Showing posts with label Ninja Mountian. Show all posts
Showing posts with label Ninja Mountian. Show all posts

Monday, December 3, 2012

Ninja Mountain Podcast - Episode 118

I am a little behind in posting this, but you should really head over and listen to the most recent episode of the Ninja Mountain Podcast, episode 118. You will hear all the usual Ninja Mountain audio gold that you have come to expect from them as well as some third party impressions of the talk that Jon Schindehette and I did at Illuxcon. Here real proof that I was not making the while thing up and that I may possibly done a horrible job of speaking to a room full of people.

 Ninja Mountain Podcast episode 118 - Taking fort making techniques to a whole new level!

Be sure to run on over and give a listen to the most recent episode of the Ninja Mountain Podcast! It is well worth your time and you just might learn a thing or two about making forts and being a better illustrator. RAWR!

That is all for another exciting Monday on the blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, September 7, 2011

Ninja Mountain 105 & Geek Night 2011

I was a little slow on the uptake on this one... I recorded a Gen Con wrap up with Paul "Prof" Herbert and Ninja Mountain members Ralph Horsley, Drew Baker and Jeremy McHugh recently. Apparently it has already gone live and you can not listen to everyone's thought and experiences from Gen Con 2011 as well as the lovely sounds of my load computer. There is some great reflection on the everyone's experiences as well as tips and ideas on how to make your con appearances better. You can find all this in the second half of episode 105 of the Ninja Mountain Podcast. Go have a listen... NOW.

It is that time again, Geek Night 2011 is just almost here! Geek Night, you ask? Geek Night is a yearly fall semester tradition at Florida State University to help welcome students in a fun and geeky atmosphere. I will be returning for my third appearance at Geek Night along with the very talented Lee Bretschneider and Justin Peterson. We will be creating sketch cards on the spot and giving them out to everyone that shows up on a first come first serve basis. The last two years have been a blast and I see this year being even better! I better get started making some sketch cards to have ready ahead of time. If you are in the Tallahassee area the night of Friday September 16th between 8pm - midnight, be sure to stop by FSU campus and say 'hi'!

That is all the updates for today, see you back here on Friday! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Tuesday, December 7, 2010

Ninja Mountain Podcast #87

Head on over to the Ninja Mountain Podcast where you will find the first interviews from Illuxcon 3 recorded by the world famous Jeremy McHugh. If that was not enough incentive on it's own, the first interview on the episode is with me! I sit down with Jeremy to talk about our experiences at Illuxcon and discuss some of my thoughts on monster and creature design. Fresh from my mouth to your ears! Go have a listen. If you are unfamiliar with Ninja Mountain you are missing out, so get on that.

See you back here tomorrow! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Thursday, August 12, 2010

Ninja Mountain Podcast #76

Over on the Ninja Mountain Podcast you will find the first set of interviews from Gen Con recorded by the world famous Jeremy McHugh. But that is not all! First you get an exciting episode of the Ninja Mountain Podcast which is then followed by a block of con interviews. Oh yeah, I am of the interviewees! Fresh from my mouth to your ears! Go have a listen. If you are unfamiliar with Ninja Mountain you are missing out, so get on that.

See you back here tomorrow! Until then...

For more samples of my work or to contact
me regarding my availability head over to my website: www.christopherburdett.com

Friday, February 5, 2010

Dragon Rage Barbarian - Revisited

A few weeks ago the good folks at Ninja Mountain were kind enough to use one of my pieces on their critique podcast. I took their advice as well as some other feedback I had received on this piece and went back and gave it some more attention. I really liked this piece and I felt I could really take it to the next level with some more love. A little thought and elbow grease later and I present to you my updated Dragon Rage Barbarian...

Dragon Rage Barbarian
© 2009 Wizards of the Coast LLC

You can review my original version of this piece HERE. Now all I have to do it make sure I can so this on the first pass before I turn it into the client and not three months after the art is used. This yet again shows the invaluable help of having others look at your work and trusting their advice and experience.

Next week I have have some new work to share with you. I think the product is actually out now, at least that is the impression I am getting from the interwebs. Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, January 8, 2010

Many Thanks! and Ninja Mountain #46 - Critique That!

