Showing posts with label Monster Manual 2. Show all posts
Showing posts with label Monster Manual 2. Show all posts

Monday, April 19, 2021

When Your Art is Never Used... AND Then Replaced

I have wanted to talk about a topic for some time here on the blog. I am sure it has happened to many working artists, but it doesn't make it any easier. This particular event took place in the middle of 2009 and includes work I did in 2008. Even though it happened over a decade ago, it is still a little sensitive to talk about, and I find it an important teachable moment. Today, I will be talking about what happens when your art is not used on a project and is replaced by another artist's work. To start things off, here is a selection of work that I have done for Dungeons & Dragons over the past eleven years.

Assorted illustrations for various Dungeons & Dragons Projects
Assorted sizes - Digital
© 2010-2021 Wizards of the Coast LLC

I have been working in the tabletop gaming industry since 2005. You may have discovered my work in the various Star Wars projects I have worked on or through my Magic the Gathering cards. Those projects aside, you likely found my work in the many Dungeon & Dragons book, magazines, miniature games, and concept work that I produced. I have worked more on D&D than any other license in my career. I first began designing D&D miniatures in 2006, and that led to armor concepts, magazine illustrations, and eventually book interiors and concept pushes. I am really proud of my work on D&D, but it was not always a guarantee that I would be working on their projects or that I would even be working in gaming. Here is another selection of my favorite type of D&D work, isolated monster design and illustration.

Assorted illustrations for various Dungeons & Dragons Projects
Assorted sizes - Digital
© 2010-2021 Wizards of the Coast LLC

In late 2008 there was a big shake-up at Wizards of the Coast, and many of the art directors that I had been working with left WotC, and ADs that I had never worked with, or even knew of, were filling the vacancies. The new art directors introduced themselves to the current stable of artists. I reached out and introduced myself as well and that I was eager to work with them on anything to do with the recently launched 4th Edition of D&D. Up until that time, I had only been doing miniature and concept design, save for one magazine illustration, and I was hoping that I could work on some book or even a Monster Manual. It so happened that they were gearing up on the Monster Manual 2, and I was included in the project. I was over the moon. I was finally working on THE project that got me excited about D&D and one of my many early monster inspirations. The Monster Manual was the beginning and end for me as far as gaming publications go, and it was finally becoming a reality. Here are the four illustrations that I had in the 4th Edition Monster Manual 2.

Ankheg, Gray Render, Ambush Vine, and Will-o-Wisp
4th Edition Monster Manual 2
Digital
© 2008 Wizards of the Coast LLC

I will be frank, these aren't great. I see many issues with them, but they were the best I could do in 2008. This is why I started with other examples of my work to better show my artistic journey. But for all the flaws, I got paid, the work got printed, and one of my dreams was fulfilled. But that is by far not the whole story, and this dream assignment becoming a reality also almost ended my career in gaming. While there were four pieces printed, I actually made SIX paintings for this book. Not only did two of my pieces not get used in the book, but they were redone by other artists, and my two pieces have since been erased from the D&D archives. While I will never know what exactly happened with the two unused pieces, I have been able to piece together some information over the years. Here is the first of the two missing pieces, the Yochlol.

Yochlol
4th Edition Monster Manual 2
Digital
© 2008 Wizards of the Coast LLC
 
These pieces have never been shown until now, and for many years, I could not even look at them. At one time, WotC would spoil all of the art in a new book at midnight the day of the book's release. The MM2 was one of these books. I eagerly awaited midnight in May of 2009, excited to finally see my monster illustrations alongside so many other artists that I looked up to. While I quickly found some of my work, I soon realized it was not all there, and in fact, two of them had been clearly replaced with new and better illustrations. I was beyond devastated. I was shaken to my core, and I instantly felt like I had irreparably destroyed my career. I thought I had failed WotC, D&D, my art director, and myself. I was not good enough even though I was in the book. I did not sleep that night. I had no idea how to move forward from this, and I felt like a complete failure. At that moment, I was ready to walk away from the industry because my skillset was obviously not where it needed to be, and I had no idea what to do. Giving up felt like the best and easiest option. Here is the second of the two missing pieces, the Chain and Bone Golems.
 
Chain and Bone Golems 
4th Edition Monster Manual 2
Digital
© 2008 Wizards of the Coast LLC

As it should be evident to everyone, I did not give up, and I am still a working artist in the tabletop gaming industry. It took everything I had to pull myself through the coming days, weeks, and months after learning that my work was replaced. My confidence was destroyed, and I second-guessed myself on every project that I took on. I had to do a lot of soul searching, and I had to work with a lot of small companies as I worked things out. 2009 was the 'year I go serious' and, as I have mentioned here plenty of times, was the year that saved my career. In some ways, if I had not fallen as far and as hard as I did with the Monster Manual 2, I may not be where I am today. It took so many hours of hard work of making art and thinking and processing to get out of the funk I was in.

