Friday, May 30, 2025

A Second Look at Older Work - Fire Lizard

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to have fallen through the cracks and went unnoticed.

Today, I have another of several pieces I did for a game that was never completed. As mentioned previously, I originally painted these in 2010, the project never saw completion, and my work was shelved due to NDAs. In 2015, I received permission to share the work I did on the game as long as I didn't talk about the specifics of the project. That was the only time I shared this work. I always liked the work I did for the game, and they always had a soft spot in my art heart for them, well, most of them. The images created would have been used as hero art for various monsters encountered in the game. I loved the photo studio quality to them, and I played around with the lighting as well.

Fire Lizard
5.35 x 7 - Digital
© 2010 Christopher Burdett

As a side note, you can see more about this monster here on the blog. This was a fun one to make and I had a ton of enjoyment working on the textures and patterning. I love working on reptiles and anphibians abd this one offered that up and then some. This was one of the first pieces that I began putting the wobbly meet ribbon down the side of my creatures. It was in the reference I was using for this one and it just clicked with me and have been a go to element ever since.

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, May 28, 2025

Traveling and Sketching - Part One: The Sketchbook

In April, I shared some thoughts on sketching and the lack thereof in my life. I do not do enough scribbling on paper for the sake of scribbling, and I have been working to address this. I have been working to address it for a long time, but I may have finally cracked that nut. Maybe.

One of the times I wish I could and would sketch more is when traveling. When I am away from home, I leave behind everything that keeps me from drawing, but until recently, I haven't had a good way to facilitate sketching once I am traveling. I have tried many types of sketching media, various bags and satchels, and worked hard to build a routine while traveling to ensure I draw. And I think I may have finally figured it all out. I am sharing this not as a guide or a how-to for others, but more to show that this is a process and one that is likely extremely specific to each artist. Going into our trip to Spain and France earlier this month, I did all I could to ensure that I would draw on the trip. And it finally all came together. While I would say that likely half of the success was the bag I finally acquired, today I am focusing on the half of the solution, which is the sketchbook and my relationship with it.

I am currently using a Soho toned paper sketchbook that has an exposed binding so that it can lie flat. I have had it for a while, and it meets many of my needs. It has traveled with me to conventions and to Europe twice, and it is finally seeing some action. While I have had it for years, it has seen more use this year alone. I first took it with me to SXSW a few months ago and used it for notes and doodling. I didn't expect it to be so valuable for note taking and ended up with many, many pages of notes after the event. As mentioned in April, I took it to Record Store Day to take advantage of my time in line. And most recently, I took it on our trip, where it finally evolved into what it always needed to be for me to use it regularly. And while I will discuss how the bag I carry it in has helped later, it is how my relationship with my sketchbook has fundamentally changed, and in doing, has allowed me to use it more. So let's get to some pictures, and I will explain more.

My sketchbook has some wear and tear, which is perfect because clean and new don't scream use me. The splatter and masked area on the front is where I have attached Magic the Gathering artist proofs so that I could add art to them. This creates the phantom rectangle you see here. The green dot is a sticker I placed on my shirt when we toured Gaudí's Casa Batlló in Barcelona. The green dot and phantom regular are physical memories of things I have done, which I need to do with my sketchbook to make them more usable. I have to make them unmistakably mine. I have to fill them with not only art, but also artifacts of the journey they have been on. And doing this has been one of the single most important decisions that I have made regarding sketching. I need to collect, document, and sketch.

While I am not sharing everything I drew on our most recent trip, I am sharing the important pieces.
This was likely sketch number three from the trip and was the first I was happy with. Even though it might seem a typical sketch for me, I was consciously working against my go-to marks and shapes. This set the stage for me to start pushing what I do with the sketchbook.

Now we are in it!
Finally, after so long of wishing and planning, I finally sat down and drew what was around me on our travels. I dated the drawing and included the location so that I would remember. I have long dreamed of doing this, and it finally came about. This is not a one-to-one of what I observed, but an edited and condensed version that would fit and work better in the book. And that is entirely okay.

Simply scribbling in the sketchbook is good, but not necessarily the goal. I want to be informed by what is around me on the adventures. This creature is based on the unique lighting that you can see around Avignon, France. The light housing has a very strange shape and gives the impression that it has legs. This is definitely something that might eventually come to the Grand Bazaar.

Another drawing of the world around me. While this was begun on location, I had to complete it from memory a day or two later while on the train. I had started this at dinner, but our meal arrived much quicker than expected. I had nearly everything blocked out, and most of what I later brought to the drawing was detail and finish, which was informed by what I had observed here as well as throughout the trip. You will notice the red card to the left. That is a discarded Asterix postcard I found discarded on a pile of free books outside a bookstore. A little artifact from the adventure that is now in my book and is both a memory and a souvenir.

The final drawing I have for you today is one I did at a small bar we discovered in Paris, as the skies opened up while we were without umbrellas. The bar carried local craft beers and gave me some time to draw. But doing this sketch at a place we have good memories of, those memories are reinforced and enhanced by the memories of making this drawing and returning to look at it later. And to the left, a receipt from the bar and an artifact of the day.