First off, I just want to thank everybody that stopped by this week and read my Getting Serious Posts. I am overwhelmed and humbled by the comments you left me on my blog, Facebook, Twitter and Deviantart. I never imagined that so many of you would respond in such a positive way. If I didn't respond you directly, I am sorry, I didn't expect so many and I tried to keep up with them all. Like I said, I was a bit worried that I was over sharing and putting myself out on the internet to become a target. One must only look to the comments on Youtube to know what I am taking about. Again, thank you very much, I am just happy I can give back to the community in this way after so many of you have helped me this past year. Let us hope for an amazing 2010 for all of us!

Secondly, (I am a week behind on this) the good folks at the Ninja Mountain put out a call for artist to submit pieces to be critiqued on their Podcast. A critique by your peers is always something to be sought out so I jumped at the opportunity. Last week they critiqued a piece I did for the Dragon Magazine article, Barbarian Essentials. It was a great critique, they pointed out some things I had already heard about the piece as well as some new areas I should address in future work. The newest Ninja to join their ranks, Drew Baker, went that extra mile and gave me some additional notes and did a paint over of the piece to show me what he meant. Now that is a critique! Many thanks to Drew, Patrick, Jeremy, and Socar for taking the time to help me with my work. I look forward to taking giving the piece a little more love and sharing it with everyone. You can hear my critique, as well as four others on Ninja Mountain #46.

Dragon Rage Barbarian
© 2009 Wizards of the Coast LLC

Lastly, I have been popping up elsewhere on the web this week and I wanted to show you how that relates to some of the things I talked about in my Getting Serious post. If you missed it, Jon Schindehette mentioned my Getting Serious posts on Wednesday's Artorder, Trying to get inspired. Again on Thursday, Jon mentioned me on a post about Standing out. This time around he was talking about this years holiday card that I sent out. Both times he was kind enough to link to my blog and or website.

I did send him an email letting him know that I had put up my posts that mentioned him and Artorder. The mention of the card was out of the blue and very appreciated. Please do not take this as an open endorsement to spam Jon with everything you do. That would fall under the areas of not acting professional around the client and being an asshole. I just want to show how these kind of additional promotions online can affect your traffic.

Blog traffic from 1/1/2010 through 1/8/2010 (as of 8:00 am EST)

(a) Friday through Sunday: I made no attempts to promote my blog. I was taking a break from my work and the internet as well as it was a holiday. The traffic I was receiving was from random searches and from people catching up on their blog. These days were below average for my blog.

(b) Monday: Getting serious part 1 posted. I promoted on Twitter and Facebook. I had several retweets and some additional promotion on the web by others. This day was above average for a day I post on my blog.

(c) Tuesday: No promotion. This is a completely average day. I did see some traffic coming in from others posts regarding Monday.

(d) Wednesday: Getting serious part 2 posted. Promoted on Twitter and Facebook. Was mentioned on Artorder. I was heavily retweeted and had much more additional promotion and posting on others blogs and Deviantart journal entries. I had a lot of correspondence with people, which was really cool. I even had some art directors that I work with drop me notes to tell me they enjoyed the posts. This was an exceptional day for traffic. I can't ask for a better day.

(e) Thursday: Promoted posts on my Deviantart page. Was mentioned again on Artorder. Saw a lot of residual traffic coming to the Getting Serious post from many other blogs, journals and twitter accounts. A really good day for traffic.

(f) Friday: Still early but already off to a good start. Will be prompting this post on Twitter and Facebook once it goes live.

What does all this equate to? Still learning. I hopefully helped some folks in my own way, which was the goal. I know a lot of people came to my blog and my website, which is usually good. I hope this at least shows how the pieces begin to work together. How the internet and lines of communications can benefit all of us.

I think that is enough for one week. I will be back next week with some art and images, until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, January 6, 2010

2009 - The year I got serious

Part Two - Getting serious  

Last time I shared with you the main events of my career that led to 2009. At the beginning of 2009, I was faced with either giving up freelance fantasy art or really knuckling down and getting my hands dirty, taking an active role in my career. It is hard to explain how lost and useless I felt a year ago. I had experience and skill but not the foggiest of ideas of how to even begin looking for work. To be honest, I didn't even know what my options were for other gaming companies. As I said last time, to me, the gaming industry was Wizards of the Coast. I wasn't completely clueless, but the rest of the sector was hidden in a thick fog. Beyond not knowing who to approach for work, I didn't really know how to approach them. I had a website, and I knew how to write a professional email, but self-promotion was never a strong point. I consider myself VERY lucky when it comes to job opportunities in my life. I am very aware of my skill at being at the right place at the right time... maybe that is my superpower. I will try to put all this in some sort of order, but it might not necessarily be chronological to what I did... but close to it. Starting small and worked out from there, even though I might not have realized some of the small stuff till recently.  