It would not be until mid-2010 until I received another D&D assignment. At that time, I was still rattled and nervous about working on a Dungeons & Dragons project again. I was also excited but terrified. I overthought the project too much, and it didn't go well. To be honest, I should have passed on the job since it focused on humans and not monsters. That is another lesson I learned that day. Finally, in 2011 I was in a good place with my work and with myself, and I began taking on many D&D projects, and I never looked back. It was easily two years before I could really work confidently again. I put the two missing paintings out of my head and I moved on. 

It has been nearly a decade since I have looked at them, and to my eyes now, I am surprised how not horrible they are. Mind you, I see many issues and errors in them, and they are far from where they needed to be. The nice thing is that I now know what I need to do to rework them to make them much better. I know how to do better work and now understand what it takes to be better. Much of this comes from making mistakes. These are two mistakes. But I can do better now. 

Over the years, I did try to find out what happened. I wanted to learn just how badly I messed up and what that meant for my career moving forward. When I approached the art director about these pieces several years later, she had no memory of them or any issues. At the time, I assumed she was being nice and didn't want to talk about it. Others at WotC that I spoke to had about the same to say. When I recently got permission to share these two unused pieces I had a nice chat about the industry's complexities with my current art director. She said there are many reasons why work does not get used or why things may get replaced. One reason is that a project changes scoop or direction, and work is no longer needed or something different is now required. The main reason for unused art, however, is that there is a quality or content issue. The artist doesn't hit the mark, or the piece ends up not being what is required. This is sometimes the artist's fault and sometimes is the production's responsibility. These changes also can come late in the creation of a project, and an art director may not know about them or have no idea why they are happening. In the end, it is often a mystery. While that gives some closure to all of this, there will never be a solid answer. Because they have been erased from the archives, I assume it was a quality issue, but I knew that from the beginning, and looking at them now confirms that. My takeaway is that I messed up, it was not permanent, and it required me to be better if I wanted to do this work again. We all have to work very hard to improve and be a better artist, and it sometimes hurts and can be a crushing experience. Have faith and never stop pushing forward. 

As an added bonus I wanted to include the drawings that I produced for these two pieces. I still like the drawing more than the paintings, but as always, I love to draw more than I like to paint. These are currently still not available for sale, maybe one day.

Yochlol Drawings
4th Edition Monster Manual 2
Pencil on Paper
© 2008 Wizards of the Coast LLC
 
Chain and Bone Golems  
4th Edition Monster Manual 2
Pencil on Paper
© 2008 Wizards of the Coast LLC

That's all for another exciting Monday on the blog. See you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability, head over to my website: www.christopherburdett.com

Monday, February 16, 2015

New Star Wars, Dungeons & Dragons, and Warhammer drawings now available!

Today seemed like a good day to release some drawings into the world. There are new drawings from my work on Star Wars, Warhammer, and Dungeons & Dragons now on my webstore! The new D&D drawings are extra special since they are from my work on the 4th Edition Monster Manuel 2 and I have NEVER shared them! (Better scanned image of them will be up later in the day, misplaced those old files) Head on over to my WEBSTORE to see all my available items AND all the following new original drawing additions... 

Armed to the Teeth
Between the Shadows - SWLCG
12 x 9
Pencil on paper
Original for sale over on my web store!
© 2015 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games
 
Knobby White Spider
Between the Shadows - SWLCG
12 x 9
Pencil on paper
Original for sale over on my web store!
© 2015 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Heated Tempers
Age of Rebellion - Stay On Target
9 x 12
Pencil on paper
Original for sale over on my web store!
© 2015 Lucasfilm, Ltd. TM Lucasfilm, Ltd. Under license to Fantasy Flight Games

Ankheg
D&D 4th Edition Monster Manual 2
11 x14
Pencil on paper
Original for sale over on my web store!
© 2008 Wizards of the Coast

  Ambush Vine
D&D 4th Edition Monster Manual 2
11 x14
Pencil on paper
Original for sale over on my web store!
© 2008 Wizards of the Coast

Gray Render
D&D 4th Edition Monster Manual 2
11 x14
Pencil on paper
Original for sale over on my web store!
© 2008 Wizards of the Coast

Will-o-Wisp
D&D 4th Edition Monster Manual 2
11 x14
Pencil on paper
Original for sale over on my web store!
© 2008 Wizards of the Coast

Uber Grotesque
Warhammer Conquest 
12 x 9
Pencil on paper
Original for sale over on my web store!
© 2014 Fantasy Flight Games
 
That is all for another exciting Monday on the Blog, see you back here on Wednesday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, February 14, 2014

The Art Order - Ghost From My Past - A Jeff Easley Homage

A really awesome call for art by Jon Schindehette just concluded. Jon, through Art Order and Infected by Art asked that artist inspired by the amazing art of Jeff Easley please express that inspiration in the form of a piece of new art. You can get all the details HERE. Jeff's work VERY MUCH inspired me as a gamer and an artists and I had to take part in this call for art. Here is my submission...

