on approved before moving onto the rest of the views. Speaking of the other two, I shared the Pick-Pick and the Genteel Husk nine years ago. The Pick-Pick was a fun challenge, and I think the end result is very cool and unexpected, while the Genteel Husk was a pain from start to finish.

Blight Rat concepts - © 2006 Wizards of the Coast

Looking at these early concepts for the Blight Rat (or Pigsticker as it was originally named), you might be confused by its final form. These concepts faithfully follow what I was asked to create. There is some of me in there, but these are in line with what production wanted to see. I had some really good chats with my AD while working on these, and she really pushed me to go nuts and 'have fun and do something cool,' which have been the words I mostly worked by on all future WotC projects. So I went back to the drawing table and took up where I had stopped with the third concept and made the leap to the approved Blight Rat design. There were no middle steps and no other versions. I had three rejected concepts and then hit a home run. I learned so much in that leap.  

Blight Rat miniature - © 2006 Wizards of the Coast

And at the very end of the project, I would get a little figure of my monster to hold in my hand. It has never gotten better than this. I wish every assignment ended with a little toy of your work. That would be really amazing. If you want to see more of my Dreamblade work, you can see everything I have shared here on the blog.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, June 23, 2025

Twenty Years Later - Two Decades of Making Monsters for Wizards of the Coast

Twenty years ago yesterday, I received my first assignment to work with Wizards of the Coast (WotC) to design monsters for a new miniature game they were developing. I had met the art director a year earlier at San Diego Comic Con and had a great portfolio review. I kept in touch over that year as my life completely changed. We would leave LA for a fresh start back in Florida with a better job and 99% less abuse and harassment in the workplace. In June of 2005, when the email arrived inquiring about my availability I jumped at it and tried not to look back.

While the miniature game, Dreamblade, only lasted a few years, twenty years later, I am still making monsters for WotC. Not as many as I once did, but WotC is now my only client in the gaming industry that I still take work from. I never expected this to last twenty years, and I certainly didn't expect the journey that I have had with them. But I guess I am still doing something right if they want me to make monsters for them. 

Various Dungeons & Dragons monsters produced for interior book art
© Wizards of the Coast 

Over the years, there have been some really amazing highs and some lows (in some ways, I likely learned a heck of a lot more from the lows than the highs). I have always focused on monsters, but I have designed monsters, armor, miniatures, and more. I have illustrated cards, magazines, books, and covers. Most of my work has been on Dungeons & Dragons, but my work can be seen in Dreamblade, Kaijudo, several projects I can't talk about, and, of course, Magic the Gathering. Overall, they have been the best client to work with, and I have met a lot of really amazing people because of our working relationship. 

I have worked with some of the best art directors in the business, and through them, I have learned a great deal about being objective with my work and understanding that revisions are all part of the process. I know I will forget some people, but working with Kate, Jon, Dawn, Emi, Stacy, Jeremy, Peter, Cynthia, Taylor, Forrest, Zack, and plenty more has been truly wonderful. I have seen people come, and I have had to see them leave. Every assignment has been an adventure, and you never know what is going to arrive in the assignment email. Sometimes it would be a little scary, but most of the time it was the start of an exciting project. 

Various Dungeons & Dragons illustrations produced for interior magazine art
© Wizards of the Coast

I have some really exciting work waiting to be released. Work I have waited twenty years to make. I can't say more, but hopefully later this year, or early next year, I will be sharing it with you here. This coming work is in many ways a full circle moment for me and a wonderful way to acknowledge two decades of making game art. i do hope to find a way to make more art like this in the future.

About ten years ago, I started hearing from people that they had enjoyed my work since childhood. It always made me feel weird, because that just didn't seem possible. But there is no escaping that reality now. I now have fans who are younger than my career. I do not know what is next with me and WotC, but I will keep making monsters for them as long as they will let me and as long as it fits into my schedule. The Grand Bazaar has priority now, but I always find it hard to tell WotC no. So, a MASSIVE thanks to all my art directors and fans for being a part of this adventure! It has been a crazy ride.