Full disclosure 

To be upfront, I am a part-time freelance artist. I have my day job that I am happy with and have no plans of leaving. I have worked as a full-time freelancer before, and it was not for me. I have nothing but the most profound respect and admiration for anyone that makes a living as a full-time freelancer. I understand I give up a great deal of my "free time" to pursue freelance work on top of my 40 hours day job, but it is something I do willingly. Having worked as both a salary and a freelance employee, I know that the uncertainty of being a full-time freelance causes a certain amount of additional stress and anxiety that threatens the quality of my work. The monsters help satisfy me creatively, so the day job can't, so I work two jobs, which is my decision. All this aside, I feel the steps I took should be helpful no matter where you see yourself in the industry.  

The basics

  • Know what you want to do and do it. If you wish to work on monsters... JUST WORK ON MONSTERS. I have gotten a lot of feedback from many different people on this topic. Some say that you need to have a diverse and varied portfolio showing that you can do anything. If you want to do anything and everything, then do it. On the other hand, if you HATE to paint elf chicks and just want to paint cool monsters, then you better not give ADs the impression you can and will paint the elf chick with the same skill and passion as you would the nine-faced tentacle beast. I have had artists and ADs on good authority tell me that artists MUST make the art they want to make and put that in their portfolio. There is lots of work out there, and if you can do one aspect better than the next artist, you will be the artist that gets the work.
Arise - I like monsters RAWR! © 2009 Christopher Burdett
 
I like monsters, and I try to make sure I get onto projects that involve making monsters. It was a hard decision to just work on monsters, and I have not always been able to stick to it. I received a lot of mixed advice about this, and in the end, more people that I trust said specialization was okay. I know I get better results when I am dealing with just monsters. I will gladly do more than just monsters, but monsters are my passion. This is something I will be trying to better address in 2010.
  • Know how long it takes and how much that time is worth to you. This is a big issue and needs to be addressed first. This is where I made some of my biggest mistakes this year. You NEED to know what your time is worth. I can not stress this enough. I got myself in way over my head trying to figure out this stuff on the fly and not having a game plan when clients started asking my rates. I under-sold myself on projects and took on work that, in the end, was a lot more headache than the payment compensated for. We are artists, and our skills and talents are worth something. Do not give your time and talents away. I will be upfront. I did, in fact, work on unpaid projects this past year. I did so willingly and enjoyed it, but I made a choice to do so as favors and for the chance to work with a particular person. Will I do so in 2010? Hard to say, but as of right now, no. To be honest, the jobs that paid very little were a lot more frustrating and, in the end, unrewarding. I learned a great deal from this. I knew my time is worth a certain amount (you need to find your amount), and if the project doesn't pay your rate, pass on it. It is tough for me to say no, but I am learning it is one of my choices. I am not saying to be inflexible when taking work, but know your worth and get a fair wage.
  • Managing your time. Yet another massive issue and something I am still addressing in my own career. We can't do every job, and all work and no play makes an artist GO CRAZY. I hit the wall myself a few weeks back. I did not manage my time well and designs. You and your work both suffer. You need to make sure you have time for yourself, your family, your other interests, and like me, your other job. This goes hand in hand with knowing what your time is worth. Is the toll on your body and mind worth taking on an extra two trading cards? Are the late nights worth what you are being paid? Can your time be spent better elsewhere? These are questions you can only answer yourself and need to be addressed before taking on that first job. I made the mistake of going into projects blind without taking these issues into concern. I survived, but I would have done much better, having given it all some forethought.
  • And lastly, if you will pardon my French, don't be an asshole. If you think you might be an asshole, you might want to reevaluate your life choices. I have heard on more than one occasion from art directors and artists that if you are a jerk, you will not make it. The AD will not contact you again, and another artist will not suggest your name to ADs. Sounds simple, right? You might be surprised. Does it really take any more energy to be nice?

