Showing posts with label ghoul. Show all posts
Showing posts with label ghoul. Show all posts

Wednesday, May 13, 2020

Ghoul - Dungeons & Dragons Essentials Kit: Process

Last year I had the super fun opportunity to paint a female Dwarf Ghoul for the Dungeons & Dragons Essentials Kit. While on the surface, this might seem like a piece that would be perfectly tailored for me, but it is a bit different than I usually do. I tend not to enter into the realm of core D&D races with my work, but since she was an undead monster, it all worked okay in the end. And as it turns out, I make for reasonably good female Dwarf Ghoul reference.

Today I have for you the process and steps that went into painting the Ghoul. It was a straightforward assignment, which is always appreciated. I had myself for the reference, and the rest was just getting it done. Starting things off, here is a look at the final painting of the Ghoul.

 
Ghoul
Dungeons & Dragons Essentials Kit
11 x 14 - Digital
Art Director - Kate Irwin
© 2019 Wizards of the Coast LLC
 
I started this assignment with a good ole photoshop of me acting out all my favorite Ghoul poses and actions. I will not be sharing those images with you because they are not fit to share. I worked out the physicality of the compositions and poses I wanted and established some lighting reference. Here are the three thumbnails that I submitted.

Ghoul - Thumbnails
© 2019 Wizards of the Coast LLC
 
 You sometimes get close, but not all the way there. They liked option 'B,' but felt it was not grounded enough and looked like it was floating or hopping and not lunging. This was easy enough to resolve with some more photo reference and working out what looked best. What looks best is sometimes in conflict with what is accurate to the reference. You need to know when and how to push and pull the reference to get it to be what it needs to be for the painting. Here is the updated thumbnail that I resubmitted after addressing all of the production notes.

Ghoul - Updated thumbnail
© 2019 Wizards of the Coast LLC
 
 The thumbnail was approved, and it was time to work up the final drawing. As I have mentioned most likely dozens of times before, the drawing step of my process is my favorite, and it is the step that takes the least amount of time. This is one of the reasons my work on the Grand  Bazaar is pencil work and drawing. Here is how the final drawing for the Ghoul turned out.
 
Ghoul
Dungeons & Dragons Essentials Kit
11 x 14 - Pencil on paper
Art Director - Kate Irwin
© 2019 Wizards of the Coast LLC
 
Now it was time to paint! As I said, this assignment was straightforward and came together very quickly and easily. No road bumps, no issues, merely painting a Ghoul. Having good reference images for anatomy, foreshortening, and lighting make things so much easier and saves so much time during the painting step. Here is the painting coming together for your viewing pleasure.

Ghoul - Painting process
© 2019 Wizards of the Coast LLC
 
And without much fanfare and no issues, the paint was approved and sent off to production. They can't all be this easy, but when they are, it is appreciated. Here again, is the final painting for the Ghoul in all its undead glory.

Ghoul
© 2019 Wizards of the Coast LLC
 
That's all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, July 3, 2019

Ghoul - Dungeons & Dragons Essentials Kit

In the last couple of weeks, the Dungeons & Dragons Essentials Kit has been released at Target stores, and I have two pieces in the monster manual section of the kit. One piece is new, and the second is an encore appearance. The new piece is a rather focused Dwarvian Ghoul that has her eye on you. Here is how that Ghoul turned out, as well as the drawing for it.

Ghoul
Dungeons & Dragons Essentials Kit
11 x 14 - Digital
Art Director - Kate Irwin
© 2019 Wizards of the Coast LLC

Ghoul
Dungeons & Dragons Essentials Kit
11 x 14 - Pencil on paper
Art Director - Kate Irwin
© 2019 Wizards of the Coast LLC

This was a fun one to work on and the first piece of client work I have done in a while, though there is more where this came from. A big thanks to Kate Irwin for aways including me on fun monster projects. It is exciting to see this kit on the shelf at Target! I hope that it is a good starting point for a new generation of D&D players.

As I previously mentioned, the Ankheg that I produced for the 5E Monster Manual returned to appear in the kit. In the 5E MM, the Ankheg was cropped a bit, but in the kit, you can see the entire painting. This was one of my favorite designs and illustrations that I have done for 5E.


Ankheg
Dungeons & Dragons Essentials Kit
11 x 14 - Digital
Art Director - Daniel Gelon
© 2019 Wizards of the Coast LLC

That is all for another exciting Wednesday on the blog, see you back here after the long holiday weekend. Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, August 26, 2015

Frenzied Ghoul - Process - Call of Cthulhu: The Thousand Young

Today I have for you a process post for a recent Call of Cthulhu piece. This time around is the Frenzied Ghoul from The Thousand Young! I first shared this piece to you in February when it was first spoiled. The set has come out and now I am overdue in sharing the process. Here is how the final Frenzied Ghoul turned out...

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board
© 2015 Fantasy Flight Games

The Frenzied Ghoul was one of the first pieces that I completed last year after deciding to switch from digital to traditional paint. While this offered certain challenges with handling the paint and completing the assignment, the steps I took to reach the final painting remained consistent. I started off everything with a reference photo shoot and a series of thumbnails. This assignment called for a snarling blood coated Lovecraftian Ghoul (which meant it appeared as a hairless canine biped) running around in a cave, and I was ready to make that happen. Here are how the thumbnails turned out...