  Monstrous Encounter
9 x 12
Pencil on paper
© 2014 Christopher Burdett

The cover art for the Advanced Dungeons & Dragons Monster Manual 2 had a profound effect on me. It in many ways is the piece that changed how I look at monsters and art. This giant is not just some simpleton, empty headed animal, or just a wandering brute that simply acts on its id and destroys and eats. This giant comes from an organized society of giant folk that have craftsmen, armor-smiths, weapon-smiths, tailors, and everything else you need to be a fully developed well rounded unique species. This giant is a clear and definite threat that is not to be easily fooled and in most cases will be a victor in one on one combat. THIS is a monster. THIS is a monster that could be the hero of its own story. THIS monster is WAY more interesting to me then some traditional human, dwarf, or elf hero character.

Also, this is a piece of art that absolutely blew my mind as a kid. I just could not understand how someone could have possibly created this. So much detail and thought seemed to go into every aspect of the painting. I could not draw anything like this, let alone paint it... whatever or however painting done. It was like I was looking at some alien language that I could understand but could not speak or write. I wanted to know that language. I can look at this painting all day, it still holds all the power and excitement that it did the first time I laid eyes on it...

The AD&D Monster Manual 2... where monstrous imaginings begin... RAWR!

I got a little caught up in drawing this piece and forgot to take a lot of process photos, but I do have a few to share...

  Monstrous Encounter - process images
© 2014 Christopher Burdett

You can see the rest of the submissions to this event over on Infected by Art. I would have liked to have done a dozen more of these, maybe in the fullness of time there will be a moment of two more to devote to a piece inspired by the like long body of work produced by Jeff Easley. Thanks, Jeff, for all the magic you created for all of us!

That is all for another exciting week on the blog, see you back here on Monday! Until then...

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Thursday, July 2, 2009

Ankheg Wallpaper

You might remember me constantly asking for you to vote for Ankheg. If you don't then you obviously don't follow this blog, or my Twitter account, or me on Facebook, because for a while there I would not shut up about... VOTE FOR ANKHEG!!!! ... Anyway, you all listened, voted, and Ankheg made it to the semi-finals for the Dungeons and Dragons Creature Competition! That makes your friend and mine the winner of being immortalized on a series of desktop wallpapers!

Head over to the Wizards of the Coast website and download your very own Ankheg wallpaper today! ...oh yeah, there are three other monster wallpapers too, but they are not Ankheg.

I'm a monster at 800 x 600, 1024 x 768 or 1280 x 960, RAWR!

In all seriousness, thanks to everyone that voted for my monster. I am fairly sure you all swung the voting at least once or twice, and no election is worth a grain of salt if it can't be manipulated to produce the results you want!

You guys rock! Thanks for the votes!

For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, May 27, 2009

Shocktroop Devil

I featured my pieces last week that appeared in the new Monster Manual 2. Another monster that I had a hand in creating also graced the pages of the MM2, the Shocktroop Devil. I designed this Devil for the Against the Giants expansion of Dungeons and Dragons miniatures under the art direction of Stacy Longstreet. They were looking for a new type of Devil, a large fierce warrior, armored and terrible. I got right to work.

First pass, everything starts somewhere. There are things about this one I really like, the shield not one of them.

Second pass, revision notes in, changes made.

Third Pass, more notes and a fresh start. Much better shield. Again, things I like, things I don't.

A new direction completely. They wanted a specific feel I had not been hitting on. With this one, I landed very close to the target. At this point I was keeping the drawing very loose and very light and darkening it on the computer. I was sending versions to Stacy and editing them really quickly to narrow down the direction they wanted.

Getting closer still. The horns continue to get attention and he needs to appear to be fast, so he gets thinned down a bit.

Thinner still, smaller horns... I think we have it!

The finalized turnaround with and with out shield. An image of the finalized miniature can be found here.

Some more of my behind the scenes design work crept up in one other place in the MM2. If you look real close at the Genasi you will see armor deigns I created a while back. I am pretty sure I can not share any of that work off yet, but you can get a glimpse of it in the MM2.


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Wednesday, May 20, 2009

Monster Manual 2

Dungeons and Dragons Monster Manual 2 from Wizards of the Coast has hit the shelves! Run right out and pick yourself up a copy and feast your eyes on all the amazing monster art. Here are my four pieces from the MM2:

Ambush Vine
© 2009 Wizards of the Coast LLC

Ankheg
© 2009 Wizards of the Coast LLC

Gray Render
© 2009 Wizards of the Coast LLC


Will - o - Wisp
© 2009 Wizards of the Coast LLC


A special thanks to Art Director Mari Kolkowsky who included me on this project and to Jon Schindehette, Senior Art Director for D&D for passing my name along to Mari.