The portfolio  

This is your first and last chance to prove how awesome you are. FACT: You will be judged by the worst piece in your portfolio. FACT: All your work will be viewed as if you had all the time in the world to refine, tweak, noodle, and otherwise make it perfect. Your portfolio needs to be clean, clear, and well organized. All your work should be aligned the same way, so there is no rotating back and forth from horizontal to vertical. One of my portfolios this year switched back and forth... a big mistake, which has now been resolved. And yes, I have had several portfolios this year. You should keep it up to date with the work that best illustrates your direction, focus, and skill level. The portfolio should say who you are as an artist and what you like and want to do. You tell the story of who you are as an artist, not just showing off your newest pieces. Again, this is something that I have spent the year working on. The number of pieces is one of the big debates. I have my portfolio separated into two unique portfolios. I consider them each to be stand-alone portfolios. Each is about 10-11 pieces plus a resume. One is my color illustration and the other consists of my black and white miniature and armor turnarounds.

Sample page from my current portfolio © 2008 Wizards of the Coast
 

All of this translates to an online portfolio. Ease of navigation is a must, and it is okay not to have a bunch of bells and whistles. You have the opportunity to show more work online, but remember, all the above criteria are still in effect.  

Website and blog 

One of the first things I did was utterly retool my website. I am actually in the early stages of retooling it entirely again. I immediately took a lot of work down. Less is more, especially a year ago. This made sure that the best of the best was up, and it gave me the incentive to work making newer, better work that would illustrate my direction, focus, and skill level. Your website is the manifestation of you as an artist online. The website might be all that a client looks at before deciding if you are suitable for a job. The website needs to convey who you are, what you do, and most of all, HAVE A WAY TO GET A HOLD OF YOU. Email, phone number, something, ANYTHING. If the AD can't quickly and easily navigate your website, look at your galleries, and then send you an email, you need to reevaluate your website. This website is not for your mother or friends; it is for the AD or other interested parties. If you want to cater to fans (if you are lucky enough to have some), that is fine too, but that should be secondary to the needs of the overworked, short of time, constantly bombarded art directors. The blog is a different creature altogether, for me at least. While my website is 100% professional and streamlined, my blog is more relaxed and looser in format. Starting my blog was step three or four in the scheme of things. I use the blog as a beachhead, if you will, for making contact. The blog allows me to take about and show off work that would not necessarily fit into my portfolio or would be redundant. I may have designed 74 miniatures for Dreamblade, but I don't need to show all 74 on my websites' portfolio, but my blog is the perfect place to do so. I can also talk about my work and have a conversation in a way that wouldn't be appropriate on my website (in my opinion, at least). A blog is also a great way to meet other artists and fans of your work.

Custom Derby Helmet Good for the blog, not so good for the website © 2009 Christopher Burdett
 

The key to all this is that you need to update regularly. I had an art director tell me that when looking at an artists' work, they make a point to look for a blog and see how often they update. It has been six months since an update tells the AD that the artist is not very busy with work. Needless to say, constant updating can be a tough one. Luckily I have been working for many years and never shared a lot of my work in a public manner, so I have work to pull from when I get into a pinch. I have been posting (most of the time) three times a week, Monday, Wednesday, and Friday. Will I be able to keep this up forever? No. But it motivates me to keep working and thinking about things I can share. I even share work from the day job, which is, in some ways, the antithesis of the monster work but still valid in the bigger picture of my life as an artist. Not relevant to the website, but relevant to the blog. One thing I can suggest, make sure to clearly name all image files and tag your blog posts. I am amazed at the amount of web traffic I get to my blog from people searching for things like "Dragonborn," "armor," or "Dreamblade art." More eyes looking at your work is never a bad thing. Don't forget those ownership and copyright notations.  

Friends, communities, and networking 

The big ones. Up until about 10 months ago, I didn't really know anyone else that worked in the fantasy genre. I felt like I lived in a cave all by myself, and there was no one out there that shared the same feelings, thoughts, ambitions, and fears. Boy, was I wrong. Getting out of my cave was one of the most important things I did this year. Knowing that there are other like-minded people in the world going through all the same trials and tribulations was so important to me. I was not alone after all, and in fact, I was in excellent company. 99.99999% of fantasy gaming artists are the nicest people you can meet. For me, it all started with a blog you may have heard of, called Artorder (Sadly, the site was hacked, destroyed, and lost forever). I had given Jon Schindehette and Artorder a lot of praise over the past year for being there when I needed some direction and guidance. Jon just happened to be talking all about self-promotion and getting your name out right when I needed advice. Artorder also provided me with some significant art challenges to take part in and some fantastic free exposure. The weekly Artorder challenges really offered me the chance to have some fun and stay focused on making art all the time. Artorder was where I first started meeting other artists and realizing it is a small world after all. I have met many great and creative people this year, and I don't think I would still be at this if I had not. So get out of your cave and send someone an email to say "Hi."