Frenzied Ghoul - Thumbnails
© 2015 Fantasy Flight Games

I liked all of these directions, but I liked some more then others. They would all offer a lot of fun with lighting and shadow and loads of blood. Option "A" was the winner with a couple of notes. While production liked the the in your face grabbing nature of the Ghoul there was some concern that the Ghoul read "recoiling in fear" rather than "about to eat your face". They also wanted a little more spin on the POV. All of these things were easy to address and I sent off a new thumbnail that Incorporated the revision notes...

Frenzied Ghoul - Revised thumbnail
© 2015 Fantasy Flight Games

This new thumbnail hit the mark and I was given the go ahead to move along. This of course meant it was time for me to work up a finalized drawing. Now that I am working traditionally I wanted to create my final drawings at 100% the intended size. This allowed me to become comfortable with the image at the size I would be painting it as well to insure that I was including enough detail in the drawing. In the past I have drawn larger then the final painting size and shrunk the drawing down to paint on. This allows for a nice dense drawing to work from. In contrast, I am not a fan of enlarging my drawings to then paint on. I don't like what happens with the line weight of the drawing and the density of the detail is never to my liking. This all meant I needed to start drawing larger then I typically did when working digital. Since the painting is 11x14 I am now drawing on 14x17 paper. Here is how the final drawing turned out...

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
14 x 17 - Pencil on paper
© 2015 Fantasy Flight Games

The drawing was approved without comment and it was time to paint! I think this was my fourth or fifth painting last year after switching media. Not that I am still figuring some things out even today, a year ago I was very much exploring new and frightening territory. Each painting felt my my first. Here is a look at the painting coming together in all its glory...

Frenzied Ghoul - Process Progression
© 2015 Fantasy Flight Games

The photos might not give the best representation of what is actually happening on the image due to the lighting and glare, but hopefully it gives a good impression of how the image took shape.

A year ago one of the first things I would do is lay down some tonal values with marker on the mounted paper to start working up some major forms. I have since stopped doing this step. These days I just jump in with paint. You might notice a lot of pencil work once the detail begins to take shape. Up until recently I was still relying heavily on pencil in my paintings. Colored pencils are still a part of my work, there are marks I like in my work that only a pencil can provide. As my confidence with the paint has increased my reliance on the pencil to make the desired marked has lessened. The same goes with gouache, I was using a bit of gouache at the end of the paintings as a last level of detail. I no longer am using gouache in my work, I have found it an unnecessary step and can achieve the desired effects with acrylic paint and pencil.

Not sure if it is strange or expected, but I find myself working traditionally in most of the same ways I worked digitally. I lay down colors early on in a rather sloppy manor with a lot of splatter with the hopes for happy accidents. I build up the image back to front with washes getting more opaque as the details tighten. I generally work the whole image up to a certain point then focus on the background followed by the figures and foreground elements. There is of course a push and pull of the entire image as it progresses to make sure that everything is working as a whole.

Here is an animated process progression of the painting coming together to better show how the image came together. You might notice an major edit to the eye placement at the very end...

Frenzied Ghoul - Animated Process Progression
© 2015 Fantasy Flight Games

When I decided to rock a red/green palette I really didn't give it too much thought. These are the colors I would have chosen to use if I had painted this digitally, so why not make those same choices traditionally? It definitely makes the image pop! I was concerned about making the blood read as blood. Blood is a funny liquid, it rather dark and opaque and does not offer up a lot of spectacular highlight. I looked at a lot of blood to make sure I was aiming it in the right visual direction. In the end I was really happy with it.

The final painting was approved by production without comment, which was a huge relief. I am not a huge fan of revisions on a final image, but now that it is in paint I am a little more nervous about possible edits to the final image. As time has gone on, making edits to the final painting has become easier, and there is always the computer to do the heavy lifting if the changes are to major. Here again is how the final image for the Frenzied Ghoul turned out as well the final production card....

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board
© 2015 Fantasy Flight Games

Frenzied Ghoul in handy dandy card form - RAWR!

I have definitely learned about about painting in the last year. I look forward to sharing the pieces I am finishing now, but as always, by the time I get to share these newest pieces I will wish I could share a whole different assortment of paintings. I am sure I will have a look at more of my paint journey very soon here on the blog!

That is all for another exciting Wednesday on the blog, see you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, February 23, 2015

Frenzied Ghoul - Call of Cthulhu: The Thousand Young

And so it begins! Late last week I had a new piece spoiled over on the Fantasy Flight Games website. Not just any piece, mind you, this is the first of my work to surface since I switched to working traditionally. It is a peek at things to come and the first of what I hope will be a new chapter in my career. I present to you the Frenzied Ghoul from the new Call of Cthulhu expansion, The Thousand Young...

Frenzied Ghoul
Call of Cthulhu: The Thousand Young
11 x 14 - Acrylic, pencil, and gouache on board
© 2015 Fantasy Flight Games

First, before you suggest otherwise, Ghouls in the Lovecraft universe are described as pale, mostly hairless, vaguely canine, bipeds. His universe, his rules. Second, this piece has ALL the RAWRs! Third, still trying to come to terms with just how much better they look in person compared to my digital version and what I can do about it.

I worked on this in October of last year and marked a welcome return to the Call of Cthulhu game. I have not worked on Call of Cthulhu since June of 2010... which kind of surprised me to say the least. This was a super fun piece to work on and got a lot of good input from John Tallion, who was my art director on this piece. Super happy with how it looking on the card and can not wait to see one in person. Here is how that card is going to look...

Frenzied Ghoul in handy dandy card form - RAWR!

There will be lots more about this piece when it is finally released and I share with you the process that went into it. There should be lots more news in general as more of my new traditionally painted work begins to get spoiled and released!

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com