Various Magic the Gathering illustrations produced for card art
© Wizards of the Coast 

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, June 20, 2025

A Second Look at Older Work - Wandering Eye

This month marks twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to have fallen through the cracks and went unnoticed.

Today, I have another of several pieces I did for a game that was never completed. As mentioned previously, I originally painted these in 2010, the project never saw completion, and my work was shelved due to NDAs. In 2015, I received permission to share the work I did on the game as long as I didn't talk about the specifics of the project. That was the only time I shared this work. I always liked the work I did for the game, and they always had a soft spot in my art heart for them, well, most of them. The images created would have been used as hero art for various monsters encountered in the game. I loved the photo studio quality to them, and I played around with the lighting as well.

Wandering Eye
5.35 x 7 - Digital
© 2010 Christopher Burdett

As a side note, you can see more about this monster here on the blog. I always enjoy the wierd ones and this checks all the boxes. While I was asked to stick to certain phyisical charactoristic, I was free to have a little more fun with this one. And for your knowledge, the source material for this one some from long before an animated movie about monsters.

That is all for another exciting week on the blog. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, June 18, 2025

A Second Look at Older Work - Giant Scorpion

This month marks twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to have fallen through the cracks and went unnoticed.

Today, I have another of several pieces I did for a game that was never completed. As mentioned previously, I originally painted these in 2010, the project never saw completion, and my work was shelved due to NDAs. In 2015, I received permission to share the work I did on the game as long as I didn't talk about the specifics of the project. That was the only time I shared this work. I always liked the work I did for the game, and they always had a soft spot in my art heart for them, well, most of them. The images created would have been used as hero art for various monsters encountered in the game. I loved the photo studio quality to them, and I played around with the lighting as well.

Giant Scorpion
5.35 x 7 - Digital
© 2010 Christopher Burdett

As a side note, you can see more about this monster here on the blog. Another fun one where I could just make a fun monster and enjoy the painting process. I like insect monsters right behind reptile monsters, so I was right at home on this one. This is still very much a favorite of mine and not the only scorpion monster that I have created over the years.

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, June 16, 2025

Hauteur Girasol Administrator - The Grand Bazaar of Ethra VanDalia

I am thrilled to share another new piece from The Grand Bazaar of Ethra VanDalia! This illustration is for Book Two: The Completed Circle and is the next character piece in the book, the Hauteur Girasol Administrator. One of the issues with retranslating a story written thousands of years in the past is that the original writings are incomplete. While I will go into more of this in the book, suffice it to say there are some holes in the story. One of the isolated sections involves a female Girasol that has come to the rescue of the heroes and has slaughtered a group of Gallionic Gallowglass that were asailing the stories' band of heroes. You may remember the Girosal from the first book when their species was nearing its end, but here, they are at their prime and a rising presence on the planet. I look forward to writing and sharing more about them. I present to you the Hauteur Girasol Administrator - and oh so many dispatched Gallionic Gallowglass.

Hauteur Girasol Administrator
The Grand Bazaar of Ethra Dalia - The Completed Circle
11 x 14 - Pencil, ink, and acrylic paint on paper
Original - Contact me if interested
© 2025 Christopher Burdett
 
Hauteur Girasol Administrator - Drawing 
11 x 14 - Pencil on paper
© 2025 Christopher Burdett
 
As much as I enjoy the large environmental pieces (just see last week!), it is nice to return to a smaller image for this piece. Due to time and production delays beyond my control, I have made the call to make the pieces in the book smaller than initially planned. This will greatly speed things up and result in more pieces from the book being at better price points. A win/win. Here is a look at the sketch and tonal study for the Hauteur Girasol Administrator to show where it began.
 
Hauteur Girasol Administrator - Sketch 
 Digital 
 © 2025 Christopher Burdett

Hauteur Girasol Administrator - Tonal study
 Digital 
 © 2025 Christopher Burdett

As a bonus, I have some images of the rendering process of this piece so that you can get a better idea of it taking shape. 

Hauteur Girasol Administrator - Process
© 2025 Christopher Burdett

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com