D&D Biker Gang One of the pieces I did this year for an Artorder Challenge © 2009 Christopher Burdett
 

Networking is a powerful tool, and with the products of the 21st century like Twitter and Facebook, it has gotten even more effortless. There are also scores of other websites, forums, online galleries, and podcasts that offer great environments to meet other artists, share helpful information and maybe even get a fresh pair of eyes to look at a new piece of work. This past year I shifted my usage of Myspace (Long gone now) to Facebook, started a Twitter account, a Deviantart account (This has since been deleted due to the RAMPANT art theft on the site), a Conceptart account (I have long since stopped using this), and started following the Ninja Mountain Podcast (has not been updated since 2015) and the WIP Podcast (Sadly, no longer around). I began finding many of the same people in these locals, and I realized I was joining an established artist community out on the web. How cool is that? Side note, I wish so much that I had discovered the WIP podcast sooner than I did, so helpful, and all those associated with the Ninja Mountain podcast have been a joy to meet and very helpful with their sage advice. These elements can then work together to help generate your presence online. You post something new to your blog, tweet about it, have the Twitter application on Facebook post your tweet, have the Blogger application on Facebook post a link to your blog, post the image to Deviantart and then blog there about it. Make sure you have some sort of stat tracker set up so you can watch the numbers. I am still amazed at how this all works. The power of the internet is impressive. Is all of this necessary? That is for you to decide. I have met so many incredible people through my postings and presence on the web. It has allowed me to be more in touch with the industry and be more a part of it. I have met people who are not artists but fans of the games I have worked on, and it has been a joy to share with them unreleased designs that never made it into the game. Does this get me jobs? Is all that we do just about getting work? Or is it about an expression of who we are as an artist? That is for you to decide for yourself. I enjoy blogging and meeting new artists and making new friendships. It can't hurt, and it has definitely given me the motivation to keep working and getting better. There wouldn't be the saying, "It is not what you know, but WHO you know," if it wasn't true.  

The client and you or: How I Learned to Stop Worrying and Love Self Promotion 

You might notice I have yet to really talk about actually getting work. Because I was starting fresh at the beginning of 2009, I built everything from the ground up. I did all (or I should have done all) of the above before really looking for work. However, I tested the waters in controlled situations to try out the wording of emails or the selected work I would send out as samples. A lot of these trials I did through leads I found on the Conceptart forums. I also made many mistakes and learned valuable lessons (review the stuff under The Basics). Here is a big secret of mine; I am sure I am not the first, but I figured this one out. There is a monthly publication called Game Trade Magazine, or GTM. Most gaming or comic book stores should carry it or have access to it. GTM advertises the gaming products coming out in a couple of months, like Previews for comics. It is a magazine that lists all the gaming companies currently producing products. Once I had a copy of the GTM, I went through it and marked off prospective companies and then looked at their websites to see if I was right for them and then got their contact information and submission guidelines. Most companies on the up and up should have easy-to-locate submission procedures and information. If they don't pass them by. I made a text document of all the companies I tracked down, including address, contact names, phone number, etc., for my records. I also used this document to record what date I submitted work to them (but that comes a little later). I generated a pretty solid list of companies that I thought I would be well suited for. Starting in January, I began working on new updated work. In February, I started a blog and made friends, and became more active in online communities. In March, I expanded to sites like Deviantart and continued networking and compiling potential contacts. When April came around, I made the "Big Push," April 1st, to be exact. I updated my blog and website with all the new work I had been doing and sent out emails to all the potential clients I had gathered. This emailing was staggered over a couple of days with the companies I was more confident with going out first. I set up a temporary page on my website that featured just the new work and directed prospective clients. I also included a link to my main website, my blog, and my gallery on Deviantart that featured my miniature turnarounds (I am always looking for more turnaround work *wink wink*). I tried to be professional with the emails by stating who I am, why I was contacting them, a brief history of my working experience, what I was interested in from them, links to my various galleries, and finally, an open-ended invitation for them to contact me when they can use me. This was then followed by the most critical part of the email, which is at the bottom of most of my emails:

Christopher Burdett 
chris@christopherburdett.com 
www.christopherburdett.com 
www.christopherburdett.blogspot.com 
555-555-5555

If they can't get ahold of you, then you have wasted everybody's time. I sent out all the emails and held my breath. I got some follow-ups right away thanking me for the submissions, some outright rejections, some inquires about my rates and a whole heaping bag of silence from most that I contacted. We all get rejected. It is a part of life. We must push through it and move past it. If we were not rejected, the jobs we land would not taste as sweet. I say that for me more than you. What did I do wrong? Did I do anything wrong? Was my work not up to their standards? Was my work not what they needed at the time? Did I email the wrong person? Did the email get lost in the tubes of the internet? Or maybe, get this, the art directors are busy and don't get around contacting you until they have work available... For me, that was May and June. I had to sit around and stew in my head, pondering what I had done wrong just long enough to wonder if I had wasted 5 months of work and struggle. Patience is easy to talk about and hard to learn. I debated sending follow-up emails, but I didn't feel enough time had passed to warrant it yet.

 

Basilisk - Card art from Talisman One of the first projects that rolled in from the "Big Push" © 2009 Fantasy Flight Games
 

Promoting yourself to others is a tough one. In many ways, I think I got a lot of practice by promoting myself to my friends. Learning what worked, what didn't. It is a lot of trial and error. Start small and work your way up. I had to go from 0 to 60 this year, and it all started with trying to get people to go to my blog.  

Where the cool kids are 

As part of my big push this year, I attended the San Diego Comic-Con in July and Illuxcon in November. Of these, I will be attending Illuxcon for sure this year. I found both very important to attend, and I had a great time. I might not have locked in work from going, but I met many great people. Having your portfolio critiqued by the leading names in the industry is priceless. That alone is worth the price of admission. If you have the chance to go to a convention that has a high volume of artists, art directors, or both, make sure you attend at least once. I posted at length my adventures at both Comic-Con and Illuxcon here on this blog if you were wondering about them.

Usagi Yojimbo I made this piece for the 2009 San Diego souvenir brochure. It was prominently featured in the brochure. © Stan Sakai / Dark Horse Comics
 

The convention scene is an excellent time to talk about business cards and leave-behinds. When I was making new cards this year, I looked back at what I had done previously and was HORRIFIED. We all learn and grow. This year I decided to forgo a fancy or bulky leave behind and go with a simple two-sided postcard. There was a lot of discussion about leave-behinds this year, and I decided less was more, and something smaller was less likely to end up in the garbage. There are many options and many companies to choose from. You just need to figure out what is best for you. 

Everything else

  • Do the best job you can every time.
  • Know your limits, and don't take too much work. Err on the side of less rather than more.
  • Maintain a certain level of professionalism until you have established a more friendly relationship with the client.
  • Make the changes you are asked to make (within reason).
  • We are all in this together.

Wrap up 

I hope this has all made sense in the end and that you see some of the interconnectedness that I saw developing as I wrote all this. Most of this I put together this year with the help of many, many people. Many of you are reading this right now, so I think you all for your time, critiques, help, and advice. I made many mistakes this year, but I also worked with more clients than I ever had to date. I won't work with some of them again, but I had to figure out that for myself. I even had a client bounce a payment check with me, but I am pretty sure it has been resolved. I had to find my limits and determine the conditions I considered workable. I have found some companies this year I really enjoy working for, and I hope that our relationship continues. If you have any questions or want me to clarify, let me know. I hope this has been useful to you.

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Friday, November 20, 2009

Ninja Mountain Podcast #41

Over on the Ninja Mountain Podcast they have part 1 of their wrap up of Illuxcon hosted by the world famous Jeremy McHugh. Nearly 2 full hours of exciting and interesting interviews with the artist and collectors that attended Illuxcon 2009. Oh yeah, I am on there too! Go have a listen. If you are unfamiliar with Ninja Mountain you are missing out, so get on that.