Lastly, here is a photo of some random bits in my sketchbook. This spread near the end of the sketchbook has a number of things in it, and they will eventually get spread throughout the books as more pages are filled. But from left to right, you have: a flyer of music performances at SXSW, a beer sticker from a SXSW music show, a pull number for a cafe in Barcelona, the WiFi details of a hotel, a Polaroid photo from IX a few years back, and a receipt from traveling across France. Are these things important? Only to me. But they mark the journey this sketchbook has gone on with me. And through the addition of these little bits and bobs, the sketchbook takes on more of a role than simply a vessel for ink and pencil, it is a journal, a diary, a travel log for my adventure in the world. And I intend to keep this going.

I will share with you the story of my bag next week, as well as the styluses and tools I keep in the bag. 

That is all for another exciting Wednesday on the blog. See you back here on Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, May 23, 2025

Campaign Roundup - Tilmann

Today on the blog, I wanted to point out a current artist campaign that I think you all might be interested in. It features fantastic music (and more) by an incredible artist, game developer, and musician, and if you have not already checked it out, you should do so NOW!

Today I am sharing Miles Tilmann's Nova Drift Soundtrack On Vinyl And CD. Miles shares:

Nova Drift is a highly replayable, mechanically deep space brawler that helped set the stage for the roguelike/survivor movement when it entered Early Access in 2019. Haviy small development team.

It's been my honor and pleasure to soundtrack this game. Now that the audio aspect of it is complete, I'd like to bring this music more into the physical realm and give it some permanence.
The full soundtrack is 41 tracks (2+ hours) that span the genres of drum n' bass, jungle, ambient, electro and beyond. It's been in production since 2018... have a listen:

I (Miles Tilmann) have been creating music for over 30 years, and I still really enjoy it! Here is a sampling of my music outside of the Nova Drift OST:

I went to college with Miles and have been a fan of his art, music, and games for many decades. You owe it to yourself to check this out if you are a music, gaming, and art fan. The campaign offers a lot of options, and you can get other music by miles as well and even his art book!

That's all for another exciting week on the blog. See you back here next week! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Wednesday, May 21, 2025

A Second Look at Older Work - The Dreamblade Knight with Bell

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to fall through the cracks and went unnoticed.

Today, (I was really trying to have a new post about some more recent work, but things are kind of crazy, so here we are) I have another miniature design that I did for the now long-dead miniatures game, Dreamblade. Dreamblade will always be near and dear to me as it was the first game I ever worked on and one of the times I felt most free as an artist working in the gaming industry. This is the "Knight with Bell" design for an unproduced set of the game. I wonder to this day if they had started any of the sculpts for these and if somewhere there had been or still is a prototype of it out there.

Unreleased Knight with Bell - © 2006 Wizards of the Coast

Knight with Bell turnaround - © 2006 Wizards of the Coast

I always liked the dragon motiff I worked into the armor design. The armor has flaws and issues, but the mini would have been small and I am sure would have look just fine. Not sure why as it is sort of cartoony, but the dragon sword with the blade a jet of flame still pleases me And let us not acknoweldge the dragon loaf as the helmet's crest. I should have worked a dragon onto the bell.

That's all for another exciting Wednesday on the blog. See you back here Friday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, May 19, 2025

A Second Look at Older Work - Ettin

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to have fallen through the cracks and went unnoticed.

Today, I have another of several pieces I did for a game that was never completed. As mentioned last week, I originally painted in 2010, the project never saw completion, and the work I did was shelved due to NDAs. In 2015, I received permission to share the work I did on the game as long as I didn't talk about the specifics of the project. That was the only time I shared this work. I always liked the work I did for the game and they always had a soft spot in my art heart for them, well, most of them. The images I that I created would have been used as hero art for various monsters encounted in the game. I loved the photo studio quality to them and I played around with the lighting as well.

Ettin
5.35 x 7 - Digital
© 2010 Christopher Burdett

As a side note, you can see more about this monster here on the blog. This is likely one of, if not my favorite of the pieces done for the project. There is a look and feel that I still love, and I still get a kick out of their faces. There is a lot of my personal esthethic in this one as well.

That is all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, May 16, 2025

A Second Look at Older Work - Air Devil

This coming June will mark twenty years for me in the gaming industry, and this is also my twenty-sixth year as a working artist. I have made a lot of work over these years, and as I focus on larger projects with multi-year timelines, it is hard to keep this blog updated regularly. I have kept this thing going since 2009, and I would like for it to continue. To that end, I thought I would look back at works I particularly liked, enjoyed making, or seemed to have fallen through the cracks and went unnoticed.

Today, I have one of several pieces I did for a game that was never completed. Originally painted in 2010, the project never saw completion, and the work I did was shelved due to NDAs. In 2015, I received permission to share the work I did on the game as long as I didn't talk about the specifics of the project. That was the only time I shared this work. I always liked the work I did for the game, and they always had a soft spot in my art heart for them, well, most of them. The images I created would have been used as hero art for various monsters encountered in the game. I loved the photo studio quality to them, and I played around with the lighting as well. I believe this was one of the first that I completed for the project, and it is still one of my favorites.

Air Devil
5.35 x 7 - Digital
© 2010 Christopher Burdett

As a side note, you can see more about this monster here on the blog. This was also one of those times I likely underbid myself in an attempt to get the project. I will never know what I could have likely been paid for this work, but I know I wasn't paid enough. But I learned from it!

That is all for another exciting Friday on the blog now that I have concluded my May blog break. See you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com