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Monday, May 18, 2009

ANKHEG Needs your Vote, Again, AGAIN!

This time it is Ankheg vs. Remorhaz. It may seem like an uphill battle, but if we stick together, I think we can do it! So, I need your VOTE for the ANKHEG!

If you are wondering what this is all about, check out my first POST or even second POST regarding the Dungeons and Dragons Monster Manual 2 Creature Competition.

* UPDATE * All good things must come to an end... sadly the Ankheg lost in the semifinals. Thanks to everyone that voted.


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, May 15, 2009

Dungeons and Dragons: Monster Manual 2 Preview

We are days, MERE DAYS, away from the release (May 19th) of Dungeons and Dragons: Monster Manual 2 from Wizards of the Coast. Jon Schindehette, Senior Art Director for D&D, has posted a preview of art from MM2 on his blog ArtOrder.

I was fortunate enough to have the opportunity to work with Art Director Mari Kolkowsky on the MM2. You can see a preview of the Ankheg over on ArtOrder. That little guy (not really little, it is the size of a horse) has been making the rounds over on the Wizards of the Coast website, actually all the way to the semi-final round of the Creature Competition!

This project also allowed me to share the pages of a book with some amazing artists. Some of which I have looked up to for some time now.

Check back on Wednesday May 20th, I will be posting the pieces I created for the MM2!


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Friday, May 8, 2009

ANKHEG Needs your Vote, AGAIN!

This time it is Ankheg vs. Rust Monster and this one is not going to be easy, everyone loves the Rust Monster. So I need your VOTE for the ANKHEG!

If you are wondering what this is all about, check out my first POST regarding the Dungeons and Dragons Monster Manual 2 Creature Competition.

* UPDATE * Ankheg wins with an extremely thin 51.7% of the votes! Thanks everyone!


For more samples of my work or to contact me regarding my availability head over to my website:www.christopherburdett.com

Wednesday, April 22, 2009

BUGS BUGS BUGS! - Dreamblade

Funny how things work out. I am straddling a couple of deadlines so for the post today I planned to show off more pieces from my work on Dreamblade. All of these pieces being insect creatures from the expansion 'Chrysotic Plague'. By random fates one of the paintings I did for the upcoming Dungeons and Dragons Monster Manual 2 has been previewed in a Creature Competition and it just happens to be a giant insect, the Ankheg. (Thanks to everyone who voted for it!)

This is by no means all the insects I have designed for Dreamblade, this is not even all the insects I designed for this set. Some of these are still my personal favorites (though I have many). With out further yammering on my part:

'Beetleback Mass'
I am really impressed with how well the sculpture caught all the detail of my drawing. For this set in particular there was a strong urging from my Art Director for 'more detail', it really paid off.

'Tattooed Squashbug'

'Spine Bug'
Make sure he has his naughty bits covered...

'Queen Chrysota'
I didn't know I was designing the sets name sake at the time I was doing these drawings. Not sure if it would have made it easier or harder to design something cool. The drawing on the left was the first pass of the Queen as per the art assignment. I think it even got approved. My Art Director came back to me and told me that there needed to be a redesign on her and they wanted something more feminine and powerful, my first pass on these new ideas is the drawing on the right. ...check out the legs on her!

'Queen Chrysota'
Final Queen after one more round of revisions.

'Chrysota's Chapel'
Every Queen needs a place to rule from. The drawing on the left was a first pass as I was trying to get my head around what they wanted. The mighty cry of 'more detail' was head through out the land. Another cry of 'more detail' was again heard after submitting the drawing on the right.

'Chrysota's Chapel'
The final Chapel after I loaded the detail in.

Here are the final minis for the above designs.

If you made it through all that and are still reading this, here is a link to the WoTC website where they are showing off another of my new pieces from the MM2 (scroll down a little to see it)


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com

Tuesday, April 21, 2009

ANKHEG needs your votes!

This May will see the release of the Dungeons and Dragons Monster Manual 2. Wizards of the Coast is featuring a monster vs monster Creature Competition each week and wouldn't you know it, one of my monsters from the MM2 is featured in the first tier, the ANKHEG!

I need you to please head over and give the Ankheg the votes it needs to take down the Hive Queen Ant. Just follow this LINK to cast your votes and while you are there, check out my painting for the Ankheg.

I thank you in advance.. the Ankheg thanks you in advance.

* UPDATE *
Ankheg wins with 80.5% of the votes! Thanks everyone!


For more samples of my work or to contact me regarding my availability head over to my website: www.christopherburdett.com