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Sunday, November 15, 2009

Illuxcon DAY 3

Day 3 of Illuxcon is now over (for me at least). I am exhausted, too much awesome. I spent the majority of the day in classroom 1 for program events. First up was "Works and Processes" with John Jude Palencar. Very informative and insightful. If you are not familiar with his work you should really check it out. This was quickly followed by what I think is the highlight so far for me at Illuxcon, the "Round Table: Art Director FAQ" with Jon Schindehette, Robh Ruppel, Ben Thompson, Jeremy Cranford and Lou Anders. This was two hours of Q and A prompted by a packed room. So much helpful information and insightful views behind the curtain of the life of the art director. I could have sat there another two hours easily. I did make sure to check in of the "Collaborative Oil Painting Demonstration" with Don Maitz, Jeff Easley, Volkan Baga and Dan Dos Santos so I can say I actually saw Jeff Easley painting.

I spent the rest of the day talking with artists and walking the gallery floor. In the process I showed a lot of artists I look up to my portfolio to get their feedback and talk about process and ways to improve. Lars Grant-West offered some great feedback and advice and helped my digest a lot of what I came away with from my review yesterday with Ben Thompson and Jeremy Cranford. As evening turned into night everyone either gathered for dinner or prepared for the Showcase Event help at the Ramada Hotel. After dinner I was able to steal a little time with Jon Schindehette for a portfolio review and to talk about my work and to even more break down what i need to do with my work and to which direction I need and want to take it. I think this was the most enjoyable review I have had regarding my own work and an art director. If you ever have a chance for a review with Jon take it! He also deserves a metal for taking on extra reviews and working late into the night. Thanks Jon! The night concluded with the Showcase Event at the Ramada Hotel. This was a venue to allow young and up coming artist as well as collectors to display and sell their work. Somehow I didn't hear, know or understand what this was going to be because I really would have liked to be a part of it (always next year). While there I was trilled to be interviewed by Ninja Mountain Podcast's very own Jeremy McHugh. I am looking forward to hearing the 10 seconds of gold I provided for the podcast. One of the artist at the Showcase Event was my friend Aaron Miller, he is a great artist and you should really go check out his beautiful work! For some reason I completely forgot to take pictures of the event to share with you (may bad). Here are some pics from today's activities, now I will fall over in exhaustion...

Jeremy McHugh talking with John Jude Palencar.

Jon Schindehette and Robh Ruppel sharing their secrets!

The world famous Steve Prescott at his booth!

Vincent Villafranca with his pieces from last night's bronze pour.

The world famous Lars Grant-West as this booth!

The world famous William O'Connor at his booth!

The world famous Cyril Van Der Haegen ignoring me for his painting!

The world famous silhouette of Dave Seeley at his booth!

Jeff Easley painting!

A piece that Jordu Schell is working on at his booth.

My apologies for any spelling, grammar or other errors, I am writing these post really quickly and don't have time to catch everything. I will correct any grievous issues soon. Thanks for you understanding!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, November 13, 2009

Illuxcon DAY 2

I am writing and posting as fast as I can because things are still going on. Day 2 is / was amazing. I had my portfolio review with Ben Thompson and Jeremy Cranford this morning and I got a lot out of it and didn't cry. After that is was an intense day of demos and seminars. After being unable to get into the standing room only round table discussion on the "Art of Self Promotion" led by Donato Giancola, Ruth Sanderson, Caniglia, Boris Vallejo and Julie Bell I attended "Drawing the Female Form" by Larry Elmore. Very insightful and fun. A quick bite to eat and I was back to the auditorium for "Collaborative Sculpting Demonstration" with Jordu Schell and Tom Kuebler. Jordu was a laugh riot and they both had great stories and insights to share... including favorite movies and why people that use Zbrush aren't artist (Jordu's opinion not mine, take it up with him). Another quick break and by to the auditorium for "Collaborative Acrylic Painting Demonstration" with Michael Whelan and Christopher Moeller. This made me want to get rid of my computer and by paint. WOW! They made painting and creating art seem so easy and fun. I just wanted to play with the paint with them as they worked. I had a great dinner with Lars Grant-west, Mike Sass and Art Order's own Jon Schindehette. Lots of great art and industry talk. The evenings events at were capped off with a live bronze pour held by Vincent Villafranca. Vincent will be cracking the molds tomorrow so we will see how everything turned out then.

It is amazing just how excited and enthusiastic everyone is about art, fantasy and the spirit of creativity. Very refreshing! I mentioned it before, this whole experience is all at once humbling and empowering. So much greatness all under one roof. I did not spend a lot of time in the gallery space today because of the demos and events. Tomorrow will probably be spent mostly in the auditorium or classrooms as well. So much to ingest and digest. One thing I did pick up from Dave Seeley and Lars Grant-West today, NEVER date your work. If you want to show a great piece of work you did 10 years ago you do not want a date on it that says it is 10 years stale. Take off the date, show it forever (if it is good strong work). What else... oh yeah... work as hard as you can and do the best job you can do and ALWAYS keep trying to get to the next level. Sorry I can't give more specific info yet... still just trying to take it all in. Here are some pics before I head back into the maelstrom...

A drawing by Lars Grant-West I purchased yesterday.

One of the amazing pieces by Tom Kuebler on display.

Jordu Schell and Tom Kuebler triumphant after a great demo.

Jordu Schell and Tom Kuebler piece. Tom did the bust and Jordu did the creature.

Michael Whelan hard at work on his first piece.

After a pass by both Michael Whelan and Christopher Moeller this one is considered done for now.

Christopher Moeller working on his second piece of the afternoon.

Christopher Moeller wraps this one up and moves on to...

...number 3 of the day. Between the 2 of them they started 6 paintings.

Vincent Villafranca has removed the furnace and the bronze is ready for pouring.

Molten bronze at a temperature of 2000 degrees. We will find out how they turned out tomorrow!

*YAWN* Still more to go tonight and another big day tomorrow! I hope I can keep up with it all...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Thursday, November 12, 2009

Illuxcon DAY 1

DAY 1! My mind is still recovering. I thought it was going to be a day of waiting for things to start this evening at 6 but this morning I found myself riding over with Cyril Van Der Haegen, Lars Grant-West and Dave Seeley in the Art Van. I was able to watch as everything came together as the artist slowly arrived and began setting their work up. It was like Artist Christmas. The sheer amount of WIN and AWESOME in the room nearly made me pass out. After realizing I had missed lunch and finally having some dinner at 7 I was filling much better and more optimistic. Being in this room with all these artists is both completely humbling and completely exciting. I am not doing it even the slightest of justices. You really do have to come to this event. After just one day I can honestly say that YOU NEED TO COME NEXT YEAR.... and the demos and presentations haven't even begun yet!

Enough of my words, let get to some pics of everything coming together...

It begins! Much still to do.

Soon these empty tables with have enough awesome to choke a horse.

Slowly but surely it comes to LIFE!

I helped Dave Seeley get his lighting set up in place. Sam Burley (a student of Lars Grant-West) was slightly injured in the set up. We salute you Sam for your blood and sacrifice.

A real life NINJA! Ninja Mountain Podcast's very own Jeremy McHugh happily takes advantage of my free sketch cards... and graciously offered me one of his! (It is BOSS!)

As the day moved along so does the art appear.

POOF! More art!

Seely on the bottom, Easley on top.

Everything is in full swing! Illuxcon is here! Artists, student and collector all interacting and mingling.

The demos and events begin tomorrow. I will try to keep posting in a timely manor but no promises. My portfolio review with the folks from Blizzard is first thing tomorrow morning! Well, I must sign off, things are still going and the night is still young, until tomorrow...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, October 9, 2009

Ninja Mountain Podcast #36

The new Ninja Mountain Podcast is up! For those not familiar with NM they are a loose collective of artists working in the fields of fantasy and science fiction. They put on a weekly podcast addressing issues and concerns that transcend these genres and are relevant to all person working in a creative field. This week they took questions from listeners that wrote in via Twitter. My question was chosen, which was cool. Head on over and check them out, you can find episode #36 HERE.

And for the record my question was a hypothetical and I have never had an issue with time management and making deadlines.

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, July 31, 2009

Ninja Mountain Podcast #26 & #27

If you are not already familiar with it you should checkout the Ninja Mountain Podcast. Ninja Mountain is a group of artist mainly working in the field of fantasy illustration that put on a bang up podcast each week dealing with the ins & outs and ups & downs of working as a fantasy illustrator. Their conversations transcend the genre and are relevant to any artist or person that is self employed in a creative field. Did I mention the laughs? Fun times are to be had when listening to their podcast.

If this is not enough, you should go listen to the two most resent episodes to hear the soothing tones of my voice as I ask relevant and intriguing questions in episode #26 an talk about my Comic Con experience in episode #27. Apparently I am cool enough to consort with ninjas now, who knew? There is also much more interesting and awesome stuff in those episodes besides my voice!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com